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What made the Sega Saturn's sales so underwhelming?
+Showing all 149 replies.
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>>12486695
The games.
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>>12486695
$299
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STOP MAKING SATURN THREADS
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>>12486695
First impressions matter. It launched with a 30fps low res virtua fighter and a 20fps Daytona with the worst pop-in imaginable all for a $399 price tag. And any time devs were interviewed they'd complain the hardware was a total dick and was nothing like SEGA's arcade stuff.
The playstation had Tekken running at 60 and a 30fps Ridge Racer that was much more faithful to the arcade. Not to mention plenty of other arcade games based on the hardware built to get first class ports. And $299 sealed the deal.
SEGA did literally everything wrong. Sony did almost everything right.
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>>12486695
It was the console we deserved, just not the one we needed then.
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>>12486729
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>>12486695
didn't sell very well
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KEEP MAKING SATURN THREADS
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>>12486695
>being an absolute shit console company with the Sega CD, 32X, Sega CD32x etc that burned many people
>the price
>the controller
>the games that were popular were almost all better on the PS1, and the exclusives were pretty niche and weeb, hence why it did much better in Japan
>the N64 was just a pure 3D powerhouse and had a good analog controller from the start and the Saturn had nothing to compete with games like SM64, Mario Kart, Star Fox or Goldeneye which were super popular in 96/97
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>>12486695
no gaems
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>>12486892
B-but it had such classics like Bug and Clockwork knight!!!!!!!
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>>12486695
too expensive
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>>12486729
Are you the guy complaining about Resident Evil threads? My God man, go make a Discord or something.
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>>12486892
it actually did have some really good gaems. I vastly prefer it to the N64 and I mean comparing US to US libraries. The JP library is ridiculously good.
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>>12486695
Things you're not allowed to discuss on /vr according to the whiny faggot who does nothing but complain all day every day:
>resident evil
>mortal kombat
>sonic the hedgehog
>the saturn
>the 32X
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>>12486695
Lack of a good Sonic game and Square and Enix chose Playstation.
>>12486704
>>12486739
>>12486897
Saturn price matched the Playstation within a couple weeks of its launch.
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>>12486894
don't forget the 20 different anime robot shmups that no one played
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>>12486813
The controller is preem fuck you
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It was a beautiful wonderful console that was mistreated due to SEGAs nationalism
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>>12487189
Rather than develop a premature 3D console they developed the most advanced 2D console. But I don't want to say 3D then was premature, because it wasn't. They just focused on fully realized 2D over early 3D. In hindsight this is something we all would have wanted today. But back then 3D undeniably the biggest revolution since the beginning of vidya. Saturn was caught in hard place and Sega really messed up every aspect of it, if they wanted a good selling console for that gen. It's a tragedy.
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>>12487110
>Saturn price matched the Playstation within a couple weeks of its launch.
people keep pointing this out like it matters. the damage was already done.
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>>12486695
Tranny clown instead of Sonic
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>>12487363
>people keep pointing this out like it matters. the damage was already done.
Lol, no. That wasn't the damage. The Saturn only had that $399 price when it had the market all to its lonesome. The le epic mic drop moment is a great thing for nerds to onions over in hindsight but parents were getting their prices from store flyers, not electronics shows. Having better games / 3D graphics is what really moved PS1's when both consoles cost the same.
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>>12486892
>no gaems
The Saturn has nearly 3x as many games as the N64
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>>12487405
>about a thousand games in Japan
>about 250 games in the US and Europe
>nothing to challenge the sales numbers of Mario 64 or OoT
And the only market it had passible sales in was Japan... until it got bodied by picrel and died.
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>>12486695
The youtube that told you so
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>>12486695
I suspect you know the answer already but whatever. Sega abruptly launched the system ahead of schedule, pissing off retailers and leaving the Saturn with very few launch titles. Despite Sega thinking that this would help them get a head start on the market many people dismissed the Saturn since the psx and n64 were coming in about a year and presumably had better hardware. When they did arrive, consumers had to make a tough decision between psx and n64; the Saturn wasn’t even worth considering at that point, it was a losing pick.
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>>12487695
To follow up on this, I actually really like the idea of the Saturn and wish that it could have functioned as a gorgeous 2D game console for people who wanted an alternative to that generation’s 3D games. It could have been the especially “Japanese” console if Sega were bold enough to localize the weirder/anime games. Anime was just starting to gain traction in the US at that time and I think there was a new hungry market for that kinda stuff.
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>>12487396
Nights was good though, when I played that and Panzer Dragoon at a friends house (literally the only person in town who had a Saturn) it almost made me want a Saturn.
Went with Playstation instead, already had an n64. I made the right decision.
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Was it even marketed?
I grew up in Germany and I never even saw an ads for the Saturn.
I remember tv ads for PlayStation, for N64, for Game Boy Special Edition (Play it loud in America) and Pocket around that time but not a single Saturn ad.
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>>12486695
The sales were really good in Japan for a while. Sega of America fucked up the launch, part of it is general incompetence and another part was the 32X fiasco (SoA's idea). They didn't know what they were doing. Then by 1997 the thing was dead and SoA's new president gave the interview that ended up killing it in Japan too.

