Thread #12512279
Anyway, it's time for James Pond.
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>>12512279
Actually, it's time for Oh Shit.
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>>12512293
The garish rainbow colors are the issue for me. Seems to have been a common thing on Amigger games, like the developers said "holy shit, we have so many color choices now, and by fucking god, we're gonna use 'em all!"
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>>12512283
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>>12512283
Literally half of the screen in Mario Kart is taken up by the map and nobody complains about it
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>>12512646
>it seems like some elaborate money laundering scheme
It has to be
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>>12512605
I don't entirely get why that's the case.
F-Zero made use of the full screen, though it was purely single player.
Super Mario Kart had two-player, but they didn't make a dedicated single player view for it for whatever reason. The dedicated track view doesn't seem particularly useful.
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>>12512652
James Pond 2 had some semblance of success and they just ran with it.
The weirder part is that there's not much consistency across releases, with later versions having completely different level layouts.
The initial Amiga and Mega Drive versions featured you rescuing penguins, because of a licensed promotion for Penguin biscuits (a popular UK snack at the time). Later releases without this promotion changed them to elves, since the game is about rescuing Santa in his own workshop.
The PS1 had an animated intro video, and it's fucking abysmal.
https://www.youtube.com/watch?v=ZtvQu4Gjj8Y
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