Thread #1987471
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>CBT 2 Livestreams:
April 3 - April 11
search.bilibili.com/live?vt=79506718&keyword=蓝色星原
>Azur Promilia CBT 2 Q&A (serviceable English captions)
https://www.youtube.com/watch?v=c7Y1sLNTO88
>Publishers
CN publisher: self-published
JP publisher: Yostar
KR publisher: Nexon
Global publisher: soon™
Reminder that only Hoyofags and subhumans use "Blumine" in relation to Genshin Impact's "Lumine"
620 RepliesView Thread
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https://x.com/AzurPromilia_JP/status/2039644346102981054
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>>1987471
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>>1987471
Please more male shirtless and muscular NPCs!!!
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https://x.com/AzurPromilia_JP/status/2037425923583266957
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https://x.com/AzurPromilia_JP/status/2028362800582787200
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>spend the last 15 minutes looking up all the new stuff
>spats everywhere
Fuck, man. Manjuu is the one company I expected to break the mold.
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>>1987474
I hate this so much, it's crushing to see the mixed toilet fags winning. Can't believe there isn't a single good 3d game for people who want to experience love.
It's bad enough I was born in this hideous body that no woman will ever want to touch or look at but I can't even create my own fantasy family. I don't even care that much about the spats, just wanted to be able to build a home, plant some seeds in the ground and in my wife and pop out a baby or two and leave the wife to go adventuring with my pals every now and then.
I can't be the only one who would enjoy something like that right?
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teaching this fairy a lesson
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cute pammy
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>>1987541
the bull
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>>1987541
Luruka
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>>1987541
The maid girl but I guess she won't be in this beta
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More MC customization
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>>1987553
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>>1987557
You can self-insert as brown
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>>1987553
>>1987555
neat
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>>1987572
I found this stream
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>[GOOD NEWS]
Panties still in
Blumine won
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>>1987574
but can I strip the fmc?
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>>1987591
Sure let me do it.
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oh right !lyria
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got rover at home
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>>1987583
TIME FOR A CHAIN ATTACK
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>>1987595
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freely customize your rape victim
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fucking gay jacket
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>made it into leotard
>put fabrics on the sides
How can they fumble a nightgown
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This dude is livestreaming the beta right now:
https://www.youtube.com/watch?v=E02jGeUzXVI
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The more i watch the game the more i'm convinced it's made for women, even though it has designs for AL players...What a mess of a game that doesn't know what it wants to be. This shit could've been so easy, just make AL 2 in 3D and cash in, but nah lets copy homoverse and make the most generic looking cutesy slop imaginable.
Might as well just add male characters at this point.
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>>1987733
Filter working as intended.
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>>1987737
>>1987738
Filter into EOS? Cool.
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The girl in the Azur Promilia logo
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pantsu
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>>1987757
You can't
You need to sell your data to CCP
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>>1987755
>>1987762
DAYUM rapemaxxers stay winning.
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>>1987803
Yeah ok I'm out. I don't need a virtual job.
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Do girls usually show off their pits like that when listening to their friend talking?
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FilterCHAD here
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>>1987930
>CN only CBT
I'm not going to bilibili just for this bro. The game is "fine", it's just generic af for a company that made AL. There's no coomer angle, no new interesting gameplay angle outside of being a ripoff of Palworld. It's pretty much what everyone imagine it would be.
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no seriously why did they bother to detail this furfaggot? halfass every male npc or just turn them into females
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>Filtered
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>>1987976
>hoyogames
>nikke
>uma
>arknights
Go cry in the corner while we carry this game to the top lol
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Blumine won
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>>1988078
It's actually very smart. It removes yuri and at the same time it removes cucks too.
This game explicitly filters every type of problematic auditory.
It has huge tits and extremely for you mommies to filter trannies, it has child characters to filter people fixated on pedophilia, it has no playable males to filter femcels, it has many cool dudes to filter ml schizos, all for you scenes are 1st person, so no weird shipfaggotry and cuckolds. This game has literally no flaws. The perfect game made for perfect community. I would love to spend a decade in this game if possible.
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>>1988098
>They want stable and loyal customers
They want fanatics, is what you mean. Like apple. Instead of delivering a quality product for people to enjoy, you want for them to make a cult of mindless drones that will stand by the game no matter what, "comfy" as you say. No one complains, no one criticizes, everyone only consumes and spends.
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>>1988118
Apple is a company for lgbt people. It has fanatics specifically because it targets deviant people and makes them feel seen and catered to.
What Manjuu does is completely opposite of that. They say, we don't want weird people, we want normal dudes. They are the company that makes Phantomfly carry characters in unique custom animation, because somebody in the feedback said they want that.
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>>1988121
>we want normal dudes
there are already like 15 games that do that. there are the mihoyo games for starters, arknights, uma musume, limbus, etc.
other companies have tried to release games for "normal dudes" and less than 3 months in had to hard pivot to full fanservice because no "normal dude" is going to spend money on a gacha, or stop playing the gacha they've been playing for years to go to a new one that doesn't offer anything new or better.
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Did it improve from early trailers?
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>>1988125
There is none. Low tier cash grab slop are not what Promilia tries to do.
Besides, listing IP infested with trannies and femcels is definitely not game for normal dudes. Normal dudes implies healthy non-defiant heterosexual males, not mistery meat xim/xeys.
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>>1987511
>he still expect something from the chinks
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>>1988255
>just like they do with azur lane
Whatever they tried to censor was never relevant. I'm surprised that nobody complained about this angle that they keep on doing where you're supposed to be able to see their panties.
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MLbros, don't forget to trash the male characters in the survey.
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>>1988397
Trickcal is a 2D auto battler slop, if you can't understand the difference between what a game like Trickcal and a 3D open world game needs then you shouldn't even be having this conversation in the first place.
