Thread #3915957
ITT: Talk about the game you are currently playing. Anonymous 01/26/26(Mon)21:02:12 No.3915957 [Reply]▶
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I am 30+ hours into False Skies, currently in the Lunate Ruins and it is one of those dark hellhole maps where you can't see shit (+ pitfall tip). I liked the midgame? twist a few hours back.
My team has started to get into Tier 4 classes and coming online. The ability to spec into a class who can drop a save point within certain rooms inside dungeons is a cool concept. And save points being created causes a monster attack so that is one method of fighting optional enemies/bosses.
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Hahahaha remember that one time when the developer came here to shill his game by insulting the exact games he cited as his inspirations for making it?
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>>3915986
Congrats, that arrow means you're done with the dungeon.
You'll probably also be happy to hear that's the most insane dungeon for complexity of the dungeon mechanic in the game, although there are certainly others that are bigger.
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This game has been on my to-play for a while. I should finally get to it.
I've been not playing much lately but did replay Helen's Mysterious Castle. Great game but not as interesting on a replay
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>>3915993
Oh it sure was something. I enjoy the sprawling not-jrpg mechanics of the game's dungeons. Some are more manageable than others of course, both in mechanics and monster presentation. Early game had an aggravating amount of countering mobs that made otherwise easier dungeons a stop-and-go cycle.
>>3915998
I have 6 hours in that game but I never beat it. All I have is a fuzzy memory about getting lost in some basement.
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>>3916006
I don't really remember having too big of a problem with counter based enemies early on, but it's been a while since my first play and I haven't done the early game "honestly" since then (No abusing a money trick, no filling the party reserve with healers)
Anyway, for the thread topic, I'm playing Ys 8: Lacrimosa of Dana.
I've heard from several people that's it's the best of the "modern" styled 3D Ys games.
But aside from giving you multiple slots for adventure gear, and not completely fumbling all the intrigue, it's not THAT much better than Celceta so far, which is supposedly the worst game.
To elaborate, bashing stuff and running around the field/dungeon maps feels pretty much the same.
It's looking like PSP era Ys was the best era of Ys
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>>3916050
It was like two or three palette swaps of some furry looking dog thing, and at least one maybe two of the spined porcupine dudes within the first maybe six dungeons or so. Oh well. I haven't hit any major roadblocks or stumbles yet.
These dudes look fucking rad. This megacity has been a nightmare.
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>>3916050
I liked the sections where you played Dana solo, they felt closer to the PSP games. But yeah besides those parts it did just feel like more Celceta to me and stuff like the base defense was a boring gimmick.
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My first XBC was 3
After playing everything including its DLC I’m doing NG+ of it
Everything makes more sense now
At any rate I’m trying to polish my technique and kill the king-kings (in the No Interlink cave) a third time
Then back to being the Nopon Archsage’s personal entertainment while I figure out when interlinks become an option in Chain Attacks
I want to 100% the soulhack list
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Drakengard 2 is too long and some of the missions take forever.
Also I hear grinding is necessary for the second and third run, and if that's true I am absolutely not going to bother finishing more than the first run.
I don't think it's as bad as people make it out to be though, the combat is improved from the first game, and the cut-scenes look better.
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I'm more or less at the end-game of Atelier Firis. Figuring out ways to take down all the optional bosses with sub-optimal gear (because I refuse to grind for the best traits) is fun. I like optimization, so plotting out gear/items and figuring out how to shuffle the traits I want on to them is enjoyable.
However, the first half of the game is still a lot more enjoyable than the second half. The series' formula just works a lot better with time limits, and inevitably ends up becoming tedious in some ways without them. Actually, I think almost every RPG I've played that has some form of time limit has been improved by its presence.
>>3916050
I never understood all the praise for Ys 8. It's not bad, but like you I thought it was only a bit better than Celceta. I'm actually more fond of 7.
I'm not really a huge fan of Ys in general, though. I had some fun with 1, 2, 7, and Oath in Felghana, but none of them are among my favorite action-rpgs.
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I'm playing FFV for the first time. The job system is peak here and I like the look of the dungeons and how gimmicky a lot of the bosses are, but there are so many interruptions for cutscenes in a game with very little story or any characters. Lenna has a sister. That is the extent of her character. Even though I've enjoyed the combat I find the game hard to want to continue because of how repetitive and boring it can be. I'm on the third map of the game and it's still just grassy fields next to a castle. I wish this were more of just a boss rush/dungeon crawler.
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Nothing yet. I finished a long ass game about a month ago but I havent found the motivation to start anything else yet for some reason. I need to find some method of energizing myself.
Anyway, when I will eventually start something, I think it would be DQ11. I've been interested in the series for a long time now, especially recently since I've slowly morphed into a JRPG guy.
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Another day of video GAMES! I am heading through the Lethe Catacombs. Lots of tunnels and underground dungeons in this game. Then again when it's so long you'll naturally run into some repetition.
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these wurms FUCK
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>random chick joins you for an optional dungeon
>does ironman numbers and shits on all the mobs
That was a nice surprise.
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Currently playing through BG after fumbling with BGII, and honestly, it's so much better. Maybe it's just my dungeon crawler brain speaking, but I actually found it more fun to walk around in random areas and fully removing the fog of war. Yeah, it's a lot of empty spaces, but at least it feels like an actual adventure. The second game felt like everything was throwing itself at you and never really allowed you to rest. I also like how the gameplay here doesn't include the annoying mage chess thing. But again, it's probably cause I'm more of a dungeon crawler guy.
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>>3916956
I'm also playing BG1, for the first time in like 18 years. I don't remember BG2 well enough to comment on the gameplay but I generally agree that the adventure feeling is great in BG1. Even though there's a lot of empty nature, there's also an absolute ton of little encounters everywhere.
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>>3916989
(cont)
As for my own playthrough, I feel ridiculous saying it but I'm struggling with reputation. (semi) roleplaying a mercenarial thief and being a bit irresponsible left me with 3 rep. Now I'm affected by Marek's poison and whenever I change screen I get accosted by some harper moralfag who costs me one rep when he gets what he fucking deserves. This leads to Imoen leaving, which is a pain since she has the best spell selection out of my mages.
On the other hand I guess I can replace her with Quayle, and it kind of makes thematic sense for an evil playthrough; Imoen leaving the party in disgust at some point, only to be forced back together in BG2.
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I've been playing Hexyz Force, doing Levant's story first.
