Thread #3930323
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Go crazy with it. Imagine you have unlimited resources and time. I'll start.
>Large sandbox RPG
>Set in Roman Empire during 3rd century crisis
>Large focus on historical authenticity
>Basically Red Dead Redemption meets Kingdom Come: Deliverance, but set in 3rd century Rome and with character customisation
>Gigantic scale sandbox comprising the entire Roman empire plus some fringe areas like Germania
>Choice of starting province and profession to determine race, skills and starting loot
>Start as a mercenary (in place of gangster/outlaw)
>Recruit crew, take contracts, choose between special story missions for generals to influence the outcome of the game
>Buy land, property, slaves, equipment
>Create passive income with slave farmers, whores, gladiators etc
>Gain status through achievements, sacrifices, donations, marriage etc
>End game is to become a general and help restore Rome
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Ever since I played Attila Total War 10 years ago, I've wanted an rpg set in the dying days of a roman-like empire. I have the whole game in my head. Maybe I'll make it one day, if I learn how to.
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>>3930323
This sounds cool
But id rather have more in depth Brytenwalda
5th century Britain is the best post roman place for larp
>Want to restore provincial order? You still got few surviving romanobriton cities down south
>Want to larp as celt pagan? Still some left on the isle
>Want to larp as pagan germgroid? You got angleseax still unconverted
It's a shame butterlords version died mid development
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H game RPG where you use the karma sutra.
A gross out RPG that uses buggers,poop,piss,cum, farts and a bunch of gross out disgusting stuff
RPG that is self aware and beating you over the head with a bunch of allegories and metaphors like the allegory of the cave and the heros journey monomyth.
An RPG that doesn't take itself seriously at all.
An actual zelda rpg
Mutant chronicles
Kult
Mage the ascension
Boy scouts/girl scouts RPG
Only fans twitch streamer debate bro RPG
Anthropomorphic food RPG
Death camp /concentration camp RPG
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I've always wanted a low-fantasy or historical cRPG set in a 15-17th century setting, mostly in Europe (or a European-based fantasy land) but with some seafaring to other continents.
There wouldn't be any need for magic in the setting because that time period had a mixture of firearms and traditional weapons which should allow for plenty of combat and build variety and there would be several scholarly and practical applications for intelligence instead of a heavily-abstracted magic system, such as medicine, navigation, or linguistics.
Dice roll combat also works perfectly for simulating the terrible accuracy of firearms in that era and allows a trade-off of not having to invest heavily in traditional combat skills and attributes at the expense of relying on a slow, inaccurate arquebus/musket for any combat encounter, just like how the mass adoption of firearms meant soldiers didn't have to train as heavily historically.
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>>3930436
>A gross out RPG that uses buggers,poop,piss,cum, farts and a bunch of gross out disgusting stuff
Earthbound has some of that sorta stuff
>An RPG that doesn't take itself seriously at all.
there are a ton of these out there, again Earthbound is one of them
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I've always wanted a RPG in a non fantasy setting that revolves around the Crusades and High Church politics of the Middle Ages. You can join Orders and or Guilds and you work your way up until you have enough political clout to determine how, when and if Crusades play out.
>Inb4 crusader kings
Yeah like you can get pretty close with CK2 but at the end of the day its a spreadsheet simulator and you have to fill in the gaps for the story.
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RPG in which races have extremely different play styles in a sandbox world. You want to play as an orc? Being retarded and detested drastically changes your adventuring experience. You want to play as a 40 pound gnome? Have fun adventuring with a pack limit of 15 lbs , having half hp, etc. No attempt at all to balance things except by amount of flavor each race / class has. You want to gimp yourself? Go ahead, and roleplay it.