I recommend checking out the book Console Wars, it's from the point of view of SoA's president through the 16bit era and into the launch of the Saturn. In the book you can see this guy thought he was hot stuff who did everything right and thought that SoJ were retards. Pretty racist too. And then after you finish the book go check out those leaked company documents from 1997 that show he was a retard and lied about everything for the book.

Sega of America is a textbook case of incompetence. Somebody should write a book about it.
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>>12486695
no joysticks, outdated at launch.
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>>12487706
>Nights was good though
Nope. Not then, not now.

>>12487716
YWNBJ
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>>12486695
Sega had already fucked over its die hard customer base with the Sega CD and 32x. When you show that you're basically ripping everyone off with hardware to play glorified point and click movie "games", people are going to give another console a chance.
And they did.
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Sega arcade heritage was it's greatest strength and it's greatest weakness.. at the time, people didn't really care for arcade ports, they wanted more involved engrossing experiences. Arcade games just felt bare ones.
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>>12487405
are you retarded? None of those games are in the same stratosphere as what the n64 and ps1 had
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>>12488202
Tekken 3 is the 5th best selling on PS1 anon...
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>>12488205
Yes, and compare it to VF2. It has a shit ton more content. VF2 feels barebones when you compare to it.
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>>12486695
It should have sold well, it was in stores along side ps1, to the general public the games looked about the same, plenty of games on store shelves. I think maybe around 1997 Sony started pushing really hard with a lot of deals and advertising, as for Sega, what about Sega Rally 2. or Nights 2. I think around the launch of the N64 you rarely saw Saturn demo setups. For me I would have wanted a Saturn but by the time I could afford a next gen system you just couldn't buy one and I just didn't really notice until a fair bit after the N64 when I though hey what ever happened to the Saturn. I have heard that the Saturn was expensive to make and they wanted lower sales.

>>12488179
I don't think that many people had those. They were systems people heard about but never saw so not many people knew about the fmv crap until emulation. I knew people who very happen with the Genesis/Megadrive who still got a ps1.
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>>12487706
Nights is okay for what it was, but this was during a time of large expansive hits like FF7, Mario 64, Crash, etc. And then saturn has... this arcade time attack sphere collecting game. Its just not on the same level
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What's the best wireless controller option for the Saturn?
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>>12486695
Sega of Japan themselves did not want to sell it because it was expensive and the hardware was crap and the US launch was completely irredeemable. They were prepping the ground for the successor as early as 1997, part of which was to tell the US branch to quietly pull the machine.
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>>12487716
>In the book you can see this guy thought he was hot stuff who did everything right and thought that SoJ were retards. Pretty racist too.

Well Japan was not selling Megadrives at all while Kalinske turned the console into a worldwide phenomenon and even outsold Nintendo for a year. Plus SoJ shot down all his attempts at getting new cheap console ideas, including the N64 chipset and teaming up with Sony. The one time they allowed SoA to make a new console, it was to fight the fucking Jaguar. And the Saturn was clearly well behind in hardware, and had no Sonic game, but SoJ thought it was the best thing ever invented because it was selling well thanks to Virtua Fighter, which nobody gave a shit about outside Japan. So SoJ were indeed complete fucking retards.

>And then after you finish the book go check out those leaked company documents from 1997 that show he was a retard and lied about everything for the book.

Which part, the one where he had millions of consoles and titles pre-sold to store chains, that got returned and put them in the red? That would not have happened if the Saturn US launch did not completely fuck up the pre-negotiated marketing timelines of the stores, which is the reason why they had enough of Sega and returned everything.

