Thread #3917192
ITS OUT! (On steam),too bad the system reqs prevent me from playing it, the second game was already pushing my old ass laptop, has any of you gotten it yet?
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>>3917192
does it have Shinmy?
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>>3917192
>fake DRPG
>touhou sludge
If this series had been an original work instead of banking on the built-in fanbase of mentally ill touhou """"fans"""" who aren't even interested in touhou, no one would have played this garbage.
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>>3917442
grampa you act like we are still in 2012 era for indie games where any slop gets 6.5/10 pass as long as 2hufags gets to play as marisa or one of her harems
you could just say game has no shirtless human/male warrior so its dogshit and go back to wrpg threads
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>>3917497
>any slop gets 6.5/10 pass as long as 2hufags gets to play as marisa or one of her harems
Literally still true because touhou sludge slurpers have no goddamn taste and will instantly give a 10/10 to any game as long as it has your shitty anime bullshit in it.
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>>3917500
>>3917508
LoT2 has some of the best turn based fights in any game and I've played hundreds of them at this point
Pretty much the only Western one that comes close is WotR and that's a very different kind of character building and game in general, LoT is pretty much all dungeons and battles
I pity retards like you that get filtered by aesthetics
>>3917481
The Steam version of LoT2 has 1 in there somewhere? I thought it was just 2 and the plus disk stuff
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>marisa boss
>oh all she can do is mys attack just stack resists for tanks its easy!
>huh why my tank MP is 0 now
>oh you didn't land silence before her master spark turn? now 3 girls will die
so far i like it despite the weird lag before attacks and nonstop yaps. new features are nice but will feel overwhelming for someone who starts at 3 first instead of 1/2
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>>3917936
yeah devs went overboard with effects like i don't know what the fuck is happening for junko and hecatia moves other than bright lights deletes shit but thankfully he plan to reduce them in next update
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Bought it, refunded and got Chrono Ark instead (which is also shit, but slightly less). I dunno how in the fuck this dev managed to make a number and .jpeg display simulator run so badly .
It also overuse visual effects to a retarded degree. To anyone who cares about giving a Touhou game a chance, try Genius of Sappheiros instead.
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>>3918433
i'd say its still a good game despite performance issues (the yap annoys me alot more than lags, imagine if an etrian game with 12+ main cast gets shoved with everyone has their insecurities we need to cure them slop) but yeah sappheiros and its sequel devil of decline are better rpgs than LoT3, shame anything past DoD from that dev are nowhere as good
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>>3918596
Yeah, there's a bit too much words for this genre. Only on the 3rd floor so far and the game has met expectations, bosses on lunatic have been nice so far. First game in a while thats compelled me to play it for an entire evening.
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I played LoT2 and loved it until the like floor 10+ difficulty spike where every major fight you had to look up the wiki page for the boss to figure out if they're impervious to the tactic you're trying or if you just haven't min-maxed enough. It looks like this game is much more upfront about enemy information though so that's good.
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>>3918596
how is Hachikuma/Strawberry Bose latest game?
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>>3917192
Why are RPGs like this with very well thought out turn-based combat so niche? You've got more indie games than ever but none of them seem to care to make their games mechanically interesting for some reasob
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>>3918959
Obviously making mechanically interesting games is like 100 harder than slapping some RNG-based card combat onto your game and calling it a day. Also interesting mechanics are not what sells. Nowadays it's all about presentation and whether or not the game is surrounded by some sort of controversy
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Interestingly enough the game is actually doing quite well on Steam despite its very niche status.
1600 peak players may not seem like a lot but it's actually higher than almost every single anime-styled dungeon crawler on Steam with the exception of Etrian Odyssey 1 remaster (the other 2 EO games in the collection have fewer players) and higher than most western dungeon crawlers as well with the exception of really big and/or well-known ones like Grimrock and Bard's Tale 4.
One single guy in his basement made a more popular dungeon crawler than many professional studios could.
This also speaks volumes of just how niche this sub-genre is in general when having a peak user count of 1656 puts you in the top 5% or so percent of games in the genre.