Among Sting's output, I always hear about their "Department Heaven" series and considerably less about their other games, except maybe for Baroque.
This is kind of like a more refined and more "normal" Riviera that I'm liking better than Riviera
>>3916826
It is kind of wild how they wait until so late in the game to use the guest character system.
You'd think they would have made Belle one for the tutorial to let you know she ain't sticking around.
But maybe they wanted to tutorial how inputting commands for multiple party members works, since some games do everyone at the start of each round and some games do characters individually when their turn comes up.
Or maybe the game was developed sequentially and guest characters were a late add.
Or maybe it's held back on purpose so the player can keep getting surprised by new stuff after you think you've seen everything.
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Oh my. What happened in here?
>>3917153
Hah. It really does make you use your noodle, huh? I speculate that it was a late idea because there are plenty of previous dungeons throughout the game that would easily warrant a Guest character, through sidequest lore reasons or difficulty/navigation.
And since you mentioned it, damn. Bell really didn't show up again, aside from that post-scene at her house.
>>3917200
You leave and come back to Garm Palace before seeing any ending.I actually pirated this years back and played to a bit after Garm Palace. It's been nice playing through again using an actual guide this time to get through some of these wackier areas.
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>>3917377
I never used any of the 5th jobs
4th jobs like Heavy Infantry and especially Elementalist are already so strong, and there's actually quite a few 1st job skills worth keeping, like the good Atk buff and SP efficient heals
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>>3915957
Just started BG1, trying to figure out how to buy the katana from the innkeeper at the start (I'm a weeb).
It seems like I will have to reroll my character to put proficiency points into a weapon to get enough strength bonus to force the chest that has a super expensive gem in it, which I do not like.
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I made the mistake of playing FF15. The version I bought (for 15 bucks) included everything but Ardyn's DLC, which is good, as I refuse to touch anything to do with that fucking faggot ever again.
FF15, post-"fixes" is actually decent to play as long as you don't play Noctis and use the DLC abilities to play as Gladio (DMC), Prompto (Just Cause) or Ignis (should have been his own fucking game). Noctis, prince of literally everything ever, sucks not only as a protagonist (driver of the story) but also as a playable unit: post DLC, everyone else is better.
I did like the monster truck they give you (postlaunch) for completing Cindy's questline, but that can arrive at earliest three quarters through the game, as every after the open world in chapter 3 takes five hours at most.
The game would have been IMPROVED by being part of FFXIII's lore: a massive condemnation.
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>>3918747
I was under the impression you could find him in any zone that has the 6 monolith formation.
Doesn't even have to be the stone ones, I know for a fact you can also find him at some of the tech ones Garm set up, like the Tower at Babel.
You should run into him in like the first room in the dungeon if he's there.
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about 15ish into tales of bersaria. im trying hard to enjoy it because i love how stupidly campy it is. but fuck does the combat take me out. the action-rpg arena style just isn't my thing but im trying hard to enjoy it. it still seems so spammy to me.
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SeeingFerresfinally beat the shit out ofAlmawas a nice touch, even if the latter was effectively unconscious after you beat her ass.
Random lore room with the monsters that renew treasure chest content, lulz
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Four text boxesforfour headswas a nice little touch. The fight against Geaut almost wore my mana out. My lone tank-y dude rode the last phase into victory. Naxcutting the text choice boxwas neat.
Looks like that is me set up for the true end final path. Boy oh golly gee I bet it will be an ending.
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>>3919141
Did you clear the L99 Arenas? Looks like it's time to grind Apargi Cavern for a while. I might try to 100% achievement--as gay as that is--for this game. However I have yet to look at all the cheetos to see what I may be getting myself into.
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>>3915957
Aside from the Mother games I've never played any real JRPGs, but I've been off work this week and picked up Golden Sun on GBA. Already beat the first game and transferred my data over to its sequel, the Lost Age, which is a pretty neat feature. Excited to see what happens when my party from the first game shows up. Not a very hard game in terms of battles, but the puzzles and dungeons are actually very complex at times. It reminds me of Zelda, which is cool. The Djinn system is awesome too.
Anyone on here played it? I think it was somewhat popular in its day but it doesn't seem to get talked about much now.
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>>3915957
theres some good design in false skies, but the main story campaign is so god damn boring, and drags on way too long in every scene. all while somehow still feeling like rushed amateurish writing... i have no idea how it pulls this off...
i couldnt keep going with it as far as u got.
kinda wish it was all gameplay, and 0 story. woulda been fun
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>>3916415
yeah, the campaign design of FFs dont pick up until 6. and 5 was on par with 1-3. (4 was a step up, not quite FF6+, but was better than 5)
but the job system and gimmick boss fights were great. like u said, wish it was just combat, no story.
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I've been playing a lot of get yoked
https://gregs-games.itch.io/get-yoked-2
It is free, it is a pretty alright roguelike deckbuild up game. You have multiple "Health bars" that you need to keep track of per muscle group out of 5 which I guess is pretty unique and all iti s you trying to get as muscular as inhumanly possible
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I've been on a bit of a mecha kick, so I've been playing a bit of MS Saga A New Dawn. The character designs are peak DeviantArt, but the game is pretty decent so far. You can mix and match parts for your mechs, and setting the equipment works similar to Resident Evil and Diablo clones. Sadly, it's one of those old JRPGs where you're going to have to use a speedup function during random battles and traversing the overworld.
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I'm at the VERY end of FFIV, the Pixel Remaster. I've beaten the SNES version a few years ago. This game is such a smooth ride, but man does it get spicy in this last dungeon. I made it to Zeromus. I have almost no potions, elixers, ethers left. I'm level 50. The fight starts, he opens with Bio on everyone and puts us at half health. Before I can even act he casts one of his unique spells and instantly ends the fight. Like I don't even get a chance to fight back and I have no idea what I'm going to do. I beat this guy first try on SNES.
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>>3915957
I just finished ff16. So incredibly mid. Since the story was so good in parts (really, the only stand out part of the game were the character interactions, the overall theme and narrative felt under and overdone in parts ) I expected a tight ending. Nope. Mid.
So much potential wasted. I was going to pick up the dlcs too, then I remembered how much of a slog combat is, and just felt like a chore being done in order to see more content.
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>>3915957
Currently playing through suikoden remasters, I might try to move onto 3 after I finish 2. I'm kind of irritated, Konami has all of this lore that they built with a giant loose thread still hanging and instead of a real finale we got gay pirates and royals.
