Thread #3960975
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Just finished my first complete playthrough of this with ending D and Dark Priest and it was a lot better than I expected. If the community surrounding this game wasn't so retarded, I would've played this earlier. Thinking of replaying it to see what changes if Le'Garde doesn't die.
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I cannot fathom how anyone gives a shit about a game's "community"
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>>3961000
if there isn't a single autist willing to change 1girl tag on marina posts to 1boy, then we have lost
I personally doxxed a marina tranny artist, what did OP do to improve the "community" anyways?
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>>3960995
I cannot fathom how anyone gives a shit about this game.
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>>3961413
Dark Souls is pretty much trial and error too.
You are going to say "skill issue" and then an experienced Fear and Hunger player will say the same to you.
Trial and Error is not a legitimate critique for any kind of knowledge-based game, especially RPGS.
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>>3961640
Easiest way I’ve found is to get lucky and find an explosive vial, find the mock book and put it in the correct bookshelf, and then travel through the thicket as fast as possible. It takes some luck, but it’s fairly easy if you’re able to find the explosive vial.
>>3961004
Seems pretty redundant since the creator of the game could also be considered a “marina tranny artist” given the fact that he made marina
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Le'garde, a formidable figure, helmed the mercurial league known as the Knights of the Midnight Sun. Within his fold stood the likes of D'arce Cataliss, a shadow in his luminous aura. Deemed the harbinger of unification, he sought the mysterious Cube of the Depths, venturing to invade the realms of Oldegård. Fate, however, veered him towards the cryptic depths of the dungeon. Yet, the oblivion that Le'garde asserts as his mental state is but an intricate ruse, an artifice crafted to ensnare unsuspecting souls into the abyss of Ma'habre, aiding his ascendancy to divine omnipotence. As Le'garde's mortal coil unravels, Nosramus illuminates the grand narrative: a choreographed confinement aimed at transcendence to a sublime echelon of godhood. Each nascent deity harbors a quintessential soul essence—Chambara with his tormented psyche, Valteil's luminous spirit, Nilvan's perpetual essence, and the commanding aura of Francois. Le'garde's gambit was to amalgamate these essences: agony from the dungeon's tribulations, enlightenment via the cube, perpetuity through dreamy rendezvous with Nilvan, and dominion via his conquests. This positions him to potentially eclipse the splendor of the nascent pantheon. Nosramus ponders upon this trajectory, describing it as "not the quintessential odyssey, yet... a captivating chronicle to unravel...".
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>>3965554
>So you are brown and ESL.
Ad hominem slop, typical from another self-loathing Indian.
>Also, Dark Souls doesn't have random coin tosses and deaths
Doesn't matter. Trial and error is requirement for these games.
>you won't know about without meta gaming, so your comparison was retarded to begin with
vaguepost with no proof, slop quality posting
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>>3965567
>doesn't understand what ad hominem means
>can't express himself without buzzwords
>Doesn't matter
Yes, it does. If you die in Dark Souls, it's your fault. Dying in F&H usually happens because you either had bad luck or lacked knowledge you couldn't have without looking it up or dying at least once.
>vaguepost with no proof
The proof is in the game. Maybe play it instead of shit posting about it with your dumb internet lingo.
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>>3965581
>doesn't understand what ad hominem means
>can't express himself without buzzwords
Can't throw insults without buzzwords. Aren't you the one being hypocritical?
>If you die in Dark Souls, it's your fault.
Yes, if you die in F&H, it's your fault for your
>Dying in F&H usually happens because you either had bad luck or lacked knowledge
lack fo knowledge. There, you answered it yourself.
You are delusional if you think you can beat Dark Souls in one blind playthrough without prior knowledge.
>>3965584
No justification, opinion is invalid, just like your "muh Trial and Error" baseless argument.
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I'm starting to play termina and I have a couple questions:
-Is it possible to skip the intro and still get the janitor weapon, or is it a choice between tediousness and optimal play?
-if i just say "ciao, i'll be on my way" when I exit the train, does it has consequences?
-More on the gameplay side, is it me or Marcoh is better without a weapon than with a knife?
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>>3965590
>You are delusional if you think you can beat Dark Souls in one blind playthrough without prior knowledge
What knowledge would one require to beat Dark Souls? That you have to beat the level with its boss at the end? Do you require prior knowledge before beating Super Mario aswell?
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>>3965668
>What knowledge would one require to beat Dark Souls? That you have to beat the level with its boss at the end?
You sound like you never played Dark Souls, to be honest. Builds, which weapons are good, enemy patterns? To figure out the effectiveness of these you need to try it out.
>Do you require prior knowledge before beating Super Mario aswell?
OK mr "I beat Mario blind in one standing as a baby while sucking on my mom tits".
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>>3965663
>-Is it possible to skip the intro and still get the janitor weapon, or is it a choice between tediousness and optimal play?
The janitor's weapon is barely relevant, especially if you are doing optimal play. For characters like O'saa and Marcoh it's completely irrelevant, possibly redundant for Abella too.
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>>3965595
>delay may or may not be due to silksong
>silksong update Soon™
funger update? never ever. fuck this gay earth. also thread claimed.
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Fear & Hunger 2 is, realistically speaking, better than Fear & Hunger in almost every way. Fear & Hunger is just easier if you know what you're doing, because every character's Guard protects you against limb loss. So the dyke looking knight is super overpowered if you want to fight early, but you are also guaranteed to get immunity to limb loss from SS. It's just the coin flip instant attacks (which are usually happening at scripted moments) that make noobies seethe.