Thread #12506541
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>No Gradius on the Genesis
>Stuck with Gradius III on the SNES instead

Why did Konami hate Sega so much? Or was it due to Nintendo's draconian licensing?
+Showing all 36 replies.
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>>12506541
Anyone owning a SEGA would just buy games like
>Thunder Force III + IV
>Gaiares
>Gleylancer
instead. Meanwhile the SuFami had no other good STGs so it makes sense to release it there.
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>>12506590
Gleylancer was only on MD. SNES did have some other good shmups though, another crime is the fact there was no R-Type on the Genesis, but there were 2 SNES releases. How the fuck does that work? Even if they released a special version of R-Type 2 (AKA Super R-Type) like they did with Street Fighter, that would have been more acceptable.
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>>12506590
>Meanwhile the SuFami had no other good STGs
R-Type 3 which is the best STG of the whole generation.
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>>12506658
>R-Type 3 which is the best STG of the whole generation.
Are there people who actually think this? I'd say it's one of the best but definitely not the best.
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>>12506692
R-Type is my favorite series in general so yeah.
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>>12506590
>Gaylancer and Gayares
Literally nobody bought these
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There is no reason to ever play a shmup on a console, this is the absolute worst avenue to explore this genre
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>>12507340
You're a homo, I don't even understand this opinion.
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>>12507429
Arcade machines are overwhelmingly more powerful than consoles, and shmups are specifically designed to excel in an arcade environment moreso than any other genre, so you're more or less playing a watered down version of a genre that is of exponentially higher quality elsewhere. This is the one genre where I would immediately beeline for arcade games and never look back.
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>>12507593
>I hate playing video games
Tard take. What about console exclusive shmups? What about ports that add content? What if you like the way they play or want to play them on X system? WTF this is making me angry now.
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>>12507789
Well see now this is taking it a bit far, the Speccy is barely even capable of addition operations. That being said, some of the Gradius games on the MSX were legit enjoyable but the choppy scrolling is impossible for me to get used to.
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>>12507779
>console exclusive shmups
tend to be boring and too easy
>ports that add content
tend to add issues in other areas (slowdown / easier difficulty)
>what if you like how they play on X system
Very few instances of this happening
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>>12506541
The Genesis only got Contra Hard Corps and Bloodlines while the SNES got 2 Castlevania games and the Parodius series also.
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>>12508307
Poor sega. They get Konamis greatest games ever made while the SNES got the worse Parodius port
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>>12507789
I always wanted to play gradius with popcorn noises
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Has console fanboyism ruined all retro game discussion permanentally? OP is a literally mentally retarded autist that will forever be incapable of having a worthwhile opinion on any game or ever playing anything remotely decent.
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>>12508318
>Has console fanboyism ruined all retro game discussion permanentally?
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>>12508321
But it's not war, it's an entirely arbitrary and half hearted advertising campaign that soulless unfunny normalfags have decided to forever engrave into their personality, and not even firsthand, I suspect much of it has been dripfed to them by youtubers long after these things existed. Like there's some obese retard sitting on a pile of boring dreadful games somewhere entirely because a sloptuber made a gay video about it 20 years ago and it made an impression on him when he was a teen. People really live like this. Like amount being in such a deep hole that you need to convince yourself mediocre console shmups are a topic of interest.
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>>12508313
>shameless treasure wannabe and b-tiervania
>Konami's greatest games
lel
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>>12508327
I wanted to know why Konami didn't publish more games for Sega. They absolutely did favor the MSX and Nintendo consoles. It's particularly weird when they ported them all to the SNES (like 4 or 5 of them) but none of the Genesis even though they would have run better. Someone might bring up Axelay, but I heard that doesn't even use mode 7 for (at least many of) it's effects.
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>>12507340
yeah i'll just play them at the arcade that closed in 1997 and never had them in the first place
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>>12508416
MD sold bad in Japan and the meme color limitations were a turnoff for devs, even then they put decent effort for the MD, compared to Capcom who didn't give a shit.
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>>12508448
You're missing his point entirely, anon. Why are you playing games? Stop doing that.
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>>12508457
>playing games
What part of this thread is about that
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>>12508448
>never had them in the first place
This is a big reason why arcade shmups never really caught on in the west and these threads are always the same few schizos. It's leagues behind in popularity compared to any other arcade genre in their heyday, so there's no nostalgic attachment to them than say speedrunning N64 games. Most western shmupfags only got into it because some eceleb drank too much Japanese koolaid and told everyone shmups are the most hardcore shit ever 17 years ago, or they watched some YouTube video in 144p where you couldn't tell what was going on but all the bullets on the screen overstimulated them.

I only like them because they're really simple in essence and playing a game you already know feels meditative to me. When you're autistic, it feels good to do something you're already familiar with. Each run is like 99% the same thing every time and it's not nearly as physically demanding as the other genres.
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>>12508476
>arcade shmups didn't catch on because american arcades didnt have them
Kind of a strange sentence. You should be saying "because they didn't sell", and then "because Westerners don't like shmups in general."
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>>12508416
Restrictive Nintendo licensing agreements probably.
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>>12506541
I'm just pissed the SNES port didn't get this track

https://youtu.be/ZtHWqdJmhig
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>>12507340
The SNES version is different from the arcade. It's also much more playable, the original is among the most difficult shmups that exist.
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>>12510825
>the original is among the most difficult shmups that exist
https://www.youtube.com/watch?v=KMf-pNBCG_4

They finished it in an hour and 12 which is moderately long/hard.
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>>12512491
>Disclaimer: most videos use save states
>Length = difficulty
Wut. Also over an hour is damn long especially for arcade Gradius III. Go play it and see for yourself.
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>>12508313
SNES Parodius Da is awesome. It's better than the arcade version since it has fair checkpoints while still being very challenging. I haven't played the port of Gokujo, but I've seen it has hardware issues. Oshaberi is fine but too easy compared to Da. To me it's Da > G3 > Oshaberi
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>>12512648
The arcade 1-all of parodius da is considered average shmup difficulty.
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>>12512756
Not at all. I’ve done many hard arcade 1ccs like Rayforce, Truxton, Mars Matrix, Giga Wing 2, R-Type 2, Darius 2… And I can definitely say from experience that arcade Parodius Da is on that same ballpark. Gradius 1 is an average arcade 1cc, but Da is way longer with much harsher checkpoints and rank. The SNES port lowers the rank and gives a couple more power ups on recovery, making it a lot more fair. It’s still harder than Gradius 1 and the vast majority of shmups on the SNES. That’s why the port stands out, it has great balance with no compromises.

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