So the planets that will get added are: Toliman, a water planet. The locals have a queen. Fira, a wasteland planet ruined by the energies of the nearby gate. The locals are mutants. Songlurch, a jungle planet. It's the home world of the bugs and the local humans are a bunch of hippies who sing with the bugs.
>>2408441 >Fira, a wasteland planet ruined by the energies of the nearby gate. The locals are mutants. Please let us kill muties... I don't give a shit if they just have black skin and an extra toe. Just let me kill them!!!!!!!!!!!!!!!!!!!!
>>2408428 I really don't like the whole OMG YOU USED THEM 2 MISSIONS IN A ROW YOU MONSTER shit. Well game if you had some more white pilots maybe I wouldn't have to.
Imagine you're trying to play Menace but then someone kicks your door in and pushes you over and just starts raping your ass That would be so fucked up
>>2409149 Or it should just not exist unless you take like 50% damage multiple missions in a row or something. The positive one pop too often too really if we're talking abalance. Just feels weirdly penalizing when you could only possibly have so many pilots of squads in general and it happens to you early on. You get no warning the mission before or anything that they are getting tired unless I'm missing it. It happening later in the game is obviously a completely different story.
>Light Vehicle Weapons now fit into medium slots So does the fact you can equip light weapons in medium slots mean you can twin link light weapons on the basic APC?
>>2409185 >You get no warning the mission before or anything that they are getting tired this is my issue make it a stat we can see i'm certain some sls (pike, tech) last longer than others too (carda, sy) so it must be tied to a stat
>>2409185 You know, I agree. But I do like the mechanic despite its flaws. The whole Battle Brothersian "grit and misery simulator" shit activates my neurons and I get a perverse satisfaction from being forced to use piece of shit Singh when my A team gets combat fatigue. It's fun to have shitty situations thrown at you. The reduction in loot drops burns me though, restricting my access to fun toys is where these dour Germanic devs go too far.
>spend 2 months "fixing" the heavy tank >re-release it without its ability to use a ti-tank rounds Great, now it's worse than it was in the demo. The new vehicle version of the crocodile is also broken. What do they have dozens of beta testers for if they release shit like this?
>>2409591 Yep. >>2409597 I like it in theory I don't like how it is in practice. A lot of it just feels in the game for the sake of it rather than "hard."
>first map on expert backbone vs pirate terrorists >pirates keep retreating into the forest vs my 4 squads nigga i want to like this game but i dont even care about the fucking tanks make the ai work
>>2409710 Honestly nothing. But I don't really dig the "zerg out a bunch of soldiers for stat modifiers, strength-in-numbers gimmick. I never really promote him or figure out how to make a good build. Like, you've got a cost-effective rifleman squad, fine. Just kind of bums me out. Compare with Kody or Tech or even Yaz who feel so dynamic and unique and elite. You know?
>>2409779 Give him hollow point rounds. They shred. Don't worry about that gay ass shit about armor pen, it's not that important since you are still dealing armor damage, and the shots that go through armor insta kill everything. It feels so good.
>>2409779 >rule of cool Yeah, alright. That's fair. I like him and pike as marking pathfinders in jaeger kit with binos and hollowpoint mod1s. Maybe also a pal or ghetto rpg if the budget allows.
i wanted to run pike as another infantry squad because his stats are solid and he's the only marine's marine without a twist but he just seems so much more valuable as a command squad with the ap action, rally, and call out if I had a crocodile I'd probably give it to him, as is I just hand him either the gpmg or an at weapon, sometimes when people are weary I cycle them out and give him a full squad and he does fine still I wish you could choose who you're gonna unlock while recruiting, griefinger and yaz would be among my first picks, and sy is okay cause she's cheapy cheap, don't really care for singh, he seemed weaker and less versatile than the other sls even with a big squad darby is alright but she has such a nothing personality I'd like to give wetteroth a shot but I've never got him, and haven't had the opportunity to run vamp yet I might have been more inclined to hire him it he was a sexy french twink/femme fatale instead of a nigga who looks like he'd be in a thugshaker video though we should have a lady with frankie vibes, I think that's what the dice femme fatale is named, sy doesn't count, she's just a bitch still hot but not the same way I don't have many opinions of the vehicle sls because I haven't used them much, I will say though, I'm not sure rewa is actually stronger than achilles in my short experience with both, because while rewa's unique perk is definitely better, it seems like achey is operating at the level rewa's perk takes her too as his baseline
>>2409842 Sachin is boring compared to the other 1 stars too. His main niche will be jumping the grenade when the bullshit forced to sacrife someone story even happens.
