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Is there room for a kenshi thread on VRPG or is the game all talked out?

Hopes for kenshi 2? Latest mod you've tried out? Cool stories from your playthrough?
+Showing all 152 replies.
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I played for a few hours, was a robot. Built a shack near town, lured the eventual bandits towards the bar and let them deal with the fighting. But got badly hurt and repairing myself was expensive and there was nothing to do in the world but mine and kill bandits so I uninstalled
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I've tried it several times, got about 60 hours of it. Had my fun but it's not a terribly interesting game. Looking forward to the second game when it comes out sometime after the second coming of Christ.
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>>3934576
I don't have high hopes for Kenshi 2
first they decided to make it in Unreal Engine 4, then abruptly they switched to 5
Chris flip flops between tasks and positions(first as director then back to orogrammer), hires literal unicycle street performer off the street with zero coding experience to work on his game(it is on their website)
not much to say about sister (brother) as a writer, time will tell
2-3 screenshots and 1 blue sky account
that's all the news they have about Kenshi 2
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>>3934990
I worry if it'll even come out at all. I feel like this'll be a situation where the game is never good enough for them and they piss away every last dollar they have and then close. From what little I've seen of the guy in interviews Chris seems like kind of a pussy so I have a hard time thinking he can direct a team.
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>>3935052
First kenshi took a decade to finish, I don't see why it would be any different for the second
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Kenshi is a cool game but it'd be a lot cooler if it didn't have to load every 5 seconds
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Kenshi was lightning in a bottle and I don't think the devs for kenshi 2 understand what made people like it. For that reason I'll stick to the first and live in the past, like a proper loyal skeleton.
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>>3935200
describe the lightning anon
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Lot of interesting mods have come out for it recently.
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>>3935348
Of course, but first describe your favourite game.
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>>3937889
That's random, but ok.
I don't have one, I just like open world rpgs like Morrowind, isometric ones ala Avernum and lots of metroidvanias like la mulana, Zexion, super junkoid, mio etc
I like them because theyre good.
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>>3937888
Which ones? I know I've seen that star wars overhaul around more lately so I assume it got an update.
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>>3934576
>Hopes for kenshi 2?
I have none. I don't think Chris has any clue what he's doing.
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My friend just showed me this, has anyone fucked around with it yet?
https://github.com/The404Studios/Kenshi-Online

I want to try it, but the fact it has Claude listed as a contributor mixed with anything involving networking gives me cold feet.
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I got filtered hard by it. It was a literal sandbox with no direction. As a result I really struggled with it. Lack of an endgame really makes it hard to revisit. I enjoy a good sandbox but Kenshi has no structure the way you play never feels right or wrong just empty. Meanwhile Rimworld I don't have this problem with.
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>>3938422
There's a few new ones using Re-Kenshi. One for way more inventory slots for fashion and another that lets you smoke hashish.
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>>3939126
Cat-lon is basically the final boss. Kinda. He fills that narrative and mechanical niche.
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>>3939126
Rimworld forces events upon you whether you want them or not, Kenshi doesnt. If you just never leave a settlement nothing will happen.
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>>3939168
Even if I explore the world as the game has no structure what the hell am I supposed to do. Everyones answer in Kenshi is normally to just become a murder-hobo and thats boring after the first time.
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I will start playing it only to get a qt scorchlander gf

Surely cant be that hard? My only rpg experience is morrowind
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My favorite start is two bugmen, a prince and a worker who I imagined were exiled from their hive and captured by the holy nation. The worker is like the princes valet. Spending every night stealing bread, grinding running till you can make a run for it, and for whatever reason it’s always the worker who escapes first while the guards catch the prince, so later he has to break back into the slaver compound to rescue his master. The rest of the game is the standard steal everything and run around with bags full of rocks to train, and there is no real reason to do that again for 40 hours.
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>>3939126
same, got around 2K hours on the rim and 1/10th that on kenshi
I like to describe Kenshi as a sandbox with no sand
Even modders can't completely save it due to limitations
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>>3939043
>C++
>LLM generated
I wouldn't.
>With C it's easy to shoot yourself in the foot, with C++ it's a lot harder, but you blow your whole leg off
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I have too many people on my team thanks to my addiction for freeing prisoners

Where can I take them so the unworthy will be culled
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>>3941413
Gut will kill your dudes and also put them to use hauling beak thing eggs

