Showing all 84 replies.
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Dead Money was fun, but I liked Honest Hearts characters a bit more. HATE the “bear bull bear bull bear bull” dreadlock having-ass, but good DLC for equipment and caps. Straight up refused to play Old World Blues after suffering through the first 15 minutes of goylennial writing.
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>>3978982
Honest Hearts is better because it's more open world to explore with less restrictions, but Dead Money does have a better story, imo, it's just too limiting and irritating to play more than once. Feels more like a chore than a fun game.
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>>3979279
I’m sort of inclined to agree. When I was just a wee tyke I loathed Dead Money and found Old World Blues incredibly charming. Now that I’m a bit older I appreciate the challenge and atmosphere of DM whereas OWB frequently comes off as obnoxious. Honest Hearts can be a bit of a slog at times, but it’s still entertaining. Lonesome Road doesn’t really work for me anymore.
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>>3978982
Old World Blues is very bad.
The only good part is the loot, but the issue is the issue is that it just clashes with the tone and setting of the game. Regular FNV is a really down-played, low sci-fi. Sure you have laser guns and robots, but it's all done to be a bit of a 50s envisioning of the future, and feels more like a western.
OWB, and to a lesser degree both DM and LR, fuck that up by adding in a bunch of ridiculous sci fi bullshit. Like sentient ai, surgery centers capable of anything, holograms, matter generators, forcefields, and a whole host of bullshit.
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>>3982248
That's the point. The entire game is a loveletter to the 1950's with The Kings, the western vibe being a borderline reference to film serials.
It's meant to feel different and have a vibe of 50's scifi and medical horror a la The Fly or Forbidden Planet. I agree it is out of step with the western aesthetic, but so are gauss rifles, energy weapons, chinese stealth suits, neofuturistic knightly orders, and every thing else about the Fallout universe.
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>>3982482
Mr House isn't asking the courier to test-fly his latest airplane, and Sunny Smiles isn't going on about the O.K. corral. Mr House is closely based on Howard Hughes, and Ghost-town Gunfight mimics the archetypical western shoot-out, but they take themselves seriously enough to not just be references. It's funny people with real problems. The King might be silly and his cyborg dog doesn't match the drapes, but his problems are real, so I buy it. Old World Blues is "funny" people with "funny" problems, and the penis-fingers aren't exactly helping me get in to the problems of the brains in jars.
No matter how good it would have been, it wouldn't have meshed with the rest of the game if they wanted to be shlock sci-fi, as the rest of the game tries for a very different tone.
OWB is a Fallout 3 DLC that forgot which game it was for.
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>>3984152
What destroyed any respect I still had left for Obsidian was when they included my beloved .223 pistol from Fallout and called it “That Gun” and butchered the sound effect into some tinny bullshit rather than reusing the original. About as bad as how the pixel “remaster” of FF6 massacred the intro audio.
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>>3979279
Mind-broken by reddit. OWB is a great parody of old sci-fi movies, and calls communists "animals". Reddit adopting absurdism years later doesn't make the DLC reddit. The combat can suck if you don't have the right perks or use the right weapons.
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>>3978625
desu Dead Money's writing is so annoying. they force the main theme down your throat over and over and over and over again.
I GET THAT ITS ABOUT LETTING GO YOU DONT NEED TO TELL ME FOR THE 12TH FUCKING TIME!! I CAN ASSESS BASIC NARRATIVE THEMES!!!
the resetting your gear and atmosphere do kinda make up for it tho.
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>>3984142
>Old World Blues is "funny" people with "funny" problems, and the penis-fingers aren't exactly helping me get in to the problems of the brains in jars.
That's the whole point of the story though. They're locked in a prison of their own making, occupied with banal adolescent preoccupations which don't address their problems at all.
It fits well if you think the central theme of the game is being trapped by the past. Better than Honest Hearts in fact. The departure in tone is annoying though.
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>>3982482
Can't you say the exact same thing about Mothership Zeta?
That's a love letter to mid-century horror and science fiction B-movies.
But it's rightfully hated because it takes something which is best left to the periphery and makes it the star of the show.
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>>3984142
>OWB is a Fallout 3 DLC that forgot which game it was for.
Fallout 3's DLCs were way more in-tune with the world building of the series than you think. (minus Mothership Zeta of course)
Operation Anchorage fits with the militarism and expands the lore of the pre-war world.
Point Lookout adds a lot of interesting stuff and, world-building-wise, is very in line with Fallout 1 and 2.
The Pitt isn't really out of tone either, it has a wildly different atmosphere and setting while keeping the logic of the main games.
