Thread #12512614
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>Mario's first ever 3D instalment, opening up all the possibilities to innovate on not just his world but also his moveset
>Think of how cool it would be to use the power-ups from the 2D games in a 3D environment!
>Nintendo instead doesn't add any and leaves Mario with a sub-par moveset that half the time works against him.

I don't understand, SM64 was a golden opportunity to translate what made the classic mario games so fun in the first place and the chance to implement new never seen before power-ups. The closest to a "new" power-up was the wingcap which isn't that unique or special.
+Showing all 18 replies.
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>>12512614
they translated the dk 94 movement to 3d
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>>12512614
I do wish they’d retained the frog suit for water levels, but otherwise I didn’t really miss the others.
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>>12512614
Sonic Adventure is a bad video game.
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>>12512614
mario 64 is how many decades old and still played a ton today?
one of the most popular speedrunning games
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>30 (thirty) years later...
>Still no sequel
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>>12512819
how can one improve perfection?

Everything Nintendo has done since is just them coming to terms with the fact that the answer is - you cannot
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>>12512821
as good as M64 is, Odyssey is better.
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>>12512614
Why did you use an image of a ROM hack?
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>>12512614
I don't normally do this anon but this doesn't matter. SM64 was wildly successful, still has a thriving community to this day, and has high quality romhacks made for it. Instead of wondering why xyz didn't occur, live in the present.
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>>12512826
>Instead of wondering why xyz didn't occur, live in the present.
We literally discuss shit from the past here.
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>>12512614
they saved the powerups for sm64 ds
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>>12512837
This'll be my last reply in this thread. Wondering about the infinite reasons there could have been for leaving out traditional SM powerups in 64 is a fruitless endeavor. Playing SM64 romhacks made today, as far as the objective of playing video games relative to the retro video game board, is not a fruitless endeavor, because one results in tangible joy, the other is infinite, useless wondering. I'm going to go enjoy a video game now.
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I remember actually thinking it was pretty shitty that there was no fire flower. It’s nice to have it validated that I wasn’t the only one
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>>12513097
Mario Galaxy 2 showed that the fire flower in a 3D Mario is an awful idea.
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>>12512819
ENTER
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>>12512614
they were focused on designing the game around mario's basic athletic moveset. with the complexity of 3d it makes sense that a repertoire of jumps would have enough depth to carry a game.
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>>12513190
looks more like Rareware than a first party Nintendo game overreliance on "vibe" rather than gameplay.
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>>12512626
rent free

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