Maybe take a trip to leviathan coast fro the science and let the cannibals weed them out on the way there
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>>3940947
>with C++ it's a lot harder, but you blow your whole leg off
Pretty old quote. I've programmed in c++ with Qt, and I've never had that issue, probably because of Qt in and of itself. When you program everything as an API; its really difficult to blow your leg off.
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>>3939126
Kenshi desperately needed a handful of simple early and lategame quests
Or repeatable jobs of some sort
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>>3939770
It's not too hard you could recruit one nearly anywhere
You will have to imagination-station the GF aspect as no social system really exists
One of my favourite player characters is a Greenlander man who subsists off of simple desert cactus farming and dustwichs who lives in a simple shack outside Heng with his himecut scorchlander gf and spends his spare time playing around with making junkbows
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>>3939126
The entire point of a sandbox is that they have no direction. By definition. If it has a direction, it isn't a sandbox. That's what distinguishes open world games from sandboxes.
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>>3939191
Murder hobo is just the tutorial portion of the game. Once you begin to build a base you're entering mid game. International politics and conquest / extermination are the end game.
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>>3946887
It has those already. Securing a reliable food supply and not dying in the process is the first and most obvious quest.

...

Oh, you mean you need a big glowing "!" hovering over an NPC's head? Kill yourself.
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>>3934576
Mechanically speaking heavy weapons are better if you have two targets (Every fight)
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>>3934990
>UR5
lol it's over already
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>>3947044
No I mean like what Chris-san himself said multiple times during development that he wanted "repeatable jobs" as things through the game, but he never managed to complete because he was browbeat into developing Kenshi 2 by his sister and father
Fuck off and take you own advice you fucking cocksucker
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>>3939126
There are bosses all around the map that will smoke you in a 1v1 fight if you're not at a certain level of power. The bounty hunter quests which require to kill or arrest those bosses are basically the main story quests.
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>>3934576
>Is there room for a kenshi thread on VRPG or is the game all talked out?
There was a general once upon a time.
>Hopes for kenshi 2?
404, hope not found. I wish them luck but I do not believe in them.
>Latest mod you've tried out?
Native Stylize, which is fantastic. Some new animations for weapons, waystations, minor stuff. There's one for Western cowboy guns in might try out, unless they're busted.
>Cool stories from your playthrough?
Just raided that library in western Vain, what started as a stealth mission became a kerfuffle in the jungle due to a nearby beaker nest. Quickly devolved into dragging any nearby animals into the growing melee; spiders, gorillos, boners, whatever wandered close. Heavily abused the AIs aversion to water. By the time I got the door open the flies were deafening, and I didn't get engineering research or anything, just maps of places I already knew about. I guess I'll head out there.
On that note, what's the name of the mod that makes the flies quieter? I don't want them totally gone because they reveal bodies, but they're loud as hell. They sound like they're inside your headset. I've been patient, but after that last fight I can't take it anymore.
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>>3934576
>katana or martial arts or you're wasting xp !!!
I get it is a meme but katanas are legit shit weapons. The downward strike is garbage and nodachi is the only katana that doesn't completely suck ass as a weapon and even then it is not particularly good.
If you want to train Dex use a weapon that does primarily cut damage while not sucking, like naginata.
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>>3939126
Wander around the land
Trade
Build a farm
Get stronger
Fight bosses
Become a ninja and kidnap bosses instead
etc.
There's a lot to do in Kenshi.
>Lack of an endgame
The ashlands, Cat-Lon, destroying the UC, acquiring every meitou weapon. That's endgame enough.
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>>3950114
Because you can main crossbow and use the katana as a sidearm. And crossbow bleeding is the most effective way to kill a lot of tough targets once everything is armored all to hell with a billion hit points.
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>>3950242
Short cleaver is a much better sidearm. You could also just do crossbow + martial arts which works great.
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>>3950265
It’s been a while since I played, but I think crossbow / martial arts doesn’t work for some reason…
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>>3950269
>mfw no arbalestkata
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There's a lot about Kenshi I like, but some it's just unfinished. I assume Kenshi 2 means there will be two unfinished games
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>feudal japan style combat
>no dual wield
>mods are absolutely horrendous at implementing it
>"just not doable with the engine limitations."

>rpg mechanics
>nothing beyond "+0,1% attack speed"
>no perks
>modders : "just not doable with the engine limitations."