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I just want my isometric dark fantasy post-magickal-apocalypse game, essentially a modernized sequel to Dark Sun: Wake of the Ravager but instead of dumping all the funding into voicing every character ala BG3, instead just do it the way morrowind or Pillars 1 did it, where only important NPC's and companions have like their first few lines and major important plot events voiced, then the rest unvoiced. As for gameplay, I'd love for it be like Wasteland 2/ 3 but with a hardcore magic system with drawbacks via the defiling/preserving mechanics. Also have real penalties for resource scarcity and the like. Morally ambiguous , complex characters, tons of gruesome ways to die or dismember your opponents. environmental hazards, and crazy fucking monsters and a psionics system that's actually well done, and the ability to pick a wild talent at the beginning of the game. Have your major choices actually impact the game i ne meaningful way. Feral halfling cannibals, asshole elven merchants, weird life-shaper bio-punk gadgets, creepy ass aberrations like the psurlons , secret cults, despotic sorcerer-kings, and unflinching portrayals of savageness and brutality with the themes of slavery, genocide, and environmental/societal collapse and how regular people survive in such a place. I want it to feel like madmax meets new vegas/wasteland but in a Dark Sun RPG.
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>>3930323
>Set in Roman Empire during 3rd century crisis
Fucking YAWN.
The Civilization games have existed since the fucking dark ages of the '90s, and your /pol/ dogwhistles are so transparent and just fucking cringe.
The closest you'll ever come to understanding ancient history is your last playthrough of fucking Assassin's Creed or some shit.
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>>3931198
>The Civilization games have existed since the fucking dark ages of the '90s, and your /pol/ dogwhistles are so transparent and just fucking cringe.
This is one of the more bizarre non sequiturs I’ve read on this board.
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>>3931246
Are you a nazi or just genuinely completely oblivious to public discourse this entire last decade? Oooooo no one can possibly figure it out! It's just such a mystery, and we'd better not accuse you of being a nazi without rock solid proof~! UwU
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>>3930323
Spaceship sim/management/RPG where you upgrade a ship over time, either with a custom builder allowing you to expand the ship or just by buying new ships. Starting with just you as the pilot of a tiny vessel, graduating to eventually commanding much larger ships, complete with crew, each crew member with their own names, motivations, personalities etc.
Sort of like a mix of Rimworld, Mass Effect and Mount & Blade.
Could also just as well be sea vessels, or a train in the post-apocalypse, or whatever the fuck. I'd be down for the core idea regardless of setting.
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>>3931502
This reminded me of Freelancer. Fuck, now I'm gonna try to see if I can play it.
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One Piece open world sandbox RPG
>alternate timeline, no canon characters just the world and the vibe
>create your own character
>set sail on a simple skiff
>find dozens of different islands and explore
>each island has a set of quests that can lead to new crewmates, weapons, ship parts, or treasure
>you can equip a weapon to level up skill in that style, or if you eat a devil fruit that you find you become locked to that style of combat
>quests are branching across time, some decisions will gain certain crewmates and lock out others. Potentially huge crews by late game
>Playthroughs offer a ton of variety through all the different crewmate, devil fruit, ship, and weapon options.
>build your own ship through money and rare parts. Bigger ships have better combat abilities and can hold more crewmates and treasure
>done in the comfy art style of the early One Piece anime
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>>3930674
Clutch your pictures of the pope, gather your crystals and consult your horoscope. Go see your local psychic and burn some sage. Wear that tinfoil cap tight enough you can see your own fucking aura. Live in terror that the flat earth might one day begin to spin, sending you careening off the edge and into space. Drink your bleach. Gobble down that horse paste. Turn yourself blue with that colloidal silver potion.
Fucking moron.
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>Convince Shift Up to give me money to make a Nikke spin off that somewhat plays like Warframe, but with an NPC Squad you can customize besides your own PC.
>Have it so you play as a discarded Nikke that got a relatively stable case of Cyberspychosis that got dumped in the Outer Rim.
>Whole interactive hub is a large part of the Outer Rim slums
>Can do jobs for several factions in, and actually flesh out existing gangs and put other paramilitary in it.
>Can recruit other NPC nikkes for squad and humans for support (these can die)
>Have mainly 3 modes, one about exploring complexes to loot shit and kill raptures (these are pretty straight foward), another one with a big ass map to loot shit around but other players can kill you as well as there being even larger bosses, and actual Faction Wars.
>You can fuck some human NPCs, or even other Nikkes if you are feeling gay.
>Sometimes, have canon Nikke Squads hunting you down that are treated as boss battles, each with their own strategies and finisher moves (eg: if fighting Absolute and you kill Ewnhua and Emma, Vesti gets pissed, becomes faster, and can kill you with her bare hands by beating the shit put of you).
