Thread #59174137
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Futanari Edition
Notable Games:
>https://docs.google.com/document/d/1mZrRXlkq0ZmBr7Zzglb1Zer_JuJoTUWck rtRP0ROWCU/
Notable Games (Old):
>pastebin.com/H1KdYApR
Pokerom Codex:
>https://pokeromcodex.notion.site/8f188f1761b9430f9adb68833c44e5b8?v=6 e9c873012004f65bc91a2f39448f5bd
NSFW Games:
>https://rentry.co/aprhegames
ROM Hacking:
>Making a GBA ROM hack: pastebin.com/bvSkBkev
>DS hacking: ds-pokemon-hacking.github.io/
>Gen 4-7 tools: pastebin.com/WvTzcdPR
>Disassemblies/Decompilations: github.com/pret/
>Pokeemerald wiki: github.com/pret/pokeemerald/wiki
Pokémon Essentials
>V21.1: https://www.mediafire.com/file/7o3yjnuxniojmad/Pokemon_Essentials_v21. 1_2023-07-30.zip/file
>V21.1 Hotfixes: https://eeveeexpo.com/resources/1376/
Assets:
>Tilesets: www.mediafire.com/download/sd99pug37y4v4se/Ziddy%27s+DS+Style+Tilesets +RMXP+.rar
>Archived asset library: rheg.booru.org/
>WIP Gen 5 tiles: imgur.com/a/CiudS
>Gen 3 Asset Repo: https://github.com/TeamAquasHideout/Team-Aquas-Asset-Repo/tree/main
>Gen 6+ Sprites: https://www.smogon.com/forums/threads/x-y-sprite-project.3486712/
Notable fan game communities:
>www.pokecommunity.com/
>https://eeveeexpo.com/
Previous >>59152259
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What would you order?
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>>59174137
Play Pokemon Soulja
https://www.mediafire.com/file/7ofka71s0sjrcsw/Pokemon_Soulja_Revelati ons_BETA_1_Public.zip/file
Discord to report any issues:
https://discord.gg/Xu5cEaQX4x
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>>59174897
Miltank Steak and some Combusken Wings. My gut instinct was to go for a Fried Magikarp with the steak for that surf and turf feel, but I suspect Magikarp is rather bony and limited on how much meat you actually get out of it.
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>playing Heart and Soul
>using a Bellsprout and it's actually pretty good
>see fire, lightning and water stones being sold at the Goldenrod store
>look up where Leaf Stones can be bought
>it's either postgame in Pewter City or it's in a massive pool of random stones for the Bug Catching contest
>try cheating a leaf stone in to no avail
>win the Bug Catching contest three times and get sun stones and moon stones
:(
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>>59174583
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I remember seeing a recent GBA romhack with double battles, does anyone know what it’s called?
>>59175523
IIRC the Leaf Stone is the 2nd place reward. Just save before ending the contest, you can reset and get a different outcome each time.
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>>59174137
Last thread someone said something about ROM hacks not having enough sidequests. Snakewood has a few good ones, and there is one that I have never seen a video of it being conpleted. While the ending of the main quest sucks, there is this long item trading sidequest, where you get Turmur. However, after Turmur you can apparently get a Skylax and nobody has made a video on it. The wiki has a text guide on how to get Skylax, but there is still no video proof. So if someone wants to do a big damn sidequest, I challenge you to do that one and record it (at least from the moment of obtaining Turmur.)
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>>59175839
Nope, but I think I found it. It's Crystal Advance Redux
https://www.hackdex.app/hack/pokemon-crystal-advance-redux
>Double the trouble: Quite a few trainers are now double battles. Every Gym Leader is a double battle
After seeing people play Champions, it really made me want to play a game like that, with double battles as a main feature.
