Thread #12512791
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What's your favorite SimCity, anons?
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>>12512791
2000.

I still play 3k occasionally.
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>>12512791
3000. Mainly for the OST.
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I'm also in the 3K camp. 4 is probably the best but it's such a pain in the ass to set up.
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>>12512791
Cities Skylines but really I like all of them except the 1st one. I never played it though, the first one I got was 2000. I liked it a lot, same with 3k an 4. It's just a really good concept for a game, even through various flaws and bugs all of them are fun.
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>>12512791
I still wind up fucking around with the SNES version a lot even though it's relatively barebones. Mostly out of nostalgia and for the music. On PC, even though I played 2000 quite a bit as teen (mostly at school), I'd have to go with 3000.

I really wish Sim City 64 was translated, though. You can bumble through it pretty well, but eh. Thought about using a live translator with it, but haven't tried it yet.
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SC4 is pretty good save for some baffling decisions like the way commuting works and some weird caps/jumps on demand, agricultural is nighly useless; too much land use, not enough jobs and tax, high-tech industry is glitched af, buildings immediately dilapidate by the slightest inconvenience, etc.

Plugins can fix this and you'd get a solid game out of it, it's simple and effective, smoother than sc3k, which admittedly is still a good game.
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The one and only one I played was 4.

However, I am the biggest shitter in it
>do well as tutorial teaches, meaning build tier 1 density housing, industry and commercial
>build services ONLY as they are requested
>adjust budget to bare minimum for all services
>decrease budget on uneccesary shit like road maintenance
>build casino via missions for extra income

Its after this that I start to stumble

>rich housing in desired zones (with parks, trees planted, private schools and mayor's house) gets abandoned and are occupied by nigs because commute time
>i try to work on the issue by increasing road budget, building better infastructure around high desirability areas such as water, better roads, commercial sector, more public transport options
>rich sims next to it refuse to work at places not far, prefering some place butt fuck who knows where
>or 15 minute commute time is still long
>abandoned due to commute time

and if I try to do that for the entire city
>balance in negative, accountant girl flashing red and throwing a fit.
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>>12512791
4 has such a great OST. I played that one the most since 2003.
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Sim City 2000. I wish it had an open-hack version or something so maybe they could backport features from future versions, but overall I just love its gameplay and aesthetic. I could never get into 3000.
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>>12512996
I played this one to death in my classes during college on my phone, good times. What it lacks in features compared to its successors it makes up for in how comfy it is. But I think the SNES is a comfy console in general.
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>>12512791
The Sims on PC, with custom build/buy audio folders loaded up with orchestral versions of the original SimCity tracks.

>>12512996
Otherwise this
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4, I played the fuck out of 4. I played the original and 3000 a lot, but 4 is my favorite. Protips for 4:
>don't get caught up in recycling and other trash disposal methods, the power-generating incinerator is the way to go, just shove it in a corner of the map surrounded by trees to soak up the pollution, and drop it's funding down to $1 a month. It will burn through a specific amount of trash every month and practically no power, but for $1 a month you won't find a cheaper way to get rid of garbage
>it's easiest to build residential neighborhoods in a circle, with all government services buildings in the center. With a little tweaking, you can get their coverage areas to overlap. Then you just plant residential zoning in all areas inside the circle, and varied commercial zoning on the outside edge. This allows you to maximize the efficiency of your schools and hospitals for minimal cash
>spend time tweaking your bus system. With enough effort and proper placing of the stops, you can create a bus system that both cuts down on your traffic AND generates a profit
>need some extra cash? Create some cities that only have connections to your city, then wait until they offer a deal to send you trash for money. You incinerate all trash, so the increased volume shouldn't be an issue, making it free money
>once your city stops growing and starts to stagnate, that's the game's way of telling you that you need better infrastructure for your businesses to grow. You need to install an airport. Later on, you'll hit another wall and need the next airport up. Yes, they are expensive to operate monthly, the goal is to make your city profitable enough as it grows to be able to absorb the cost of operating the airport.
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>>12512996
>the community intends to take law enforcement into its own hands
is this supposed to be a bad thing?
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>>12513985
They don't ever take it into their own hands, so the crime rate just increases while the population decreases until you're left with only criminals squatting in derelict donut blocks.
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>>12513331
Did you install the network mod? It makes commutes bearable for sims and they stop whining about it.
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>>12512883
Total sub-110 IQ death when?
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>>12514097
Kino. I think I'm gonna build a gothamesque dystopia in the near future.
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>>12513331
Seconding the network mod (NAM), transportation is all kinds of fucked up without it.
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>>12514147
>getting this mad over videogames
Your sub-110 T seems like a bigger problem.
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>>12512791
3000
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Simcity 4 is theoretically the best one. Great atmosphere, great soundtrack, but it's a massive pain in the ass to terraform an entire region and install a load mods before you play. Simcity 3000 is easier to hop into, and making the terrain and city layout "perfect" is less necessary since the simpler graphics allow your mind to fill in the gaps
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>>12512791
3000.

>neighbour mayors increasing immersion
>sims begging stuff creating a roleplaying atmosphere
>colorful
>best series' OST
>portraits are very well made describing the characters' personality with little details
>UI is a good example of how to use colors in a game
>it filters zoomoids keeping the community free of retards
>very democratic allowing to choose between an empowered and diverse group of advisors or a chud one
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>>12514550
That game has so much charm, even a mundane thing like a thanksgiving parade is a nice break in the game
>european version
>maria montoya ftm
they were really ahead of their times
>constance lee
brunette is so much better, blonde looks like a failed kpop biosurgical reject
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>>12512791
Obviously, Streets of Sim City.

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