File: 3511_Final_Fantasy_Tactics.png (378.4 KB)
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i had literally no trouble with this game at all, but its maybe because i played FFTA and knew the value of units with unique skillsets. FFT dumps a bunch of them on you and you're encouraged to use their OP powers.
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>>12615993
The entire first chapter is a series of tutorial fights that try to teach you concepts like directional facing, utilizing terrain and bottlenecks, benefits to melee/ranged/magic units and how to counter them, etc. Broken class combinations are a substitute for actually learning how to play.
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>>12616118
>broken class combinations
I'm not talking about that, I'm talking about how half your team is special units with long range magic sword abilities. But yes facing and such make it much easier. Like I said, I learnt that in FFTA already by the time I played this. Irregardless, it seems like your post is an LLM slop.
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>>12616272
>I'm talking about how half your team is special units with long range magic sword abilities.
? You only get a total of 4 named units over the course of the game that applies to, one of them is basically just an oracle with instant cast and a beefy chicken spell, and one of them basically makes the other two redundant. Magic sword classes are quite strong, but they're not exactly the strongest units can get in the game, nor a definitive playstyle.
>But yes facing and such make it much easier.
My point was that every fight in chapter one is designed around those strategies being the path of least resistance, so its kinda hard to not learn how they work to use in the rest of the game. You don't need to play another game in the series which has weaker versions of those strategies, and I actually like FFTA from a gameplay perspective.
>LLM slop
The fuck is this gay shit? This is FFT, we only talk about SCCs here.
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>>12616317
Sadly that shit does happen far too much, but you'd think people would be able to recognize that its usually focused on trying to be divisive to try to force engagement. I just refuted that the game encourages you to break it, since some people think frogmancy accumulation like you're playing a DBZ filler episode isn the kind of shit the game tries to teach you.
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>>12616329
>This is supposed to be a tutorial...
It is. The top archer is positioned specifically to show you how bows work and how to approach them, Algus and Delita can generally rush him without you even needing to do anything, closing distance quickly and throwing rocks/rushing him off the ledge if he positions near it. The mages have a charge time, which teaches you to approach slowly to draw them closer and rush them while they're casting. The knight shows that defending casters is effective so that you will know to do the same yourself. And of course since the fight is spread out enough, you're likely to have at least one enemy permadie so you can see them turn into a chest or crystal, likely learning at least one ability if they drop a crystal. It doesn't need Alma yapping in your ear explaining this shit every other turn for people to intuit that kind of stuff.
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>>12616352
Yeah I just tried to grind off a random battle and the chocobos just refilled their health back to full by picking up crystals that formed literally the moment before their turn.
Dropped like a fucking rock...
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>>12615218
Welcome to the era of bullshit trial and error game design
This is a strategy rpg where 99% of your strategy comes from pre-battle building
The actual battles themselves are designed to be dogwalked IF you built correctly
So how do you know what classes and skills are good?
You simply don’t until you retry a battle or look at a guide
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>>12615218
Spend your time farming easy points and maxing out jobs.
Make sure to get Auto-Potion on Squire I think.
Be careful and make safety saves.
If you are comfortable try the next battle.
If its easy move on, if not go back to farming.
If you are on an emulator increase the game speed and also look up the menu glitch to max jobs fast.
The game and story is great, I'm not a fan of any of the old Square endings though.
Especially with the grind of this game.
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>>12616871
You only need 200JP to get to Lv2 in Squire or Chemist, and you start with a random amount of it already. If you can't land a few hits per character in the three battles before Dorter I don't know what to tell you.
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>>12615218
god zoomers are dumb as shit
i beat this game without much effort when i was like 10 years old
>>12615993
>i had literally no trouble with this game at all
because you weren't worn with brain damage, unlike OP
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It's like FF12 where gear matters far more than levels. For human characters. So if you stop moving forward the monsters that show up continue to scale with you but don't need gear to kick your ass. It's just piss poor planning on the dev side because they knew to keep story fights at a set level but the scaling mobs still fuck you if you try to redo maps on your own to build for beating the story maps. The gear that breaks the game is locked by shops and story progress so if you don't know this you're gonna have a bad time. And there's no reason to assume this without being told.
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>>12616952
I'm right though. You going on an unrelated tangent doesn't change that. If you don't know the gear is the problem you would have no clue why you're constantly swimming upstream. Stealing gear with a thief means you already know why. Which you don't as a first time player. You get your ass kicked in Dorter than ping pong between Sweegy and Plains with monsters that get increasingly more difficult to kill while you don't get much stronger in comparison. Lots of people drop the game there.
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>>12616892
>>12616913
Why do anons start lashing out when getting BTFO instead of just saying something like "Wow I'm wrong."
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>>12616329
Dorter is the first real map, the fights before it are the tutorial.
>>12617036
It's a trait common among the terminally wrong
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