This one looks interesting too
https://www.hackdex.app/hack/pokemon-phoenix-red
>All major battles are Double Battles, while regular trainer battles are a mix of Single and Double Battles
And the edgy story sounds like dumb fun
>Pokémon Phoenix Red is a multiverse story of Fire Red (not a sequel) that takes place approximately 20 years after the Great War between Kanto and Johto, in which Red and Blue did not survive. You are the protagonist playing as Red’s child, starting your Pokémon journey alongside your Rival/Blue’s son.
>Lance has fallen as the Champion of Kanto and Johto after many years of peace between the regions. Tensions are now at a boiling point, and the two regions appear to be heading toward another war.
>Without Kanto’s greatest heroes to save the day, it’s up to you or your rival to rise to the challenge, become Champion, and restore peace and stability.
>This game contains profanity/adult language, so if that content bothers you, then this game may not be a good fit for you.
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baby lapras a cute.
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What do you think about a FRLG romhack that would replace the stats of Gen 1 pokemon with their regional variants?
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>>59176661
I mean, okay. But it's still just FireRed with regional forms replacing base mons. Unless you're making a hack explicitly for yourself to play, then you'll have to do at least something to spice up the vanilla experience, and regional forms from Alola/Galar for Gen 1 mon's is almost the closest thing to vanilla without being straight up vanilla.
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>>59174137
I remember that guy
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>>59174137
>Futanari Edition
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>>59174912
I don't use discord, the big thing that stood out when I played for 2.3 seconds was not being able to read the pokemon names/level in battle.
>>59175859
If it's anything like Seaglass, hard mode is a joke. Especially since you can just make your pokemon perfect out of the gate.
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The hype may have died down a year or so ago but I found the source code for Pokémon Pisces or at least a build of it.
https://github.com/Jaizu/PokePisces
Jaizu the latinx dev behind many projects and even credit on many romhacks had this just lying around on his github. Not sure if anyone would want it but from being able to customize your own Pisces or making your own romhack with its fake mons or just being able to see its sprites or use them its a useful curio to have.
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>>59177678
Yeah I dont know why that happens. It's been reported to me multiple times and It looks normal on all of my playtests. I thought it was a font issue but all the fonts are there in the public builds so I have zero clue why it's like that.
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Uhh what is the difference between those 2 anyway?
https://ko-fi.com/s/b0c17d6f9d
https://ko-fi.com/s/bcfd8cef1c
Both claim they have PS split but I wonder if there are some new moves added.
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>>59176661
If you also had the sprites for the regional forms, sure. I see one anon said yoi meed to do more than that, and I disagree. Too many ROMhacks try to add all the extra stuff in. I really enjoy ROMhacks which only change one or two things and leave the rest of the game alone.
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>>59179109
Kek. I've modded a lot of games like Final Fantasy, Monster Hunter etc that I've played for hundreds of hours. Pokemon seems the easiest to "mod" for and I've never bothered. I enjoy playing romhacks every summer though. Maybe you burned out.
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How do I stop grabbing Gengar in every rom hack?
>reliably available and easy to get in every hack
>fast and strong, even if stripped down to the bare minimum gen 3 mechanics
>lots of immunities and resists
>gets Curse and Destiny Bond to cheese out Pokemon I can't beat
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>>59165992
meant to say that I grabbed the base trainer backsprite from a youtube video since I couldn't be arsed to screencap it from an unpatched rom
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>>59164559
https://github.com/zuperZACH/Pokemon_Yellow_Legacy_Eevee/tree/main
also saw the hack changes the types of some mons which seems to be a bit controversial among these parts, so, that's another thing I'd probably undo if I figured out how
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another lazarus sprite edit
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>playing GS Chronicles
>get a Nidoran and a Moon Stone
>Moon Stone doesn't work on Nidorino
>try giving Nidorino a Moon Stone and leveling up to see if that works instead
>still not evolving
Why do rom hackers have the urge to put their own spin on something that doesn't need to be changed?
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>>59179122
I've definitely modded for more difficult games, but part of what I enjoy is that the various tools and simplified scripting/tables means I don't have to dip into actual code if I'm not feeling like it. it makes for a very "comfy" experience I do to relax after a long day.
