>>1770709 >this is probably going to be last time we'll see something related to Blue Reflection. No...They'll make one more game that will get super popular and revive the franchise...surely...
>>1770727 If only, but it seems like they mismanaged the franchise badly. >BR2 doubled down on the yuri, which the fanbase loved but alienated everyone else >BRS alienated those remaining fans by having a male MC It's like they weren't sure who exactly to pander to, as each attempt at pandering backfired towards a particular group.
Has the offline version been uploaded anywhere else? Maybe it needs multiple links like the Internet Archive.
I really don't understand why the BR sub doesn't want to advertise the offline version, it's like they want the game to stay dead. Yes, I know it's piracy, but still.
I didn't, because I don't know good places. Internet Archive is an interesting option but I don't know how exactly it works in that way - I have seen quite a bit of questionable (in legal sense) stuff uploaded there but I suspect you can't upload just anything. Dunno, maybe at least original resources could be uploaded there (which takes most of the storage) and have a few extra mirrors with just patch and server?
**Same. Like, I could understand if they offered some compromise (like, at least let have a post about the project itself so people could search for it elsewhere) but from very quick discussion with them, it doesn't seem they want to have anything with it at all.**
There were two sorta options. First, it was possible to use auto-translation plugin for bepinex. I didn't try it but I heard it was a reasonable option. One thing though, at some point the game switched from Assembly-CSharp.dll to GameAssembly.dll and it broke the plugin, but probably it was fixed since then and might work again.
Second option was actually translating text in assets directly. There was a translation project at some point but it didn't progress too far. It was just a few chapters/cases, you probably still can find it on discord server.
>>1771573 Have you tried DM'ing the mods or asking if they are really fine with the game being lost media or something, or at least being unplayable forever?
>>1770735 >It's like they weren't sure who exactly to pander to The writer/s basically sacrificing Shiho to the yuriniggers at the last part of Sun's story kinda proves they still do not know who to choose as their target audience desu.
I DM'd them at least twice, once about the reason of deleting the post, and then about a compromise to restore it. I didn't directly ask "do you realize what you are efficiently doing?" but I'm positive they are fully aware that their decision heavily affects preservation of the game/series.
>>1770735 No, they just did some really stupid writer/team mesh up.
The BR gacha was done by the guy behind the Ar Tonelico, Ciel and Ar Nosurge games. He's good in what he does, and did this stuff but with a BR coat. Now BR is very different from that. And it doesn't match.
I like Ar Tonelico etc. I like BR. But you can't and shouldn't turn one into the other without it being retarded. Corporate decisions are weird as fuck I tell you. The anime bombing so fucking hard was also another case of writer meshup. I have no idea who was responsible for that steaming pile of shit. But yeah, it was definitely a different team/writer than BR1 or 2. Or the gacha for that matter.
Well, I was so pissed off by that whole situation that I don't want to touch their subreddit anymore. But I don't mind if anyone else would want to give it a try.
>>1771609 I love the anime. Its definitely not as good as the console game but to say it's a pile of shit it's pretty disingenuous specially if you compared it to other shows that aired in that season
IIRC, I provided extracted fbx files to one of anons in previous thread and I think models worked perfectly fine for them. So I guess you can grab original assets and extract them again if needed, assets are normal unprotected unity files.
>>1771624 It was so badly received they had to cancel the BD release. It IS a complete pile of shit, regardless of if you liked it or not. In particular the writing was so bad it just hurt to watch.
Alright, uploaded original client and assets to Internet Archive. Didn't add patches and server though because it would increase the risk of being taken down (not like it won't happen in current state). Far from perfect but probably better than nothing.
I know it's not BRS but rather Engage Kill, but does anyone know if Engage Kill's assets including its models ever got ripped? Is ripping even possible considering it EoS'd already and never got an offline version?
If someone who played the game and still keep it installed then that's a valid option. Though the chances of finding such person are probably extremely low.
Yep, iirc I deleted them after some time to avoid cluttering the folder. Can't remember the name but most likely I kept some of original pathing which was "StandaloneWindows64/5.7/ref_assets_assets/assetbundle/graphics/models/". Unless you have tons of other similar files, you probably can find by "fbx extension", like "pc_01_e_pvt.fbx_8566550d287c7ff249475b0658949e5c.bundle". If really needed, I can reupload models again.
>>1773700 I just wish someone uploaded the models to games like Engage Kill, Lapis Re:Lights, and Majofuro, as those are the ones I've been looking for.
Well, now that's something I can't help with, and probably anyone else who comes to this thread. I have models and likes for BRS only because I worked on making the server for it.