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>>3918987
nta but I genuinely can't understand how shit like walking simulators aren't even nearly as niche when they're basically the opposite extreme. It's like the vast majority of RPG players don't care about the gameplay when you'd expect these demographics to be more evenly distributed
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>>3919019
2 got a good reputation and has been on Steam for a while
Most other dungeon crawlers on Steam are old ports/western games, so this is probably as high profile as it gets unless Atlus manages a simultaneous PC release if EO6 ever happens
Oh the Wizardry gacha also managed a 5k peak on release and now maintains around 2k+ 24h peaks
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>>3919828
some mobs/bosses has their def/mnd so high they can give 0 fuck about weaknesses
there are attacks that pierces some defenses (the ones with 0-50% guard factor) but better just use other damage type in general
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>>3919828
All characters and enemies have defenses and resistances. An enemy can have a very low resistance to an element, but a very high defense against that attack type.
I'm not 100% sure, but I think damage vs. defense is calculated additively and resistances are multiplicative, so an enemy having high defense can reduce whatever damage you would do to it to 1.
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>>3920084
Yeah your maximum damage is the relevant attack stat(s) multiplied by the attack multiplier of the skill, and defense takes away from this number at the ratio of the skill's defense multiplier.
Resisted damage is calculated using 100 / Resistance, so for instance 200 resistance means you take half damage. It's because of this that a boss's defense is a better indicator of its tankiness than its resistances against your party's attacks.
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>>3920272
I mean yes? Moreso than any and all rpg games, which can be won by a 5 year old following a guide?
Even if you know what you’re supposed to do, in a shmup you still have to actually execute on that which requires a solid degree of skill
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>>3918596
I've never played NoR but at least the music is pretty fucking nice.
Apparently it also keeps the tradition of ridiculous enemies
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>my wife is in
I am sold
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>>3921842
Can't spam her full turn skill unlike 2 however because of stacking/resource mechanic, i don't know why dev is so obsessed with this for most of 2hu skillsets in 3
1/3 of a turn is still good because that+marisa was what allows me to easily farm the elite mob in 1f lava area
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Lucked out super hard after 20 turns with some crucial dodges during the third boss and managed to beat it with 17hp remaining on just Alice. Not even Souls games had me clenching my ass like that. Who are you even supposed to use as a DPS against it? Reimu fell off once it got its DEF buffs so the best I could manage was stacking a bunch of MAG on Alice and whittling it down with her abilities.
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>Minoriko and rinnosuke got actually cut out
HOLY SHIT
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Oh yeah i am starting to notice the missing bitches, sorry for poor pic quality
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>>3922471
I didn't have her at the time. Still don't because my gold situation is not great. How much do you need to invest into a character? I went up to all 5's and then called it quits after nothing happened because it felt like picrel and none of my characters seem particularly worthy of heavy investment yet.
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I am playing 2 right now, and there are a lot of characters
Any strong ones that I should prioritize? I'm around floor 6 right now
So far I have found Kasen, Komachi and Rumia to be really good, but they are throwing characters and characters constantly at me and it's kinda overwhelming
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>>3922577
To get Patchy it says you need to level all of a one character's stats to level 8 and then revist the library. In terms of what stats to invest in that depends heavily on the character. Typically you should just focus the 1 or 2 stats a character is best at. You'll be getting lots of characters so just waiting until you get ones you really wanna use is fine too.
>>3922577
Basically all the characters except Keine are worth using(she kinda sucks outside her exp bonus skill).
Kaguya is incredibly powerful so hopefully you got her instead of Mokou. If not you'll get her a bit later in the game.
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Question: how do buffs work when a character is in the backline? For example, can I put Reimu's regen on someone and send them back for extra healing? Or Cirno's Auto Frost King, will it trigger when she's in the backline?
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>>3923192
So far she's more like Keine because she's the one with the AOE buffs. Keine's buffs became single target (so far, probably will revert back to AOE later on)
She's absolutely worthless in terms of combat though
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>>3922639
its pretty much just level
>any 2hu that can instaclear current mobs with her aoe
or
>any 2hu good against current FOE or bosses
but always invest in komachi because she is pretty good general use tank for main game and can even outdps all your dps with her counters despite her nerfs (comiket release LoT2 komachi was god tier)
later on itsreisen and ranbecause the former gigadebuffs bosses+enables certain cheeses and the latter is her strongest version out of 3 games, gives both frontline and everyone in the bench steroids without jumping through hoops unlike tri
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Anyone got the 1.008 version? The babified dungeons are pissing me off and I wanna downpatch
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>>3924218
Could you link it
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How are there even casuals getting near this game to complain about it. Anyone who beat 2 had to get past the fire level's temperature autism, and I'm assuming most playing this game are people that beat and enjoyed 2.