>Mayortown minigame
>except no mayoring
>mods are horrible at implementing economy/diplomacy simulations
>"just not doable with the engine limitations."


>check out dev diary/AMAs on reddit
>Chris : "so yeah I made like, the best shit ever. No biggie."
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In a world of AAA sloppa, a few innovations and fun lore go a long way.
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>>3950929
The worst part is, I don't think Chris has any idea why people play his game. Kenshi 2 is going to suck. If it ever even comes out.
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>>3950948
>I don't think Chris has any idea why people play his game
Many such cases.
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>>3934576
/keng/ died
are you guys now here?
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>>3953083
I hope more find their way. I knew it would happen eventually.
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>>3953640
I forget, does /vrpg/ allow generals like /vst/ and /vm/ do?
It could be revived here, if so.
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>>3953681
There's been plenty of long running threads that are generals in all but name. I wouldn't be too concerned.
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>>3953681
Only for porn games
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>>3946704
>When you program everything as an API; its really difficult to blow your leg off.
That's true, as long as the API is fairly well built, you don't have to worry too much about screwing things up.
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>>3950929
>just not doable with the engine limitations.
That's the sad part, there's a lot of cool stuff that CAN be done with how the world reacts to events and choices, but beyond that it's really little more than an automated combat sim.
Would be nice if we could get the game open sourced.
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It's weird how we're only getting these QoL mods now.
Like someone just woke up one day and thought "maybe we should put RE_Kenshi on the workshop".
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>>3950929
>>3950948
>>3954026
Kenshi is really a special game for special people.
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>>3934576
Want to start a new game, which should I do?
>HN citizen start, form a cult of narko, topple HN
>Rock bottom start, make friends with the rebels and peasants, topple the UC for muh freedom
>Reaver start, build my murder gang, blow up the anti-slavers and the UC (for their inefficient slavery practices)
>yet another slave start where my brick shithouse ninja slave tosses all the guards into cages and wanders the wastes aimlessly with their hiver slave friend
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>>3939126
>tfw caught between Rimworld, Dwarf Fortress, and Kenshi
Although I really like how I can assume direct control of colonists in Rimworld, the game filters me on map generation because no Z-levels, their hill/mountain generators are too fucked for my autism, and the dev seems to hate fun if it's not specifically the "story" he pictured. While I love the features and complexity of DF, I dislike how many citizens you end up having to manage and managing the military has always annoyed me. Kenshi is always a fun time where I get to manage my squad of retards and try to not get eaten by beak things.

I don't even know why my mind throws Kenshi into this mix of games, it is basically a completely different genre if you don't engage with settlement building.
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>>3934576
Dexterity is actually worthless for anything but cutting weapons and crossbows. Weapon class and equipment affecting combat speed make a way bigger difference overall. Going out of your way to train dexterity is just a waste of time in a game that already wastes way too much of your time as it is. You can test it yourself by making a custom start with the FCS with two identical characters with stats all set to 60. Give one 1 dex and the other 60 and give both a merc club and let them fight it out four or five times. You will see the difference in combat speed is just barely noticeable and has no effect on the outcome of the fight. Then give the guy with 1 dex a horse chopper and watch him wreck the guy with 60 dex and merc club.
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>>3954068
Always assumed that it was on purpose so that you can't easily store more "unwieldy to pack" things like polearms, and to force you to either take along some shitty 1x1 items to fill that awkward vertical that you usually get.
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>>3955922
I think going out of your way to train dexterity is worthless more because you'll get it fighting anyway. Something like strength will progress really slowly if you aren't actively trying to push them, but you're always going to be parrying (or you're using unarmed and you still getting dex exp). Dex will always be useful for damage on weapons with cutting at least.
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>>3954477
Try Songs of Syx next
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>>3939126
Yeah this is why I dropped it fast.
>bro its a sandbox you make your own story
No that's autistic if I want to do that I can write a book or make YouTube videos of me playing. It doesn't have to be indepth or brimming with quests but there should be milestones to work toward that actually have an effect on the world to make it feel like you're doing something besides spinning plates, and a definitive "You beat the game, you can keep playing if you want but there's nothing left" event. Even Minecraft understood they had to add an ender dragon final boss fight.