On a side note, from what I can see Majofuro is relatively new to die so you have good chances to find someone who still have it installed and can pull assets from their device.
>>1773122 >No more Ayami to have post work convos with Ah, if only some of the new upcoming gachas gave the same level of interactions with a heroine that Trinary provided...
>>1773708 I've found an asset dump for Lapis Re:Lights but the unity files are encoded and I'm too dumb to know how to decrypt them and the instructions are in chinese(?) https://dyykrzopotxj0.bromine0x23.xyz/
I did a quick look at assets themselves and didn't spot which ones are encrypted. I don't know a thing about models but I suppose they are in `AssetBundles/assets/products/resources/actors`. I tried to open a few in AS and they seemed to be usable.
AssetStudio, probably the most popular tool to check content of Unity asset files. Unfortunately it was discontinued few years ago, but it's usable for Lapis game.
No full one. There were at least two attempts, one on BR discord back when the game was alive but the person who was handling the text got busy and sorta disappointed with story quality. Then I spotted this one few weeks ago but I suppose it's likely abandoned as well - https://github.com/kokomif/BRSUN-EN-Patch-Project
Eh, only >>1773678 asked about models and it seems they found files from past downloads.
Well, alright, here files again. I don't know which ones files might be needed aside of fbx models so I took all of them. I didn't bother extracting because it might end up messy instead, and it should be trivial to extract files.
>>1794219 That's actually relatively common, as in killing a game's official website as soon as the game dies. It happened to Sora to Umi no Aida, whose website was redirected to the developer's website immediately after it EoS'd.
>>1794862 Anon was saying the DOMAIN keeps there, not the website. The redirect is what would then happen, yes. Largely so nobody can buy the domain, and do exactly THIS.
>>1794203 Seems like it's been turned into a phishing website or serving malware because only the PC download button works and it has a betting ad That's kind of depressing
Whois information says the expiration date is 2027-01-19T03:04:21Z so I guess that site is going to be serving malware for a while
Did you extract data from those files first? It's unity asset format so use something like AssetRipper, AssetStudio or some other relevant app to get the content.
Dev was forced to change audience after being told the first game was too sexualized. Which killed the franchise since it had nothing else going for it.
>>1818761 I thought the first game was mostly liked by yuri fans to begin with? Maybe it's one of those "double down on the yuri fanbase, but at the expense of everyone else" cases. Sometimes it works and other times it backfires.
>>1820239 So they ended up appealing to yuri fans but alienated the gooners, and it turned out that the gooners made up a bigger portion of the fanbase?
>>1820373 If by third game you mean the gacha then yeah, going for a cheap gacha instead of a full fledged game means the second game flopped. Which it objectively did sales wise. And the anime too.
The early 2020s were a bad time for mixed-media projects, or anime-promoted games it seems. Among those that launched around that time, very few are still chugging along like World Dai Star, and even that one isn't exactly doing all that hot lately.
>>1820254 A bit late but The Thing is that even the gooners liked the yuri undertones. and the yurifags from the first game probably also gooned. >>1820364 >>1820360 They tried to separate the fanbases and in the end the whole cake fell apart, sad shit really
It might? Just today someone contacted me seeking help to make it work with Winlator (there are some issues with server visibility).
Ideally would be getting Android version but I didn't archive assets back then, and it would be quite difficult to find today. At some point I found a person who probably had those but it had been almost a year since the last time I heard anything from them.
>>1902247 I'm talking about the guy who killed the previous thread by dumping official art. He disappeared and never posted here even once, despite supposedly being a fan of the game.
Yes, I know. My point is that he did it because the thread was close to bump limit so quite easy. It would take 200 comments to kill this one which is probably too much work at the moment.
>>1903632 I wasn't asking him to kill the thread. I was asking why he hasn't returned, either to apologize for what he did, or to at least continue discussing the franchise and perhaps participating in the "let's find a way to revive the game, if unofficially" discussion.
I don't understand why Gust cared more about Atelier than this. Either that, or why they didn't relaunch the series and go back to its roots (and bring back the fanservice) after Second Light and Tie both bombed.
Okay, I contacted the person again and surprisingly he was also about to do the same. So, I presumably got assets for Android version and if everything goes well, I might try to add native support for Android at some later point too. No promises though.
>>1916407 That's fucking awesome! >No promises though. Yeah dont worry man. We already have the offline PC client so it's ok if the android version doesn't end up working
I'm biased because I created this offline version but I think it's relatively easy, just a matter of extracting archives, combining a few folders and changing one text line. I actually could make a single package where you just extract and run a single bat file but I'm not fond of that approach.