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>>3924474
2hufags outside of japan don't have much choices for 2hu rpgs for very long time after people stops uploading 90% of comiket and reitaisai games on doujinstyle and few other sites also you don't need to play 2 first to play tri plotwise
i miss those times
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>>3924474
Surprisingly there's a lot of first timers. I mean, it's not like the series has any direct continuity, and the QoL improvements do make it a better entry point for new players.
>>3924504
It feels like 2hu fan content has been seeing a resurgence lately. The top 8 best selling all ages releases on Dlsite this week are all 2hu, and the multiplayer demo/beta for Touhou Empires came out today on Steam as well.
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>>3924267
I'm not that anon but if anyone owns the steam version you can download the old version and copy it into the game folder. As long as you launch it through the exe it shouldn't update.
the IDs needed are
3067930 3067931 8627437008054225219
If you don't know how to use the steam console you can probably google a good guide. even a tech illiterate chump like me pulled it off.
really hope he just reverts the changes because it's pretty retarded.
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Oh fuck, I'm gonna have to grind these out when I get the chance to.
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Dungeon gimmicks are back!
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>>3924751
>the grinding kinda stops after you unlock... grinding
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>>3924968
>They're better than most of the purple items at +10.
I'm not surprised given that upgrade scaling. What I am surprised by is the game letting you craft them as soon as if you wander your ass into the Fragile/Unforgiven/Solitary dungeons and look around for their tool chests along with grabbing the tool chest from the Despair dungeon. The Krampus Sack item looks like it'd be pretty decent when upgraded given the resists on it, but there's no way in hell I'm passing up on the chance to passively farm out these Sea Hunters.
Rumia also feels overpowered as fuck so far, between Dark Side of the Moon and her other shit lending her towards a hypercarry build.
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>>3924716
>difficult
Sounds like it avoids the problem I have with most JRPGs (babyishly easy combat); might be worth putting up with the anime faggotry for that.
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>>3924922
hope you get over your seething hatred for successful indie/doujin games and start making actual games again instead of doing this shit daily, bro
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>>3925145
This is a statement by someone who clearly does not understand the genre, and thus has nothing worth reading to say on the topic.
Please wear a trip when posting on this board so you can be filtered out easily in the future
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>>3924646
I played both and I much prefer the LoT games due to how they handle party building and their more challenging and involved combat.
If you have a lot of nostalgia for SMT 1 & 2 you might like Artificial Dream more cause it's directly inspired by them (LoT games are more Etrian-like) and also LoT doesn't have first person dungeon navigation which is a pretty big deal breaker for some blobber fans.
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>>3925222
Does it count as grinding when you just play the game normally instead of farming mobs in one place for hours, but never flee from fights and do all the side content? Cause that's what I did in LoT 2 and I never needed to "grind" to beat the main story of both the main game and the expansion.
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>>3925340
>I never needed to "grind" to beat the main story of both the main game and the expansion.
Nice lie. If that was the case you had to have beat all the bosses several levels under the recommended level. And if you did all the side content you'd had to of grinded because lots of things are locked behind BP points for specific characters. Theres no way you could have done that just through normal play.
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>>3925225
Literally impossible to face Brock with just a L5 Charmander, there is at least 1 unavoidable bug catcher you have to beat to move on to Pewter City. And minimal battles is not the same as no grinding, you're just a disingenuous retard.
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>>3925438
>Literally impossible to face Brock with just a L5 Charmander
So a lvl 6 Charmander? Nice pedantry you faggot.
>And minimal battles is not the same as no grinding
Uh how the fuck would you be able to grind when only doing mandatory encounters? That would be called just playing the game. You guys are the ones with the nonsensical definition of grinding.