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>>1988423
Just goes to show how little you actually read. Read fucking more, anon. One of the biggest western fantasy series is literally a harem fantasy with a harem ending based on the author’s real life harem.
You don't know shit.
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>>1988426
>This setting should have this element because other story had it
That's not a reason, that's just your personal bias, excuse me because you don't read shit, you are just flailing your arms in a tantrum fit because something you didn't personally like applied to a story.
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>>1988427
My point is your argument is fucking worthless, you're acting like it only "works" if it's ridiculous over the top comedy that has no serious plot or stakes of any kind, when one of the literal pillars of the western fantasy is a harem series with an actual plot and high stakes. I’m not even going to name it since you clearly don’t know the first thing about western fiction anyway.
Only works for "over the top comedy" lmao what a joke. Again, read more anon. You’re just exposing how little you actually know about the fantasy genre.
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>>1988438
Wrong, it works on the premises of a ridiculous setting merits ridiculous outcomes at the expense of any attempt at seriousness, this kind of dichotomy should be obvious to you but it isn't that's why you made such a retarded argument, it's why different genres exist in the first place
>I’m not even going to name it since
it doesn't exist and you are conceding, got it
again, you are too below the literacy needed to conduct this conversation
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>>1988440
Is Genshit the only fantasy you’ve ever touched? Jesus fucking christ. A harem can be whatever the author wants it to be, comedy, dead serious, or even both at the same time. It literally just comes down to whether the writer is a hack or not. If they actually know what they’re doing they can make a serious harem work in any setting.
And the series I’m talking about literally has an adaptation, even your normalfag friends who don’t ever read a book have probably watched it. Stop acting like a retard and pretending a fantasy world with a female heavy cast cannot be taken seriously.
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>>1988456
>>1988458
What a weak-ass counter argument. Honestly just laughing at how little you actually know about fantasy genre in general.
>>1988457
A world with only women can easily work and be taken seriously. You can find plenty of dark gritty stories on where the woman still act uwu but the setting is actually bleak in many Cn (faloo), Jp (kakuyomu) or Kr (novelpia) series. My honest advice is to just read more and expand your horizons.
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A big world with only women only works if the game/story is literal hentai. And I like that, but Shit Promilia is an all ages gacha.
It feels better to have a world with both genders. Although we could do without the extremely detailed furries and muscle men. Those are clearly reused assets from their mixed toilet development era.
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>>1988468
>A world with only women can easily work and be taken seriously.
The problem is that you either have to focus on this female-only world aspect, explaining why that is the case or people will start wondering where all the males are. And if your male MC shows up in a female-only world, the inhabitants should wonder why there suddenly is a male. You certianly can do that, but I doubt AP is going to do that. Males existing but the story not focusing on them is just way easier.
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[GOOD NEWS] Birdman CGs are getting high approval rating on reddit and they're expecting more melodramatic NPC moments in the story
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>I'm supposed to take a 3D open world game seriously when there's only females all over the place
>How do they reproduce?
>If they reproduce without males why would they care about my self-insert male romantically?
>How the fuck do you even write a compelling story with only FEMALES?? Just make a bunch of them behave and think like males do?
What even is this dumb argument? ML 2D games work because the scope is just not the same when you play them.
Even the game where the ML term came from has a shiton of male characters in it btw.
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>>1988509
>How the fuck do you even write a compelling story with only FEMALES??
Maybe try actually being a good writer for once? A good writer focuses on making interesting characters first and worries about their gender later. It shouldn't even matter to the plot unless you're specifically writing about gender-related conflict or just cramming in romance+fanservice for money.
If the characters are well written and the story is solid, an all female works just fine. Look at Tolkien, his world was literally 90% men and almost every major character was male, common sense says a population like that would die out instantly, but did anyone care? No. Obviously nobody expects Tolkien-level writing here but AP is marketed as a comfy palworld clone, it’s basically iyashikei so an all female world just fits perfectly.
The problem with AP is that despite selling itself as iyashikei, many of the important story characters are male npcs instead of playable girls (they could've just replaced them with female characters to make more money). If the writer was actually any good, it was feasible to genderbent those males with minimal changes and the story would be exactly the same, but they didn't. Anons in the other thread are right, the game feels directionless because they're trying to capture the normie covid audience while also baiting the AL fanservice audience, I see this same strategy shit in wuwa and eosfield. manjuu is trying to appeal to everyone at once, we'll see how that turns out when AP actually releases.
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>>1988588
>Analysis of The Lord of the Rings nouns shows a ratio of 370 men to 22 women, and a 16.66:1 ratio of the pronoun "he" to "she".
It’s honestly worse than people realize, 95% of the time the characters in the story are males.
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>perfect world with beautiful women for (you)
>hmmmm i think i will self-insert as a woman
you gay asf broski and the inclusion of the femmc instead of making her part of the cast will be the downfall of this game because it invites your stink and you fags ruin everything
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>>1988587
I always thought the notion “you NEED male npcs for a good story” to be absolutely retarded. Some of the best VNs I’ve ever read had no male character involvement whatsoever and I didn’t notice the absence of males until I was finished since I was so engaged in the plot and character dynamics.
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why is luruka so hot
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>>1988704
i know
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Been seeing lot of KRbros bickering on the other day about panties and the direction going forward, they speculate manjuu did it so they don't get targeted by feminists like *that* game.
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>>1988679
AP is a Genshin x Palworld crossover. Of course they wanted to make male playable characters.
But they also knew that the chinese crybabies would throw a tantrum if they did that (and it happened anyway) so they backpedaled into waifu only, but are still trying to chase the casual crowd.
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potato bros..
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>>1988845
>>1988841
>>1988810
>>1988675
The original argument was about a WORLD with no men, not a STORY with no men. In an open-world game, you obviously can walk around and talk to various NPCs, so if there was no men at all IN THE WORLD, you would have to explain it somehow (did the men die or go somewhere? How do the women reproduce? etc.)
