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How does 3 more hours of comfy turtling against the AI sound, king?

>>2369715
+Showing all 171 replies.
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>>2378555
>How does 3 more hours of comfy turtling against the AI sound
Mind numbingly boring
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buff infantry
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butt infantry
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>>2378610
Be QUIET when adults are talking, ADHD zoomer.
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op are you not going to redirect the people from the old thread?
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>>2378625
I still unironically get pissed when I remember a game I lost like 2 months ago, yes
>be Celt
>beat guy to CA
>go forward workshop + pikes
>want to end it fast, so start massing rams inside of workshop
>oppo goes xbow defense
>surely he will be afraid of mangos or scorps
>surely he won't stroll past a workshop with a flag on it
>surely he won't do it
>he does it
>I lose
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>>2378620
Give all swordsmen 2 more attack. Give pikemen 0.3 range.
>>2378683
I think that is a good way to show that they'll be fully armored with blacksmith techs + their own additional pierce armor from elite upgrade
But they do look way more expensive.
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Andalusian civ with Saqaliba UU, infantry with the Shrivamsha ranged dodge
Catalan civ with Almogavars UU, trash short ranged infantry that has both skirmisher and spearman qualities/bonuses
Rename Spanish as Castilian, they keep the Conquistador
Portuguese, Castilian, Catalans, and Andalusians share a jinete regional mounted skirmisher, which is like a genitour. Having a Berber ally gives jinete a buff instead of duplicating the unit
Andalusians and Bebers get a new architectural set that's a mix between MENA and Mediterranean
El Cid campaign realligned as
>Castilian (1&2)
>Andalusian (3&4)
>Catalan (5&6)
Some Castilians realligned as Catalans in the Americas for faction variety, else cases like as Lepanto and Catalan company
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>>2378730
Also redo the ibn Zayid campaign because its dogshit
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>>2378722
>low elo don't notice the flag
>high elo don't care about the flag because micro
>I don't care about your flag because i know you're bluffing and it's a ram in there
Heh, stay losing, kiddo
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>>2378730
I'm all for it but removing the Berber architecture. They're one of a few who still have the middle eartern architecture (Persians should just get the PERSIAN architecture that cumans stole)

They should all keep the mediterranean set with Byzantines, Armenians, Georgians and Bulgarians getting a new orthodox set instead.
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>>2378625
>ADHD zoomer.
I'm 31.
Turtling against the AI, with maybe except playing with noobie friends, gets boring very quickly.
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I turtled vs AI for 3 hours when I was 6. You guys still do that?
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>>2378751
Fair, I just thought that the Andalusians should show more Islamic influence than the Mediterranean set, since they were pretty unique, but it'd be a lot for just 1 civ
Else there could be seperate Iberian (Andalusian*, Catalan*, Castillian, Portuguese), Italian (Italian, Roman, Sicilian, Southwest Slav*), and Orthodox mediterranean (like you said) sets since it really is just bloated
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>>2378649
>Sultans Ascend gets a full campaign
>Knights of cross and rose gets
>Dynasties of the East gets glorified skirmish games
I can't help but feel the devs fucking despise campaignfags
CaptureAge is carrying the franchise hard on that front
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>>2378767
Game wasn't out yet when I was 6 :(
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>>2378781
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>>2378555
*Crushes through your fortifications*
To the dalit that says I always bottom score:

Go fuck yourself benchod
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Nobody actually plays turtle against AI, the meme is about the soul and purity AOE's gaming culture has lost
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>>2378806
That's how the series should have been...
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>>2378806
imagine if they had gone for Age of Empires World War 2
it could be pretty ludokino if done right
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I beat the AI on Hard...
Italians into Malay.
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>>2378819
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>>2378820
All of that.
And he resigned because I forgot to use the command.
I tapped the outside of his base, and the AI fucking ragequit.
2 FUCKING HOURS!
ALL SO THE FUCKING COMPUTER CAN RAGEQUIT THE MATCH!
https://youtu.be/sv4P5iJ18-8
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>>2378819
>>2378820
>>2378821
Oh my fucking God.