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What is the thought process of placing an obnoxiously difficult boss full of oneshot mechanics and an invulnerability phase right after the game takes most of your characters away?
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>>3925188
Some of the bosses are really tough, especially if you play on hard or lunatic which scale your party level down if you are above the boss's level. The random encounters are generally easy but there are exceptions and options to make them tougher I'm exchange for better rewards.
The story is better and less annoying in 2 so you may prefer that one over the new 3. I think 2 is better in boss fights and 3 is better at dungeons and random encounters.
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Is it just me, or are the Awakening bonuses largely giga-shit and you're much better off selling poly/monocrystals for fat stacks of cash? Even the max rarity ones haven't really wowed me so far, plus they need super high investment to even slap onto a fucker's weapon.
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I must be missing something obvious, but how do I get to this fucking chest? I'm sure I have to bring an extra platform down to the sides and work my way around to it, but I'm not seeing the pathway there for one.
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>>3926843
I just find it ridiculous that a relatively early game boss involves stacking a crazy amount of resistances and HP on your tankiest character, buffing said character as much as possible, debuffing the boss as much as possible and then praying you survive the final phase with like 1% HP after all that.
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A long time ago I was told about a Touhou JRPG which had unique ability interactions on the tank characters. Like paralyzing/slowing themselves to hold onto defensive buffs for a longer period, or something like that. Was that this game?
Also how good is this series? Is it just doujin Etrian Odyssey with more bullshit?
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>>3928078
>Was that this game?
I'm not far into 3 but I remember in 2 there was a character who had a spell that gave her a big defense buff but also paralyzed her because in this game paralysis delays your turn but buffs only tick down when your turn begins so it might be this.
>Also how good is this series?
Very
>Is it just doujin Etrian Odyssey with more bullshit?
Pretty much. And more mechanics too.
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>>3928078
>A long time ago I was told about a Touhou JRPG which had unique ability interactions on the tank characters. Like paralyzing/slowing themselves to hold onto defensive buffs for a longer period, or something like that. Was that this game?
That sounds like this series. One tank, Tenshi, has a buff like that.
These games have an extremely good combat system, extremely good boss fights, and very interesting party building where you assemble a team of 12 out of 40ish highly unique characters. In those ways these games are better than Etrian Odyssey, in most other ways Etrian Odyssey is better. The dungeons in Labyrinth of Touhou are fairly middling, and most random encounters are totally nonthreatening. The new one does a bit better on dungeons and random encounters than the first 2, but it also has fewer bosses than the first two. The third also has an annoying and extremely wordy story while the first two's stories are brief and generally entertaining.
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>>3928080
Meant to say "Was that this series?" instead. Looks like 2 is the game I'm thinking of then
>>3928082
Damn, one of my favorite parts of EO was how you could get slaughtered by trash mobs if you got too careless. Interesting enemy comps + resource management made random battles actually feel fun. Still, I like party building and gimmicky encounters so I guess I'll give the series a shot
How's the story for someone who literally just knows 2hu from memes and porn? Will I be able to understand anything if I didn't play EoSD 20 years ago?
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>>3928092
Oh you can get slaughtered by trash mobs quite easily in this game. The difference is that instead of booting you into the main menu and forcing you to reload it instead boots you to your base and you get to keep all your progress when you die.
1 actually did force you to reload though.
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>>3928092
You shouldn't need much familiarity with Touhou to understand the stories. The first game's story is mostly silly and breaks the fourth wall all the time, and is pretty good overall. The second game's story doesn't outright break the fourth wall all the time like the first one, but is mostly lighthearted, pleasant, and gets the job done. Importantly, the stories in the first two games move along quickly, you're never stuck reading pages and pages of dialogue.
The third one's story is much worse, involves more dialogue than I want in a JRPG let alone a dungeon crawler, It's mostly about Touhous wallowing in their regrets. I genuinely recommend skipping the dialogue.
>>3928094
Some of the trash mobs can kill you but most go down in one solid hit. Overall they are nowhere near as dangerous as Etrian Odyssey random encounters.
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I have completely ignored the break function and I don't think I'm any worse off for it. Maybe once I grind up to a couple of the stat/book drops items I'll use them and forget about it for another couple dozen hours.