Yes, there are many VNs with not male characters, but they still exist in a world where men exist. Most VNs just take place in modern Japan, it's just that the story focus on female characters, and in a limited medium like a VN, often the only characters you see are those in the story, unlike an open world game that has tons of NPCs.
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>>1988857
>so if there was no men at all IN THE WORLD, you would have to explain it somehow
Yeah obviously. Why is that a problem? You can simply say they are born from the lifestream or mother earth or spirits or reborn from dead souls or whatever the fuck. In trickcal they are born out of the world tree dream (who has only meet one female so all of her daughters are female too).
Why is your mind so against this? Its super easy to justify.
For example, in some gundam series, they have to justify both the name and who they are so much stronger than regular mechs. So a guy screams "they are made of gundanium!" and thats it, your mind fills the rest. No need to spend 10 hours of boring exposition (like endfield). In portal, during the first 3 minutes of the game you are shown to be wearing some device in your legs. Your mind fills the rest (like how you are able to take 50 meter falls with no problems).
The focus of the story should be on the characters, not the lore or mechanics of the world. Even Tolkien did this, he wrote all of the lore and backstory, let the story play out, and deleted the lore and backstory from the published books.
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>>1988859
This already happened, AL has collaborated with other games. Its how the "enterprise hates lemons" came to be.
In blue archive, the characters say that they'll rather stay in the collab game with the other MC, and yostar got a lot of shit for it, to the point the game is dead as fuck in korea.
Its one of the reasons manjuu didn't want to work with yostar, but here we are.
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I’m curious how they’ll handle the “Inn” dorm feature where Metsa is laying on the bed like an elf slut. I wonder if girls with body types like luruka will get some love too
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>>1988860
>>1988876
I think you're both mistaking me for the anon you were arguing with, but this was my first post on the subject. I don't care either way and I'm not arguing against or in favor of having no male NPCs, I was just bothered by the VN argument conflating "a story with no male characters" and "a world with no men." Those aren't equivalent.
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>>1988885
ap will inherit al's nts fandom. manjuu knows it's true audience
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>>1988894
Of course they aren't, but consider that a VN has very limited scope, you don't even need to draw male NPC, you can have the implication that they are in the background.
With a semi open world game, the player can walk around and speak to any NPC, so its important to not have them at all.
It doesn't mater either way, manjuu has been very clear about what audience they want. For comparison, in AL there are males but they aren't in your HQ (only the chickens), and the only males with a design are from flashbacks.
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>>1988879
>AL has collaborated with other games
Technically, ship into the other game, was just one game
When APwas announced, some people brought this thing back, and most Chinese players agreed on the following:
1: “We said we wouldn't talk about this collaboration anymore,”
2: “That was during Year One; times were different back then. If Manjuu do that today, we’d burn them,”
3: It was a collaboration with a Japan-only game that died shortly after, so most Chinese players didn’t even know this collaboration existed, and don’t even know that the lemon thing comes from there
In reality, Manjuu has been very cautious about collaborations related to Azur Lane ever since,
The gacha that have collab with AL were just skins, exemple: Dolphin Waves collaboration only gives skins; the characters you see in these images are Dolphin Waves characters cosplaying as AL characters, not the AL characters themselves. (which is why their eye colors and voice are wrong)
And they only did that with AL, for their other collaborations, Dolphin Waves got the collab characters + skins, but with AL they were only allowed to use skins.
With the exception of that one time during the game's first year of release (which was decided by Yostar), Manjuu has never authorized the use of Azur Lane characters in any game other AL.
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jesus christ, this character mogs 99.9% of females in all the other mixed sloppas
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>>1988915
four words:
little girl
hip windows
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>>1988915
>mfw all the girls in this
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>>1988915
>>1988954
>>1988728
>The older you get, the more you find yourself attracted to young teenage girls
Why would a 40-year old man ever be sexually attracted to a child like Luruka who hasn't even finished puberty yet when women his age are ripe for breeding?
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>>1988970
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>>1988939
Why do I get the feeling her skirt is a last minute addition because the devs wanted to stay on the safe side?
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uhh bros...i think they censored symphoria...
i hope it's just a stretched texture though...
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>>1988876
>Why is that a problem? You can simply say they are born from the lifestream or mother earth or spirits or reborn from dead souls or whatever the fuck. In trickcal they are born out of the world tree dream (who has only meet one female so all of her daughters are female too).
Anon, stop wasting your breath on idiots who haven't read any fantasy besides Genshit. Making an all-female world or one where 90% of the population is women is actually super easy to justify, just pick one of those backstories you mentioned and stick to it, the players' suspension of disbelief will handle the rest. It worked for Tolkien after all.
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He's so hot...
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Imagine being a lolikek and playing a Manjuu game after what they did in AL.
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I'm curious if anything changed mechanicswise from the last CBT. The main thing it seemed to be pushing was a Disorder Mark system where you could stack multiple characters who bestowed the same element Disorder Mark in order to create a stronger effect. They made it so that both Kibos and characters could inflict them so you'd have access to up to 6 different elemental Disorder Marks on the team, and not all Kibos and characters had access to them. I'm wondering if they're sticking to this system or if they tweaked or overhauled it, honestly it was the biggest thing of AP I've been wondering about aside from the monster and character designs.
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>>1989403 (Me)
Oh also forgot about this detail, the big thing about the Disorder Mark system was that characters had skills who could consume other element Disorder Marks, making team-building significantly more diverse rather than merely just stacking the same element
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>>1989448
because most people just want to collect another cute girl for free so pick the girl. only people who pick the man are self-inserters and want it to look like a unremarkable generic person like themselves. if he was a 6'4 chad people couldnt self insert, it would ruin the immersion
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>>1989446
femcels, incels, furries, trannies, self inserters, fujoshis are all the worst types of playerbase and ruin the game for the mentally sane. manjuu knows this and is trying to get them to all either stfu or go play somewhere else.
