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Showing all 66 replies.
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yeah you seem pretty retarded, so the terrible combat AI should still give you a bit of a challenge.
Filthyrobot on youtube did a bunch of very autistically in depth guides for tryharding in multiplayer, but I'd just retardmaxx if I were you since you'll have the most fun that way and the game will still offer some challenge.
Oh and you're gonna want to play with both the expansions for sure especially BNW, no reason not to.
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>>2390611
>favorite civs
im American and almost exclusively play the USA. i love spamming minutemen.
when you click your town, top right should be a button for citizen management.
you should have all the expansions to get all the mechanics. you can decide if you want to play vox populi or not, but i'd recommend it as it improves the AI a lot.
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my favorite civs in civ 5 are France, Rome, England, Egypt, Japan and Austria.
this guy >>2390824
also recommended good civs that have great bonuses.
Make sure you play with both of the DLC. It's pretty much incomplete otherwise. Civ 5 wasn't really a good entry in the series until Brave New World came out, desu. Gods and Kings didnt add a whole lot
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>>2390611
>Oh, how in the fuck do i change which tiles my citizens work and look at my citizens/buildings in the city? Am i fucking retarded/blind?
I think you just double click a tile to lock the pop into it.
Haven't played in a while.
>I thought this game had districts for some reason.
Yeah that's civ6.
>What are your favorite Civs?
possibly india
spain makes for some fun explosive games if you have a lucky start.
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>>2390611
>What are your favorite Civs?
I like Venice even if it's shit on higher difficulties, because it's such a unique way to play the game. Unfortunately only being able to settle and manage one city seriously hampers science, production, culture, pretty much everything making it impossible to catch up on immortal and deity. Another favorite of mine is England, strong but not too strong with some amazing units. Land warfare is a slog but naval warfare in this game is pretty fun once you reach the renaissance and beyond. I'd recommend playing on an ocean-based map if regular continents/pangaea bores you.
>What are the most most OP build and tech orders?
You're pretty much always going to start with pottery unless you don't care about religion or don't immediately need its successor techs. Also try to get animal husbandry and bronze working quickly because they reveal horse and iron tiles which is important information for settling cities and gives you early game production. After that, get what tech you need to improve your luxury resources for happiness, then get philosophy for the national college because it has good science output. From there it depends, you can either beeline science buildings, focus the bottom of the tech tree for military, or try to get wonders. If you want to build early game wonders, though, you should rush their techs.
For build order, you should always start off with 1 or 2 scouts unless you know there's not much land to explore. Then build a shrine if you want a pantheon, build a monument if not going tradition, and maybe a worker. You'll want to build settlers when your cap has 3-4 pop which should be around the same time you've researched animal husbandry + bronze working and are starting luxury resource techs, so you can improve luxuries to offset the unhappiness from founding a new city.
>Best wonders?
A lot of early game wonders are good, generally anything that gives happiness, growth, or lots of culture.
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this thread got me to play civ 5 again, it was one of my most played games but got extremely bored of it.
i played a few hours and again got bored really quickly. i was quickly reminded that the game has some serious flaws if you don't play on baby difficulty, mainly how much you are punished for playing wide, how a lot of the civs dont actually feel that much different to play, and just how underpowered some policies trees are compared to others. many buildings also just arent worth building, they either dont pay for themselves in terms of production or just have really minor effects otherwise. it really pigeonholes the player into just a few viable playstyles and repeated playthroughs start to feel really samey. it doesn't help that having a good start makes or breaks your game, if you have a shit start the game is slow and unwinnable, if you have a good start you're just gonna roll over everyone else, the game is only interesting with an average start. and despite the game having a beautiful ui, the map itself just feels really boring to look at. mods can obviously fix all of these issues but i don't really care enough to bother installing any, would rather just play something else
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>>2395833
Ironically half of your complaints were not a problem in gk expansion.
BNW, made by the civ 6 guy was pure shit.
For added fun insanity, try getting a copy of civ gk, not the updated bnw. AI will nuke your ass easily while in BNW they almost never nuke.
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File: cecilia-nukes-me-1-turn-before-bomb-shelter_02.png (3.7 MB)
This game has some great mods. I guess you shouldn't play mods until you're bored of the expansions, which I am. Still, now and then I boot up this game to play with my wife, Cecilia Immergreen. Here she is nuking my city 1 turn before I finish my bomb shelter.I nuked her first
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>>2390611
>What are your favorite Civs?
God, there are a lot of fun ones.
I'd say the Shoshone and Polynesia are both super fun for how they change the early game.
Spain is insanely fun, it's broken as shit if you find a good wonder.
I also love the Mayans, they have a hell of a gimmick.
There are more that I really like playing, too.
>OP build and tech orders?
Generally go for writing first, then get the required techs for your luxuries.
With build orders, eh, frankly it depends way too much on what type of map or what difficulty you're playing on.
>Best wonders?
The Great Library is a classic, Petra can be absolutely ridiculous. The religious wonders are very important if you want strong faith gen. I also love Machu Picchu for how it looks visually, also strong in general.
>I hate not being able to stack units
You'll love it once you get into a big war. It turns warfare into these sprawling front lines and makes playing the defensive super fun and satisfying. It is noticeably easier though in single player
>oh, how in the fuck
You click on your city center.
>>2390613
Get all the DLC. The DLC civs are great fun, and the expansions are both 100% necessary.