I just realized it got set to Moderate by accident.
I've reached anger nirvana.
I've gone numb.
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Brother just go for a rush
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>>2378821
make
moar
vills
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Anyone who has full gold medals from Art of War can take down Extreme AI
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>>2378827
>>2378827
If I make a bunch of Villagers I'll have no troops.
And because the AI can see everything, it knows this, and rushes me with Archers because it can micro and eco perfectly and got the Feudal 5 minutes before I did.
I literally cannot farm fast enough to rush or counter rush so I inevitably have to turtle until I can deathball.
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>>2378832
Turtling? You have this completely back-to-front
Higher level AI will out-eco and out-micro you
If you just want to beat the AI, Rush is the path
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>>2378832
>And because the AI can see everything
That's not true.
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>>2378722
>surely he won't stroll past a workshop with a flag on it
Imaginary mangonels aren't a threat, also pikes against crossbows is not a very good choice
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ai cant beat castles
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>>2378832
>If I make a bunch of Villagers I'll have no troops.
What are your villagers doing if not gathering resources? You only need 6 on food to get enough to keep making vills endlessly from one town center.
You only need like 8 vills working on something to keep one production building always producing troops.
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>>2378832
If the AI reaches feudal 5 minutes before you then you're just doing something wrong.
It also doesn't micro perfectly, even on extreme.
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>>2378834
Fuck.
I hate rushing because the second I get over there to attack his vills, they all sprint into his tc and a flood of troops come out and kill me.
>>2378837
I heard that the AI isn't affected by Fog and can just see the entire map.
>>2378841
Alright.
I'll try spamming Vills then.
I gotta change the hotkeys around though so I can go straight to my tc
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>>2378840
it spams rams and trebs trying to delete them as fast as possible. You can't just flush & jeet against perfect micro
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>>2378844
>I gotta change the hotkeys around though so I can go straight to my tc
bind TC to control group 0 at the start of the game
maybe it's not what the pros do but it works for me
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>>2378839
It was meant to be a quick and easy Celt eat TC game, anon, pikes make the rams go vroom vroom
And nobody above 1.5k should ever stroll past a flagged Celt worshop, that's fucking bullshit. It's even worse because the guy probably did it without even paying attention to it and to this day he doesn't know how much he lives rent-free in my head
FUCK it still makes me seethe AIEEEEEEEEEEEE

>>2378844
>they all sprint into his tc
Then, you just select the "Stand Ground" option on your troops and let them camp a resource
Denying a gold pile or berries is just as good as killing all vills on it
>I heard that the AI isn't affected by Fog and can just see the entire map.
Complete bullshit. DE AI only cheats in two ways: it knows your current pop at any given time and it knows how much of it is military and how much is eco (but it doesn't know the actual unit breakdown). This is so the higher difficulties can better gauge when to boom and when to make army so they can pretend to fight back pathetically
t. knower
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>>2378847
>control group 0
do we use different keyboards or is that really the most convenient hotkey you could think of?
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>>2378850
I want to use the more convenient control groups 1-6 for my actual units where quick switching is required
7-9 just places it somewhere random in the middle
0 is a good bookend
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>>2378819
technology screen isn't that important. what you should actually be paying attention to is villager population and idle tc time.
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prove you're a real /aoeg/ chad and beat the extreme AI on arabia RIGHT NOW
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>>2378844
No idea where you heard that but you should stop trusting that source. AI doesn't cheat in any unfair way.
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>>2378857
nah
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even a gothbrained retard like me can tread all over extreme AI
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I'm new to rts games, bought a bunch recently and AoE 2 definitive edition is one I bought (no dlcs). What's the best campaigns to start with / learn the game ? Besides the tutorial Scotland one ofc that's the only thing I've done so far. I do plan on eventually giving PvP a spin but I want to get comfortable with the controls first. I expect it to be like learning fighting games where you get bodied for the first 200 hours ...
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>>2378883
play the free sc2 first and see if you can still stomach uncslop like this
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>>2378883
Original campaigns. They're on the easier side with small exceptions and have superior narration.
Before you decide to go online, check out Art of War missions (don't have to master them, just familiarize yourself with the gameplay style).