>hikusaak clones himself, creates two rune vessels named sasarai and luc, specifically made to aid him in collecting all 27 true runes
>luc was saved by leknaat and was made aware of his origins
>sasarai doesn't learn he is a clone until the events of suikoden 3, now is fully aware
We could have had a real sequel based on the idea of a full scale true rune war, one that would serve as a real ending to the series without all the faggotry that we got instead in 4 and 5.
Not to mention how subversive harmonia has always been, they created the puppet state of highland, who were always on a tether lead by harmonia even though they didn't realize it. Harmonia knew eventually somebody would try to use the beast rune, it was the perfect gift and in their minds, there were essentially entering into a centuries long land lease and knew the rune would eventually bring about their collapse.
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>>3920574
4 and 5 didn't advance this lore at all, they abandoned it, and the remasters did not respect the lore built in 4 and 5. Morgan still claims to be blind from birth despite now showing a visible scar where the Godwins cut out his eyes.
In 3 when luc confronts sasarai in the crystal city, that's when he tells sasarai what they are, and it incites sasarai to join the 108 stars because he is then fully aware. You know hikusaak is out to obtain as many true runes as he can, it's been explained clearly. It's why luc knows sasarai in 2, but sasarai doesn't know luc.
https://suikosource.com/phpBB3/viewtopic.php?t=4100
https://gensopedia.org/w/Luc
Here's some discussion and character information saying as much
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>>3920582
To advance the idea a little more, it was harmonia that genocides the gate rune clan and lead to the rune of beginning splitting into two, and two surviving sisters assumed ownership of the runes. Windy was consumed by hatred for what happened and wanted to exact revenge on the world as a whole. Leknaat saw the disturbance in the stars, she could see a soul(luc) as a true rune bearer held great consequence to future events and possibly the world as they knew it. She snuck to the crystal city and spirited him away with her to magicians Island, thus beginning the series.
She told luc what he was in no uncertain terms, so he was aware that he was a clone and what his purpose was in the eyes of hikusaak. He was a clone who had no soul, in his eyes, he was just a slave to a true rune without agency or destiny. That feeling formed his hatred for the runes themselves
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>>3920436
This is driving me mad. I left the area, got all the hidden weapons I missed, even managed to barely eek out a victory over Dark Bahamut only to return and again, die in two spells. I freaking love FFIV, but this game's biggest flaw is this horrible design that perverts every challenging fight: if you hit me I counter-attack everyone twice as hard. Rydia is completely fucked over by this. A slow summoner with no HP or uses outside of that and if you use Bahamut, this hard to obtain summon, Zeromus (and many others) instantly counter with a fuck you spell. It means she can't possibly be used for anything throughout the game. It's fucking awful.
And I've been banging my head against this for like an hour now and still can't beat this guy. Zeromus is easily the hardest final boss in the series.
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>>3915970
Oh, wow, that dude. Not surprised he did something like that, he's a real sad cookie. Dude hangs out with a lot of creepy people,not because he shares any interests, he's just that lonely. In a way, you have to admire it, continuing to go on despite many clear signs that you're not good at the job. If it wasn't so sad.
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>>3920737
>Dude hangs out with a lot of creepy people,not because he shares any interests, he's just that lonely. In a way, you have to admire it, continuing to go on despite many clear signs that you're not good at the job. If it wasn't so sad.
You don't have to obliterate Anon for his bad trolling attempt THAT hard.
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>>3920703
Finally! Edge got to throw exactly 1 fuma shuriken before getting obliterated, Rydia just stood there until she died, and then Rosa, Cecil, and Kain slowly whittled the boss down. What a cool game. I don't know if I got everything, but I couldn't find any more summons or optional areas to go through. I wish it had more content. Can't wait to play through the DS versions of 3 and 4 soon.
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>>3915957
I'm a few hours into Divine Divinity. Cleared the starting catacombs and the orcs around Aleroth. Started talking to people and taking quests in the next area, and I'm just tired of clearing fog of war and talking to NPCs. Noticed I was just clicking through all the dialog, so I'm gonna take a break for a while.
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>>3920806
I think I was approx lvl 80 when I did the 99 Arena.
I don't remember it being hard at that level so maybe over prepared?
If you get tough enough to beat the GM Vals in the upper section of Garm Palace, they give 800k exp and can level you up fast.
You should probably go and do the final dungeon first though (and finish up stuff like all 5th jobs access, optional summons, Garm level Abyssal Tower)
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>>3920833
I just fired the game up. I'm ready right now to head straight into the final dungeon. I've done basically everything else important that there is to do, sans the Arena stuff. My party is fine when it comes to Jobs. I may go poke at the GM Vals.
I may as well mess around a bit in the final area, go grab my archer's last Greatbow at the very least. Or just clear the final dungeon, come back for the Arenas, then finish the game.
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>>3920836
>I've done basically everything else important that there is to do, sans the Arena stuff.
Including entering the Abyssal Tower on the Garm layer?
It's easy to miss because there's no quest that sends you there, no achievements that require you go there, and the guard turns you away until you rememberyour friend that runs the sewer library is actually a bigshot in Garm politics
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>>3920871
Yep. Honestly, I was expecting more from the Abyssal Tower. More than pitfalls and conveyor belts at least. It seems that the dungeon design stalled. I can't complain; given there are like 40 fucking dungeons in this bitch.
Like I may have posted earlier in the thread, I played this blind a few years back and restarted using a guide to mostly 100% the game this time.
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>>3920796
Cecil and Kain were 55 and Rydia was the lowest at 50. I ended up wasting all my apples thinking it would help her survive before I realized the game actually punishes you for using her against Zeromus. Gotta remember that for next playthrough. Just give them to Edge so he might be able to throw a few more shurikens.
Not sure what the suggested level is for Zeromus.
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Wild ARMS 2 has been a complete disappointment. I was already expecting a downgrade from the first game but THIS is ridiculous. Everything is substantially worse.
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Oh shit, someone talking about False Skies. I'm playing through right now as well and really felt the need to talk about some classes.
>Hexer/Sage
Hexer's a class that stumped me early on which is a shame, because it would have been really fucking good for the early-to-midgame. Both it and Sage show how good high damage + debuffing at the same time is.
>Gunner/Heavy Gunner
Who the fuck needs mages, gunners are here to fuck shit up. Gunner's an amazing class for any offensive mage. Heavy Gunner feels like the same shit with bigger numbers, feeling woefully weak compared to Sage.
