Thread #3952138
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Kill Urkis. Behead Urkis. Roundhouse kick an Urkis into the concrete. Slam dunk an Urkis into the trashcan. Crucify filthy Urkis. Defecate in Urkis food. Launch Urkis into the Sun. Stir fry Urkis in a wok. Toss Urkis into active volcanoes. Urinate on Urkis. Judo throw Urkis into a wood chipper. Twist Urkis heads off. Report Urkis to the Ziguranth. Karate chop Urkis in half. Curb stomp pregnant Urkis. Trap Urkis in the Sandwyrm Lair. Crush Urkis in the trash compactor. Liquefy Urkis in a vat of acid. EAT Urkis. Dissect Urkis. Exterminate Urkis in the gas chamber. Stomp Urkis skulls with steel toed boots. Cremate Urkis in the oven. Lobotomize Urkis. Mandatory abortions for Urkis. Grind Urkis fetuses in the garbage disposal. Drown Urkis in fried chicken grease. Vaporize Urkis with a mindstar. Kick old Urkis down the stairs. Feed Urkis to Horned Horrors. Slice Urkis with a greatmaul.
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>>3952138
I can't ever git gud at this game. To me it's always just a cycle of effortlessly plowing through all enemies and then out of nowhere (and no I'm not talking about behind the doors that explicitly warn you that a tough enemy is ahead) you get oneshot in return on get so many AIDS status effects that you can't do anything.
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>>3953073
That's the thing. At first, ToME poses itself as a diablo-like mob grinder, only to then bitch-slap you and tell you you've been playing the game wrong all this time. It really makes me dislike the game - it's much more fun to go around just blasting mooks, but it demands you to play defensively, count turns and press all infusions/talents on each encounter. If you don't cover defenses instead of optimizing damage - you fail.
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I think I miss the way necromancer used to work.
Collecting raised necromancer NPCs, all of whom had their own pool of raised undead to move about with an army of 50+ monsters and later moving on to hunting for extremely difficult bonus fights just to raise them on your side was more fun, if weaker, than the current straightforward way it plays.
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I think I have more deaths to boulder throwing giants than any other enemy.
>>3952558
>but I think someone made a LOTR game in the TOME4 engine or some shi
TOME stared out as Tales of Middle Earth
>>3952328
>Naga temple, spider den or treasure danger room
I feel like if you can get to the point in the game where you're going to Naga temple you can handle it more than likely.
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>>3956557
Happened recently
>play archmage
>kill Urkis by tracking him with wizard eye and burning him in fireflash+inferno offscreen
>find a storm giant pregen
>what could possibly go wrong?
>enter fov, pop displacement shield, do inferno
>instadie
>watch character log
>DS failed 3 times in a row and stone hurler blasted my ass in a turn for 4 HP higher than my max hp.
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>>3956557
>get an achievement for it
those fucking greater multi-hued wyrms in vor Armoury terminated two of my runs
second time I just forgot about them because my gameloop looks like this
>install tome
>play until i die in one sit (usually around 4-5 hours
>die
>get mad and uninstall
>proceed to reinstall after a couple of years when I'm between other games
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>>3956916
>>3956530
I always like picking skeleton. I just think they're neat.
>>3956608
>stone hurler blasted my ass in a turn for 4 HP higher than my max hp
Those fuckers have murdered so many of my dudes.
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>>3957613
>It feels like there's no intuitive way to play or learn the game on your own.
You're god damn right.
>So how do I git gud other than blindly following builds that are probably not even up to date?
1. Never plan around trash mobs. Always plan your build around possibility of getting one-shot or controlled to death (aka. get shields/ status resist/cleanse and dispellsand the antimagic tree from Zigur training)
2.Use DPS room in Sher'Tul to check your damage potential. For that reason hoard and dump weapons in Sher'Tul with different on-hit effects. For equipment, prioritize +HP and Resistance Penetration. If you see a strong enemy - teleport (there is a rune if you didn't find the escort with that tree), press the rod of recall and hide till the timer counts down(the enemy will be level-locked for when you get more powerful and come back).
3. Some minor advice. Get Diviner's Eye (first talent of divination tree, injured seer escorts have it) or Tracking (Survival talent 3) or a tool with X Range mob reveal. Fight in chockepoints. If you can hit enemies offscreen - ALWAYS do so and check with the eye what changed. Never level talents past 4 unless it has special effects. SPEED IS EVERYTHING.
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>>3958043
Why shouldn't you level talents past 4?
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>>3958330
Number increases are way too low, and because of how requirements unlock next tier abilities at the same level you can invest a talent point into lvl5, it's almost always better to go for the newly unlocked talent(which almost always gives bigger numerical increase than just leveling existing skills)
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>>3957613
You don't need any builds, just the basics.
Get 3 Regeneration/Healing Infusions and update them every 10 levels. Level Constitution along your damage attribute for the healing mod (2 Con = +1% Healing) and Thick Skin. Always use Robes to get over 30% All Resistance with this and Thick Skin. If you aren't going for anti magic, a teleportation rune is a must. It will save your ass 90% of the time when things go south and even gets you out of collapsed walls in the Sandworm lair. Finally, you can leave maps, level up and return. Once a map is generated the bosses remain as they are. It's easy to cheese Urkis in particular since you can spawn him so early.
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>>3956179
>Out of phase is strong it feels like cheating. It might be kinda hard for me to play this game now that I've realized how dominant of a strategy focusing on out of phase gear + teleport cloak is.
Have you ever tried stealth? Now that shit is broken. Even on Insane difficulty bosses can't take you out of stealth. You can be confused or even encased in ice but it still doesn't break stealth. I think only enemy rogues with the survival tree can. And while mobs still seem to attack you, they actually miss 2/3 attacks separately from defense calculations. Here's me standing next to Insane Urkis at level 17 (60 stealth power) just to prove the point. Also strongly recommending the combat automation addon to everyone. Really wouldn't want to target those knives manually.