>Maybe you burned out
maybe, maybe not. mostly I think the core gameplay loop is mediocre and 90% of the fun comes from collecting rare pokemon like they're trading cards.
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>>59179276
that's why I put gastly as a 5% encounter rate in an abnormal location half-way through the game. some of the bullshit pokemon were balanced to be a trading reward, and without that they need to be balanced by rarity.
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>>59179642
>gen4 romhack
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found yet another fr/lg hack, although this one has nice visuals
still on work (beta up to cerulean city) and so far is only available in spanish
check here:
>https://whackahack.com/foro/threads/14-02-2026-pokemon-azul-agua-desc arga-beta-1-1.67917/
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>>59178910
You can just edit your IVs/EVs right from the menu. Not sure if there was a nature mint cheat but if it's anything like Seaglass they should be available relatively early and cheap.
>>59178120
Weird, not too sure what's going on with it then. I never played an Essentials game before, the unpacking took a while on my computer to begin with with all the assets. Maybe I can try again and reset my computer or look at it again.
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>>59180495
Brown
Grape
Star Beasts Comet Versión
Prism
Gold & Silver 97: Reforged
Black & White 3: Genesis
Peridot
Snakewood
Flora Sky
Gaia
Nameless
Pisces
Odyssey
Dreamstone Mysteries
Tourmaline
Lazarus
Kanlara Ultimate
Aquamarine
Shining Opal
Azure Horizons
Dark Cry The Legend of Giratina
Turquoise
Sky Twilight
Mythic Legends
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>>59180491
It's usually disguised as Minimal Grinding in challenging hacks. Others have it as an option in a long list of toggles. Polished Crystal is the most recent one I played where everything had max IVs and no player/trainer EVs.
At some point you realize even natures are implemented terribly. Lowering a stat means you mostly play around with the usual 6-7 natures not to mention multiple neutral natures makes the grind even worse if you bother. Abilities is the only interesting thing they did at differenciating the same species with potential in mind (shinies, gender based sprites etc are cool).
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Done!
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>>59179039
I started the work with pokeemerald-expansion, so replacing the sprites should be as simple as the other code changes.
QoL improvements or other features could be added as well, but the main change would be the species.
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>>59174137
Similar vein to the other guy making a rom hack that is very minor but has some changes that I enjoy. Its mostly my autism yellow since yellow was the game I played a lot as the kid. Stuff so far being added:
>Character is Beta Kris instead of a Red
>Fairy, steel, dark types added
>The rocket executives and admins from HGSS appear (Proton at MT Moon, Petrel at Rocket base, Ariana and Archer both at Silph).
>Regional forms of Kanto mons and cross gen evos of Kanto mons will be included
>Debating on having gen 2 style sprites or keep the gen 1 style sprites but leaning towards goofy gen 1 sprites
>More references to the anime such as the final bug catcher in Viridian having a Pinsir and a Metapod like Samurai the first character of the day. OG Yellow only reference Joe, Giselle, and AJ.
>Gary's team will try to match his anime at the Silver conference and Indigo League
Like I said its very barebones and its mostly since Gen 1 unlike gen 2 is almost impossible to script (gen2 has its own in house scripting language whereas in gen 1 the scripts and the actions are all assembly code thrown up into files when gamefreak needed it) so this was the best I could do. The Alolan forms are there since as much as a genwunner I am, I can admit Kanto had abysmal type diversity and wanted to give Agatha and Lance actual Dragons and ghosts to use. Not sure if anyone here would want to play it but I am happy just making the personalized tism version of yellow I wanted as a kid.
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>pokemon but human
I don't know about that
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>fangame advertises all pokemon from gen 1-9 obtainable
>check google docs
>mfw there's an unobtainable pokemon section
I just want a living dex collect-a-thon game.
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>>59179145
Hacks like Fools Gold? I haven't played it, but AlteRed looked pretty good.
