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>>2391881
The first Dungeon Keeper. If you can get the hang of those Magic Carpet engine controls, you can speedrun several of the missions by transferring a level 10 creature from a previous map, using manual control, and mashing the shit out of the enemy keeper's low level minions.
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>>2391881
i guess spellforce series
i liked 3 except the building part
also back in the days right around 2006-2010 i used to play a bunch of warcraft 3 custom games and some of them were truly banger kinos
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>>2408370
Was it? It was their first game as Lionhead and as far as I'm aware it was a critical and commercial sucess and remains a classic. B&W2 was worse in many ways, it loked sort of outdated even at the time and didn't age well, scaled back a lot of the godly aspect to be more of a normal city builder with some bad combat, story was meh and wasn't as memorable. Also I think by Fable, even though the game itself is perfectly serviceable action adventure if you lived under a rock, Molyneux reputation of a liar was catching up to him and that probably hurt B&W2 too.
After that unfortunately they got turned into a shitty xbox exclusive fable sequel and spinoff mill before they ceased to exist and we never saw3 anything more of B&W.
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>>2408494
>It was? B&W was loved.
Well I remember how all the reviews at the time praised it as the next coming of Jesus but then the actual game felt pretty fucking lame. And it seems like hardly anyone kept playing it years later (no cult following, which you usually get for the games that grow a proper fandom). And that was before Oblivion woke me up from my "trust the game reviewers" phase.
>>2408502
>Also I think by Fable, even though the game itself is perfectly serviceable action adventure if you lived under a rock
Fable I also felt was kind of overhyped but at least I liked it enough to finish it once.
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Sad that the Persephone/James route is so much more overpowered than the rest. I, for one, always go for a mix of Stratos early (with one Persephone mission for the healing bugs) then Charnel, then back to Stratos. But I suppose it's obvious that getting a endgame unit but better for free in like the second mission (as James) beats sovlful unit use.
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>>2409892
B&W is quite impressive, especially for it's time and it does have some cult following with fansites making maps for it and shit. It is true however that there isn't all that much of a game in it. It lacks meaningful content outside of the story mode. Without quest scrolls getting you to engage with the game in some other way it's creature babysitting simulator and that becomes extremely apparent as early as story land 3 when you get neither. You become a god of watering trees because there's just straight up not enough wood on the map to build a big village and they don't grow naturally fast enough and it's pointless to spend much time in skirmish for the same reasons. It's just to teach your creature miracles and grind it's stats.
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>>2411318
The "creature transfer" special powerup isn't available in all maps, though. You can do a workaround if you have a secret mission (those usually have one), but secret missions tend to be pretty shit (even after KeeperFX rebalanced them).
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>>2419946
I think people at the time just felt tricked into thinking it's an action adventure game when the campaign is sort of an extended tutorial for the generally underwhelming stage battles that were always meant to be the main gamemode.