Thread #3963680
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Stop using rpg maker and start using rpg architect.

I was looking for an rpg maker like engine that supported action rpgs, gemini told me to check out rpg architect.

I bought it, and then found that is basically everything the comunity wants rpg maker to be.

There's not even comparison with rpg maker.
Rpg maker is just a terrible engine that wasted their potential by a retarded development team.
+Showing all 19 replies.
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>>3963680
I'll bite. What tools does it offer for constructing narratives and world building?
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>>3963696
from what I can test, most of what rpg maker has.

but the thing is, it already supports action rpg combat and pixel movement with a single button.
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Check out that authentic PC-88 scroll stutter
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>>3963711
it's a licecap issue.
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Ok, I need to understand something. Why fuck do so many people feel they need "RPG engines", like the genre needs some specialized tools to make compared to other genres? It's one of the simplest genres of game to make coding wise, you just need a value store to keep track of items, event state and shit, a menu system that works and lets you select stuff from nested lists, and some systematic way of calculating damage values that accounts for stuff like several stacked buffs being applied at once.

Those are the hardest problems you actually face for a typical indie RPG, and they have very manageable solutions, everything else can be handled by the generic capabilities of most engines, which are almost always way more flexible than any "specialist system" that implements some generic battle system that just limits you to basic crap you don't need.
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>>3964165
Because doing it yourself is hard *pouts*
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>>3964165
Cringe
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>>3964165
Because I can't code anything at all
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>>3963680
Stop using RPG Architect and go back to using RPG Maker.
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>>3963680
I'll be convinced if you can show me a variety of nice games made with RPG Architect.
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>>3964165
I write my RPGs in C, that's why they run so smoothly
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>>3963680
why should I ever use this if Wolf RPG editor does all this does and 10x more while BEING ABSOLUTELY FUCKING FREE?

seriously, Wolf MOGS whatever this pile of vibe coded garbage is.
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>>3964603
>machine translated to english
it's still not perfect
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>>3964603
I've played quite a few Wolf games but it doesn't have diagonal movement. Looks like this tool does
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>>3966625
>doesn't have diagonal movement
it does though? did you never use the editor yourself?
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>>3966646
Really? I didnt know that. Is it just recent versions like how new versions of RPG maker added it?
Maybe the games I played just didn't use it
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>>3966660
It's been there from the start, it's just a toggle you can activate in the settings somewhere, same with half-tile movement. I don't really know why most games don't use it, but the default assets come with diagonal facing sprites for a reason.
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>>3964165
Im a noob retard and I found making a dialogue system very intimidating in godot until i got a plugin that did everything for me
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>>3963680
If you want people to try it, consider posting a DDL or something. I certainly wouldn't mind trying it out.

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