There's also Weird Type Fun, but it also changes each type to a weird new one, like "Void" and "Time".
>>59180737
Cool team! Big Plume holding it down.
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>>59181867
Weird Type Fun is incomprehensible if you play casually. The games say stuff like "clip birds wings with thunderbolt" and "Grass types hate fire" but WTF doesn't explain shit. I think you're maybe meant to write down weaknesses on a notepad or have the type chart on another tab instead of just intuiting what a Cosmic/Technology Vileplume is weak to
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>>59178743
Alright assume a new region (either vanilla mons or fakemons, doesn't matter) and end game content to justify that (Battle Frontier, Super Boss, whatever) would you play it?
I've been wanting to mess around with breeding mechanics
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>>59182125
>not one single ROM hack has made Alolan Slowpoke an actual regional form yet
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>wasted 3 hours trying to get a perfect win vs a random NPC
>never even get close
I genuinely refuse to believe this is doable without overlevelling, this team's too perfect
>>59180491
Man I had completely forgotten those were a thing
The fact I can catch any Pokemon and have him ready to be on my team in 5 minutes is something I really enjoy since it actually encourages experimentation
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>>59181664
They will be having their own dex entries. Mostly since in most hacks like this you would never see the dex entry if you caught the form but also they will be considered their own pokemon I do not have the knowledge to make "forms" but kanto expansion pack also made them their own mons and this is very much inspired from that.
>>59181758
Yeah going to stick with gen1 sprites. Yellow sprites are not as goofy but can still be kinda goofy. I got the stuff I need in gen1 style anyway.
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>>59182623
If you mean the one at the very startagainst the bitch with the full level 65 team, then yea
I had to swap back to my usual stall team because I was getting swept by her Gyarados, almost got a perfect fight against her until I forgot Steel is weak to Psychic and got fucked
On a positive note, for the first time in 20 years of playing Pokemon I am using a Goldeen
>>59182679
It's a double fight, that's the problem
Plus Lugia is Water/Flying here so the Hitmonchan w Protean and Tailwind completely pulverises it
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>>59182866
What would you recommend?
I want to play Platinum for the first time but I wouldn't mind a QoL version with moemon.
Something in the vein of Sacred Gold/Storm Silver would be cool, making most pokedex available.
Is Renegade good?
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>>59182876
>Is Renegade good?
I'd say it's good. A lot more mons are made more viable via an additional type, improved movepool, or buffed stats. Gym/major battles are slightly harder, certain events are slightly changed. HM moves are no longer strictly necessary. I definitely like it more than the vanilla version.
>Something in the vein of Sacred Gold/Storm Silver would be cool
Oh, then Renegade Platinum is exactly what you're looking for, they were made by the same guy, with the same design philosophy.
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>>59182898
https://drive.google.com/drive/u/0/folders/1saQJIoh5xkqOMy6CHgvP6iOC3G 5K6yyp
RenPlat is in the "More Patches" folder.
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>>59182902
Based anon making me start today.
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>>59183207
Make it so EVs work like Champions and you can edit them through an NPC by paying them money corresponding to the changes, that way you can make money more useful as a currency which is something a lot of Romhacks don't really manage to do
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>>59183226
There has never been a single good game that does this.
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>>59183226
I get why removing IV because getting 31s is annoying and if devs lets you to get all 31s easy then all mons from rivals/gym leaders/e4 has it too for balancing but why no EV? EV is fine as long as it doesn't involve using training item then go eating pidgeys at x8 emulator speed
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>>59183335
I find EVs on the needless and useless side. If a pokemon is strong or trained it's reflected by its level and moves. The really don't offer much in my opinion and the way you manage them is by not engaging with the game which is utterly retarded. I guess gen2 didn't have that issue.
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>>59183389
>The really don't offer much in my opinion and the way you manage them is by not engaging with the game which is utterly retarded.
Are you?
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>>59182125
I also hate regional forms even in the mainline games, I don't find them interesting. still made one though, needed pokemon for a desert area, ground/ghost is basically non-existant typing and I don't like regional yamask. so ground/ghostmukwas born.
