//vrpg/
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Showing all 26 replies.
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>>3986482
Don't play gay games
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>>3986482
You have to be 18 to post here
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>>3986482
>Like, I know a big battle is about to start. Of course I go to camp to heal everyone, which also generates a save point. So then I go fight, I die, I reload. Rinse and repeat.
>What's the correct approach here?

That's just called game mechanics. Almost every RPG has the ability to save before bosses/big fights. When you die you reload the game and try again. Some games even add a retry button to boss fights to skip that step. You aren't save scumming in that instance. You're just playing the game retard.
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>>3986482
You are supposed to save before big battles. As long as you arent save scumming lock picking or something like that you are fine. Also you can play the game however you want so just play however you think is most fun
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>>3986482
The average game is not designed for this. Play roguelikes or other games designed to fail forward if you care.
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>>3986482
Maybe you should do something else
Video games might be too stimulating for someone like you
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>>3986482
just play on honor mode, it's the only fun way to play
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You should hit rock bottom by doing this in a baby RPG like Far Cry or a Mario and Luigi game.
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>>3986482
dying in a fight is not save scumming
saving before a big encounter is also not save scumming
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>>3986482
Games should just not heavily reward save scumming. Stop pretending this is P&P. If the game isn't designed to be (can fairly be) ironmanned, it shouldn't rely so much on the idea of thar the player can't reset.

Fallout: New Vegas did it right by not having skill checks be passed via percentage chance. Still they should have had more ambiguous skill requirements.
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>>3986744
Far Cry is an RPG?
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>>3986879
Far Cry is an RPG as much as Dragon Quest is. Same with GTA. It's not surprising that the most generic with-combat CRPGs end up being GTA in world-form and do Far Cry style upgrades.
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>>3986482
you shouldn't be dying so often, are you just bad at the game?
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>>3986548
BG3 in particular is a baby game. You shouldn't need to reload anything. Even on honour it's just learning what the gimmick is and often just killing the boss before you have to worry about the gimmick.
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>>3986482
>How do I stop save scumming?
Just don't do it. Simple as..
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>>3986482
I still haven't completely stopped save scumming yet as well, but really don't need to be a bitch about it like this.
It's just a GAME.
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>>3986482
You should only play TES because save scumming is canon there and you won't feel bad
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This is why games should have features that disable saving in some way. Or games should bring the checkpoint system back. For everyone else, save the game only on exit and try to play the game in intervals of at least one major quest or activity.
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>>3986482
Play traditional roguelikes (ADOM or TOME4 are the more conventional RPG-likes), that'll teach you the joy of living with (or dying due to) the consequences of your actions and will put some hair in your chest.
Another alternative is playing tacticool RPGs in ironman mode, JA2 or Battle Brothers are good ones for this.
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>>3986482
Unironically if you believe in an absolute morality (that comes from God) and that your actions in any context are a true reflection of your character, being committed to a principle like "not savescumming" becomes less about videogames and more about maintaining a proper relationship between you and the world.
If you do not believe in such a true reality, then I suspect you will forever keep savescumming like an addict drunk on their illusion of control.
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>>3986482
>I never liked RPGs
Then why are you buying and playing rpgs?
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save scumming is basically the only way to play any game that has a save load feature. it's a rite of passage.
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BG3 is clearly designed with savescumming in mind. There's even a meme DC99 check at the end of the game with an achievement for passing it, because the retards homebrewed critical success/failure on skill checks, so you always have a completely random 5% chance to pass it for no reason.
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