>Sega of America is a textbook case of incompetence.
Tom Kalinske sold more Sega consoles in 5 years than Sega of Japan managed to do in their entire lifetime, and that's including when they had killer apps like Virtua Fighter.
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>>12488240
FF7 came a year later, Nights was up against Crash, Mario 64, and a few months later Tomb Raider.
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>>12486729
As soon as we determine how the Saturn could have won... This is very important.
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>>12486695
399 us dollars was the 599 us dollars of the 90s. Adjusted for inflation the saturn was almost 900 bucks on release. Also it didn't have a mainline sonic title. It's like if the n64 had no Mario 64 only spin off shit. It also pissed off so many retailers with the surprise launch some places refused to even stock it at their stores. Honestly with how shit the Saturn was I can kinda appreciate why the Sega USA boss wanted to just stick with the genesis. The company would have been better off sitting out 5th Gen.

Saturn is kinda like the vita. It flopped in the west but it was a success in the east so that means if you like Japanese style games especially more niche otaku shit it's a good system.
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>>12486695
costing more than the neo geo, releasing with an even shittier game, and pissing off retailers by releasing ørlie
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>>12486695
Most of all it was Mr. Nakayama's flaccid penis
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>>12488205
Namco tended to put a bunch of additional content in their home releases. Sega were lazy and just gave you the arcade game largely as-is in most cases. Even in the Dreamcast era, Virtua Fighter 3tb was an absolute embarrassment compared to Soul Calibur. They had literally no excuse either, given they had almost a whole year to fix it up and add more content for the Western launch and just... didn't bother. Same goes for Sega Rally 2, which was another shitty, barebones port that looked and ran like ass compared to the arcade version.
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>>12486695
Saturn felt like SoJ was more in charge of it's game library in America/Europe.
PS1 made Saturn kinda redundant for non-Sega fans who wanted mature games. Instead of Virtua Fighter, Sega Rally, Daytona USA and Sonic you'd get Tekken, Ridge Racer, Gran Turismo and Crash Bandicoot. Not bad and maybe even better.
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>>12486695
>price
>no true 3D Sonic
>early release
>32X
And because of this all third-parties went to the PlayStation. Honestly to save the Saturn all you need is for SEGA to not fuck up and the PS would've went the way of the TurboGrafx and the Stadia.
>>12486739
I disagree on Sony doing everything right. They simply did the bare minimum and profited from SEGA and Nintendo's fuck-ups that made all third-parties choose Sony. The PS1's true first-parties were kind of weak, which is why nowadays the Saturn and the N64 get re-evaluated as better by the nerds in here or at reddit and other forums. All Sony did was being a disc-based console with a normal launch.
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>>12492445
>The PS1's true first-parties were kind of weak, which is why nowadays the Saturn and the N64 get re-evaluated as better by the nerds in here or at reddit and other forums
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>>12492445
>They simply did the bare minimum
The PS1 hardware was amazing for 1994 and easy to develop for, and they made sure to make the PS1 as inviting for 3rd party devs as possible
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>>12492448
Give me any game that was published by Sony in every region and I'll give you better games in the same genre in other consoles.
>>12492452
I think the development difficulty part is somewhat of an excuse from developers to skip other systems. If the public was there for the Saturn they definetly wouldn't have skipped it. The (not retro) PS3 was also notably hard to develop for but yet they didn't get dumped by third-parties because the system had a non-negligible install base.
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>>12492448
Legend of Dragoon was weak dude.
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>>12492465
>PS3 was also notably hard to develop for but yet they didn't get dumped by third-parties
A lot of games were worse on the PS3 compared to the 360 version until very late in the gen because of the batshit insane hardware design.
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And I mean much worse as in borderline unplayable framerate + no AA + worse internal resolution.
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>>12492472
Alundra mog the entire Saturn library
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>>12492473
At the end of the day those inferior PS3 versions still came out because it wouldn't be a wise decision for publishers to ignore the PS3. If the Saturn was a viable competitor to the PS1 we would've gotten more Saturn versions of PS1 games, or at least publishers would've made Saturn games alongside PS1 games, since multiplats weren't that much of a common practice at the time.
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>>12486898
Yes, the problem isn't the people spamming, the problem is people who notice the spam.
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>>12492486
Not exactly a Sony game and is mogged by OoT
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>>12486695
No mainline Sonic game.
>>12486739
Meanwhile Nintendo let the N64 be ran on autopilot by Rare so they wouldn't be any droughts.