The Pitt and Point Lookout are also cool because they mention off-screen factions and makes the world feel bigger. The Pitt brings up "Ronto," so I guess there's some big nation over in the ruins of Canada's largest city. Point Lookout mentions "The Abbey," some mysterious group of Catholic missionaries still existing in the wasteland.
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>>3986539
>It fits well if you think the central theme of the game is being trapped by the past.
That's definitely a core theme of the (non HH) DLCs, but is it really a theme of New Vegas as a whole?
Let me think about this.
Well I guess the NCR, Brotherhood, Legion, and even smaller factions like the Khans and White Gloves do talk about bringing back past glories in a way. Mr. House I don't think fits that too well. He does mention Vegas's former glory a bit, but his focus is more on the future.
Do the Kings fit? They emulate Elvis but aren't really focused on the past. Maybe you could tie in the Boomers who have recognized their need to change.
The main storyline with Benny followed by the 2nd battle of Hoover Dam doesn't really fit the idea of 'being stuck in the past.' Benny super easily adopted the Chairmen as a new tribal identity and he wants to control Vegas for himself, not keep it the way it was.
I guess it is a theme, an important theme, but I wouldn't call it more central than the themes of greed and the impacts of war.
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>>3987448
>Mr. House I don't think fits that too well. He does mention Vegas's former glory a bit, but his focus is more on the future.
It's the same future he was pursuing before the war though. It no longer makes sense. He's talking about building a tech sector and he has no society to build it in. He's just paying a bunch of tribals and vault dwellers to play act Americans, but they all see themselves as separate peoples. There's no ruling class culture and he has no successors. He would see this as a serious problem if he were living in the present.
>other factions
They can't afford to live in the past to the extent House and the brain jars do. A story doesn't have to constantly beat you over the head with its central theme for it to be the central theme. New Vegas does that a fair amount though. Most RPGs never say what theirs is directly.
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>>3987471
I haven't played much of 1 so I didn't know for sure.
I guess sentient AI is a very consistant thing across the games. From those you mentioned in 1 and 2, to Eden in 3, to Codworth and the Synths in 4.
But still the way it's done in OWB bothers me.
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>>3987472
I still think the main theme of New Vegas is moreso political philosophy, greed, and the realities of war. But yeah the idea of being stuck in the past is pretty prevalent across the main game, and the major factor for 3 out of 4 dlcs.
Honest Hearts is more unusual in that way since, thematically, it's about faith and whether there can be a morality to war and fighting.
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>>3982384
Same. The whole concept of standalone mini-worlds in an open world game is basically retarded. The only one of these things that I found remotely worthwhile, was Broken Steel, and that's because it was a continuation of the main plot. Also becauseblowing up BoS to absolute fuckwas particularly rewarding.
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>>3987677
>But still the way it's done in OWB bothers me.
it shouldn't because the sink appliances are repeatedly and very explicitly stated to not be sentient. They're simulated personalities. It's a clubhouse full of BonziBuddies of different psychosis. They're a bit obnoxious, but they're not real AI.
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>>3982248
>describes fallout's dystopian sci-fi elements and themes
>bitches like a faggot
Wow almost like its the specific science fiction dlc emphasis. How dare it not be like the low tech wild west Honest Hearts or nightmare survivalism of Dead Money or the post nuclear apocalypse of Lonesome Road. How dare it be its own slice of theme and aspect with signature aesthetics and spirited writing?
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>>3978625
>best new vegas dlc
Fallout Frontier
2nd best Fallout game
New Vegas
Frontier
London
New Vegas DLC combined
Fallout 3
Fallout 3 DLC
Fallout Tactics
Fallout 2
Fallout 1
Fallout 4 and its dlc slop
Fallout Shelter
Fallout 76
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>>3978625
While running TTW and using the Lawbringer perk I noticed something odd. Why do the NCR soldiers I kill have lootable fingers in their inventories whereas the Legion soldiers whom I kill do not drop fingers? Is the TTW team more based than I expected, or is this some compatibility quirk caused by the 150 mods I have running?
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>>3982248
>>3982482
i dont think OWB is bad. I didnt enjoy it, but i dont think its bad. I see what they were trying to do with it. Its like pure cola syrup where without any of the other elements of NV's setting its inedible, at least for me. HH was my favorite only because dead money is annoying on replays but the magic of the S.M on a first playthrough is not lost on me. LR was a fun endgame activity but i didnt really like ulysses
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>>3992387
Yeah it's very good.
Sometimes people here might bitch about it, mostly because they're RPG purists and can't fathom liking anything that has any mainstream appeal.
But it's good, plenty of great quests and characters. Interesting world. Many fun guns to use.