>Have a bunch of other minigame side shit like singing, cooking, have a business, part time jobs and the like.
>Have a mental health feature where Mind Switches actually affect gameplay, like replacing friendly or neutral NPCs and squad mates with raptures that look like they will attack you, and enabling friendly fire, as well as other hallucinations.
>Call it Nikke: Irregular Feels just because i want it to be called Nikke:IF
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>>3930323
>Urban fantasy RPG
>Set in modern day
>Vampires are real, demons are real, ghosts, monsters, conspiracies, secret societies... all real
>Player is part of some group that tries to fight against them and collect evidence to prove that supernatural exists
>everyone things they are loons. media slanders them as grifters
>"ghosts are not real, that's just AI slop!"
>AI is actually the big bad ancient evil slowly waking up, people behind it are just useful idiots who don't know what they are messing with
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>>3930690
Only thing that could scratch the itch
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i keep having these lucid dreams where i'm playing some sort of Final Fantasy 6.5 that takes place in a metropolis in the 1930s
the party consists of some sort of noir gumshoe a fat mobster a femme fatale witch and a catholic priest
you fight zombies and shit in the sewers and subway tunnels and go to speakeasies and deal with criminal scum and shit
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>>3930323
Open world ARPG set on a small italian island in the 1970s during the Years of Lead.
There is an uprising brewing, Reggio-di-Calabria style, with all the usual suspects of the time involved: Brigante Rosse, fascists, carabineri, local mafia, CIA/GRU, etc. Basically New Vegas/Mafia hybrid. You are a small time criminal that got way over his head during some botched robbery (maybe got a hold of some documents or something) and now can influence the fate of the island (one of the successeful revolts or back into government control, for example).
Honestly it feels like describing Mafia 3 but with a different setting and less tedious, more involved and personalized content.
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>>3943409
Not quite what you're describing, and not an RPG, but you might like picrel.
Also wasn't The Secret World MMORPG something along those lines (except the AI stuff)?
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>>3930323
-STALKER RPG with actual skill stats like Desu Sex 1, and everyone is an anime grill.
- turned-based Ace Combat RPG, with plot spliced with Earth Defence Force 6.
>https://theearthdefenseforce.fandom.com/wiki/Earth_Defense_Force_6#Pl ot
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>Genre
FPS+TPS/Town Management/Horror
>Setting
A village intended to be a "dark very low fantasy" tweak of a typical large village in 18th Century Scotland. No magic, but weird creatures exist.
In Paris, a bizarre occult disaster has brought the end of times to Europe; this isn't a defence against the end-times, but an attempt to survive it. You play a very low level member of the former nobility; the pittance of an estate you own has yet to fall to the chaos that has engulfed much of the rest of Britain. To the south, England is in sheer chaos-endless incurions of horrors from the continent which don't quite spill north, but which prevent travel south. To the north, the highlands have become a no-go zone on account of reports of a wandering hostile leviathan.
You have your village, and a small group of survivors; endure as long as you can.
>Gameplay
Two phases; town management, and defence. The former is centered typically around managing supplies, building new buildings, each intended to resemble a post-apocalyptic estate of a post-apocalyptic nobleman. How it operates and appears is up to you-and different approaches grant different boons. If attacked, it swaps to a Mount and Blade: Napoleonic Wars style siege defence. Muskets and melee-eventually artillery, if you unlock it.
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>>3930323
I'd love sandbox games in Nethergate, Battle Brothers, Myth, Black Company. Basically were magic is on the fringes and shunned.
I pitched another Fallout or Syndicate 3 to Tim Cain on his video. I will pitch a variation here.
It's basically Pirates Gold! but Fallout or a cyberpunk world like Syndicate. The player controls a faction that changes the world. Like Pirates were a sloop turns into a frigate then an armada and can conquer the Caribbean, the player can make a mutant or raider faction or miner rancher biker drug dealer NCR Legion BoS faction. In Syndicate if would be a corp just before EuroCorp invades then survives the invasion. The player would get random encounters and quest lines they can do which shapes their group and end slides. The combat is closer to Fallout Tactics.
I've given up on MMO"s and multiplayer not on console I am so sick of cheaters and bots. I would love Bannerlord to fix multiplayer I had so much fun in the first one. Oh well it's been almost 20 years I don't think it's coming back.
