Thread #3949440
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Why don't crpgs have cool battle music like this?
https://www.youtube.com/watch?v=1De238B2sMU
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>>3949442
>There are different ideas on music theory between western and eastern RPGs.
I enjoy how Uematsu seems to be a big fan of Russian composers in general. I’ve noticed little motifs from Tchaikovsky and Kalinnikov in particular, in FF7.
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>>3949440
Mind you those are orchestral arrangements. If you're doing a 1:1 comparison it would be something like FF1 to Ultima 4, year release-wise.
FF1 NES
https://www.youtube.com/watch?v=XjPF3AwVPM4
Ultima IV Amiga
https://www.youtube.com/watch?v=Hg4SQ5Nq_94
Big difference is Ultima was meant to loop for far longer battle sequences and as such had to be more even.
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>>3949463
Even on a 8-bit chiptune FF1 is a lot catchier, there's an actual melody to hum/dance to. Ultima's loop is too repetitive and not catchy. Like, FF1 has two sections of the song, while Ultima just endlessly repeats itself.
Orchestral arrangements don't sound good like >>3949440 if the base melody isn't good.
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>>3949440
Presentation is extremely important in Japan, so there was an extremely big focus on trying to deliver an exciting audiovisual experience rather than just relying on mechanics alone. That's not to say there's any excuse for CRPGs to be lacking in the soundtrack or art direction. There's probably also just some cultural difference in what people thought sounded good.
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Mystic Quest had the best battle music of the Final Fantasy games.
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