Sold well in North America because of Rare, got outsold by the Saturn everywhere else as it was so bad that Nintendo's investors forced Nintendo to sell Rare to Microsoft just to be Japanese focus again and it took until the Switch to recover from that (Sony want into interactive monies with very little gameplay while Microsoft became just online shooters, and as a result Nintendo won by doing nothing, just make games).
>>12487416
Also Crash.
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>>12489706
having your mom pushing the buttons on command.
makes more room in your hands for the tendies and cheetos too
wireless controllers are gay
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>>12486695
All anyone wanted was Sonic. What in fuck’s name were they thinking? You launch with your mascot title. Nights has the traits of a low-budget, B- or C-tier, mid-gen release that they thought could carry their next-gen launch???
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>>12492508
>Sold well in North America because of Rare, got outsold by the Saturn everywhere else

No, did way better in Europe too, again, mostly because of Rare, naturally, because it’s a British company.
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>>12493474
>retro is gay
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>>12486729
you're right we need more ZX Spectrum threads instead
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>>12489876
that also doesn't absolve Kalinske from his delusion that the Mega Drive could be sold into 1998
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>>12488202
>>12491958
padding out arcade ports with additional content had become a thing since 1986 Famicom releases like Commando. just giving you the game as it was was Atari shit.
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>>12490945
>Honestly with how shit the Saturn was I can kinda appreciate why the Sega USA boss wanted to just stick with the genesis. The company would have been better off sitting out 5th Gen.
>peddling 80s hardware when the PS1 was out
The Genesis was done by 94 realistically.
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SOJ officials were horrified to discover a warehouse full of Genesis 2 consoles that SOA had ordered from the factory in 95 with the delusion that they could still sell them at 1992 rates, and Sega was very much the kind of company where this could happen.
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>>12486695
It wasn't a bad attempt, but it was trying to do 3D in the 1993 sense where you have a mostly static playfield ala Virtua Fighter. It was not designed for fast scrolling 3D levels the way the PS1 was where you run around different areas.
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>>12486695
It was redundant, ps1 did everything it could do and it was cheaper.
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>>12492445
>The PS1's true first-parties were kind of weak,
>4 out of 10 of the top selling PS1 games are 1st party
This is on the same level of blatant lie as "Saturn crushed the N64 in Japan"
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Sony happened to have some tech they developed from an experimental 3D workstation in the late 80s which the PS1 hardware was derived from.
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>>12493542
>infrared
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>>12486695
To play what? Missing way too many sequels
Missing Revenge of Shinobi 4, Sonic 4 and Streets of Rage 4, Road Rash 4, Toejam and Earl 3, Golden Axe 4, Altered Beast 2, Phantasy Star V, Alisia Dragoon 2...
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>>12493675
>4/10
Compared to 8/10 on the SNES that also had very strong third-party support.
The point I am trying to make is that if the N64 and the Saturn sold enough to be competitive and got third-party support, the PS1 would be in a great disadvantage because nobody would’ve went for the console with Crash and Spyro instead of Mario 64 and Banjo, with CTR instead of MK64 and DKR, or with Gran Turismo instead of SEGA Rally and Daytona USA.
>this is on the same level of blatant lie as "Saturn crushed the N64 in Japan"
I agree people who say that are exaggerating but even as a Tendie I have to admit going from undisputed 1st place in Japan during the 4th gen to last place in the 5th gen was quite shameful.

>>12493709
There actually is a Shinobi game on the Saturn, lol, it’s pretty good but not better than the Genesis games.
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How good has saturn emulation gotten? Thinking about getting a saroo but if emulation has gotten good enough I'll skip it.
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>>12494092
>with CTR instead of MK64 and DKR