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>>1989479
this game has skins, i havnt seen a AAA open world gacha try that before. AL made 90 percent of its money from skins alone so that might be a clever move. hopefully it means the summoning rates are more generous than hoyo slop because if you cant get the character you cant buy their skin. but their system seems to be the standard nowadays so i doubt it.
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>>1989482
>>1989482
>AL made 90 percent of its money from skins alone
in just the gacha
but, iirc 60% of their revenue comes from merch, they're like one of the only gacha companies, aside from aniplex with fate, who markets the FUCK out of their ip
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>>1989483
A huge part of whether a gacha fails or succeeds is how hard they market their launch so thats a good sign. a lot of them come to global with 0 hype and EoS within a couple years, normalfags only play what they happen to see an ad for so the more they shill their stuff the better itll do
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>>1989494
i think a lot of genshin players wont touch this, it doesnt have husbandos which gets rid of a lot of the fanbase, but its also shamelessly sexualizing the girls which will get rid of the people who only plays for the gameplay and gets their pantsu in a bunch that women are sexy. i think it will get a lot of crossover with people who play stuff like nikke, uma musume, BA, brown dust, the waifu games. plus itll bring in a lot of non gacha players who just love pokemon and palworld which is a huge audience
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>>1989482
>>1989483
It would be perfect if the game drops gacha system completely and makes it skin intensive with dorm content. Seeing how other games flop due to powercreep and greedy monetization issues, they could completely abolish gacha and double down on what worked for them for the past years. That will also strip the game from the need to bloat cast indefinitely to earn money and focus on actual development of existing cast. It's especially important since they created enormous amount of UI characters related assets that will get depreciated if these characters become obsolete and forgotten.
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>>1989379
Game already lost the #1 spot on bili and it's only been like two days.
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>>1989514
Yeah i noticed the complaints only stop during faveloid monkey hours, i wonder why that is.
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>>1989012
Hung virile young energetic powerful strong bull stallion stud king god emperor here. I just kinda haha, I guess I just kinda don't care, like uh.. yeah HAHHAHAHAAHAHA it's just that uh HAHAHAHAHA im just like not bothered by it at all because I play on PC and I can mod HAHAHAHAHA like im just kinda not a third worlder console or phone peasant so I dont need to care about silly shit like that GAGAGHAHAHAHAHAHAHAHA KEEEEEGGGGGGGGGGGGGGGG HAHAHAHA
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Game is still in CBT, shill.
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>>1988987
I think I know why the panties stick to their body and seem painted on.
Because making the panties behave like panties would require them to rig them as separate pieces of cloth over the ass that interact with it.
Meanwhile you know what actually behaves like this and sticks to them while they move around and remains tight? Shorts.
They have implemented panties the way they would implement shorts.
I think their plan is to ride the hype of panties for now until they come close to release and they switch everyone to shorts.
I still think the game will be 10/10 even with shorts but of course it will be a little worse.
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Why is this retard so obsessed with ZZZ?
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>>1988539
wow, her panties are so low-res and shitty in general, at least when compared to panties king gfl2
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>>1990419
Im sure they have unedited models with nipples and vaginas, yjew is holding them somewhere...
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>>1990430
Kokkoro's body is believable for an 11yo just starting puberty but Luruka's proportions are too well-developed for that age. No 11yo has a slim waist and wide hips like that.
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>>1989400
Why pedos are so obsessed with solar system cycles?
Pedopag, that world is not Earth, it might as well don't have years at all or their biology being completely different since they are fantasy races and not human. Go see a doctor, retard.
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Huge amounts of bestiality porn incoming.
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>>1990855
trvth nvke, i noticed that very often the same people into ntr/shitted are also into shit like furry or gore or bestiality and loli/shota weird shit. there was one on /r/azurpromilia that was into all of that shit and proudly talked about it in bio like a freak. literal worst people in society and vanilla harem and waifu chad shouldnt share gacha space with them
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>>1990857
And they seethe about the game when the devs pander to the one who makes the most money(big boobs). Funnily enough, if you told them to spend money on the game to get pandered to, they will get angry. Truly entitled bunch.
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>>1990922
Are you retarded? Did you not read the title of your own link you dumb nigger? The CN comments in that screenshot are reacting to the antiloli comments under that tweet.
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Breed the blue dragon loli.
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>>1990936
Got this from CN weibo btw
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>>1990934
they understand loli is wrong so they talk about lolita and epstein in correlation and say its sensitive topic also with new anime fans and acknowledge the connection between pedophilia and homosexuality too. best solution is to remove loli from game completely and everyone is happy, no risk off cp banhammer, no risk off western epstein moment or game being welcome to map and homosexual
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>>1990963
>Admitting to anti's that you are in fact a pedophile is winning
>Admitting that they're completely right is winning.
Maybe, just maybe, you are in fact pedophiles.
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loliturds not realizing they'll be getting flushed down the toilet and that the only romance/flirting/lewd moments in AP will be with big titty hags is so funny, cant wait for all the seethe and doompilling when you realize this, especially since most loliturds wont even have pc and mods so they'll get SPATS kek
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>>1991220
Manjuu knew exactly what they were doing when making that scene with female MC.
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You can build houses for your characters and buy them furniture. There's an affinity system. There will be skins with interactives. Glad to see they're leaning into life sim since it goes well with farming. Town building will be fun.