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>>3928116
I should add that these games have a bunch of mechanics that reward you for building good clearing parties. While individual trash mobs fights tend to be not scary, the game has a battle chain system that gives you buffs to battle exp and loot for winning many consecutive fights so you are rewarded making a team comp that can survive in the dungeon for a long time. Tri takes this even further by making rare enemies and minibosses appear more frequently if your battle chain goes high enough and defeating those enemies can give you special rewards.
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>>3928135
Youmu seems pretty good in 3, as long as physical damage works. She's tough, hits hard, and has some useful debuffs. It's dumb that her WND and NTR attacks need a turn to set up.
It isn't like 2 where she was a damage dealer who couldn't do damage, often literally so against the many high DEF enemies in that game.
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>>3928157
It isn't important for combat, but using a good set of break items can make leveling up and gathering resources a lot faster. You don't consume your break items when you use them, so there is no reason not to equip your best break items and set them all to auto-use when you enter the dungeon.
>>3928215
Yeah, that goes a long way towards making up for the easy random encounters. Trying to stretch your resources to win as many fights as possible in one trip makes otherwise trivial fights engaging.
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>>3928294
I also enjoyed the story and how the characters are written. I think 3peso has a good grasp of them.
My only complaints are that the enter the labyrinth, see the nightmare, beat up the new party members got a bit repetitive and that some characters got shafted and barely got any dialogue.
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>>3928294
Maybe it is good but when playing dungeon crawler my mind zones out when character starts talking and i have to spend 15-30 mins reading. Doesn't help that early dialogue gives me impression if i didn't play 2hu 14.5 (stopped playing 2hus after 10d) i will miss out majority of story impact
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>>3928355
>Wait, really? Why do you get so many duplicates then?
You use them to craft better break items, it takes a ton of basic ingredients to get the higher end recipes.
>>3928317
>I also enjoyed the story and how the characters are written. I think 3peso has a good grasp of them.
I thought he didn't get the characters at all, which is weird because he definitely got them in 1 and 2. They're basically all supposed to be selfish drunk bullies. In this game they're all supportive of each other and self aware of their own flaws, they're essentially never depicted that way elsewhere. Aya would never say she's worried that her journalistic standards aren't 100% airtight. She knows for a fact she makes up bullshit but wouldn't admit it under any circumstance. Hecatia and Junko tried to genocide the mooninites before, in this game they barely treat lunarians any different from anyone else. If anything they act like they need to get over their racism. There should be tension when those two are in the same team as Sagume. I'd be alright with a different take on the characters if it was in the interest of a good story, but I thought it was terrible.
The initial groundhog day scenario could work fine if it had 1/5 as much text. The middle part that's about Touhous crying about their worries and regrets would be bad even if it wasn't ultra wordy. For a lot of them 3peso had to write his own fanfic regrets and insecurities about them. The last part of 3's story is essentially the main plot of Labyrinth of Touhou 2, but 2 did it way better and with 10% as much text.Tenshi and the Ame no Murakumomade much better antagonists thandream Sumireko and the Lunar orb.
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>>3928294
Right now the process of characters trauma dumping for a couple of paragraphs and then joining the team after beating the shit out of them is not particularly engaging, it might have gone over better with me if it was more focused.
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>>3928355
For crafting higher tier shit. Honestly been kneecapping myself in retrospect, I've had the book and stat items for a quite a while now, and I've certainly done enough grinding to have gotten several of them by now if I was using them.
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>>3928468
>You use them to craft better break items, it takes a ton of basic ingredients to get the higher end recipes.
Oh, and you can also set two of the same break item to be autoused and it will double the buff's duration
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alright, I guess I won't then
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>>3928294
I've never played any of the official Touhou games and for me the story is ass this time around.
In 1 & 2 it was brief and kinda shitposty and I liked the way the characters bantered with eachother.
Now it's a lot more serious and it's constantly referencing some events that presumably happened in one of the official Touhou games and there's far less funny banter and more of everyone being depressed.
It's also way too verbose for a game like this and has this annoying quality I often see in chink gatcha games where you think the character has made their point already but no they keep fucking rambling for 20 more text boxes.