Vanilla Civ 5 is the worst way to play the game.
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>>2390611
i guess i'll post this here...
https://yairm210.itch.io/unciv
anyone else tried Unciv? seems like a Civ 5 clone.
i tried the Android version on my phone while looking for ad-free games, but the UI was ass on a small phone screen. text and buttons was either too small or too big no matter how i change the settings.
somehow the Linux download is larger than the Windows downloads.
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>>2390611
I like England, China, Shoshone, Spain and Venice. The first two as archers are OP and having archers with their two best promotions guaranteed is pure fun; Shoshone for extra land on starting if I'm playing cramped maps; and the last two because they lean in to fun and varied playstyles
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>>2398945
i know that. i want to ask about Unciv which is based on Civ5.
freeCiv is Civ2. it sucks so badly, the original dev said it was boring to play,and thought it was only good for multiplayer. also freeCiv kept the stupid bug that destroys your whole stack if even one unit loses in combat?
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>>2399215
unciv is free so there's no reason not to just download it and try it out yourself.
I don't know why I'm expecting intelligence from a namefag who can't even use a tripcode properly
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File: 1772143578342138.png (3.2 MB)
gotta wonder what the fuck Firaxis was thinking with buildings like the stables.
in most games this would be a -15% production cost modifier to units of a type, but in civ 5 it just gives you +15% more production when building units of a type, which is hardly ever worth it. in this particular case i was lucky to just barely squeeze out enough extra production from it to turn making a horseman from 3 turns to 2. if someone is building a stable just for the production bonus for building mounted units, they would need to build about ~22 mounted units on quick speed for the stable to pay for itself from this city which is pretty much capped out on production until industrial era techs
this city also has 3 pasture tiles so it gets a bit more out of a stable than most cities would which usually only have 1 or 2 pasture tiles. for most cities it would take 67 or 35 turns on quick speed for the stable to pay itself back on production. that's the equivalent to 1-2 eras worth of turns. by the time the stable pays itself off, mounted units are starting to become obsolete
>then just don't build stables if they're so bad
exactly my point. especially when there's an opportunity cost to building anything else that has a more tangible benefit
but one would expect the devs to have done the basic math to realize these buildings are terrible. the stoneworks isn't so bad since it gives +1 happiness and pays itself off in 25 turns at the soonest, but stuff like forges, seaports, and maybe even watermills if the +2 food isn't needed are so clearly wasteful. especially since some of these buildings are intended to help you make more units faster but you would almost always make more units by just using the production spent on these buildings on units instead.
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>>2404672
it doesn't, nor does it affect tanks.
the +25% here is from the total war autocracy policy, and the +20% is from having a workshop and factory. no +15% from having a stable
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>>2390729
I always played as the US or Arabia. Mainly the US. Manifest Destiny is great and so are the Minutemen and the B17s. It's such a great civ for the later eras. Having a good military with the US in the late game is amazing especially when other civs are technologically behind.
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>>2390611
It's a 4x game so science is king. The biggest limiting factor on growth is happiness so generally anything that gets you more happiness is good. Eg. there's a wonder that gives 8 happiness which is basically 8 more citizens = 25-50 more food, hammers, culture, whatever. You generally only want to found new cities where they can provide more happiness (eg. due to having another luxury, nearby wonder, etc), or else your growth will cap out fast.
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>>2404612
The stables are decent if you have pasture tiles.
The thing is, you aren't easting production since production always needs to be spent.
You don't want to, nor need to, spam out units all the time since that will drain your gold and they simply aren't needed unless you're playing for domination.
So, you need to build something - and that something may as well give extra production to your city.
The watermill is also great, because it gives an early game boost to super important resources. Sure later on you should focus on hospitals, factories, and the like - but early game the watermill is a great building.
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>>2390611
>favorite civs
Playing as England is broken on some map types because of how terrible the AI is at naval combat, but sailing around the world with +1 range logistics ships of the line and taking capital after capital is a lot of fun even if it does feel cheap. It gets even better when you turn them into battleships with 4 range
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>>2416218
I tried it for one game and discovered I have a rare form of narcolepsy that is triggered only when reading tooltips longer than three bullet points. Some good ideas but a lot of it is just not very good game design, though I'm sure there are plenty of folks for whom such """complexity""" tickles their autism.
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Anyone else have a problem with the graphics whenever playing on a large map with a lot of ai players? I swear it looks like the default now. On my last game it almost seemed like if i waited a whike the graphics had time to load.
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>>2421118
Going writing first is dumb unless you're doing a Great Library rush because libraries don't give much, if any, science without first having some population, and there are better things to build early to speed up your game like monuments, workers, and granaries. Most early game science comes from the national college which you won't be able to build until you get the tech and have libraries in all your cities and simply rushing libraries first will delay your cities' growth in all other areas.
Going mining first for tree chops is slightly better but the tech doesn't actually do anything until you get a worker, and in the time it takes for you to get a worker you can get another tech.
Typically you want to go pottery first (which is on the way to writing) to get a shrine if you want a pantheon/religion (the granary is also nice) or animal husbandry if you're certain there's horses nearby for the extra production. Mining and bronze working are good techs to go after that for the extra production and by then you'll have a worker to actually chop trees. Then you can go for whatever you need for luxuries. Only go for writing once a city has some pops or has almost built all other basic buildings.
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