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>>1990837
>>1990857
>>1990922
>butthurt redditor attempts her first psyop
>exposes her own illiteracy instead
AAAAAHAHAHAHA
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So what is the consensus of those that were able to play? Is it worth it? I really like AL but this seems just so uninspired in comparison at least from a glance. I would have loved a 3D AL instead, but I am still open to trying this out
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>>1991700
always been here, newbro
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Metsa's skin is finally available on test day 7
Need to wait someone to make a video
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>>1988859
BREM! (according to the datamine)
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tags: horn grab, standing blowjob, irrumatio, size difference
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>>1992202
this photo posing feature might unironically make male mc more popular
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this game is alright
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might just hop on private server, i'm not interested in future characters anyway
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>AP review from 臧贺Lunmta
The review describes the game as promising, but still "raw". While the combat and mount exploration are satisfactory, the game suffers from a confusing user interface (UI), a lack of clear tutorials for complex mechanics, a punishing progression system, and a clear imbalance between characters and secondary game modes. It's a diamond in the rough that needs a lot of polishing before release.
>Key Points:
>Interface and Usability (UX/UI)
>Chaotic Menus:
Navigation is described as "tedious". Basic Kibo status information requires extra clicks, and the team formation interface is cluttered.
>Kibo Management:
The filtering and organization system for monsters (Kibos) is inefficient, making it difficult to find specific creatures as the collection grows.
>Mobile:
The mobile experience is worse due to small fonts and hard-to-click buttons.
>Progression and Economy (Grind)
>Resource Scarcity:
Stamina consumption is too fast for the little return it offers. The lack of a material synthesis system (transforming common items into rare ones) makes progress frustrating.
>Difficulty Jump:
There is a difficulty "hole" between levels 70-80, where the player suddenly feels too weak to advance.
>Luck Dependence:
The equipment system (synchronization score) is excessively random, creating an unfair disparity between lucky and unlucky players.
>Combat and Gameplay
>"Relink" Mechanics:
The combat draws from Granblue Fantasy: Relink, but suffers from an unstable camera and high randomness.
>Pacing Issues:
Many characters get "stuck" in combo animations (lock-in), which is fatal against fast bosses that don't give you an opening.
>Imbalance:
SR characters are almost useless, and some SSR characters don't have teams that make sense. The current Break system is considered irrelevant because it's too easy for main DPS characters.
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>>1993432
>Exploration and Mounts
>Strong Point:
Exploration is fluid, even before unlocking flight.
>Hunger Mechanics:
The Kibos' hunger system is considered too aggressive, requiring constant micromanagement of food.
>Secondary Game Modes
>Kibo Duel:
>The card/strategy mode fails due to a lack of tutorials and being excessively manual and slow for casual players.
>Etheric Nest:
Considered the lowest point of the review; a mode deemed boring, lacking strategic depth, and with poor rewards.
>### Verdict and Rating
The reviewer demonstrates that Manjuu (the developer) has a solid structure, especially in combat and visuals, but falters in "details" that, added together, create a tiring user experience. The feeling is that the game tried to embrace systems from various genres (Genshin, Palworld, Relink) without refining the connection between them.
Review-Based Rating: 6.5 / 10
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>The feeling is that the game tried to embrace systems from various genres (Genshin, Palworld, Relink) without refining the connection between them.
We've been saying that since day one. Now imagine this shit with mixed toilet and bara furry 5* units lol.
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>>1993435
>"要讨论蓝色星原的战斗之前,我们先要明确一个最基本的逻辑,那就是蓝原本身的战斗底层是基于的碧蓝幻想Relink的一层皮,填充了目前很多二游 的标准轮切战斗思路后诞生的。虽然战斗打起来有点神似Relink,但真上 手后会发现完全不是一回事。"
He claimed that the combat of AP looks like Granblue Fantasy: Relink, but the core combat design is based on rotation based combat typical of most anime style gacha game.
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>>1993309
update: made it to work, but idk man...i'm not feeling it
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>>1993462
NTA, but simply designing your combat in such a way that it degrades into playing like a script in optimized rotation to maximize the damage.
Genshin, Wuwa, ZZZ, Endfield - all these games are reduced into that playstyle, because monsters don't possess ability to interrupt anything player does due to the game being designed for mobile shitters. To battle that you have to create an actually hard game, where rotation slop will result in team wipe or equally bad outcome.
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>>1993473
Hard games make you fail. Meating DPS quota is not a subject of difficulty, bur rather the greediness of devs in shilling particular characters. It's not skill expression to pick a character that does x3 amount of damage. Hard game is when you get the strongest characters and still fail.
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>>1993479
Even with harder games you still get rotations - just that those now include windows for healing, positioning and taking enemy behavior into account. MMOs did that and they were still known for their rotations. You can make a game where it's all about learning attack patterns of bosses, but you can't make it a souls like. For one, it's highly unfair in a game where players have different reaction times due to differences in ping, and for two, if only player skill does matter but your character does not. there is no incentive for pulling the gacha besides aesthetics. You'd basically tell your players that whaling is useless, and that's cutting off a big chunck of the income.
And don't get me wrong, I also don't like rotations. But if they are unavoidable, I'll take the mindless ones over the tryhard ones.
I prefer to be able to fool around.
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>>1993491
Apparently you've never played hard game.
Hard games doesn't have 20+ sec rotationslop, because no fucking enemy is going to give your that kind of window to pre-stack some weird shit some chink calculated in excel.
You have rotation skill spam that produces damage, but repeating DPS rotation (typicalle 3-4 skills within a couple of seconds) but spreadsheetting the whole game plan is surely only ever present in shitty ass lame and easy mobile slop where the game is so basic devs actually expect you to use them.
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>>1993502
spreadsheeting existed in MMOs decades ago. You sometimes would even have DPSes not get out of the goo because moving would be a dps loss, the healer is going to manage it anyway.
Yeah, I am not sure which games you think of that did it better, sounded a bit souls-like to me but apparently not?