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>>3928616
>this annoying quality I often see in chink gatcha games where you think the character has made their point already but no they keep fucking rambling for 20 more text boxes.
Yeah! The other problems with the story would not be 1/2 as bad if they just wouldn't repeat the same information and overexplain everything.
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My Renko is quite a bit less tanky than my Reimu. Renko's resistance situation is pretty rough. It was easy to solve it in LoT2 with maintenance and library levels on affinity, not so much here. I tried to fix it and I definitely made her a good bit tankier but she's still not that tanky. Maybe if I cut some support skills for bulkier stuff?
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Byakurenis fucking reaming my ass on Lunatic holy shit. The strategy is probably just trying to burst as quickly as possible with tossing around Silence, but fuck me if I don't want to grind out even more fucking money for the library to get that going.
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I beat the game. I wish there was more. I have 97 achievements but it's just grinding out Hordes, the last of the Break items and boss refights. I'm sad. I think I'll replay it right away with a mostly different team.
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>>3929383
I'll do a top 3:
>Hecatia
Used her as my tank. Great resistances and affinities and an amazing bulky stat spread. She can eventually hit 5 elements and she usually does pretty solid damage while tanking. All her ultimate skills have powerful effects. I didn't get any use out of her revive gimmick but that's because she didn't die in the first place after a bit of tinkering. Her main flaw is that she once she's out of MP, she's very slow to recover it.
>Kokoro
I liked her a lot in LoT2 with her Mask gimmick but it's been changed a lot here, she still has some support but she leans much more towards a conventional natural element DPS now. Her Melancholy side has some really strong moves between the all ailments and the heals. Her Joy Water move that reduces delay by 7/8 can make a massive difference in the fight. Her Anger side is a bit less inspiring until she gets into the Fighting Spirit stuff. She has a lot of nice things to do in a fight with solid coverage. Her main flaw is her bulk is a bit lacking.
>Renko
Compared to LoT2, Renko's not the tank she used to be but she trades it for a ridiculous amount of versatility and unique synergies with various mechanics in the game. Renko can do whatever the fuck you want. I played her mostly as a buffer/tank but even that compared to LoT2 was very enjoyable because she gets all these fun things to do on particular turns. The best part is when you start doing other stuff, you get into dropping a fat Turn Counter Assault Beacon, which is amazing. I do wish she had some better delay attacks, but through and through she leans into dumping a powerful skill and being swapped out and maybe back in immediately. This is part of her main flaw, the other being her terrible resistances.
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>>3929392
Other thoughts:
>Marisa
Just felt like a much better version of her LoT2 self. Master Spark's formula is really good but she also has plenty incentive to stay in and accumulate stacks, plus she has a few other elements now.
>Sagume
Fun, but I felt like I wasn't getting full use out of her, I played her as a quickswap nuker and that worked alright but she has a lot of gimmicks that I didn't mess with. Debuffs in the early-game are rough but by the time she comes around there are enough susceptibilities to make her worth considering.
>Reisen
I gave her so much favoritism and she was mediocre...she got murdered from LoT2...
>Sakuya
Can actually do damage now and has some really powerful effects on her Lunar Dial. I went for the longer Dial turnover but extra stats, she can drop some massive nukes with that. Her elemental coverage kinda sucks though.
>Keine
Somewhat nerfed compared to LoT2 but still just as strong.
>Kogasa
About as strong or stronger than LoT2. Does her job well when things can be Terrored. Very mediocre otherwise.
>Mary
She's aight. Her coverage really really sucks the most. Her DEF/MND buff was essential in the early-game. Good when MYS/DRK/SPI come up. Her Barrier kinda sucks early on but gets massively powerful later with the Turn Counter stuff.
>Kaguya
Felt the same as LoT2 really. Nukes indiscriminately hard, glacially slow. Does have some more support but didn't use it.
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>>3930030
She's more of a second-string buffer. Just like in LoT2 her buffs aren't really her best feature though, instead it's her being really good at swapping people. Unlike LoT2 which gave a delay buff to the person you swapped, it gives her the delay buff, but that means with a couple Awakening Stones and the full passive you get 9150 delay swaps. She's a good anchor once you've established control over the fight. If you do use her buff you usually want to swap her out, same goes for anybody roughly under 6000~ delay in most circumstances. If I ever needed to make extensive changes to my frontline, I put her in first. Eventually she passively shares her buffs while doing this job too, though this was a point of annoyance with Sagume.