Getting deep into Kenshi just made me feel like I wasted my time. I could defeat the local war lords and build my own settlement full of businesses I own with an army at my back but the world doesn't actually change or respond to my actions. If I want to be stuck on that kind of autism hamster wild I can just get back to real life.
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>>3956520
The most you can get out of kenshi after figuring out the basic shit and getting a stable life for yourself is really just managing a reasonable sized squad to take on the big bounties (and pretending the assassinate mechanic doesn't exist).
Cat-Lon basically is the final boss, but it is really lacking in feeling like you've actually accomplished anything. The prize is basically just more resources you can get to trivialize base defense that you could already get elsewhere.
Maybe a more complete game would give you reason to keep playing just for the sake of it, but with kenshi I feel like it just tricks people into thinking there's more to it since you're always progressing some skill or tech tree or whatever.
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This dude is single-handedly making the game twice as good.
https://steamcommunity.com/profiles/76561198014968620/myworkshopfiles/?appid=233860
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What place could possibly be a better base location than the rainbow valley
>all resources
>good location
>no encounters
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>>3956779
Encounters are a good thing though.
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>>3956782
Not if you like to have big adventures where you leave the base for a long-ass time.
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>>3934990
>UE5
Why do people keep falling for this fucking meme god damn I hate everythings
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>>3956786
If you don't want encounters I think there's a good case for just setting up in Stoat instead. Something like the crab tournament or starting a war because you don't want to pay taxes or accidentally let Beep answer the doorbell on Prayer Day gives way more purpose to base building
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>>3934576
>Hopes for kenshi 2?
I hope it'll get released some day and that it's not complete dogshit when it does.
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>>3956779
You build a base in a hostile area because it's more fun that way, not because it's actually a good idea.
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>>3957196
The one time you return to your fog island base with most of your squad fucked up from their outing, don't realize there was a gap in your wall (because this game is a jank piece of shit), and a bunch of your guys get kidnapped from their beds will probably be a more memorable adventure than anything actually scripted to happen in the game. I don't know if that's to or against the game's credit though
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>>3957191
It's being made on UE5. Kenshi was unplayable for 90% of PC gamers until just a few years ago because of how overly ambitious and poorly optimized the graphics were. Unreal Engine is infamous for allowing devs to pile on bullshit amounts of graphical gimmicks until performance tanks. Kenshi 2 is going to be unplayable until at least 5 years after its release 5 years from now.
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>>3957428
I said it's what I hope. Never said it was a realistic hope.
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Kino premise, mediocre gameplay. Also bugs out the wazoo.
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>>3934576
I just play Kenshi with cheats
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>>3934576
What size squad/party should I limit myself to for a nice slow narrative game? I'm playing with a 2x combat slots mod and plan to never use any mercenaries, since I always seem to rocket past most of early/mid game with merc spam. I haven't decided on whether or not I will allow myself to have a few characters beyond the "squad limit" to manage a house in a city or a private estate and do crafting stuff. Further suggestions or comments are appreciated.

I'm also using the Hives Expanded mod, and I recently discovered the western hive makes these neato katanas that don't have armor or robot penalties. Would that potentially make the katana a viable weapon class, perhaps switching between katana types based on the encounter at hand?
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>>3958143
Five feels like a happy "not too small, not too big" medium. It's also enough to give your group diversity or have enough of the same race to feel like a unified squad.

Just bump the enemy squad size up if you feel too strong.
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Any good horror mods for Kenshi?
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I know this game's meant to be played in groups but with how much stealth I end up using it feels silly to walk around as a crowd, and I've been attached to my first party member for way longer than any of the others. Right now I just have my PC running around exploring and actually playing the game while my other four guys sit in a house I bought and grind training dummies forever and occasionally do a hashish smuggling run to make money. I ran into the POLICE! skeletons with my PC and wound up leading them through the Southern Hive to shake them, everything else I can either outrun or beat 1v1.
Got most of the tech tree done even with a lot of mods and I'm not sure what I should be doing, I'm too advanced to be fighting dust bandits but don't really have a need to start my own outpost.
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I want to play as a skeleton, but how could I possibly enjoy Kenshi when my character is unable to bone big titty shek bitches?
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>>3958966
Wear a skin suit. That should cover all your bases
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Is there a good and stable mod that'll let me build in cities? I wanna help Mourn out by giving them some wind power for their harpoon turrets
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>>3958992
You can just put the smaller wind generators on top of buildings you own.
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How does this party setup sound?
>Doctor Chung
>Pia
>Miu
>Beep
>Agnu
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>>3934576
Has anyone had luck with any of those mods that supposedly fix the "invisible wall" issues with bug houses and y-houses? Google brings up a few different ones, but people in the comments keep saying they either didn't work or they somehow broke a bunch of other buildings. Getting real tired of constantly needing to unstuck my hiver housepets in my Black Scratch home.
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>>3959137
That's probably about as good as you could do in terms of unique dialogue for better or worse. I don't remember if Miu says anything unique other than like two lines for spiders though off the top of my head. It's not like it really matters long term mechanics-wise who you pick
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What side missions should my betrayed/banished/exiled UC noble do while working to dismantle the UC?
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>try using crossbows for once
>can't reload out of combat
>apparently mods aren't able to do this, even with rekenshi existing
fuck.
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>>3959550
You might be right about Miu. On top of that, spiders are fucking everywhere so she'll be spamming her lines. Any suggestions on who I should replace her with (no sheks)?
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Comfiest region to start an outpost in?