>>2378885
gookclick with no eco is a completely different type of game. People might call both RTS but they're very far apart. That's like telling someone interested in Far Cry to play CS first.
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>>2378883
Attila, Saladin, El Cid, Barbarossa
In this order.
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>>2378890
He should start with easier ones first
Wallace
El Cid
Attila
Saladin
Barbarossa
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I need to stop listening to you people.
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>>2378883
play Algirdas and Kestutis followed by Jadwiga in that order, the storyline carries from one campaign to the other it's great and they're not particularly difficult
if you already beat WW you learn the game by playing more, you already have the basics
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>hurr durr just rush them
ok
I can't find their base after half an hour, now what faggot?
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>>2378898
Terrible suggestion, this is not appropriate difficulty for someone who has never played RTS. There are some legitimately difficult missions in there, e.g. the siege
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>>2378899
This has to be a joke
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>>2378899
Literally just keep scouting
On Arabia neutral golds are 3 tiles and don't spawn near bases
Cliffs don't spawn near bases
You can determine where the opponent is when you know places where they aren't
And why do you only have 30 vills at 25 minutes? You should have almost twice that many and be in castle age
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>>2378899
You have worse scouting after 25 minutes than normal player has after 8.
>Bohemians on Arabia
lol
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>>2378903
>And why do you only have 30 vills at 25 minutes? You should have almost twice that many and be in castle age
Because I'm not Hera unlike everyone else here apparently.
>>2378912
I can't help but notice that the only good Civs in this game belong to shitskins.
Strange isn't it.
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Is there a trick to controlling your army? I feel like I get raped late game because there are just so many troops everywhere: mine and the enemy's
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>>2378915
>I'm not Hera unlike everyone else here.
-Put TC in control group
-Periodically(every 25 seconds ideally but you can just queue multiple to not need to do it as often) select the TC and make another vill
It really is that easy.
>I can't help but notice that the only good Civs in this game belong to shitskins.
Bohemians are a top-tier Civ. They're just not top-tier on Arabia, where they can get rushed before they get to their lategame units (where they're strong).
Getting hung up on whether a civ is "shitskin" or not is a bizarre hangup to have in a game where part of the fun is figuring out how different civs play and adapting to their quirks.
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>>2378918
Control groups are your friend and the ideal way of handling it.
Or you can use select all military hotkey and shift click the type of unit you want to control. Not as effective but simpler.
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>>2378920
>It really is that easy.
Alright.
So what do I do for troop buildings?
Because trying to have at least one of everything doesn't seem to work in the early game.
And the AI usually just rushes me with 1 type of troop, and then deathball me with everything later.

>Getting hung up on whether a civ is "shitskin" or not is a bizarre hangup
Because I'm mad.
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>>2378923
>Because trying to have at least one of everything doesn't seem to work in the early game.
>And the AI usually just rushes me with 1 type of troop, and then deathball me with everything later.
You're this close to figuring it out.
Riddle me this, what do you think is better, wasting 175 wood to make one unupgraded unit or using those resources to make four more of the unit you're already investing upgrades in?
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>>2378924
So I've been spreading myself too thin and should focus on just one type until around Castle or Imperial Age?
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>>2378925
Yeah. Only tech into second unit if enemy is hard countering you. For example you make archers, enemy switches to skirms only, you add scouts.
But you can also continue making archers if skirms don't have armor upgrade or aren't in high numbers. Or just retreat and go to castle age faster because crossbows will slaughter feudal skirms.
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>>2378926
I see.
I should play Goths.
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>>2378925
>So I've been spreading myself too thin and should focus on just one type until around Castle or Imperial Age?
Basically.
Scouts beat Archers (unless heavily outnumbered, but at that point they can choose to not engage)
Spears beat scouts but lose to everything else
MAA beat skirms and scouts (if you can force the engage) but lose to archers and towers (too slow to flee)
Skirms beat archers and spears, lose to scouts and MAA
Nobody makes mass eagle in Feudal because it takes too long to train them
Castle age radically changes the game, with the introduction of knights, CA, elephants, monks, siege, and UUs. It's where a lot of a civ's uniqueness starts to shine and you need to understand how to play it.