>>3929994
Her damage was a bit higher than comparable weakness hitters once Terror was up and a bit lower if it couldn't be, but still usable enough if it was a weakness.
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>>3930797
I was grinding and I noticed I was at 70 and I thought it'd be funny to go to 100. About 60 is when Alice finishes replicating so that's about when I should pack up, or maybe even at 30 since all your food buffs are gone by then, but it's nice to enjoy the chain bonus for a bit.
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>>3931129
>bug where some spells had significant gameplay differences depending on your language
How does that even happen?
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>>3931179
It looks like spell data is stored in Spell.tsv and the EN and JP folders have their own version. Since this released with an EN translation there were probably changes made to the JP version during development that weren't updated in the EN version.
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>>3931912
Lame, Reimu was good but she was hardly out of line. Nitori having top shelf stats all around with maintenance plus good attacks in 4 elements, and Marisa being able to delete a third of a boss's life bar with master spark are both way more egregious. And Reimu should be a strong character anyway.
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I've been replaying the game without upgrading sub-equipment and not exceeding the challenge level of the next boss. It made a few bosses a bit harder since there's less options, particularly random encounters are a lot harder when you're not stat-checking them. I just hit Yuugi. Haven't had any big issues so far but now I know the game pretty well. Most of the difficulty from the conditions will materialize later.
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>>3934940
I'm at the next boss and she kills my entire frontline before I even get a turn
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>>3938079
Lunatic and I'm past that boss already so I don't really remember. I think what worked for me was using Tenshi cause she didn't take any damage from most of the boss's attacks and then buffing her as much as possible and chipping away at the boss's HP bar.
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I assume there's a secret path I'm missing, but how do I get to this chest here?
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Beated it and had a blast (TM).
Since the thread is losing steam I want to ask you anons before it dies:
Can anyone recommend any similar games?
I particularly liked how this game handles team building and boss fights, like these were some of the most elaborate bosses I've seen in an RPG where in something like SMT or Metaphor most bosses have like 4-5 attacks they repeat throughout the entire fight.
I've actually not played Labyrinth 1 and 2 so I'll do them next, but maybe you guys know any other games like that this I could add to my backlog?
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>>3941107
You start getting a lot of money in the third dungeon onwards. Having 12+ upgraded characters should be no problem, not that you need all that to progress. Most boss fights can be won tactically with like 4-8 characters and stats with weak growth are almost not worth leveling. Like you'll never save Patchy from a phys aoe by boosting her DEF and health.
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>>3941145
I'm at the 5th minor nightmare labyrinth and I still don't have enough for the last 3 characters. Yeah they aren't really needed but I like the flexibility.
The last 3 bossesSakuya, Eirin, and Byakurenwere fucking peak.
The first boss forced me off Aya+Patchouli so I got Kogasa making rainbows and then used that same boss to then beat up the next one and the last one actually got me to use Sanae and Ran along with everyone else.
More games should force you to switch between your party members, shit's fun.
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>>3934784
I didn't mess with the sub equipment upgrading much at all, but I saw people on thediscordrave over how some of them are uber powerful when upgraded, honestly I wouldn't care about it being in the game if they didn't also have a system to arbitrarily nerf equipment that's seen as too powerful for the boss you're at, but since its in chests or craftable, how is getting it "too early"?
I still beat the game on Lunatic just equipping the best equipment I had available so it wasn't game ruining
>>3938383
I somehow went through this in like a week, while 2 took me a couple of breaks to finish just the main story, the temperature puzzle floors are just one I remember being extremely tedious, combat wise I enjoyed this more, mainly because I think the skill trees do a decent job of further specializing each character, like I was able to make Sakuya my main ATK damage dealer, while it felt harder to do that in 2, Renko was also very fun with all her possibilities
Really looking forward to the postgame because some interesting characters just joined too late to really be used in many fights, same with builds that only really come together at level 100+
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>>3940792
Anyone?