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>>59183513
Minmaxing a caught mon is already done by way better systems like abilities, nature as well as levels and moveset. Sometimes you even need a specific item for a particular build, EVs are just extra bloat that feel horrible to interact with. If they made it a fun system to interact with them maybe they would be fine.
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>>59183541
They have ways to hunt for better natures and abilities but rng does suck. That's why EV training feels hilariously bad if you are trying to do it while naturally going through the game.
>>59183549
It's very handy to replicate rarer pokemon and can serve as a way to obtain a perfect pokemon. If you have ways to cover those bases then I don't care much for it.
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>>59183513
The fun of Pokemon is in actually battling and strategizing and exploring and trying out new things and actually... getting to use your mons. There's no sense of satisfying progression in EV training, and if someone wants to waste their life away trying to get the top 1% Rattata, shinies exist
Beating the shit out of 100 wild Audinos in a row does not provide any challenge and is merely tedium for the sake of tedium that people are OK with because "that's how it's always been"
As a fun mental experiment, think to yourself: had the mainline games never introduced IVs/EVs/Natures and merely stuck to levels/abilities/moves to quantify a mon's strength (which is already the case in 99.9% of JRPGs)... and a romhack came out introducing all these obscure and tedious systems, would you be ok with it?
>>59183501
Yep, yet none of them feature a system that's as obscure and counter-intuitive as EVs. Good games let you respect classes/builds/skills/enhancements since they understand that letting a player experiment with the game's systems is beneficial and grinding is only ever done for levels, which respeccing rarely resets (altho I still get PTSD when I think back to the respeccing system in Dungeon Travelers)
And this is without mentioning that IVs and Natures are also equally stupid: imagine playing FFT or Tactics Ogre and getting screwed because your generics spawned with suboptimal stats, without the game ever telling you
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>>59183594
>Good games let you respect classes/builds/skills/enhancements since they understand that letting a player experiment
Totally. You mostly reset EVs because you have been accumulating unwanted ones, not because you were experimenting with them.
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>>59183607
Meaning that you should just let people deal with it later, through one of the many different ways of resetting EVs.
Natures, abilities, and IVs are way worse because they are literally just RNG and you can't do anything about them without dedicated items.I think an interesting thing to try would be copying the material drops from SV, but making them into EV items. Then disable EVs from wild mons so you still have to fight certain things to build up certain stats, but you don't have them applied automatically.
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>>59183619
>>59183623
>Meaning that you should just let people deal with it later, through one of the many different ways of resetting EVs.
If it's a mechanic that you ignore for 90% of the game and all it does after that is add a bit of strength to your stats then it's completely unengaging and I would classify it as bloat.
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>>59183680
Why must you argue like an idiot? You have 4 things that have the exact same effect (levels, IVs, EVs, Natures). Take whichever you want to call bloat. Since we were talking about EVs which do nothing interesting compared to levels (evolution/moveset gatekeeping) and levels is kind of the default progress mechanic then EVs certainly feel like bloat.
If you evolved and learned moves based on what enemy you defeated then I would call leveling bloat.
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>>59183701
EVs are the most interesting because you can't max them all out. IVs and levels are not interesting when stats actually matter because there is no reason not to have them maxed out. Natures are okay because they have a cost associated with them, but aren't as interesting as EVs because they're RNG.
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>>59183715
EVs are completely uninteresting since the game revolves around levels in order to evolve and learn new moves. You keep repeating your dumb point I stopped caring.
>>59183720
>>59183727
Would be cool yeah. Like, I never disliked training up a Smeargle.
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>>59183755
If you want to argue that the more fleshed out system of leveling, where you can see exp, see the stat changes tied to moves and evolution is bloat and EVs are better then be my guest, I really don't care to argue with your specific brand of autism. I even explained how I don't think levels are inherently more interesting, just obviously the default more fleshed out system of the similar 2.