>>3956715
His shit's really good but I wish I could change the dimensions of the UI stuff. You can sorta edit the width and height of the search bars but it doesn't make them less cramped and the map markers have a really small character limit for the thumbnail which makes it a pain to track names. Also I keep adding map markers when trying to move the map with MMB because muscle memory makes me think it's the same as the move camera bind.
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>>3960848
Personally I like the crab raider or UC events the most. It's kind of funny to see the Holy Nation collapse because they just keep sending more important people after you, but that's more about reflecting on the absurdity of it than actually being fun.
I don't think it's possible to get all three of those though. Near Brink and Black Scratch you can get crabs and UC, but being on the edge of a faction's territory tends to fuck up stuff. There's a few places you can get both UC and HN supposedly, but I've had bad luck with it.
If you just want a peaceful life with nothing complex going after you there's always boring options like Shem where as soon as you can handle dust bandits there's basically no threats at all
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>fresh game
>want some storage and a free bed in town
>spend almost all my cats on one of those tiny 1x2 bricks
>mfw I forgot that researching beds needed a full size research bench
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>>3960909
My first outpost a couple years back was like right outside the Hub and yeah I burned out because I devoted my entire playthrough to kicking the HN's ass and after executing Phoenix I kind of burned out
UC territory is probably a good bet. I don't really want to make an outpost per se, but I've repaired every wrecked building in Catun and lack space to expand, plus I don't wanna get fucked by a world state change.
My group is small but well-trained and well-supplied so there's a lot of options here, even if I narrow it down to wetter regions. The Swamp regions are sweet but have a shortage of good flat build space. Dust storms are cool aesthetically but most of the regions with them are either really low level (Border Zone) or really isolated (Shun). Stobe's Gamble and the Crater have good centralized placement but are awful for resources, and Venge is surprisingly good but it's also Venge.
Maybe Bast or western Stormgap? Both seem to have a good balance of danger and resources.
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>>3960956
there is free storage and 2 beds in the hub. it even respawns food and trade goods every 2 days. the chest never respawns so it's safe to store stuff there.
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>>3960962
If you have a small elite group you're honestly better off just living in the city. Getting a base functional is a massive time sink, but you can skip ahead by doing a lot of research while just living in some UC town that has decent traders nearby. I think Stoat is the best for that end.
For the sake of an actual base I don't think high level surrounding enemies is actually a good thing. You could just build a place in Gut or something, but you'd probably find a huge chunk of who tries to go to your front door doesn't make it and it drags out the event clock.
You can make up for any resource problem with technology or just building more shit for the most part aside from copper so I wouldn't dwell on that too much
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>>3960972
My main motivation is that I want to have some space to fuck around in without getting constantly hassled by the city building restrictions. I also prefer city living since the logistics are simpler, but I've already got a ton of storage and crafting setups, hydroponics, etc and there's nothing I can do to actually expand further, I own every building I can and they're all packed full of shit.
With a proper base I can expand my industries more and stop having to squeeze moisture collectors in along the railings to an Outpost-IV to get enough water.
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>>3960971
I'm up in the UC desert
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>>3960956
You could make do with a bedroll until you scrape up the cats. UC towns usually have slums with bedrolls, but I've never crashed there so I don't know if they're considered owned. Depending on the town it might be more affordable to throw in with the Shinobi considering the cost of the building and all the plates needed for the bench and books and use your shack for storage.
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>>3960974
If you've really taken all the steps to make base building possible anywhere and have a squad that's already pretty capable I'd be tempted to try just going full walless (and that you can easily do anywhere). You'd probably have to wipe out the ninjas so there's no events where someone bumrushes for your food, but otherwise it might make things more interesting
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>building up my little tower at the Grey Desert waystation
>exchanging the goods of dead cloud ninjas and bloodraiders for building materials
>comfy as fuck
>scan the perimeter for more bandits to fund my tower
>two Thrashers show up and start to whirr and click
>mfw they wipe the whole outpost
The ninja guards didn't stand a chance, dead before even reaching the fuckers. Didn't even realize those guys could spawn here
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Any ideas on why Stoat turned into the thunder dome? I look up from my crafting bench, and the samurai guards are murdering fucking everyone. I'm seeing bounty hunters, slavers, manhunters, and tech hunters being purged from the city. A few slavers have tech hunter bounties, so maybe they attacked a tech hunter just outside the gates to get a slave, a manhunter tried to kidnap someone that was downed, bounty hunters got involved as the charges racked up on both sides, and the samurai guards tried to apprehend those with bounties turning all of the squads hostile to them? This shit is wild
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>>3961896
Yeah that happens sometimes
Similar issue often happens in Flats Lagoon. Gorrillo Bandits attack Western Hivers and Tech Hunter sentries shoot at them at Bandits. But they hit Hivers, which triggers attack from Hivers.