Oh yeah i would went with that
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>>12494125
It’s easy to say that nowadays but it’s like saying you would’ve went for Bonk instead of Mario or Sonic.
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>>12494092
>The point I am trying to make is that if
>if
but it didn't
>because nobody would’ve went for the console with Crash and Spyro instead of Mario 64 and Banjo
but they did
>or with Gran Turismo instead of SEGA Rally and Daytona USA.
literally apples and oranges
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>>12494098
it's good enuff
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>>12486695
It's complicated.
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>>12486695
It's bad
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>>12486695
fifa on psx was released in september
fifa on saturn was released 5 months later every single time
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>>12498962
Brownstation huh?
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>all that bullshit about how they couldn't get Sonic X-Treme to run on the Saturn
Japanese devs like Sonic Team got proper 3D stuff working, STI were just retarded and not skilled enough to pull it off.
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>>12500518
So why didn't the Japanese pull their weight and made a sonic game to save the saturn instead of the gay jester no one liked?
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>>12500519
Sonic Team were honestly sick of the franchise by then and wanted to move on and do other stuff.
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>>12500525
They are a bunch of pussies that killed the saturn then
>BOOOHOOO I DON'T WANT TO WORK ON STUFF THAT WILL SELL
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are you guys aware that SOJ didn't give Western devs adequate documentation and dev tools because they didn't want gaijin making better Saturn games than Japanese devs?
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>>12500528
I think the real issue was STI just being garbage. None of their Mega Drive output suggested they were more than a B-tier studio.
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>>12500525
And look at how that went.
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>>12500528
STI didn't make a single good Genesis game though, why would they he scared?
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>>12498973
your precious jrpgs doesn't move hardware sales neither in 2026 nor in 1995-2006
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>>12502408
That was Western devs in general not specifically STI. They didn't get good Saturn dox or even dev kits.
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>>12502417
The Brownstation was the jrpg machine though, Saturn was the arcade at home machine, I don't know why would you kick your own balls but whatever snoyboy.
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>>12502417
>your precious jrpgs doesn't move hardware sales neither in 2026 nor in 1995-2006
>nor in 1995-2006
Is this bait? FF7 was the second best selling PS1 game after Gran Turismo. It absolutely moved consoles
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>>12500531
they were in over their heads. even Nintendo's A-tier guys at EAD had a lot of difficulty figuring out just how to approach 3D for the first time.
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>>12487106
You forgot Zelda, mr.janny
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>>12487396
Sonic appeal to trannies more than CHADghts, especially the hippie propaganda nobaldi cares about

>>12487706
Don't take the loser seriously, he's still malding over literal fanfiction
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>>12488171
Chrischan moment
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>>12488205
Hi Tekken3spammer
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>>12492445
>>no true 3D Sonic
Forgetting something?
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>>12492486
Alundra was a saturn game put on the wrong platform.
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>>12500518
They got it running, the issue is that they didn't get shit done, even with some Japanese help, and worked in a total shitheap for some reason.
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>>12500519
STI got help by Hirokazu Yasuhara and still made little to ZERO progress with their dogshit game.
Then even got a greenlight by one of the execs to use the boss engine as the forefront of the game yet still couldn't get any shit done.

Also they aren't obligated to keep making more Sonic games, they were just making JRPGs and other experimental platformers before and after Sonic was made.

>>12500525
This
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>>12500526
yet fagmericans couldn't pull out a single hit that would have saved it in the west, like how Saturn was dominating the east.

Meanwhile, the Project Sonic initiative helped with Sonic Adventure sales making it the first time Sonic had a successful run in Japan.
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>>12505309
>Saturn was dominating the east.
Saturn got fucking assraped by the PlayStation.
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>>12500528
Europeans didn't have any documentation either and manage to do Sonic games on there just fine. Americans (and by extension, Israelis) just suck.
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>>12505282
Don't understand what your talking about

Alundra is fund and published by Sony,it's a first party game
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>>12503832
Nintendo even had some Europeans to help with some of their games since the NES
im starting to see why Naka's team had no issues working with TT than STI, those speccy loving bastards know how to get shit done at least. (Even if it's shoddy)
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>>12505320
Alundra is by the same people that worked on Landstalker. It was literally a SEGA ALttP killer put on the wrong place
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>>12505316
Segata raped Ken Kutaragi though
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>>12505316
Only after 1997, no thanks to Movie Fantasy VII
The Saturn was dominating Japan before that, before that leftwing gaijin pandering jrpg got deployed.

PD Saga is better than VIII btw
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>>12493491
NiGHTS came out years after the Saturn did. Virtua Fighter was what was meant to carry Saturn's launch.
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>>12494098
Very good. To where I'll emulate a game and see all sorts of graphical glitches and shit that I assume is Beetle Saturn's fault, and then I try the game on hardware and it's exactly the same.
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>>12505336
Even before FF7 the PS1 was dominating in japan
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Burning Rangers should have been a launch title.
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>>12505427
No, Saturn was still leading in Japan throughout 1996, it was only in 1997 that Playstation became the clear frontrunner.
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>>12505505
No it wasn't

Saturn was only above the PS1 in 1994

95 onward the PS1 was the leader of 32 bits
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>>12505596
I was talking about consoles sold, obviously. That chart is also blatantly flawed because it only includes each game once in the year it was released and how many copies were sold within that timeframe. Virtua Fighter 2 obviously sold enough copies in Japan to make the 1996 list, but it doesn’t show up because it released late 1995. And it still managed to outsell Tekken in that small timeframe, which came out nearly a year earlier.
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>>12505619
>I was talking about consoles sold, obviously

It's the same ,stop listening to sega delusionals fanboys
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>>12505619
> sold enough copies in Japan to make the 1996 list, but it doesn’t show up because it released late 1995.