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>>3942756
Labyrinth of Galleria is a fun game too if you haven't played it. The combat doesn't have the same complexity as LoT, but you can fit 25 characters in your party at a time, and the exploration is much more interesting. And the story is great.
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>>3943283
I just beat the game on lunatic and I've never played the first or second game.
These boss fights are one of the hardest fights I've seen and it starts from the beginning and never lets up.
SMT for example is only really hard at the beginning and the post game, this one keeps it challenging all throughout the game. There are still some easy fights but overall they're harder than the average hard jrpg fight.
It also depends a lot on your party composition later on since there are some characters that are clearly busted and if you use all of them it becomes pretty trivial.
Loved the game, probably my GOTY unless there's another turn-BASED game releasing this year.
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>>3942756
Arcanum knights is by the same people if you can read japanese. I can't, but from the things I did translate it is actually attempting a serious story with some pretty interesting worldbuilding which was always my persona disappointment with the labyrinth of 2hu games
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>>3942756
INFINITE ECHOES ADVANCE is kinda similar as in its a fangame with a big all-star cast (Final Fantasy) from which you choose characters to unlock in your preferred order. But there are no intricate skill trees and no in-battle swapping. There is out-of-battle in-dungeon swapping though.
The dungeons are mostly randomly generated and the first one's layout is so fucking basic I thought of dropping it, but it gets better. (e.g. one's a recreation of the Phantom Train)
Also it's RPG Maker but it's customized up the wazoo and feels more like a romhack
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>>3917192
I'm thinking about touhou. Should I pull the trigger?
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>>3950806
>>3950954
Lunatic, yes. Team is baka 4 mostly because i can most easily hit the mdef requirement to not get annihilated in the solo phase and i can use poison to easily deplete the boss hp without needing to eat the really mean counters.
I get all the buffs to the Frog girl in the first phase then keep her in the backline for the endphase and nuke the boss but i would need her to trigger all of her stuff which is very much rng dependant AND i would need to get the boss down to nuke range in the first place which i stuggle with very much.
If you could give me a general outline on what to do or you used i would be fine.
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>>3951126
I think Marisa is a huge help in this fight you can use her to quickly bypass phase 1 and do big hits in phase 2. In phase 2 the boss doesn't counter magic attacks, only physical ones. A fully buffed Marisa can hit the boss for like 50% of its HP with a master spark provided he has terror and/or some mind debuffs. Reisen can help with that.
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>>3947945
>I looked it up and it seems like it's only in Japanese. A shame.
Not that guy, but I got curious and looked it up, and there is a translation project as well as an MTL.
This is the translation project:
https://codeberg.org/ajbrave/ff_infinite_echoes_advance_eng/
It's a piece of shit though. For example, the instructions it gives you is NOT what the python script actually wants. It seemingly wants INFINITE_ECHOES_ADVANCE to be both in the folder above the "repository root" and also inside the "repository root", but I'm too lazy to tell the guy he fucked up, because maybe somehow I also fucked up. Except that following his instructions does nothing, but placing INFINITE_ECHOES_ADVANCE in the folder above the repo root results in the plugin script working. It also results in the translation script "working", except it only successfully creates a backup, it doesn't actually translate anything. So I'm assuming the guy fucked up writing the script and he actually wants the game to be in the repo root and also in the folder above the repo root in his script, but I gave up trying to get it to work.
Anyway, there is a straight up MTL linked on a blog, so I downloaded that one:
https://talking-time.net/index.php?threads/everyone-is-here-lets-play- infinite-echoes-advance.3218/
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Did anyone complete the main game of LoT 2 on hard without using any of the classes nor buying upgrades for your characters stats? I made it to the last boss playing this way but not sure if its even possible to beat it since the previous fight was super difficult.
Also to anyone that played 3 do you think that is doable without buying any stat ugrades?
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>>3959666
I mean, you can give it a shot. Play through the game on whatever difficulty you want, then reset purchased stats and test out strategies until you get it right. (Of course you'll be honest and also not spend skill points you wouldn't legitimately have or use skills you wouldn't have the tier for, right?)
Personally, I have no desire to kneecap myself like that but you can test and see if it's a total waste of time or not on a normal save.
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