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>>1993504
Soul games difficulty stems solely from playable characters skills being slow ass and the game combat overall being low effort clunky shit. It's so shit the whole game is about learning how much time there is between telegraphed attack and actual hit happening. It's not hard, simply low quality.
And no, normal MMOs allowed moving while casting so I don't see whatever strange thing you are trying to reference.
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>>1993513
we were talking about MMOs in general, no?
You even said normal MMOs yourself?
So, what is this "your example doesn't count" goalpost moving?
Still waiting for your example of a game that did it better as well.
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>>1993725
He seemed to imply that it's the *only* thing you have to do in any given time.
Good action games demand you to learn patterns, find an opening, and only then you can do the optimized combo or something like that.
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>>1994019
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>AP CBT2 Comprehensive >Overview
>Combat
The combat foundation draws from Granblue Fantasy: Relink — though it looks like Relink, it actually plays more like rotation-based gacha combat (Genshin/WuWa-style timeline management). You're tracking cooldowns and swapping characters in sequence. Dodge and parry are separate dedicated buttons, which is a nice touch for deeper mechanical expression.
>CBT1 CBT2: The "Three Dragons" Problem
In CBT1 (Aug 2025), three dragon-type Kibo were so overpowered they dominated all combat — players didn't even learn character movesets. Characters were "emotional support." The joke was you could slot Abby in all three party slots and still clear everything.
CBT2 fundamentally rebalanced this: characters are now the primary damage source, Kibo shifted to mark applicators and support. Five character roles were properly established: Eruption, Destruction, Assault, Amplification, and Catalysis.
>Team Archetypes
>Two ways to build your team:
Eruption+Destruction Teams (爆破队) — your Destruction character breaks the enemy's toughness bar, then your Eruption DPS dumps everything during the Break window. Basically a main-DPS + sub-DPS duo.
Overlimit Teams (超限队) — one Assault hyper-carry stacks marks from two supports and triggers Dissonance Overload for big damage. Scales off ATK + Attunement Intensity (Genshin's EM equivalent) instead of crit, so it's cheaper to build. Assault characters also generate their own marks, so they're more forgiving if your team isn't perfect.
The underlying system is Dissonance Marks — similar to elemental reactions but stack-based instead of instant. Your supports apply elemental marks (up to 3 layers), then your DPS consumes them for Overload effects. 10 elements, each with their own debuff and payoff — Wind groups enemies, Ice freezes, Nature heals you, etc.
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>>1994308
>Balance Issues
Destruction role is dead on arrival — the whole point of Destruction is to break the enemy's toughness bar so your Eruption DPS can burst. Problem is, top-tier DPS characters already shred those bars themselves. Shalle literally performs better with two supports than with a Destruction partner, making the entire role feel like wasted design.
Assault dominates everything — cheaper to gear (scales off Attunement Intensity, no crit investment needed), generates its own marks, and doesn't depend on specific teammates. The flip side: Overlimit basically forces you into rigid team comps. Want to run your favorite characters together? Too bad, the system punishes you for not min-maxing.
Bosses don't let you play the game — characters have elaborate combo trees and derivations, but bosses are so hyperactive you can never actually execute them. Constant interrupts, frequent i-frames eating your burst windows, and once you exhaust your dodges there's a brutal 3-second cooldown where you're just a sitting duck. There's no equivalent to Relink's Link Time windows to guarantee safe burst phases, so it turns fights into "dodge and pray."
Flying bosses (Giant Thorn Bird, Forest Butterfly) are the worst offenders — once airborne, you literally have no counterplay. Just wait.
Difficulty curve is a rollercoaster — early game lulls you into confidence, then levels 70-80 slam you into a wall where you're fighting enemies 10-17 levels above you (level suppression cuts your damage to ~50% at a 17-level gap). Once you grind past that, difficulty drops off again.
Camera actively fights you — gets stuck at map edges during combat, Kibo skill activation hijacks the camera to the Kibo's perspective (especially jarring for high-mobility Kibo), and lock-on targeting can randomly teleport to the wrong enemy mid-combo.
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>>1994309
>Kibo System
Palworld meets Pokemon — 180+ catchable species (including 30 shiny variants) that you catch in the wild, ride as mounts, and put to work in your home base. In combat they apply Dissonance Marks and provide buffs. They are not gacha — all caught in the overworld.
You catch them with crafted summoning cards — past tier 3 they get very expensive, so anything above level 50 is a real commitment
They evolve through 3-4 stages: Juvenile Growth (Lv25) Mature (Lv40) Transcendence (Lv50, select species only)
Training their factors (traits) used to be guaranteed in CBT1 — spend 60 stamina, get 1 mutation. CBT2 made it probability-based with no guarantee. Feels bad.
Wind-element Kibo monopolize everything — marks, resistance shred, energy regen, crit buffs. If you're not running Wind, you're missing out. Other elements need serious work to catch up.
Kibo feel underutilized in combat — after the "three dragons" fix, they swung too far the other way. Now they're mostly mark-applier stat sticks. More character-Kibo synergies and joint attack animations would go a long way.
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>>1994310
>Exploration & Mounts
Two open-world regions in CBT2: Sprout Valley (starter zone, gentle) and Fleece (significantly harder, whole new tech tree). Standard open-world loop — mining, logging, catching Kibo, puzzles, and minigames scattered everywhere. Teleports are sparse (one per zone) so you're actually using your mounts. The minigames range from brain-dead easy (whack-a-mole) to absurdly hard (rhythm boss fights, skyscraper stacking) — they really need difficulty options or a guaranteed reward safety net.
Mounts: Ground mounts unlock early, flying at modest exploration milestones. Flying mounts are a genuine highlight — fall damage was also removed from CBT1CBT2. Once you're flying, though, ground mounts become completely pointless (they need unique utility like element-specific gathering to stay relevant). Other gripes: ground speed feels sluggish, invisible walls block river crossings, mounting disables all NPC interaction, and enemies can fall off cliff edges and soft-lock encounters.