>Evoker/Summoner
Really wish this was good, but they're limited to one element and the numbers on their skills are sad as fuck except for Summon Omega.
>Elementalist
Coolest class thematically inbetween the elemental learning and the innate S ranks for Zodiac weapons. Really wish the elemental Nails were stronger, I feel like the modifier for hitting weak points is so low that using Blackfang will be better on most enemies. Still, I like the class enough that I made two, a Generalist/whatever/Samurai and a Generalist/Hexer/Shadowmage.
>Heavy Infantry
Super cool class that feels hampered by negative priority. I feel like they're just there to throw up defense buffs from Guardian and then do their thing in the background while the rest of the party does the actual heavy lifting.
>Barrier Mage
Way too fucking good.
>Heavy Archer
Doesn't seem like a very good class until you slap on a Greatbow and get to enjoy their S rank modifier on what is probably the strongest weapon class in the game. And then they unlock Meta Rain.
>Soul Stealer
Seems cool on paper but fuck me if I know how to build one.
>Virtuoso
Someone ITT called it the most OP class in the game, I must be missing something. I do like being able to hit 9999 without any setup on almost all endgame random encounters with Stop, but bosses and machines being immune kinda rains on the parade. Danse was really fucking cool, though.
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>>3921451
I thought the dungeon design is even better than it was in WA1
And the setting is actually Western inspired instead of just being a slightly more brown than normal European Fantasy like in WA1
>>3921759
Damage increase from elemental weakness, and by extension the damage of the elemental Nail skills, seems fine to me
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>>3921913
Ice Nail is Ice + Pierce. Is that enemy also weak to Pierce? Because multiple weaknesses stack. Against an enemy just weak to Ice, Ice Nail's x2.2 modifier loses to a neutral Blackfang's x3.25 modifier, it feels.
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I began playing FFTA after not playing it since I beat it on the original release. I've always called it one of my favorite games but I feel that I should "refresh" my feelings on the game after such a long time. Especially when it comes to its story, I've always loved it but who knows how it fares now?
Well the first impression is pretty positive. The graphics are great. I also love the music, though either my emulator or the rom are kind of butchering the GBA crunchiness by adding bad kind of sound glitching. I'm also enjoying the gameplay, however I dont think I can play the game for such a long time this time around, I maxed out almost everything as a kid after all.
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>>3922322
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>>3922341
Why not? I've done it with games before, its not a new idea to me. I haven't suddenly began to hate games I used to love through this process.
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I've been playing Divine Divinity (the first game). It's fun, but man, it can be a slog at times. Dungeons often just feel needlessly large. Of course, I'm using to games like this being like Dungeons Siege and Diablo, so maybe this is on me somewhat.
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Im playing 3 rpgs and like 4 I'm picking back up after I'm done with these 3.
Octopath Traveler 0 which I have posted in the relevant thread.
Tales of Phantasia PS1 which is okay. Kinda lost interest as I am chasing summons so not much story development.
When I dont play 0, I play Rudra no Hihou.
Its an interesting game where you play as 3 MCs and you can play their stories in any order you want.
Though I dont get whats the intended play order so after spending like 15 hours with 1 character, I decided to make everyone keep the same progression (After a character story hits certain plot points, a day passes) and I am enjoying when I see how the actions of one character, has an effect on the current character journey.
The mantra system is cool. I just enter random names and there is almost always an usable mantra.
My biggest grip so far is that the bosses fucking suck.
Like 90% os scrubs barely do damage above 30 hp or so but then you hit the boss and they deal enough damage to 2 shot or sometimes even one shot the party. If you arent faster than them, you can die easily.
Its very annoying.
Aside that its a cool game and I love how well animated the sprites are.
Riza so far has the most engaging story. Also funny Surlent is the scholar but makes the most retarded desicions. The Warrior seems the least interesting. Hope it picks up.
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>>3922877
Please tell me you aren't playing at that aspect ratio
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>>3922907
No. But i have to disable some features every time I run the game so its full screen but screenshots keep that resolution.
Also the game tries to go to that resolution whenever a character speaks or after inputting the commands in battle.
Was annoying at first but got used to it.
Its only this and one of those mana games that has given me this issue.
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While this isn't an entirely fair comparison since they basically took Judie and built on top of it, the game definitely is better designed.
But it actually feels bloated. The gardening is completely unnecessary (and costs too much to install so why bother at all), and the shop feels overdesigned (yet not very fun) considering you already have alchemy/adventuring/requests to manage. And the time limit is back on top of item deterioration. AND you have to build your own furnace/fridge within a fixed point cost that's also shared with storage expansions.
Well, I have a feeling this was THE Atelier that inspired Recettear, so I can't say it wasn't worth it.
The adventure feel is much weaker this time around, and between Judie's
>every inn has a cauldron room that you can indefinitely rent, but you have to haul all your shit over because you can only "rent" one room at a time for some reason
and Vio's
>you can synth anything with your bare hands as long as you're at an inn, there's just no access to storage (until you get a bag that lets you access it from literally anywhere)
I'm not sure which one makes less sense.
Judie was also a much better protagonist, and her game's cast/story were better in general. Only saving grace in this regard is that not only did the PSP version add 2 more new moeblob characters, 2/3 are actually recruitable normally rather than only in the extra dungeon (although having to clear the game and reload for Lapis to appear is idiotic, Sphere's ending didn't even need to exist).
Endless mode being NG-only despite NG+ also being a thing is disappointing. It really should have allowed just converting your regular save as-is.
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I picked up Sea of Stars for the first time but I think I'm gonna abandon it midway through the DLC. They just had a random NPC suplex a train and that's the kind of thing that you've gotta set up a lot more than this for because that's just shameless pandering.
Best moment in the game: when that fat bitch got shot. Worst moment in the game: everything afterwards as hours of playtime are dedicated to a funeral for said fat bitch.
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>>3922341
>Never do this, fyi
This is only true if you've secretly always been a pleb who is wowed by random garbage and flashing lights. Whenever I replay games from my childhood or many years ago, I typically just end up enjoying them even more. Like, as a kid, I could tell a game was good and that I had fun playing it, but when I go back as an adult, I can actually dissect WHY its good and which parts of my brain it specifically appealed to, and it lets me appreciate it on a whole new level.
