Thread #12512795
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What the fuck were they thinking?
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>>12512807
It's pretty good and was well received at the time.
It only started getting attacked years later when the midwit masses started parroting the whole "DIDJAKNOU THAT THIS WAS ORIGINALLY GOING TO BE ANOTHER GAME" and getting a rush everytime they say it
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The main issue I have with StarFox Adventures, and Dinosaur Planet, is that the game was always destined to be a shitty Zelda-like action-adventure scotformer waste of time. Instead of setting trends as they so often had in the past, Rare just followed the winds here. Just think of all the similar games from the 6th generation! By and large, the developers who made the 5th gen collectathons decided to move towards combat/action games; Insomniac went from Spyro to Ratchet & Clank, Naughty Dog from Crash to Jack & Daxter, and Sucker Punch debuted Sly Cooper as well. SFA/DP would have been unique as it wasn't on PS2, but it was also a strictly worse game than all of those despite having a more focused adventure design, and on Gamecube itself it was outclassed by Zelda, the Sonic Adventure ports, Luigi's Mansion, and eventually Jungle Beat.
On N64 it might have been ok. It would have been totally forgotten without Fox in it on GameCube, but people only remember how gypped they felt they were because it only has two Arwing segments... I remember being hyped because I thought it meant Fox would have a gun and play like he did in Smash Bros. on foot, but nope. All I got was furfaggotry and a stupid staff. It felt cheap.
Thing is, the Arwing parts are really fucking good! Of course Rare could have pulled it off if they had made a real SF game but they didn't, and so instead you open the game on an Arwing and get immediately blueballed while Fox dresses like a faggot in a boyband.
I don't know why Nintendo was so averse to just making a Star Fox game in the vein of Rouge Squadron/Rouge Leader.