No it didn't

You are mistaken there is no "game can only appear 1 year"

Dragon quest is in both 95 and 96
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>>12505648
>Clearly shows they were neck and neck until FF VII, and that PlayStation was not, in fact, dominating in Japan

Thanks for disproving the original point that started this debate I guess.
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>>12505675
The original point that started this debate was:

>The Saturn was dominating Japan before that

Which i just completely disprove
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>>12486698
agreed it was the date
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>ten days this thread has been up
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>>12487405
It’s time to face facts, anon. Nintendo’s first party games were and are far more valuable than anything Sega ever had.
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>>12505336
>leftwing gaijin pandering jrpg
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>>12487405
and unfortunately like 20 of the n64's games blow out pretty much everything on the saturn.
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>>12505336
WeRe oN tHe LeFt NoW bOyZ!1oneoneone
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>>12486695
well with respect to NA
>nogaems (specifically sonic and sports)
>typical japanese arrogance toward western devs meant they didn't get proper documentation/drivers, were basically on their own making games
>moving up the release date 6 months in an attempt to out-maneuver competition but instead blew up in their face...all major US big box retailers (sears, macys, walmart, caldoor, ames, kmart, best buy, circuit city, etc) refused to carry the console...shelf space is something that's planned out weeks/months in advance so fucking with those plans just got retailers pissed at you
>and even if you did find go out of your way to find a retail place that carried it, its high price was undercut by the competition
in short: SoJ's arrogance and retardation killed the console
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>>12492448
FUCK YOU!!!
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>>12486748
Fuck you!!!
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>>12508927
Why didn't SoA develop good Saturn games though? Oh right they are talentless hacks
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>>12508927
>"nips branch bad, american branch innocent cinnamon roll UwU"
I have revisionist history fatigue.
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>>12510407
they wisely didn't waste their time on that turd of a console

>>12510415
i have weebs that will never be japanese fatigue
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>>12510415
>>12510621
i have both fatigues
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>>12486695
All the good games that weren't arcadeslop were stranded on japan
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>>12486695
18 mil saturn consoles sold by the end of 1997. Thats pretty good for NON CONGLOMERATE with fucking deep pockets for some fuck-all marketing.
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>>12486695
No MK3 day one, No Sports games for a year
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>>12512243
>18 mil saturn consoles sold by the end of 1997

Never happened

More like 9 millions
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>>12486695
Many reasons
>Sega CD and 32x made the company look retarded
>Pricey but it didn't really look that graphically impressive
>No sequels for hits Genesis games
>unremarkable or outright stupid marketing
>Sega of America being retarded and not publishing a lot titles

But imo the most crippling one was how Sega didn't seem to have an idea about what would make this console generation appealing. Sega wouldn't shut up about muh arcade experience at home yet Daytona USA not only made the console look like it would crap its pants at any moment while trying to render 3d, it also lacked any substantial new content to make it more appealing for home users.
A game like Daytona USA is appealing to casuals due to the graphics, music and the arcade cabinet itself, hardcore fans will want to master the game. The console port is only going to be interesting to the latter group which has higher standards so the subpar performance will be a huge turn off for them.
Virtua Fighter 1 and 2 are better than Tekken 1 and 2 imo but the port of VF1 is pretty unremarkable (innovation aside, VF1 is just a bit too basic and once VF2 was released the game looked like old news) and VF2 failed to give any substantial new content to home users while Namco was playing it smarter here. So again here you have an arcade port with very limited appeal.
Then you have games like Clockwork Knight and Bug which just look like Snes/Genesis games but with a bit more graphical power and the gameplay looks really fucking basic. I can't imagine any kid getting excited over these games. They're not outright bad but you need to be flashier than that.
I'd say the only early Saturn title that looked like it could turn some heads was Panzer Dragoon, Burning Rangers is cool but by that point the Saturn was dead. Nights has its fans but imo it looked like a very colorful migraine, so again the type of game you only appreciate after you give it a few shots.
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>>12486704
No, it was $399 at release.
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>>12486695
As much as Sega fucked the Saturn up, it still somehow managed to get enough incredible games that makes me irrationally nostalgic about it.
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>>12486698
What games?

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