Importing fixes it
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>>3961896
Usually happens when there's some conflict between slavers and the caravans or some other normally friendly group that just grows out of control. Since people rarely die cleanly in Kenshi that sort of thing can drag on in weird ways that draws in fucking everybody
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>>3961898
>Importing fixes it
Beyond Stoat being in a factional war, does not importing have any consequences? Like will this clusterfuck make those factions hostile to each other outside of the squads involved in the Stoat war?
>>3961899
desu I'm surprised I haven't had this happen before
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>>3961900
You keep whatever you want to keep importing. It's pretty exploitable for things like shops, but I don't remember anything you lose that matters. Maybe some recruitable NPC locations? If nobody important is dead it will eventually sort itself out without importing, so it's more a matter of patience than anything. I find the person most in danger is the guy give the bounties to.
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Should I unite the swamp under one gang? Which one deserves the throne?
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Is it still a "solo" playthrough if I recruit a craft monkey to sit at home all day every day? I'm having fun walking around all alone with my trusty nodachi, but I also want to eventually craft my own gear and maybe have a small outpost to support the crafting.
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>>3961977
I don't count noncombatants in a solo run. You could have a scorchlander crafter back home and a hiver porter following you into the field and I'd still consider that a "solo" run, same if you had skeletons who live in turrets or guys that only farm or mine. Think of them as the staff of a gentleman adventurer; they're present but they're not the focus.
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>>3961977
I think with the exception of a handful of items (I don't think fog masks are available) you can find masterworks of basically anything useful in the world, but the the rules are just whatever you want them to be. Just use some exp multiplying mod when crafting if you don't want to watch your character fiddle around for hours or something idk
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>>3962003
>Think of them as the staff of a gentleman adventurer
Definitely sounds better than slave labor
>>3962175
I have a bunch of mods, so there's more armor and weapon variety out across the moon. Crafting it myself will satisfy my autism and mitigate the endless hunting through shop inventories trying to find the one thing I need at the best grade possible.
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Man the job system is a pain in the ass
From what I can tell there's no way to track quantities of items in machines or current storage stock, or really create any sort of conditional beyond the basic priorities. So I can't have a guy who makes electrical components automatically if my stock drops below 50, my options are to either make it manually or have him constantly running to the copper drill to convert every bit of its output into components. It's really bad with Hemp and Iron, Hemp is needed for fuel AND fabric AND hashish while Iron Plates are both really important on their own and necessary for Steel Bars which are equally important for all high end crafting.
Also makes it impossible to track things in an orderly manner, and leads to a lot of cases where someone will be working on a low priority job and then 1 item for a higher priority job enters a stash somewhere and they immediately drop everything to go do the higher priority job which leads to a lot of running around and wasted time, and the only real solution to this that I can see is hiring a shitload more people so everyone only does 1-2 things at most.
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>>3962894
You can really only stop these sorts of headaches by having more people and using them inefficiently so they're waiting around a lot. If they all just have a high priority job of repairing or moving bodies or something it's usually not that bad until you get to a bigger scale, but it's not like there's really a major problem that comes from them just sitting around. Certain things like steel bars would probably take a huge scale to actually keep up with someone using them though, so all you can really do for that is only craft in waves after they build up for a while or just regularly go out and buy some
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>leave a squad back in town to farm hydroponics and craft while my main group goes exploring
>everyone has their jobs and the operation is flowing smoothly
>check back in on my home team after a week or some shit
>they haven't done shit since I left town
>machines are empty, plants have no water, no crafting has been done, no cooking was done, everyone is starving
What the fuck? How do I keep my dudes doing jobs when I'm not home?
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>tab out
>tab back in
>camera is now tilted at a massive angle
>saving and reloading doesn't fix it
>resetting squad positions doesn't fix it
>restarting the game doesn't fix it
>importing doesn't fix it
What the fuck
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>>3962894
>So I can't have a guy who makes electrical components automatically if my stock drops below 50