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Been playing FFX after hearing so much praise for it lately. Honestly shocked by how disappointing it is. I keep waiting for it to get better, but it just won't. I didn't like VIII, but at least it had enough redeeming qualities for me to finish. X is just an insulting, unsatisfying slog.
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>>3926788
I've heard it opens up later on, but all you really get to do is freely backtrack to areas you've already been. I really made an effort to give the game a fair chance, but it felt like the more invested I got, the more it rubbed me the wrong way. I feel bad because my friend basically gave me his PS2 and a copy to play, but it's just not my cup of tea.
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>>3926792
It's not really opening up. There's a few things you can do but you won't get a world map and there's really only 1 new dungeon you can go to at that point that's not required. And this is also at the end game, you don't get to do much with the Airship until you're going to the final dungeon.
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>>3919295
>2023
>3 years ago
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>>3928276
I played it 13 years ago and wouldn't remember details like that
Also I only did the scholar and girl stories and stopped somewhere near the start of the warrior story.
But, if I had to guess it might be that some weapons are considered two handed.
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Been Playing Lords of the Fallen, the 2023 reboot
good ideas:
Modifiers to make the game easier/harder
an option to play the pre-patched version of bosses
how the game handles maps, instead of being a flat "YOU ARE HERE" it's a sketch overview type of map with points of interests highlighted and circled with arrows, see pic
treating ranged weaponry as magic for melee users where increasing Vitality or Endurance increased your ammo meter. In addition arrows/crossbow bolts use different ammo counts
bad ideas:
some common enemies being harder than bosses and put in annoying places
turning bosses into common foes
the Umbra mechanic, while it's interesting to explore a dark/parallel world its annoying in practice because you have to go into Umbra to progress in areas to either create platforms/bridges or bypass obstacles in the moral realm
The soul steal mechanic, rarely used it because it doesn't feel like its worth it
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Been playing Crystal Project with the Final Fantasy Project mod. It's fucking fun.
Basically FF5 with nothing but pure fucking gameplay and, unfortunately, almost no story to speak of.
I'm surprised by how well an MMO Threat system can work in a turn-based RPG. A lot of that uncertainty in how an enemy targets is gone.
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>>3929409
Yeah that mod is really well put together. Normally mods like this have too much shit thrown together without any thought, but it rounds out the game's content really well while also being better balanced than the base game.
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I've been playing Path of Achra.
Its a nice, simple little roguelike, but still has a bit of depth buildwise.
I've got up to the 6th ascension, but keep dying after the first area. I feel like there's a lot less leeway for builds at this point. Kinda dependent on good drops or just a good starting character.
Or I'm retarded, which is also likely.
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Put a couple hours into picrel and deleted it in anger.
The writing is not just bad, it's borderline incomprehensible at times. People joke about localizers using Google Translate or Babelfish, but I think that's genuinely what they used here. Nearly every sentence contains a problem.
I don't get how this became an indie darling. The systems are great, as is the art, but if you're going to write a character-heavy political story with a lot of text then you should really nail the writing!!
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>>3938648
Nearly every single sentence sounds unnatural. Sentences are worded strangely, or they end or begin in unusual ways, punctuation is missing, etc. It's as if they're aliens impersonating how humans speak.
It's different than the types of errors you usually find in a badly translated JRPG, probably because it's from German, but they tripped me up way more than Engrish does.
Picrel is one example from Google
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>>3919280
Golden Sun: Dark Dawn on DS. It's the best of all the Golden Sun games. I played those a long time ago and enjoyed them, really happy I decided to give this one a try. I'm at post-game stuff now, two more uber bosses to go.
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>>3938785
I haven't played the game, but unless the character is intended to speak in a stilted/overly-formal way, the lack of contractions make it feel unnatural.
For example, he could say:
>Many people find the soup disgusting. If it's not made properly, then they're right.
Or if he was supposed to sound a formal way in the original language, the translator (if they weren't a machine) should've taken care to make sure that came through in his dialogue.
In my opinion, one of the worst things you can do to a translation is to take out the speech idiosyncrasies. It turns a vibrant world of verbal color into bland slop... again, I haven't played the game, so I don't know if that's how it is for Chained Echoes but judging by the posted complaint that could be the case.
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>>3915957
Forgot about this game. I was a ways into it but kind of got lost in the class change autism and ended up dropping it. If I remember you could really fuck your character up if you weren't careful since skills are learned per level in each class. I don't remember the dialogue being bad or anything just kind of drags on after awhile.
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>>3920582
>4 and 5 didn't advance this lore at all, they abandoned it, and the remasters did not respect the lore built in 4 and 5.
In a surprising bout of decency Konami decided not to fiddle with the overall story. That's why 4 and 5 ended up as prequels, I assume.
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>>3915957
playing octopath traveler 1, maybe two hours in as therion as I'm about to recruit the apothecary guy. seems alright, but holy shit did that boss fight take ages. I hope there's more to the game than breaking defenses.
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>>3938895
>I hope there's more to the game than breaking defenses.
Outside of that, there's as much to it as any turn-based JRPG. Breaking defenses is just the definitive way to turn the tide of a battle or heap damage on to end it decisively. There will be bosses and enemies that make it harder for you, or can't be broken until some specicific phase or condition is met.
The apothecary is definitely the most useful character, in my opinion. The concoct skill seems complex at first, but it's actually deceptively simple. Take time to learn it it's easily the most versatile skill in the game.
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>>3926770
FFX is the definitive shift to "modern" FF. It's just a cutscene-hallway-graphics game, and the plot and characters really aren't strong enough to hold everything together, especially now that the graphics aren't as flashy as they once were. Everyone except Auron is various degrees of unlikable, and too many of the big plot points are either predictable, or just plain dumb. Everything is on rails and so much of the gameplay feels intentionally tedious to stop you from just blazing through it.
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Been playing this Japanese-made FF5 Remix romhack from years ago. It got a good english translation with some nifty QOL changes, as well as a ton of impressive, custom spritework. Very challenging, too.
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>>3938832
I'm just going off memory but the protagonist and the main chick think they're reincarnated lovers from ages ago. Several in-hours later after this reveal, it's shown that the protagonist isn't actually the girl's lover but a jealous dickhead who stole the reincarnation potion from the girl's lover and killed the guy.
In the end the protagonist flips out over this across multiple lives as he tries to atone for everything that he's done and begs for his soul to get eradicated since he can't bear to keep being alive.
It's written by Germans, I guess.
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>>3915957
Heavily modded Daggerfall unity.