What do you think they could have done to make the franchise successful? What was the bigger mistake: doubling down on the yuri in Tie, or introducing the male self-insert in Sun? Because arguably both were bad in their own ways: the former limited the game's audience to a small but dedicated niche and prevented growth, but the latter angered the fanbase's existing fanbase and made them pretty much boycott the game. What if Tie and Sun just maintained the status quo from the original game and maintained yuri themes without going all in? And this is not even talking about how Sun and Tie tamed down the ecchi compared to the original.
>>1926292 The echhi was fine,they should have done what a lot of idolshit did and make the MC nonexistent in the main story and leave the ML pandering in bond stories.Going all in on the yuri in the main story would be risky,since the girls would not be for (you) anymore buc could work if the MC barely existed in the first place so the yuri fags could pretend the bond stories don't exist and the waifufags could self insters even harder.
>>1975180 This better be something good like either a new game or "ultimate edition" ports of the games with all DLC But who am I kidding it's probably going to be a collab for his cafe
If I understand correctly the BR Ray gameplay is just there to connect the epilogue of the first game and the prologue loft BR Sun. Also some episodes of the anime will become VN image summaries
Another reason why Sun is doomed from the start is it lack of fanservice, there is no touchy-touchy and ecchi scene between each girls despite this game released on DMM and most of costume are censored HELL. I'm disappointing that there is no 'unique' panty design for each girl even for the transforming costume because gust just give them wearing SPATS or VOID except Lime because she is the only one that wear pantsu. So I don't look forward when gust announcing new BR or new girl because of this censorship.
>>1982633 >>1982661 >>1983099 I don't know why they would even do that when they know that the games are niche and censoring to get a wider audience won't work at all. Chasing a non-existent audience while alienating your own fanbase. If anything, I'm surprised that only the yuri part of the fanbase is speaking out but not the ecchi part.
>>1983431 It's a combination of Nip companies being too slow to adapt to the new trends and environments, being bullied by those whoreson credit card companies, and being gaslighted by their "western localization" teams. They are being lobotomized to believe that their products won't sell at all if they don't censor the fuck out of them to fit with the "new standards"
>>1983436 The ironic thing is that the chuds keep insisting that the credit card thing is due to "wokeness" or whatever their current bogeyman is, when it's been well-documented that the main driving factor behind the credit card thing is a conservative Christian group from Australia.
>>2005879 Yeah like its a gacha so im sure there were teams or girls that were just way better than the rest, right? If you olayed the actual games im sure you remember how much of a shitwrecker Hinako or Lime were.
It would be funny if this Blue Reflection revival failed even harder because the existing fans turned their boses on the censorship while the toning down of lewds failed to lure in new fans.
>>1983583 >it's been well-documented that the main driving factor behind the credit card thing is a conservative Christian group from Australia Why perpetuate lies in a dead thread on a dead board like this one? First of all, Collective Shout is not the sole culprit, just the activist group that garnered the most attention, because they called for censorship very openly and bragged about it. Secondly, Collective Shout is not a conservative or Christian group, it's a feminist group. You can go read their mission statement on their own homepage right now. This is what they have to say about themselves: >Collective Shout is a grassroots campaigns movement against the objectification of women and the sexualisation of girls. Collective Shout is for anyone concerned about the increasing pornification of culture It's 100% pure feminist rhetoric and they reference Christ exactly zero times. Instead they even bolded the part that Collective Shout is for anyone (who shares in its censorious feminist values). It is indeed well documented who drives the pressure against credit card companies and payment processors, but it's not who you claim it to be. Censorship of Blue Reflection and any other Japanese games is 100 % down to feminists.
>>2039348 >Collective Shout is not a conservative or Christian group >Collective Shout was founded in 2009 by Melinda Tankard Reist, an Australian conservative political activist, writer, anti-abortion feminist and anti-pornography campaigner Melinda Tankard Reist. >The group's campaigns face heavy criticism from LGBTQ+ creators, progressive activists, and free-speech advocates. Critics argue that the group's tactics amount to overreaching censorship, often unfairly sweeping up queer art and fictional horror works in the crossfire. Feminists, yes, but conservative feminists. In fact, many of their most vocal critics are progressives, not conservatives.
>>2039348 I have to make it clear that I'm aware that there are leftist and progressives who support censorship and the like. That's well-documented. I'm just saying that Collective Shout is one of if not the main driving force behind the current wave, and despite their claims it's pretty obvious that they are not actually irreligious. It's like saying the Discovery Institute is not a Christian group despite its well-documented origins and organizational links.