ValleyFleece transition is brutal. The game does a good job easing you into Sprout Valley — you explore, build your base, catch Kibo, it all flows naturally. Then you hit Fleece and everything resets. Your green/blue summoning cards are suddenly useless, purple cards require Star Shard Crystals that barely exist, and the tech tree starts from zero. You can't catch the local Kibo, you can't fight the local enemies, and there's no gentle ramp. You just hit a wall.
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>>1994311
>Home Base & Crafting
Your home base has farm plots, crafting workstations, and Kibo assigned as workers. No decoration options yet (just theme switching). Important: all equipment is crafted here, not from dungeon drops.
The "free work" system is universally hated — it's supposed to rotate hungry Kibo off workstations, but in practice your workers just wander off to random outdoor gathering nodes and break your entire setup. You can't even check which Kibo is where because the Home Hub doesn't show workstation assignments. You carefully assign 10+ Kibo to specific jobs, log back in, and find them all shuffled to random spots. Every. Single. Time.
Other pain points: too many nested sub-menus to navigate between facilities (crafting one item can touch 3-4 different screens), no workstation upgrade-in-place (you have to demolish and rebuild), can't feed satiety to a specific Kibo (only active party/mount), outdoor gathering nodes randomly reassign daily, and material tracking is poor — key items like Blue Crystals show no acquisition path at all.
>Gearing & Progression
The good: 5 equipment slots per character, all with fixed substats (no RNG on stat types — you know exactly what you're getting). There's an Equipment Tuning system that raises each piece's score toward a fixed ceiling, and it never regresses (same idea as Azur Lane's gear lab). You can't lose progress.
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>>1994313
The bad: Material dungeons can drop 0-3 rewards per run — yes, zero is possible, with no bad luck protection. Can't combine lower-tier mats into higher ones either. After clearing a dungeon, there's no "challenge next difficulty" button — you exit, sit through loading, and manually reselect.
SR Spirit Particles can be accidentally auto-fed as EXP via one-click level up if you forget to lock them (RIP). Star Gift (skill upgrade) materials have too many types to keep track of. Kibo stat fruits have literally zero explanation of what they do or what the caps are — so early-game players hoard them out of fear of wasting.
Stamina is spread across way too many competing systems. The equipment system is just overengineered: quality tiers, affixes, set bonuses, enhance levels, tuning scores, AND multi-step crafting chains — all for marginal gains. "Destiny Star" endgame gear (score 110) has no hard pity either.
Marathon, not a sprint — but at least you won't make negative progress from bad substat RNG.
>Characters
No complaints here on the visual front — this is Manjuu doing what Manjuu does best. The character designs are gorgeous. Kits, however, need work.
>The CBT2 meta was basically two characters:
Shalle (夏儿) — Extreme burst damage, fast startup. Best Eruption DPS by a mile. Everyone agrees she needs nerfs.
Tushan Xiaoyu (涂山小玉) — Top-tier range and rotation. Excellent Overlimit carry.
Ruby (红宝石) — Older Overlimit template, noticeably weaker. Got screwed by elemental disadvantage against most CBT2 bosses on top of that.
Other notables: Abby (Destruction — solid break, but her personal DPS is rough and she has no super armor), Lily (Amplification — got nerfed so you can't just "one healer fits all" your way through everything), Han Youyou (has aerial mobility which is rare), Symphoria (her ultimate can interrupt boss attacks in story, which is cool but story-only).
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>>1994314
SR characters are near-useless for actual progression, which is a red flag for the gacha economy — if only SSRs matter, that's a lot of pressure on your pulls. Tutorials don't help either — character trials only test basic movement against paper enemies. Nobody's going to learn that Shalle has a 5A into super-armor javelin combo or that Xiaoyu has post-R derivations from the in-game tutorials, because those tutorials simply don't teach them.
>Shalle vs Abby — The Destruction Problem
Lunmta's damage testing shows Shalle (~62-79k DPS) dwarfs Abby (~19-27k DPS) by roughly 2.5-3x, despite Abby being the dedicated Destruction character. Abby also needs field time that cuts into the main DPS window. Result: Shalle's best team ditches Destruction entirely for two supports — Overlimit and Eruption teams converge to the same "stack supports" conclusion.
>Side Modes
>Kibo Showdown
MOBA-lite where you deploy Kibo to destroy the enemy crystal (PvE + PvP). The tutorial teaches you the controls and then abandons you — zero guidance on team building or strategy. The result is degenerate metas: infinite scarecrow spam, suicide rushers, pure base-rush ignoring all interaction. NGA straight up says delete it. Some players think the concept could work if redesigned as full Clash Royale — top-down camera, drag Kibo cards onto the field — instead of the current awkward on-foot implementation.
>Kibo Raid
Co-op Kibo-only battles (Pokemon SV Tera Raids style). You fight a boss with deployed Kibo for a chance at a rare Hyper-Anomaly trait. In practice it's tedious — random spawn locations, slow incremental captures, and the trait drop rates don't justify the time investment.
>Treasure Roguelike
Clearly a half-baked prototype thrown in to gauge interest. No difficulty selection, several seconds of loading between each room (no pre-loading), and the build-crafting has zero "power fantasy" payoff. NGA players: "suggest deleting." Fair.
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>>1994316
>Co-op Dungeons
The framework is there but it's buggy: enemy models vanish, bosses disappear based on host connection, slow-loading players desync from the group. Dungeon types are too similar to each other, boss intro cutscenes replay every single attempt (should be once), and there are too many dungeon types all competing for your limited stamina.
>Overall Assessment
>Strengths:
Massive content for a beta — 2 full regions, 180+ Kibo, multiple side modes, dozens of minigames. This is more content than some competitors ship at launch. Quantity is genuinely not the problem here.
