Thread #2347385
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*teleports an Engineer next to your Construction Yard*
why was this allowed???
+Showing all 12 replies.
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>>2347385
Skill always beats luck
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>>2347385
why wasn't your construction yard surrounded by walls?
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>>2356823
:( TibWars has no walls.
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>>2347385
Cause it's fun and the game was still balanced with fun in mind, especially on release
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>>2347385
I got some interesting fetish with these guys mind controlling the Sonic Trooper girls...
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>>2347385
Protect your Construction Yard better
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engi rushes have been staple since c&c 1
In RA1 they made it so a building must be weakened before it can be captured though
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File: Digger.png (131.6 KB)
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>>2347385
Nod had invisibility and c4
GDI had jump jets and c4
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>>2365380
>Nod had invisibility and c4
Invisibility that's only active when the commando isn't moving
>GDI had jump jets and c4
The jumpjets are hardly instant, and the commando is still vulnerable to attacks while using them
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>>2347385
this doesnt happen in mental omega
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>>2347385
always keep ailed engineers near

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