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>>2378927
At last you truly see
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>>2378928
MAA lose to scouts if micro'd and horribly lose always if bloodlines is researched. They can also die to skirms if the mass is big. M@a are great in early feudal but not really a unit to heavily invest into unless you have strong civ bonus and know what you're doing.
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>>2378932
How the fuck do MAA lose to skirms...
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>>2378932
How the fuck do MAA lose to skirms...
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I did it.
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>>2378945
I finally beat the Hard AI.
By finally playing the Japanese again.
My timings were a bit fucked up but whatever.
I couldn't have done it without all of (You).
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owari da
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Yay posting is back to normal haha :)
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>>2378899
bro this is a competitive map. The enemy won't be in a corner when you're in the middle. The positions are more or less mirrored to make the map balanced. What the fuck are you doing, you won't get extra XP on your blitzcrank for discovering the entire map
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>>2378939
They do with people who are afraid to engage and keep running around ranged units as if they were cavalry, taking unecessary shots and dying.
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>>2378939
They do with people who are afraid to engage and keep running around ranged units as if they were cavalry, taking unecessary shots and dying.
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I used to think that these guys wore hoods, and honestly, I prefer my headcanon
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>>2378625
I prefer this version
I particularly like how chad doesn't actually have a PC just a keyboard screen and a mouse that's somehow connected to the screen
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>>2379174
>what is all in one
>what is imac
zooming to new levels today arent we
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>>2379176
Macs are white and I've literally never heard of an All In One that's just a monitor.
And I'm 27.
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>>2378625
>getting annoyed at video games
Isn't that a sign you shouldn't be playing them?
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>>2379299
>t. hasn't played any competitive games ever
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I've retried this map 3 different times before I gave up and I'm really starting to hate Bohemians.
Also that swamp water makes up the entire map.
It's a giant doughnut surrounded by chicken soup.
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this is the only game i've ever played where I get angry when I win
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everyday, i hope for handcannoneer buffs. everyday, i am disappointed.
maybe tomorrow, i won't be so disappointed.
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>>2379362
is it really that bad
why
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Is posting still fucked what's going on
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>>2379366
>is it really that bad? Why?
Sort of.
It fires a lot slower than arbalest, is not affected by Ballistics, and is competing with trebs/bombards and other lategame units that aren't as brittle for your gold.
It only counters Infantry and if the infantry is backed up by magonels, the magonels will zone out your HC's.
Cavalier slaughter them, archers trade somewhat favorably, and skirms counter them.
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north american civs will have a scout archer
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I just can't seem to get my Eco down so I can rush effectively.
I'll send 5-6 MaA into their base, but their Vills are too fast for me to kill them, and if I send them to take down a building on the outskirts, I'll pan away to make more Vills, and then pan back to find them all dead.
Maybe I just need to stop rushing the ages and focus on just pumping out vills so I can pump out troops and upgrades to rush faster.
I should main Byzantines and the Japanese.
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>>2379362
>Love Gunpowder
>Gunpowder sucks
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>>2379393
did you watch hera's dark age video yet? print out the spreadsheet and tape it to the side of your monitor.
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>>2378818
Sorry, but the schizo pattern dictates that we are due a victorian era/early 20th century entry first.
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>>2378899
>mods > browse> TC orbit green
congrats you can now find your opponent easily in under 10 minutes, thank me later
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>>2378809
>That's how the series should have been...
At least we have Galactic Battlegrounds and Halo Wars.
>>2378818
Vgh. What could have been...
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>>2379413
>Galactic Battlegrounds
I already said it once (I think), but the GB's tech tree could work for a Modern/Great War/World Wars mod.