Visual design is best-in-class — character art, animations, world aesthetics, cinematic presentation. Manjuu knows what they're good at and it shows. Nobody across any source had a single complaint about the art.
No gear substat RNG — every equipment piece has fixed stats, similar to Endfield's deterministic gear system. You'll never waste a dungeon run and get a useless piece. Tuning scores only go up, never regress. And all gear is crafted from your home base, not random dungeon drops. If you've been traumatized by artifact farming in Genshin/HSR, this is a breath of fresh air.
Kibo are not gacha — every single one of the 180+ species is caught in the overworld or earned through gameplay. Your Kibo collection is a reflection of your exploration, not your wallet. Genuine differentiator in a genre drowning in monetization.
Combat has real mechanical depth — separate dodge and parry buttons, a 10-element Dissonance Mark system with unique payoffs per element, seamless tag combos, and 5 distinct character roles. The foundation is there for something great once balance catches up.
Letter system — you exchange letters with characters through an in-game mailbox, and they reply on their own schedule as story progresses. It's a small thing, but it creates a surprisingly genuine sense of relationship building instead of the usual "click affection button, receive stat boost."
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>>1994317
>Weaknesses:
UI/UX needs a ground-up rework — you're constantly fighting menus instead of playing the game
Tutorials are practically nonexistent — you'll learn more from a YouTube guide than anything in-game
ValleyFleece progression wall throws new players off a cliff
Side modes feel like checkbox features — added because competitors have them, not because they're fun
Stamina spread too thin — across so many systems you never feel like you're making progress in any of them
Story doesn't commit — flat pacing, bloated side quests (15+ min even skipping), needs to be bolder with character writing
Outlook: A diamond in the rough. The core loop works and the content is there — but UI, balance, tutorials, and side modes all need significant polish. Estimated ~4-month gap to next test. Manjuu's Chenhe (N.ec鱼丸) was seen acknowledging Lunmta's review on Bilibili, confirming the dev team is aware. No release date announced — still room for meaningful changes.
>CBT2 Component Ratings
>Visual Design & Art: S
Best-in-class for the genre. No complaints from any source.
>Combat Core Mechanics: A-
Strong foundation (dodge/parry split, 10-element marks, seamless tags) buried under boss design that won't let you use it. The system is A-tier; the experience of playing it is lower.
>Combat Balance: C
Destruction DOA, Assault dominates, Overlimit forces rigid comps. Shalle/Xiaoyu far above the rest. SRs near-useless.
>Kibo System: B-
180+ species, satisfying catch/raise loop. But grindier than CBT1, wind monopoly, poor sorting UI, and underutilized in combat — mostly just mark-applier stat sticks right now.
>Exploration & World: A-
Two large regions, strong mount progression, good environmental storytelling. Brutal ValleyFleece wall and sparse teleports.
>Home Base & Crafting: C-
Good concept (all gear craftable, Kibo workers), painful execution. "Free work" actively sabotages your setup. Too many nested menus. Tedious farming loop.
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>>1994319
>Equipment & Progression: B-
Fixed substats and no-regress tuning are smart. Undermined by excessive complexity, too many material types, and accidental Spirit foddering.
>UI/UX: D
Weakest pillar. Poor info density, nested menus, no keybinding remapping, no controller prompts. Needs ground-up rework.
>Tutorials & Onboarding: D
Character trials teach nothing. Kibo items unexplained. Side modes have zero guidance.
>Story & Narrative: C+
Interesting world-building, flat execution. "Running account" pacing, bloated side quests, lacks boldness.
>Side Modes: D+
All undercooked. NGA suggests deleting two. Co-op is buggy. None add meaningful engagement.
>Multiplayer / Co-op: C-
Framework exists, plagued by bugs. Low dungeon variety. Promising but not ready.
>Mount System: B
Flying mounts are a highlight. Ground mounts obsolete. River walls, slow speed, no mounted gathering.
>Music & Audio: B+
Yasukatsu Nishiki and Kenji Kawai deliver. Voice line repetition needs cooldown.
>Gacha & Monetization: B-
Kibo not gacha is a genuine differentiator. But SR uselessness makes SSR pulls critical, and no hard pity on Destiny Star gear. Rates unknown — rating may shift.
>Content Volume: A
Two regions, 180+ Kibo, multiple modes, dozens of minigames. Quantity is not the problem.
>Overall (CBT2): B-
Solid game buried under rough edges. Core loop works, content is there — UI, balance, tutorials, and side modes need significant polish.
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Honestly they should try WWM approach for combat content. Let players choose their own difficulty in solo world while coop has its own difficulty. Encourage dodge/parry more. Qibo's skills should be balanced around its strength
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>>1994356
yes
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>>1994309
>>1994310
>>1994311
>>1994313
>>1994314
>>1994316
>>1994317
>>1994319
Sounds like the game needs 2 more years of work before it would be ready. Guessing it's coming in the next 3 months and will be a disastrous work in progress and eos before 2 years is up. That's usually how these things go. Expecting nothing and get less.
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>>1994385
oh yeah I love wasting items that you can only get one per month because the tooltip literally doesn't say what it does, and the game doesn't offer a softcap-hardcap graph. But yeah thats handholing, we here are HARDCORE when it comes to chinese gambling simulators for phone.
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>luruka is actually wearing a leotard
the more i delve into the beta the more disappointed i am
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>>1994309
>>1994316
>any future character I like the look of will have to pass the SSR roll and not be a shitty stagger bot
It's happening again.
>>1994310
>Training their factors (traits) used to be guaranteed in CBT1 — spend 60 stamina, get 1 mutation. CBT2 made it probability-based with no guarantee. Feels bad.
If I play this i'm going to end up ignoring the Kibos entirely.