>>3930375
Attila's art was the best. That map was so good it made the player dream of what could be. I love that red leather opening then the world burning with the kings looking like kings.
>>3943409
You should check out Secret World by Funcom if you haven't yet.
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>>3930323
Magical Girl misery porn RPG with a cute artstyle that gets more and more fucked up as it goes on with moments of hope and happiness here and there with time limit system ala Pathologic where events progress without you taking part in them and visible consequences of those events
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I want something that is kind of the RPG equivalent of being Joseph Joestar from Part 2 all the way until his older years, basically a very long spanning RPG through which you age and get descendants that you battle alongside with.
Now my wish was actually 80% granted in the god tier Dragon Quest V I played recently, one of the most beautiful games I've played in my life but I want something I guess more with the themes of JoJo too and the important factor of you becoming like a very old grandfather figure, with it reflecting in your stats too.
I'll write some other more unique concept later though this is just something I wanted to share, maybe someone knows something like it apart from DQ V.
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Discworld party based RPG set in Ankh-Morpork, main character is a new member of The Night Watch and tries to dismantle absurdly convoluted plot to depose Vetinari (yet again). Party contains Rincewind (who tries to run away regularly) and chosen members of The Watch. Fast travel is MC closing eyes and navigating the city by the shape of the cobblestones (skill has to be learnt from Sam Vimes). Game is happening entirely at night over the course of a week or two and starts with patrol in the newly unlocked district (similiar to Disco Elysium expanding map on every next day), where you find clues for the main case and get involved in smaller cases involving Guilds, local minorities and more important characters from the series spanning across several nights. Game features choices, but, because of how everything needs to develop so it makes a good story, universe bends over backwards to push it into right direction - if you miss the side quests before shift end, you learn next night of some almost miraculous happenings that put you in the point that you can continue the side story, it also means that there is no dying - in case of defeat in combat, you get saved by similiar miraculous happenings (several unique versions for every encounter based on party composition, apart from having Detritus on the team - he uses his crossbow and "deletes" the enemy), missing out on experience and loot. Obligatory chat with Death (with Rincewind present) before the fight with the main villain. Singular love interest that is integral to the main story, the other rookie Watch member of opposite sex that is also your partner on the case (because it's how the story should go, of course). A lot of investigation without hand holding, you actually have to deduce what happened and making mistakes can lead you onto alternate path that still converges into the same spot at the end of the night with alternative rewards or encounters.
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An RPG set in an early bronze age like setting with light fantasy elements. Gameplay would be about survival, exploration, and freedom. No “chosen one to save the land from evil,” but there will be an overarching narrative about an arrival of a barbarian people threatening the old cultures. You can be bandit robbing caravans or merchant ships, a mercenary to a foreign power, or try to become a local clan chief by showing prowess in battle and defeating rival warriors. Or, be a wandering trader or craftsman
The fantasy elements would be shamanic or religious in nature, doing rituals to call down powers from multiple pantheons of gods or nature spirits. No “shoot fireball” sort of magic. Sacred places in nature have guardian spirits you can slay, drive away, or kill. Appease foreign gods at their temples, or work against them to make your own gods happier.
Key mechanics
>functioning trade system and precious resource scarcity
>shamanistic use of ritual magic for benefits
>reputation system with hundreds of clans, tribes, cities, and kings, as well as a reputation system with spirits and gods
>setting up camp and hunting are essential, but not grindy
>crafting is in depth, with the ability to make clothing of various materials, simple armor, and weapons of flint, bronze, and more
Basic culture
>stone age wild people in the far north, who use bone and flint tools
>neolithic farming peoples
>pastoral warrior people who just learned the secret of bronze, led by fierce wanaxes
>the settled farmers of the south, typical river valley civilization, the most advanced with large armies but in decline
>sea-peoples esque foreign barbarian raiders
Enemies/NPCs
>ice age animals in the north
>giants and trolls
>giant serpents
>undead revenants
>bands of primitive cannibals
>other mythological or folkloric enemies
Basically a mix of king of dragon pass, m&b minus the map stuff, and far cry primal, if the latter wasn’t ubislop. The vibe would be mystical but grounded
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Kingdom of loathing but without the adventure limit(daily energy).
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