I’ve really made the dungeon crawling super tense by setting the ambient light to nearly pitch black, and using the improved interior lighting and darker dungeon mods to make activating wall torches an inherent part of the gameplay loop. I’ve combined that with a hypnotic horror droning soundtrack similar to thief 2. I’m playing a sort of arcane trickster that’s fragile but has a spell for every situation resulting in every dungeon being pretty challenging but always doable even when the procedural generation gives me an absurd scenario.
I’ve completely transformed it into my dream rpg, basically an endless OSR 1e DnD campaign with an autistically hostile grognard DM balanced with a versatile list of custom spells to counteract most of the bullshit the game throws at me.
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>>3915957
Replaying pic rel.
Feel empty because there's fuck-all like it and it in terms of more immersive ARPGs.
>inb4 monomyth
It's fun but has the same "I wish they fleshed out these mechanics more" problem only more pronounced.
>first person ARPG
>immersive systems for cooking/crafting
>interesting world to explore
Imagine if it had another 2 years to build out the world a bit more, add in more items you could smith/cook, give you more places to explore, more slots for gear, and so on.
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>>3936888
>I don't get how this became an indie darling.
It's an indie darling because the people who hold it that way didn't actually grow up with the shit it's emulating and the current generation is too stupid to do anything but mindlessly consume.
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>>3940664
It took me forever to get used to how the reticle works in the flight parts, with how it effectively can be anywhere in a full sphere around the dragon.
Story's kinda fun and unique, but the game overall is a slog.
Also the draw-distance on enemies is ridiculous given how big a lot of the levels are, I don't know who that that design choice was a good idea.
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>>3915957
I'm about 8 hours into Subterrain:Mines of Titan, and I gotta say, it's pretty good. The first one was a Top down survival horror action game which I loved, even if the mechanics were weird. And this sequel is more like underrail with turns and level ups and dialog and other rpg elements.
I got it on sale on fanatical in a 6 dollar game bundle.
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>star of remphan shows up in the final dungeon
YOOOOOOOOOOOOOOOOO
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I just got the sunfire flame in FF2. Surprisingly great game so far, really don't see why its such a black sheep. The story is surprisingly engaging (not "good") too, I really felt invested at things like the warship reveal.
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>>3941353
>The story is surprisingly engaging (not "good") too
It's difficult to "out-story" when the best entry in the series was the first and came immediately before you.
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>>3941353
I don't know what version you're playing.
But FF2 isn't well liked because it has quite a few bad design decisions, and not many good ones.
All the map design seems made to waste the player's time.
The overworld has you walking nonsensical routes to get to where you need to be, to the point of being constructed where there's a walking route that involves circumnavigating the entire globe TWICE.
Dungeons are full of literal empty side rooms where you get spawned into the center of the room instead of at the door so you take extra steps (and extra encounters) to leave them.
The vast majority of enemies in the game are impotent, and the ones that are dangerous mostly die in one hit anyway. The only thing that can throw a wrench at the player are ambushes by specific formations.
So it's not challenging because the encounter design isn't good and it's not breezy or well paced because the map design isn't good.
I hope you play FF3 immediately afterward.
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>>3941762
Wonderswan ver
The trap rooms are pretty obvious and sometimes theres a chest or something so I think its a fun gamble of do I want to risk getting ambushed for the chance of some loot. It probably doesn't work if you are looking at a guide tho but for me mapping it myself its been fun and a good way to get me to do multiple dungeon delves instead of just going straight to the boss.
I'm not really at any of the annoying overworld stuff yet but Cid's airship has been a pretty convenient way to get around at least so far.
Enemies are pretty easy but thats most of Final Fantasy, and I have enjoyed some of the surprises like the ogre magi can really fuck you up at that point in the game. I don't think I've ever really played FF for a challenge outside of the super bosses, usually I'd rather just go play SMT or Etrian which have more robust battle systems.
I'll def play 3, any version recs? I have the DS ver but I've heard mixed things.
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>>3941579
>>3941588
The problem is that most non-traditional leveling/progression systems in FF really just boil down to being extra added steps where there doesn't need to be.
IMO, the biggest offender is the sphere grid from FF10, since it's linear for a majority of the game, it's really just taking the entire stat growth process and decompressing it into a manual chore that you have to take care of every so often. If you can just completely shut your brain off, it might feel like a fun little board game that gives you dopamine hits, but if you're capable of more than 3 seconds of contiguous thought, you'll get bored with that shit pretty quick.
It's sort of hilarious that almost every gimmick or twist that Square has ever tried to implement to "reinvent the wheel" when it comes to basic JRPG mechanics is typically, objectively worse, and only seems appealing if your brain is easily distracted by temporary pattern changes.
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>>3942015
I think the best system they used in FF was in XI.
Simple auto stat apply levelups, but lots of synergies with job/subjob mixing. Although having to seek out and actually use spell scrolls to learn spells is kind of annoying, but is cool.
Probably why I liked Crystal Project, since you get to make your own full party to control with that same job/subjob setup.
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>>3942015
The Sphere grid isn't just linear. The game offers special spheres that let you warp all over the place.
The most common usage of these is that by keeping Kimarhi close to his starting location, you can warp other characters there to teach them Ultima, but there are other uses as well.
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>>3942254
outlier scenarios that still don't crop up until the last quarter of the game. For most of your playtime, you're going to just be going into a grid and moving along the way the game wants you to, and 90% of the nodes are either empty, or boring, basic stat increases.
This is a big reason that they added the "expert" grid in the remaster, to just actually let you build your characters how you want from the get-go.
>>3942015
>every gimmick or twist that Square has ever tried to implement to "reinvent the wheel" when it comes to basic JRPG mechanics is typically, objectively worse
They really peaked with FF5's job system. It could maybe use a little tweaking to be truly perfect, but the way they revamped it in Bravely Default completely ruined it, so I wouldn't trust them.
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I beat FF7 for the first time and thought it was okay. Chrono Trigger better.
Not sure if I should play that Trails remake or Xenoblade remaster. Haven't played either series. Probably been playing too much SquareEnix lately.
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>>3921759
>>3921913
Is this game actually worth? I started playing it but I stopped pretty early on, on maybe like the 2nd dungeon. It didn't really seem like it was going anywhere and I didn't really care what was happening.
>>3928238
I still remember you had to do this in under [X] hours for a trophy, and the one time I played it I followed a guide, and I did beat it in under that many real life hours, but for some reason I still didn't get the trophy. The page refreshing was so fucking cancer, I don't know how anyone was supposed to play that trash.