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and then ssak throws the third game LOL
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>>2379407
Crutch
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>>2379426
its not really, like once you use it for like a while you can visualize where the enemy tc is even with the mod off
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>>2379366
they're perfectly fine
they're a late game support unit that a few specific civs can use in a more generalist role
hand cannon sperg anon just wants the high medieval game to be all about guns but refuses to touch AoE3
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>>2379429
>use a crutch for a while until you're better and don't need it anymore
You're literally describing a crutch
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>>2379432
not its not retard, a crutch is something you become reliant on, I will not being arguing on this any further
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>Hera """Beginner""" guides
>Gook clicks like he's playing a million dollar tournament with his family being held hostage, all while he mumbles out instructions making it nearly impossible to actually see or hear anything.
I hate this faggot so much.
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>>2379472
skill issue
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https://ageofempires.fandom.com/wiki/Build_order#Universal_start
Much better
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Oh.
I've been making like, 7-8 of them.
I really should bump it back down to Moderate so I can practice in peace.
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>>2379472
TheJeetmaster can do it and you can't?
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>>2379472
Should I make some beginner guides and post them on youtube? When I try and find guides to send to beginners its so hard because so much of it is either done by low elo players posting garbage advice or high elo players too playing at 60+eapm and expecting noobs to push 4 deer with 0 idle time.
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Survivalist makes good guides iirc.
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just finished all "The Last Chieftans" campaigns
some of the Muisca levels were fuckin insane, took me many attempts. Just enemy niggers everywhere
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>>2379472
You are not wrong, Hera is not good at explaining the game to new players. I saw him coach Humzh (league of legends player), and while Humzh clearly has a low iq, Heras bad coaching didn't help either.
Hera is only good if you already understand the game and want to really understand it.

https://youtu.be/VxwHrzdOMmE?si=rprUaFP65jh1sgZc&t=142
Like calm the fuck down Hera. Pause the game, play and talk slower and actually explain inmstead of casting your gameplay.
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What are some must-have mods? For me...personally...it's a centered minimap, yeah, that's right
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>>2379551
original sound effects
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>>2379552
Is this what Memb uses? I kind of recall his game sounding different somehow but never thougt about it. Like aoe1 archers wopew wopew
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>>2379562
no memb still has the regular DE sounds
original sounds are the original sounds from the 90s game and not DE's
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>>2379528
>niggers everywhere
Teaser for the next dlc
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>>2379551
Improved market mod
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>>2379551
centered + larger + transparent
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>>2379629
Nice. Impressive. Look at the tasteful thickness of it
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>>2379629
>5/5
You already fucked up. Restart.
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>>2379664
this used to be the meta start
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Does Hera play on an ancient tiny square monitor or something, i really don't get how pros can react instantly to a tiny red dot waaaay bottomright on the minimap
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>>2379670
I have an ultrawide so im trying to setup centered minimap with resources and unit queue above it. Will take some tinkering
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>>2379669
Housing yourself was never the meta start.
It wasn't in 1999, it wasn't today.
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>>2379673
it was a game to test settings, retard
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>>2379674
Then why'd you bother making a vill, retard?
You could've done an Empire Wars start to put more shit on the map
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>>2379472
Also his "best civs for low elo" video is terrible for people 700-1000. Maybe it's good for the lowest of the low "this is my first day playing an RTS" player but not for your typical low elo player.
Britons and byz are terrible low elo civs
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The best low elo civs are berbers and franks
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>>2379593
I see.
That makes sense.
>>2379691
>byz are terrible low elo civs
Say it ain't so...
Wait are they only bad in Low Elo or are they just bad in general?
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Moderate, to practice.
Did the Universal Start, but it wasn't perfect because Mega Random gave me an Arena map and I didn't realize the boar was already inside.
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>>2379794
Thank you for this incredibly enlightening blog post. We are here to serve you and welcome your application to the canon of /aoeg/ legends, right there next to TheJeetmaster.
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>>2379825
ur mad
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Why don't tournaments run Custom pre-made maps instead of random maps?
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>>2379691
>byz
>bad

most retarded post I've seen today.
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>>2379833
I think he meant they're bad for low elo players, because they're a defense and counter civ, which requires you to have a decent amount of game knowledge to play well.
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>>2379842
any random noob knows that skirms counter archers while spears/camles counter cav
i'm not buying this
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>>2379710
Uuuh no it's goths
>fast castle
>spam huskarls
>opponent making horsies?
