Thread #12514109
File: FF.jpg (782.5 KB)
782.5 KB JPG
>miss
>miss
>miss
>miss
>miss
Nice fucking game. Is this an RPG or a casino? What a piece of shit. Every goddamn fight is everyone swinging and missing for several minutes, what a brave band of "heroes"
26 RepliesView Thread
>>
>>
>>
>>
>>
>>
File: Screenshot_20260417_142349_Gallery.jpg (278.5 KB)
278.5 KB JPG
>>12514109
All aspects of the first final fantasy from AD&D first edition. The base hit percentage is tied to your level, in AD&D this was represented as THACO (see chart) vs the enemy AC (represented as evasion in game). THACO is tied to character level and class. A low level party misses a lot by design, especially against evasive or high evasion mobs.
Most of the flaws in final fantasy came from the fact that they simply followed the TSR players handbook and monster manual a little too faithfully. The flaws of real AD&D made their way into this game.
The weird spell memorization limits, the multiple redundant death spells, its all classic true D&D.
>>
>>
>>
>>
File: FFS.jpg (52.9 KB)
52.9 KB JPG
>>12514109
Dammit I posted the wrong pic.
>>
File: Screenshot_20260417_142834_Firefox.jpg (369.4 KB)
369.4 KB JPG
>>12514191
The rolls are even D20 (20 sided die), the game just adds a third digit (200 instead of 20).
In AD&D being blinded gives a -4 to hit chance and AC (so -4 on a 20 sided roll)
In FF this is -40 penalty on a "200 sided roll" so its the same 4 in 20 penalty.
For years a lot of people didnt really understand just how closely the first FF game followed AD&D rules and thought it was just weird math.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: Final Faggotry.png (10.7 KB)
10.7 KB PNG
>>12514336
FF1 is an extremely grindy and all around awful game. Citation being that I'm playing it right now and it really, really sucks.
>>
>>12514191
>The more closely a game follows D&D the more it sucks.
It's still better than every system made by a japanese video game designer who has never seen a tabletop rpg and treats the gameplay like numbershit grind filler for their "story"
>>
>>