Thread #2372849
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H
Finest Hour is a pretty fine update, but I really have no idea how you are supposed to take out the Churchill MK VII.

Especially as germany. The only units with enough armor penetration are the 10.5 artillery and the Jagdpanther - which is kind of a problem if there are three of these assholes.
How are you supposed to take them down?
+Showing all 22 replies.
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churchill VII is dogshit due to extremely shitty roof turret armor penetrable by any german tank of late war period
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>>2372901
at what range is that supposed to work?

Most of all with which tank buster?

At the range of 150 it takes out a late war StugIII in one or two shots to the front
even if its engaged from the side it just eats endless shells
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>>2372915
what I am trying to say is, if you are in an established firing line and the big bong shoots from second row, there is barely any way to take it out, especially when its flanks are covered or unreachable
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just spent 45 minutes edging my artillery up to fight the enemy on an offense conquest and they missed half their shots anyways. im getting real sick of this game not respecting my time
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>>2372849
>really have no idea how you are supposed to take out the Churchill MK VII
Pop it in the turret ring or track it and use cas or heavy artillery. Like you would almost any other heavy tank.
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>>2374205
Wait, "people" play this game without FOW turned on?
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>>2374525
>just use this mechanic that makes every match 20 minutes longer bro
nah
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>>2372849
Too bad the AI and pathing in this game is as shit as it ever was
Oh buy they are adding vaulting wow yay
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>>2374205
>no scouting
>uses artillery
>surprised about endless battles

Should have used a more mobile strategy.
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>>2374560
you should also install no reloading mod, I mean you don't want to waste time
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>>2374733
>i enjoy making my scouts crawl bush to bush before playing the game
nah
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>>2374761
Also mod your game so your tanks are indestructible, don't want anything to stop you from going pewpewpew
Although you have to be pretty fucking stupid to die at all if you know the position of every single enemy.
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>>2374697
im playing as the krieg whose whole shtick is artillery and im not really impressed
>>2374797
enjoy your knocked out tanks from out of fog attacks and hour long matches im no judge
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Anyone played infantry only conquest? Viable?
Right now I'm playing with mostly infantry + minimum artillery but I wonder if I can drop artillery altogether or will I get overrun by tanks.
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>>2375027
Okay just finished this, Low Eco + Hard dif + Short len, NKVD infantry + mortars + some captured artillery
Attack battles are fairly balanced and feel good to play
Defense rapes my ass most of the time, I mean I win but lose a lot of troops and start to get overrun at 1k. Some maps with good setup are manageable or even comfortable.
Weird how they did not implement a fixed preparation phase or something. 5-7 minutes to prepare a proper minefield is definitely not enough, 10 minutes should be though (and there's a mod for that as far as I know).
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>>2375264
Offense and defense are so goddamn badly balanced

Defense is a snore fest except on heroic at which point the AI is spamming so much and 1 one shotting every unit you have it just becomes stupid.

Offense is either half-way decent or usually just a boring fest of slowly moving up your front. The AI spends all its forces in the first five minutes when you capture their first point which leaves the remaining two points just a slow boring mop up fest.

Instead of shelling out more DLC the devs should make conquest not shit.

>Weird how they did not implement a fixed preparation phase or something.

THis dev has a lot of BS Excuses for things and concerning this they say if the player had three more minutes they would be able to make an impregnable wall of defense which wouldn't 'be fair' for the AI enemy.

I wouldn't mind the five - seven minutes if the pathing wasn't so shit. So many times I Tell my units to travel across the map and they get hitched on some random object or crash into each other.
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>>2375027
Nevermind. Played through couple of battles with infantry only and yeah it's fine, game clearly adjusts to your units. Defenses get bloody for sure.
And smokes are more useful than ever.
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What's the best AI rebalance mod out there?
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Conquest Enhanced is way too fucking hard even on Noob mode
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1st defense, Runway map
Conquest Rebalanced Lite + Hard diff + Low Eco + Small Conquest Size

Seems like a bit of an overkill from AI no? Didn't have much luck with the mines too.
Played the same mod on High Eco and Very Large size and felt pretty linear and comfy tech progress from AI.
Now I wonder what ramps up the difficulty the most, the economy or the conquest size.
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>>2378736
Okay 4th attack and they bombed me with BM-8-24. It's definitely the size thing.
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>>2377680
They are all bad. The AI is fundamentally broken

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