>add some pointies
>collect the freelo
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>>2379832
map generation is part of the game. Taking that aspect away for more fairness would be boring.
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>>2379882
aoe2 maps are super boring even with random gen compared to maps in other games. it's actually insane that people have been playing on fucking arabia and arena for 25 years.
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>>2379885
should me make them more boring? Mag generation was a big part of king of the desert 6
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>>2379886
no I'm saying even with randomness arabia is more boring than even super boring sc maps like final destination.
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>>2379889
I'm not really getting your point then. What exactly do you mean by custom pre-made maps?
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>>2379894
here is a random map I picked from the current asl pool. all of the terrain in it is placed to create pathways around the map that go through choke points and areas with different elevation, and the resource distribution is way more spread out than aoe where 2 golds in each starting area are like 80% of the map gold. lately tournaments have been doing better with maps like thames from wololo, but the ladder map pool is still awful with more water than you get vetoes for.
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>>2379900
>thames
Dogshit map.
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>>2379691
Britons are fine at low elo, byz is unironically a difficult civ to master. I think brittons, vietnamese, Ethiopians, goths, franks, magyars, bulgarians, turks, Spanish and portuguese are good beginner picks.
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>>2379906
better than ladder maps with too much water or t90's shitty maps
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>>2379931
T90 definitely has the worst map choices of any tournaments.
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pure scorpions
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>infantry heal bonus nerfed into the ground, weaker than almost every other infantry civ bonus
>jian nerfed into ground
>fire archers are the worst unique unit in the game, you need like 20 of them to kill a castle in 10 minutes and they lose to basically every other military unit with balanced resources
>arb missing thumb ring, hei guang is unplayable bad except for wei
>underwhelming eco bonus
Is this just the worst civ in the game?
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>>2379917
Idk how they are doing nowadays but britons used to be a bottom 5 low elo civ right before 3 kingdoms dropped. Ranged units in general are just not that noob friendly. And for britons, newbs cant make use of their extra range.
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>>2379825
Seething
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>>2379794
just pick civ and play arabia instead of introducing a ton of variables when you can hardly play the game
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>>2380034
But MegaRandom is fun because it means I never have to play Nomad on accident.
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>>2379999
>One of the heckin' glorious Three Kingdoms civs being the worst civ
This is hurting the feelings of 1.3 billion people. Does Chairman Pooh knows?
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>>2379900
symmetrical maps are gross.
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>>2380044
you can still get a nomad start on megarandom.
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>>2378767
I was making custom maps in AoE1, usually large arenas filled with units to fight to the death for my amusement.
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>>2380080
I can apparently get a start with no boars and trees scattered across the entire map in groups of 3 instead of being in neat clumps too.
Found like 12 cows while scouting though.
MR giveth, MR taketh away.
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>>2379999
most of the things you're listing are just not even true. I think you're just a fag
>>
>>2380095
That's why MR is fun, arabia and arena nerds break down in tears.
>>
Burmese elephants 9 pierce armor late game, why don't people be making these phantochonkers?
>>
>>2380189
halb
monk
cost 2-3x a knight
slow
you would have to play burmese
>>
>>2380189
You can't survive until you have eco to make them.
>>
>>2380189
Still not enough to make Burmese good.
>>
>>2380189
Burmese are just an unpopular civ in general and when people pick them they usually do so for their other units (infantry, monks, arambai).

Also other elephant civs get better bonuses for their elephants.
>>
Watching the qualifiers for Brazilian Dynasty LAN to familiarize myself with the new maps and see the discussion about the format.
>5 players from 1st qualifier
>5 players from 2nd qualifier
>1 player from LatAm only qualifier
>oh, and Hera is invited
>someone in chat asks "why is Hera invited?"
>the admin responds "we invited every S-tier tournament winner from past two years"
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>>2380189
way too expensive in 1v1, but I do love them in team games
with both unique techs they are absolute archer civ deleters
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>>2380197
>>2380198
>>2380223
>>2380202
>>2380245
Ok that's it. I'm going to, for the foreseeable future, be elephantmaxing with the Burmese. Thanks for your attention on this matter

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