Thread #3966771
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Discuss whatever RPGMaker game you're working on (similar engines also welcome). The current game jam theme is 'Cowboys' but the theme isn't strict.
https://itch.io/jam/vrpg-maker-jam-
Also, you can play previous /vrpg/ jam games here:
https://vrpgarchive.neocities.org/
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tfw think I finally figured out the "magic" combination of things that prevents undesired interaction between certain types of event calls typically made as part of parallel checks (dash/sprint, custom menu call, etc) that doesn't require weird chicanery and "just werkz".hint: don't do "simple" player movement checks like the Mod16 of the difference between Player Screen X&Y and unused Boat/Ship/Airship Screen X&Y - take a "rolling" check of the difference of their actual X&Y and use that to "time" the player's movement state.
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