You technically can. Your blorbos will stop crafting things they're told to craft if there's no space for them in the components dedicated storage box(the machine itself will also store a small number of items as well)
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>>3963186
Forgot to specify a little further in that because they'll stop crafting things if there's no room for them then they'll automatically go down to the second job on their list and if you use make space for those components they'll go back to crafting them, presuming the crafting job is higher priortiy.
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Alright, we had a sale for this so I finally bought it instead of pirating.

So what are all these "good" recent mods and whatnot that y'all keep talking about? I need a modlist.
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Well, wish me luck, as I start this Rock Bottom.

Dacai, it would seem, is stuck in the desert, starving, with no limbs. Not exactly some good luck, is it? Wonder what he'll do next...
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>>3963496
I can't imagine that's supposed to happen, is it? Is the trader supposed to have zero cats? I can't even buy anything because it won't let me sell.
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>>3963219
The only mods that are really "good" are more along the lines of bugfixing and QoL. There are major overhaul ones some people like, but I haven't seen any I really care for
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>>3963502
I ended up just trying to go along, but sadly, Dacai got captured by a slave patrol. He was eventually taken to the stone mine near Sho-Battai, and worked there while practicing his lockpicks and thumping and strength through carrying a bunch of manacles in his pockets.

Eventually, he escaped at night and waited until all of the guards but one left the gate. He knocked out the guy in the gate and skeddaddled the fuck outta there. He was also able to knock out a caravan trader for his clothes, which is good.

Anyway, he's now back at Sho-battai, eating food he got from selling shit from the bodies that tend to pop out near the gate. The first day is gone and he is now an ex-slave, but could he go next...?
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>>3962894
You don't really need to keep track if you up production, eventually you'll have a surplus of resources. Don't use farm goods until you have a couple of XLs.
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Should I use the Hub as my "central" research base before going for an outpost as I prep for my war on the UC and HN? I considered Mourn, but the town feels like it'll get fucked too hard by wildlife as my workers go about their business.
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>>3963861
No reason to use the hub as your base. You can't buy anything there and Squin is right next door.
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>piss off the anti-slavers by allying with the traders guild
>end up getting raided
>large UC samurai squad shows up beforehand to back me up
>expecting standard bandit process, maybe something like the reavers where they have uniforms, no worries because my base is very fortified
>they show up and barrel down the gate under fire from 8 harpoon turrets
>almost all unarmed, half of them are skeletons
>MA and Dodge 80+
>only survive because the samurai are getting literally dismembered long enough for the turrets to chew through their numbers
I haven't seen a human opponent actually beat my main character in 1v1 in dozens of hours at this point and she's at 58 MA, I knew it was strong but didn't know it was that strong
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>>3963966
Their leader was a skelly named Eon and I saw it punch through a UC grunt's chest and kill him on the spot and now I'm almost wishing I'd joined them because holy shit that was cool
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>>3963966
>considering making an outpost somewhere in the southeast
>mfw my current playthrough put me at -100 Anti-slaver rep because I did a Reaver start scenario
>mfw UC is almost hostile to me because I'm siding with the rebels
I'm afraid
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>>3963966
>>3963971
Fists of Justice!
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It's really annoying how you can be enslaved by the UC and the game will treat it as no differently than being from, say, Rebirth.