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Any TWEWY fans got tips for combat? Got my ass reamed by thethe bear fight after you help the two girls clear up their misunderstanding. Finally managed to tank through but, holy shit, made me realize that I suck at Shiki's combat. I know you can let the cpu take over but I'm too stubborn. I'm going to learn this regardless if its split my brain in two.
I know you want to focus on the puck but what really did me in was trying to block. Thought I could do it by sound cues but no. That sucker had a delayed attack move.
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After playing >>3941466 I just beat Wachenröder. It's a shame that gameplay is so bland, it really needed a balance patch and better enemy AI because otherwise everything else is top notch. Final boss surprised me though, when I beat it I was literally on my last turn before game over.
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>>3915957
currently playing dos2, near the finale. started it then played bg3 then back to dos2. i like nudity of bg3, i don't like so many choices that i'm not sure where they'll lead, and spending hours on researching builds and what works and what not instead of playing. also i like to open every chest and crate and pick up everything and my savegames silently crashed until some patch. i don't mind 3d but i think i'd be perfectly satisfied with isometric forever.
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>>3946960
https://www.romhacking.net/hacks/8332/
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>>3947154
No, but I really want to. It wasn't done by the same Japanese guy who did 5r, was it?
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Me and my brother used to screw around in Phantasy Star Online when I was younger, and I finally decided to actually try to beat the offline mode.
So far it's pretty fun, if a little repetitive. The 1-2-3 combat timing came back to me like riding a bike.
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Sights like this would be way better if Daggerfall gave you any reason to not just fast travel everywhere.
I wish the game encouraged you to make your epic trek across the Iliac bay on foot/horseback, picking up quests as you go so you can maintain your gear and pay for lodging or food. It could take days of play time just to get to Hammerfell.
As it stands, every quest sends you to somewhere that'll take you at least a few hours to walk to on foot, and there's no risk to just hitting the travel menu button and just skipping past all of it. No random bandit camps. no treasure or interesting landmarks to find. it's unlikely you'll ever find another dungeon along the way. Every town and temple starts out already marked on your map, so if you want to find one of those, it's just a matter of pointing yourself in that direction.
Imagine if the game had Skyrim style fast travel rules, and you could only go somewhere you've already discovered. Quests with no time limit could mean you can comfortably pick up a dozen of them on your trip to town, and head out to do them all before finally returning to town several hours later, exhausted and ready to sell off some gear, turn in some quests, rent a room at the Inn, and start picking up another batch of missions to do later.
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I beat Devil Summoner (Saturn)
Having played Megami Tensei 1 and 2 on Famicom and SMT on SFC, I decided to jump ahead to this game.
I really liked the whole noir/detective vibe the game was going for, graphics, both the 3D dungeons and the pixel art for NPCs, locations and monsters, are nice too but by that point it's a shame that enemies in battle aren't animated (although I suppose it would have combat even slower). It was also a nice change of pace that the world wasn't SPOILER destroyed or completely overrun by demons.
Gameplay wise, and new to me, was the demon loyalty system. What this means is that allied demons won't listen to your commands unless their loyalty are raised, method which differs depending on the demon's personality. After SMT's new mechanic which made it so you couldn't summon demons of opposite alignment at the same time, this is another mechanic that took me a while to accept. Coming from the Famicom games, any new mechanic that restrict the player's choices just feels like a downgrade.
It wasn't until the mid game that I was starting to have demons with decent loyalty, at first it seems really hard to raise. Plus, the whole dialogue system to recruit demons was made more complicated and involved than in the FC games which also made recruiting demons harder. Having a decent team of demons takes a lot of commitment.
The result of this new balance is that, in contrast with the first two games and SMT, the two human characters are a lot stronger. In Megami Tensei 2 if you didn't have strong demons with you, you wouldn't last long, but here demons felt like they weren't *as* important. The protag in particular is basically invicible by the end game.
On a side note, the number of enemies within a row/group rarely goes beyond 3 which, again compared to Megami Tensei 2, reduces the usefulness of weapons and spells that target an entire group.
Dungeons were good, with some nice themes, [cont]
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[cont]
but a couple of them overstay their welcome with traps that become more annoying than fun.
Finally, combat speed was waaaaay too slow even on the fastest setting, again, especially compared to the FC games.
Overall I enjoyed the game mostly for its themes, graphics and story; but I'm starting to wonder if another game in the series has ever been as good as MT2. Gameplay wise, the good stuff is what's been in the series since 1 and 2, and the stuff that's new or different are very hit or miss...
Now, if you played the PSP port your experience probably won't align with mine considering all the things that port did to make the things easier.
But there is also another explanation why combats were such a drag for me: I went with a playstyle based on buffs/debuffs (pic rel was my team before the end boss).
That's what I chose for Rey, which combined with high agility worked wonders against tough bosses since she would always act first and use the spells that cover the team and can reflet magic or physical attacks. Buffs/Debuffs were also very useful against some bosses too. But this team wasn't built for raw power and this is also why I went to the post game boss and couldn't beat it within the 16 allowed turns (well I tried only once).
I might also have overdid the luck stat on the protag. From my experience luck was extremely important in 2 especially to avoid surprise attacks and on the contrary raise the probably of striking first; but it didn't seem to make SUCH a difference in this game.
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I remember playing this as a kid and then drop it ... in the prologue, for some reason, decided then to replay it and so i could finish it, and damn, maybe its the nostalgia hitting me but i'm having a grand time, i wish we could go back to PS1 era gaming.
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>>3953194
Yeah I had fun with it, although I feel that it was too easy. There is a hard mode but it's only unlocked once you have a 100% save. Still, it's fun to fuck around with different builds and abilities, also once you get the hang of the system and manage to cockblock enemies by walking into their path.
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>>3915957
I gave up on my 60h Kingmaker run yesterday, it just wasn't fun at all and after returning from a one week break I realized I didn't care enough to keep playing, I didn't care about the gameplay and even less for the story. My mistake for getting into it right after finishing Rogue Trader.
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>>3919280
I got tired of missing Djinns the first time I played this when I was 10, went to my dad's office and printed out a 100 page gamefaqs guide.
The soundtrack on Dark Dawn is really good, still have it on in the background sometimes, but I couldn't get into the game as much as the first two, I don't even remember if I finished it.
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>>3953194
>>3953200
I didnt play this or the first one until 2024.
