Thread #3963680
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Stop using rpg maker and start using rpg architect.
I was looking for an rpg maker like engine that supported action rpgs, gemini told me to check out rpg architect.
I bought it, and then found that is basically everything the comunity wants rpg maker to be.
There's not even comparison with rpg maker.
Rpg maker is just a terrible engine that wasted their potential by a retarded development team.
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Ok, I need to understand something. Why fuck do so many people feel they need "RPG engines", like the genre needs some specialized tools to make compared to other genres? It's one of the simplest genres of game to make coding wise, you just need a value store to keep track of items, event state and shit, a menu system that works and lets you select stuff from nested lists, and some systematic way of calculating damage values that accounts for stuff like several stacked buffs being applied at once.
Those are the hardest problems you actually face for a typical indie RPG, and they have very manageable solutions, everything else can be handled by the generic capabilities of most engines, which are almost always way more flexible than any "specialist system" that implements some generic battle system that just limits you to basic crap you don't need.
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>>3966660
It's been there from the start, it's just a toggle you can activate in the settings somewhere, same with half-tile movement. I don't really know why most games don't use it, but the default assets come with diagonal facing sprites for a reason.
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