Thread #12511865
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>two hours long
>zero challenge
>zero replayability
It's a fun game especially with emulation when you can just beat it in a day, but people must have been pissed dropping $50 on this back in the day
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You do realize people back in the day did more things than just sit around at home and play videogames all day and prancing around a digital chatting room, right?
It's like games aren't supposed to be one huge assignment you have to get through as fast as you can...
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>>12511865
Did it actually only cost $50 back then?
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>>12511865
I felt that with this. As a kid is get maybe 2-3 games a year and I blew through this game so fast I instantly regretted my decision.
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>>12511956
otoh 16-bit games can have much longer stages since you're not constrained by the CPU only being able to see 32k of game data at once. with Gameboy and NES games stages can't be that long whereas on SNES the entire ROM is visible to the CPU so you can have levels be a lot bigger.
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FF7 was when bloated games went mainstream. I think it was probably the first time that a 50-70 hour game saw massive commercial success on consoles.
I think in a lot of ways Assassin's Creed was pretty much the second coming of FF7, since it established a new baseline for how to inflate game length and gave casual gamers a taste for open world sprawl.
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>>12512070
The early Assassin's Creed games weren't really bloated at all. That was more the RPG entries later.
Assassin's Creed 1, 2, and Brotherhood are 20-26 hours on HLTB for Main+Extras. Compare that to Valhalla which is 99 hours
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>>12512060
They like to say the SNES was the first "modern" game console where having a leisurely cinematic trek replaced hardcore arcade action, and that the Genesis was the last console rooted in the older style of gaming.
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This is one stage of Kid Chameleon, it could be an entire NES game world.
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>>12512092
NES stage for comparison
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>>12512107
>>12512092
The NES stage size is scaled way down
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>>12512085
>I think it was probably the first time that a 50-70 hour game saw massive commercial success on co-
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>>12512092
the levels vary in length, some are not any longer than the average NES game level but others are really long
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yikes
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>>12511865
Not really. Most people were pretty used to the time-honored tradition of dropping $50 for the experience of
>1st level is decent and fun
>2nd level is pretty much the same thing, okay but little harder
>3rd level is fucking IMPOSSIBLE no one ever got past it, know one you know ever got past it either.
>Put game down after about an hour because sick and fucking tired of constantly playing to level 3 and hitting that wall.
>Every couple of months/years you pick it up and try again....still never getting past that fuck hard section of level 3.
NES and SNES really had a lot of games that gave about 40 or so minutes of entertainment before leaving in frustration.
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>two hours long
>zero challenge
>zero replayability
>It's a fun game
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>>12511923
Never understood this. Like sure, brand new, full price games were likely reserved for birthdays, Christmas or maybe some other holiday gift, but didn't you get an allowance? Do any odd jobs for extra spending money? Trade games with friends? Buy old and used games at flea markets or video stores? My family was by no means rich at all, but i had a relatively speaking massive game library going on by the time I was 10, though i rarely if ever got stuff brand new.
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>>12512227
>a segmented, edited, tool-assisted run is a good gauge for game length
How fucking low is your IQ?