Thread #12512279
HomeIndexCatalogAll ThreadsNew ThreadReply
H
Anyway, it's time for James Pond.
+Showing all 24 replies.
>>
>>12512279
>half the screen taken by an eyesore of an ui
Yep, it's eurojank time
>>
>>12512283
they have those large status bars to limit the size of the playfield so you get higher than 15 fps
>>
>>12512279
Actually, it's time for Oh Shit.
>>
>>12512279
No it isn't and it wasn't in 1990 either.
>>
>>12512293
The garish rainbow colors are the issue for me. Seems to have been a common thing on Amigger games, like the developers said "holy shit, we have so many color choices now, and by fucking god, we're gonna use 'em all!"
>>
>>12512293
The Amiga isn't fast enough to do full screen 60 fps scrolling like consoles are because it has bitmaps rather than tiles and the CPU is slowed down by 30% during active screen render.
>>
>>12512283
>>
>>12512296
In 1990 it was time for Klax
>>
>>12512279
Nintendo brainwashed kids everywhere to think Mario games are good and James Pond games are bad
>>
the second James Pond game got a Mega Drive port and it proves how so-called Amiga classics are extremely mediocre when put on a console
>>
>>12512485
Japan brainwashed you into pretending to like their games while pretending to dislike western ones.
>>
File: file.png (130.6 KB)
130.6 KB
130.6 KB PNG
>>12512283
Literally half of the screen in Mario Kart is taken up by the map and nobody complains about it
>>
>>12512605
american retards love to claim when they do it, it's actually intelligent game design
>>
>>12512305
>me second from left
>>
>>12512279
Bloody good classic there, eh, ol' chap?
>>
>>12512485
>the second James Pond game got a Mega Drive port
Anon, that game has been ported to literally EVERYTHING, even to this day.
>>
>>12512642
nobody knows why this game keeps getting ports, it seems like some elaborate money laundering scheme
>>
>>12512646
>it seems like some elaborate money laundering scheme
It has to be
>>
>>12512605
I don't entirely get why that's the case.
F-Zero made use of the full screen, though it was purely single player.

Super Mario Kart had two-player, but they didn't make a dedicated single player view for it for whatever reason. The dedicated track view doesn't seem particularly useful.
>>
>>12512652
James Pond 2 had some semblance of success and they just ran with it.
The weirder part is that there's not much consistency across releases, with later versions having completely different level layouts.
The initial Amiga and Mega Drive versions featured you rescuing penguins, because of a licensed promotion for Penguin biscuits (a popular UK snack at the time). Later releases without this promotion changed them to elves, since the game is about rescuing Santa in his own workshop.

The PS1 had an animated intro video, and it's fucking abysmal.
https://www.youtube.com/watch?v=ZtvQu4Gjj8Y
>>
>>12512279
As opposed to what?
>>
>>12512293
Not beating the allegations there.
>>
>>12512608
>me puking on u
>>
>>12512605
same thing with Top Gear for the SNES when you try to play 1P mode but the screen is split in half. That's why Top Gear 2 is way better, just because the screen is full and not split in half.

Reply to Thread #12512279


Supported: JPG, PNG, GIF, WebP, WebM, MP4, MP3 (max 4MB)