I remember also disliking the art when I tried it ages ago.
But then got into an srpg kick so decided to play it in 2024.
Once you get into the story you understand why the game looks like it does and it clicks.
Is one of my favorite games in recent years.
I freaking loved the story. Generally srpgs have an issue where the politics of the story either play second fiddle to the supernatural or the supernatural comes out of nowhere to tuck away the politics.
Here you constantly see what the cult leader does in the background and he is actually taking advantage of the politics around the country to enact his master plan.
The playable characters are kind of nothing sans Joshua and Pratau but the supporting cast (Adele, Nicola, Ladorak, Aghata) is pretty good. Its interesting take of how foreign countries take advantage of the strife of its neighbor Natra.
I actually had hear the gameplay was bad and how easy it was.
I honestly love how unique the gameplay is. Having to think what unit to move or what the enemy will do is actually very engaging. Specially when it comes to weight which allows you to cuck an enemy out of their move if you are smart enough (Probably one of the best reasons to wear heavy armor or have weigh accessories).
I really loved the game and played it twice. Guess most of the bad word of mouth from fans of the first game. I did like the first VH but I really loved 2 more.
Really underrated game.
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>>3953890
TheBeaconalso really helps with the blocking
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>>3917377
>Implying MG->EV->GN->BM->SG with Advance (double doubling abilities) isn't the most OP in the game
Sorry, couldn't hear you over the sound of giving all my dudes 10k+ DEF then doing 10k+ damage to all enemies
I'm pretty sure if not doing that playthrough on Unreasonable difficulty I would have oneshotted most of the bosses.
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>>3955495
Yeah well usually the tiles with items in them are obvious. Usually. I used flying units with mov+ items to search.
But it does feel pretty bad to spend 8 turns to build an entire stair out of boxes because you think there might be a hidden item on some roof only to find nothing
pic unrelated because there actually was something up there
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For indie games tried both crystal project and false skies, neither nowhere near good as people claim them to be. Hat World (and Black Souls if you think H-games count) were the most recent indie rpg I played and liked rather than any of these.
On snes/super famicom, I'm also playing Wozz and Sword World, the later got a fan-translation just two and so months ago and seems like a interessing take on the japanese tabletop RPG of same name but the game can be a little bit obtuse at times
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So I've been doing Soul Hackers post game and trying to figure out how to do every demon trade at the pet shop before tackling the bonus disc dungeon.
And after all this time it just hit me: Peri isn't supposed to have Rakunda. Mine did because I created it from a 3 demon fusion. Considering that Rakunda is a super rare spell in the late game my Peri was pretty badass (despite all my efforts, the highest level I managed to find the spell naturally on a demon was lvl 43, Peri is lvl 53).
The problem is, I didn't know that before I got rid of my Peri to satisfy some fusion needs, and now I can't remember what fusion I did to get that spell on her and I can't replicate the exploit on another demon even when trying from 2 different base demons with Rakunda. The only way I could do it was with artificial demons but those things have shit stats, well that's what I ressorted to anyway for now.
I wonder how long this mechanic has been in the series because I never really bothered with 3 way fusion. At least now that I know I managed to create a Sandalphon with both Tarakuja and Rakakuja
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>>3915957
I was tempted to do Hawkeye/Reisz, but decided on my 2nd Angela/Durant run, unsure on what classes I'm gonna run with though but resisting the urge to throw charlotte as my third wheel was tough as she trivializes the late game
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>>3959732
>forgot my image
fuuuuuck
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Playing Kingdoms of the Dump, got to the part where Dustin got separated from Rat and Walter on the boat.
Hate how I have to play the game again because my set-up was a combo that involved trapping a person with a spike trap, covering the panel with oil, and lighting it on fire.
I do like how the ancient evil is asentient 8 Ball knight that speaks like it's an actual Magic 8 Ball
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>>3961787
>"cute reference"
>not even clever, just something from the first 5 minutes of the game
This is the game dev equivalent of posting a picture of a game's title screen when people ask what you're playing. No surprises from Retard Project's dev, though. His entire game is basically just that. Surface-level shit stolen from other games and haphazardly cobbled together without any thought put into how it comes together in the end.
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>>3962197
They have that Hollow Knight/Deltarune fanbase where they believe acting extra-nasty to everybody who doesn't worship their game will somehow make them begin playing the game. Especially the weird spam around the game's launch where they called it by the dev's name like a bunch of bizarre cultists.
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I beat Elminage Gothic, maybe. The game isn't over, but I guess I'm in "post game" now, although I don't know what that means. Functionally, I beat a boss at the end of a dungeon (just like in previous dungeons), but this time the credits rolled, even though it's not the last dungeon in the game. I chuckled when the 'final boss' spawned in with some vampire lords, though. Cute throwback.
The dungeon exploration aspect of this game is kinda ass. The early dungeons are shit, and as soon as the designs start to get a bit interesting, you unlock teleport. You get teleport like a quarter of the way into the game, too, which immediately trivializes any resource management and mostly exploration aspects. You also get an automap, which you need to use a consumable or spell for, but the consumable costs pennies and again, resource management in this game is trivial.
The combat has a decent amount of complexity, and when the game would hit a difficulty spike, it was interesting to think through how to handle problems the game would throw at me. But the game is mostly easy and probably ~80% of combat is solvable by spamming auto attack.
Also I like the summoner. It's an autism class, but Elminage is an autism game.
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I'm not gonna directly talk about it because reasons, but I'm gonna ask a more general question.
I was about halfway through my current game before I had to take a 5 week break (still a bit more than a week left). Loving the shit out of it like I hadn't with any other game in a long time, so it's kind of painful that I couldn't finish it in time.
I made sure to stop at a somewhat decent place to take a break, but how do you emotionally get back into RPGs after long breaks? I'm still very excited to continue and am fine rewatching all of the game's story up to that point, but I'm not sure if it will feel the same as the emotions I had when going through the first half at a tighter pace.
I'm sure I'll still be invested, just wonder if it will feel just as before. I'd never taken this long a break on something I enjoyed this much.
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>>3915957
I am kind of liking Toheart 2 Dungeon Travelers, but the arbitrary power spikes are a real PITA.
Sure, Dark Cathedral is meant to be endgame and it's not nearly as much of an impassable wall as Floor 15's boss felt, but over half of random encounters basically feeling like a mini-boss fight kills my desire to play it for a prolonged period of time.