Thread #12512614
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>Mario's first ever 3D instalment, opening up all the possibilities to innovate on not just his world but also his moveset
>Think of how cool it would be to use the power-ups from the 2D games in a 3D environment!
>Nintendo instead doesn't add any and leaves Mario with a sub-par moveset that half the time works against him.
I don't understand, SM64 was a golden opportunity to translate what made the classic mario games so fun in the first place and the chance to implement new never seen before power-ups. The closest to a "new" power-up was the wingcap which isn't that unique or special.
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>>12512614
I don't normally do this anon but this doesn't matter. SM64 was wildly successful, still has a thriving community to this day, and has high quality romhacks made for it. Instead of wondering why xyz didn't occur, live in the present.
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>>12512837
This'll be my last reply in this thread. Wondering about the infinite reasons there could have been for leaving out traditional SM powerups in 64 is a fruitless endeavor. Playing SM64 romhacks made today, as far as the objective of playing video games relative to the retro video game board, is not a fruitless endeavor, because one results in tangible joy, the other is infinite, useless wondering. I'm going to go enjoy a video game now.
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>>12512819
ENTER
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