Thread #3955147
Which JRPG would you say is best in regard to storytelling?
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>>3955147
JRPG's suffer from the idiosyncranies of Japanese culture. There's always something that feels off from a western perspective and it's hard to care about the story because of that. I guess I liked FF VI and FF X fine.
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I haven't played a lot of JRPGs myself, finished the OG Xenogears recently and it stuck with me in a way that few games ever haveShame about disc 2 being so blatantly unfinished though, would have been a 10/10 game if I'd gotten to actually play through the last act instead of having it summarized via text dump
Hopefully the other Xeno games are of similar quality, I haven't gotten around to trying them yet
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>>3955260
I agree, Xenogears is on a league of its own. To me it's on par with Russian classics.
Anyway, Xenosaga is worth playing (especially 3), but i think it's more rushed than Gears.You don't have a disc 2 situation, but from the 6 planned episodes, we got 3 games, but actually, the story only covers a smaller part
Xenoblade, it's Xenogears/Xenosaga but for a wider audience, the themes are still there, but under tons of fetch quests and the tone is drastically different and simpler.
Aside from Xeno games, i didn't play much, but i like FFVI
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>>3955190
>>3955424
Never got this meme. You ever play D&D, or literally any other tabletop RPG? Gameplay is fundamentally the same thing, except you choose what actions to take on your turn from a fancy GUI menu rather than announce them verbally. This is how RPGs have been played since their inception, if you don't see the appeal then RPGs just aren't for you.
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>>3955436
>I don't like this thing!
Who said this?
>Well it's probably not for you then
Yes, you said it for no reason. I didn't said "I don't like this thing".
>wtf, why are you gatekeeping?!
Yes, I said it.
What's the point?
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>>3955426
It's a meme made by and for ADHD kids mad at games that don't provide constant visual stimulus so they don't fall asleep 5 seconds into a game, hence the retarded zoomernigger slang plastered on the picture
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>>3955833
This. Truly, the biggest issue is that JRPGs never were about "telling a story". They were about "going on an adventure". The events that occur in the game, the overworld, the progression system, and the characters (if it even had them and didn't just use blank slates) were largely just there to create a framework of a game within which the player was encouraged to use their imagination to create a story.
You're not supposed to sit there and literally watch a movie while you hold a controller. We lost our way, here.
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>>3955147
Probably Chrono Trigger.
The main campaign is very streamlined; the characters are unique, interesting, and feel very intuitive right out of the tin; and when the game opens up after the Ocean Palace you're free to do as little of the side quests as you please; and the rewards for doing the quests are worthwhile.
None of the quests feel stupid. The fact it's a time-travel narrative means it makes sense to just side quest in act 3 because you can just warp to the moment Lavos attacks. Meanwhile other JRPGs have this awkward ludo-narrative dissonance where the main villain is threatening to blow up whatever, his finger is on the big red button... and instead of our heroes going to deal with that, they're off playing games in the Gold Saucer. The villain loses so much gravitas if the odds of him doing something horrific don't have an air of immediacy but the villain loses gravitas if the heroes can afford to ignore the immediacy. At the same time the players want to go do whatever and don't want to be railroaded the entire story. So it's a tricky balancing act of concocting the perfect storm of a scenario in which it makes perfect sense for the heroes to be free to do what the player wills but that the villain is almost certainly going to win and win soon.
Chrono Trigger is the only game I know/played of that pulls it off. I'm sure there are other games that do too, I probably just haven't played them.
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>>3955147
>>3956056
Yeah, probably Chrono Trigger. Everything fits. It's streamlined in a way that feels like there's no bloat but also that everything that does happen has a reason and a purpose. Nothing feels like a retarded asspull. All of it is cause and effect, where you see both the cause and the effect.
As much as I can say good things about other games, everything outside of Chrono Trigger seems to have asspulls or "we made it up" type explanations, if there are even explanations at all, or "just trust us" type things. I don't think any JRPG does a better job at tying everything into a neat bow of "it just works and everything makes sense" as Chrono Trigger does.
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>>3956542
Baldur's Gate 1 is virtually like that, yeah sure, it's Bhaalspawn if you wanna be technical, but since you're being overly generalizing about JRPGs being about killing God, then it's really the same thing. I mean, in the first FF game, you literally fight Garland, who becomes a demon at the end, not the fucking creator of the universe. In the second game, you fight an evil Emperor. I could go on, but you're just gonna call them all "God" anyway
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>>3957491
The Pixel Remasters were ok-ish until 6. They just slopped it in on 6 and all of their PR tools (unified menuing, spell animations, remastered sound, etc.) actually made 6 PR a direct downgrade over the OG. Real tragedy
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>>3957489
I think VI is the most overrated FF game. I'm an oldfag who played games as they became available in my rental store, and I thought Illusion of Gaia did basically everything that VI did but did it better and did it earlier and with better graphics. The only "downside" is it was an action RPG instead of a JRPG. Illusion of Gaia was a true character driven narrative while VI pretended to be one but falls apart under its own ambition, either due to time constraints, budget constraints, hardware limitations, or consequences of a bloated cast.
>>3957491
Another hot take, I thought that the VI PR had by far the best new OST. Like, I distinctly felt like whoever was doing the music for the Pixel Remasters liked VI (or at least its music) the most out of all the games, particularly the opening.
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>>3955147
Persona 4 is a great social satire and very conservative which is ironic considering its fanbase. Many don't want to admit that it portrays homosexuality as a neurotic illness, urbanisation and obsession with TV as detrimental to social harmony and it specifically represents and comes from a very interesting time period where we switched from CRTs to HDTVs and dumbphones to smartphones. The antagonist's aim to create a world of doomscrolling zombies alienated from the truth is particularly provocative. The game has only become more interesting as time goes on.
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FF8 because of its two levels of reading. You can take the fairy tale at face value, or if you pay attention, read between the lines and connect the dots, realize the story is full of grey area and that it's lot more realistic and mature.
That's for the grand story; when it comes to just enjoying the writing and the characters, for me, it's Grandia.
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>>3961174
Adachi did nothing wrong and was right about everything.
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