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>>3991041
this post motivated me to finally install and test Frontier tonight and no I am not a contrarian I'd just like to test this shitty mod out because I've heard hilarious things
>>3990005
Checked. How compatible is Frontier with Robco Certified? Can I build robot armies with the bots I kill up north? Will Robco Certified even recognize Robotic enemies from Frontier?
>>3992387
If it is free, sure. FNV is a great RPG offering a massive sense of choice and player-freedom. Especially if you mod that way you can write the rules of your game! Keep in mind many mods require all 4 DLCs. All in all I wouldn't say FNV is worth paying for but is certainly worth a shot if it is free alongside a free copy of FO3 with all associated free DLCs because if you truly seek the "Complete FNV Experience" the game is best played with TTW (The Tales of The 2 Wastelands) installed which combines FO3 and FNV into one game which obviously makes TTW the most based way to rim FNV!
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>>3982248
>sentient ai,
Introduced literally in the first Fallout at The Glow.
>surgery centers capable of anything
Autodocs already existed starting in 2 possibly back to 1 so what they have at the big empty is just more advanced.
>holograms
Really not that crazy of a technology given the other two already exist in the setting but them being able to project lasers from a non-corporeal body is a bit much I'll give you that.
>matter generators
Actually not THAT crazy of a technology as if you pay attention to lore it explains the casino chips act as a base to change the matter so technically its not creating matter its just reshaping it so it doesn't go against the first law of thermodynamics.
>forcefields
These were literally in F1 F2 F3, Tactics so you're really outing yourself as someone who never played anything besides NV.
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>>3986543
Is top to bottom your ranking? If so,
>Lonesome Road as #1
Did you get hit on the head? I'm genuinely concerned. I'm not trying to be mean, I just can't understand that whatsoever.
>>3987442
>[Zeta] takes something which is best left to the periphery and makes it the star of the show.
You hit the nail on the head. Now I understand why it always felt 'off' to me... well, that and the fucking samurai that time travels. Extremely corny, even for Fallout. Might've worked if that samurai's corpse was a rare encounter in 1 or 2, but a fully voiced, alive samurai with a 3D render? No thanks.
>>3987446
>Point Lookout
Fucking GOATed expansion. Is Far Harbor any good? I haven't tried 4's expansions yet.
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>>3993893
>Point Lookout
>bullet sponges
>story has a moment that almost tops the talking deathclaws with how stupid it is
>has some decent lore that Bethesda never followed up on
Far Harbor isn't great, but I prefer it
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>be me
>play fallout, it’s fun
>play fallout 2, it’s fun
>play fallout tactics, it’s fun
>play fallout 3, it’s meh, drop it
>play new Vegas, it’s meh, drop it
>don’t play fallout 4
>lol at 76
>lol at the show
>haven’t given a fuck about fallout in 15+ years
Feels good man
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>>3994924
>talking deathclaws
Did that happen in 2? I can't quite remember.
Man, for as much as the map, exploration and QOL was improved in 2, the writing and constant encounters with overpowered enemies really set it far below 1 and New Vegas for me.
On a side note, has anyone else played Fallout 1 with the Fixt mod and had a problem with their cursor disappearing while in dialogue or something like that? Can't remember exactly what the glitch was but it stopped me from enjoying a second playthrough of the game.
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>>3995501
>fallout 2
Yeah the story and writing is a mess, but the enemies shouldn't really be an issue once you get a few levels and have a decent builds. Just never get close to any enemy with a flame thrower or fire attack unless you have PA.
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>>3995618
Take the Gifted trait ,get 8 luck(you can get a +2 increase in the game) ,8 or 10 Agility, 7 Perception(you can get +1 from an implant), 9-10 Intelligence(you can get an implant but that relatively late),4 Strength(you get 4 from PA and can get +1 from an implant) and put whatever you have left in Charisma and Endurance since they don't matter. Perks you should take are Better Criticals,Bonus Rate of Fire ,Action Boy and Sniper. If you want to use burst weapons you should take Fast Shot,Better Ranged Damage and Living Anatomy as well. They don't do that much for targeted shot builds, but the damage increase is per bullet so with a minigun it can stack nicely. Small Guns is better for the early game and if you want to use Energy weapons or Big Guns later you can take Tag.
>PA
Power Armor.
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>>3995681
>don’t roleplay or take the time you think of your own build bro, just use some minmax optimized build you don’t understand for your first blind playthrough of a roleplaying game older than most of this board
You n’wah
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>>3995681
Thanks.
>>3995758
I'm the guy he responded to. I've already beaten 2 (with a guide so I didn't beat it I guess but oh well) but I had to turn down the difficulty for Horrigan because I was way under-levelled. I wanna play it again soon and do it right this time, even if it means taking advice rather than deciding on my own.