Escaped UC Slaves (human male, of course) should be able to be "accepted" by the Holy Nation. Rebirth is for sh*ks and h*vers and w*m*n, not True Okranites.
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Back on the road, I was able to steal some shit from Sho-battai, then ran to the Holy Nation, recruited Griffin at Blister Hill, and fucked off to the Hub. My plan is to go buy a cheap hiver limb so I can start training with the Fragment Axe. I will use the training dummy as far as I can, then I will move on to starving bandits.
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>>3963966
It's almost like a certain writer was mad she had to accommodate some player choices and wanted to punish those who wanted to make the wrong ones

But seriously, the leader of the anti-slavers is like the greatest martial arts dude on this moon, so yeah. They're quite op.
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Rec me some cool weapon/armor mods that aren't overpowered or unoptimized as shit
I got a lot of LunaticFox's stuff and had some doubts but most of them look pretty good ingame and play well statwise
Especially looking for heavy weapons and polearms since both of them are undersupported in my experience
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>>3964325
How exactly does one use the war-anus?
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>>3964330
https://www.youtube.com/watch?v=Zt1ypPY-LKs
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>>3964325
All I see in that pic is goatse
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>>3964325
I like the weapons from the hives/cannibals/shriekers expanded mods. Nothing too stylistically wild (well, shrieking bandit shit is weird) and they feel like they fit in nicely with the existing weapon categories. You might be able to find a standalone mod that only has the weapons, if you don't want the other changes to those factions.
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my base is slightly too large and i keep getting loading if i move past the walls in any direction
fuck
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I can't find a single damn starving bandit around the hub

How am I supposed to start my combat training
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>>3964623
Beating up turtles?
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You all know this shit would be stuffed to the gills with rape mods if it was as easy to mod as Skyrim.
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>>3964623
River raptors are much better for that because you can kite their attacks extremely easy to get your skills up to like 20-30 risk free
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Started a new game with Cannibal Hunters, dropped my shitty gear and ran away immediately. Now I'm bumming around the UC, training up slaves and picking up skeletons to rebuild the Hydraulic Knights to get my dream of total painted tribe death. Running around Bast looting bodies has been profitable enough to fund Shinobi membership and three houses, though the UC in general are dicks to me. Not sure how to improve relations with them, bounties? I've learned to simply never speak to anyone who isn't a shopkeeper and never leave town with characters that can't outrun skimmers. Looting skimmers that wander to the gates for meat means there's no food scarcity, a nice change of pace from the border zone.
As far as the Bast expeditions go, UC mollywops HN almost every time. I've seen a HN victory once when a second troop wandered into the fight. You can stick around for a while sleeping in the scattered ruins and Bast itself has funhouse cages for lockpick training in case the cannibals getcha later.
I think I'll start the crusade properly once nobody is scared of skimmers anymore. It is fun to watch them fuck up patrols, but right now that could be me.
>>3964623
Skinner's Roam has bigass mobs of starvers.
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With rekenshi being a thing I really hope someone makes a mod to add an actual dye system, and by that I mean a menu to just change your damn faction color without using FCS
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How would you make the skill grind more fun?
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>start game a few days ago
>set up a small base just outside the hub
>manage to get two XL farms
>want to start training my niggas
>hungry bandits stopped appearing
nani
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>>3966263
Just give more shit to do so it can feel more like something that's naturally happening in the background for longer.
Except for crafting. I'd just remove that grind entirely because it sucks. Make all about the tech tree and finding items to unlock progression and just rebalance shit so you aren't better off with samurai armor 99% of the time.
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>>3966424
>>3966263
>collecting shit around the world for crafting tech+XP
>fighting specific enemies enough times to obtain certain techniques (e.g. fighting a lot of crabs unlocks a sideways dodge that's faster than all the dodges)
>stats train as normal but you get huge XP bonuses upon learning a technique
>learning all techniques is enough to almost max out your character's skills

Exploring the whole game instead of training in one spot gives you a very powerful character with a lot of tricks.
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>start game
>having some fun, break out of slave camp, recruit some people
>do the swamp-flats lagoon route to get some moneh
>it works
I don't know, it feels like at some point I stopped having fun but I don't really know why. I like this game and all, but it doesn't feel the same as the first time I was playing.
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>>3966535
Personally I avoid doing that easy money drug running route and just go straight to scavenging (just starting with the low risk stuff), but the game itself is just figuring out the safe way to improve a character, so once you've figured that out it's basically over and it's time to play a new game

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