>>2410240 Rewa isn't stronger, Achilleas is the best overall pilot period. She can just shoot really straight and true when her perk is stacked up, but the man won't go down unless you specifically try to get him killed, and all the while he will be turning all kinds of enemies inside out faster and faster.
>>2410298 Bullshit. Achilleas is a bro but he is expensive as all fuck while bringing mostly comedy relief. Rewa has 40% base damage with no additional questions asked or procs required from a single skill for one. That said, you forgot el spico. Man lights a cig, drags a line while praying to hefe and completely shrugs off anything. If they can even hit him with all the defensive perks he can take. Best of all? Vehicle elsa or grenade launcher doesn't count against fervor so the fucker can crossmap like no one else.
>>2410312 Plus base damage but minus base accuracy. Achilleas shoots straight enough from the get go and 100% x2 tank cannon shots is greater than 140% cannon.
>>2410325 Yeah, -15%. That's like two kills or commando for Rewa to get net neutral, if it's even relevant because marked ATGMs basically don't miss and they hit like a motherfucker between fury, tankbuster and finisher. Then you have berserk and she shares drive-by with him and neither of those depend on rolling a dice whether your masochism will pan out and give you more AP or leave you with a defect that may or may not completely stop you from shooting or moving and which you have no natural way to mitigate. Something almost everyone else including Rewa have the ability to do. If he and or medium walker were cheaper I'd use him but he in that ain't remotely worth like 500 points and at a goddamn minimum. And while entertaining in a organ truck or mortar ifv for his suppression he definitely ain't worth that price when ivory exist with a better toolkit for the job. Man's a mess unfortunately.
>>2410463 I thought about it but nah, game is boring. I play it for a bit and I just don't care. I don't care about the units, the planets, none of it. Why would I want to help any of these "people"?
>>2410663 kek yes that is true but no really there is no set up to why you should give a fuck about any of it. Game just dumps you in and hopes the sseth cameo gets them an early "review" for easy sales.
>if i bring up the 10 second "cutscene" that doesn't establish anything maybe it will be a different cutscene this time! Unless something new was added in the update the cgi doesn't do anything but establish the menace and the text intro establishes even less. Why the fuck would anyone care about a bunch of nowhere planets in the middle of... somewhere... with... maybe people? on them.
This game set itself up as x-com but instead its just defending amazon's gas station in space. Wow, I'm so excited.
Imagine if instead of killing the enemies tried to rape your squads and you had to rape fight the enemies and your OCI was stuff liek cum bombs and instead of APCs you get massive drivable dildos
>>2408590 Wait, 2? I haven't played since the beta dropped not to burn out on the game but I could have sworn it was 4 missions, then they would get a weary status effect so you knew to rotate them off before they became exhausted.
>>2410937 That is just it anon, we don't know, that is the point of the post. If it is 4 ok but show me my mans r tired. When you're trying to run mostly pilots and one guy is just feelin icky its kind of rough early on kek
>>2408590 It's rng 10-20 missons in a row. ANd if you can't afford second pilot after 10 missions it's totally on you.>>2410974 >ut show me my mans r tired You get orange icon debuff + orange frame around portrait.
>>2408590 It takes a fuckload of missions for the weary trait to appear, and it disappears after a single fucking mission. Seriously just swap out one, maybe two SL's at most and the next mission you can use them again.
>>2411459 Again, you can't just "buy them" you get 1 at a time and then you have to do more missions, which if you need to rest a pilot is difficult. You also don't get to pick and it costs magical "authority" to get the pilots. You'd think you would know this stuff.
>>2411463 Nigga you literally buy a slot machine activation and then they are free to hire (why don't you have lots of authority? Lmao) There's not that many pilots so your odds of getting the White ones is pretty high.
>>2411469 You cannot buy 2 pilots in a row. You can only buy one at a time, no matter how many authority magic points or how many magical trade supplies you have. You understand that yet?
>>2411486 Are you seriously throwing a massive hissyfit over me having an opinion on a shitty game mechanic? Are you seriously throwing a massive hissyfit over you not understanding basic parts of the game and how they function?
>>2411490 You're not supposed to be able to pick every single SL you want, that's the point. If you want every single SL you're going to have to pay for them all.
>>2411493 >If you want every single SL you're going to have to pay for them all. You can't, even if you want to, as you can't buy more than one at a time, something you seem to be ignoring repeatedly at this point. It doesn't matter how many funbucks you have. You can't buy more than 1 pilot at a time. You can't leave and come back and get another one. Hope this helps.
>>2411501 Not one of my posts has been about difficulty. I never once said it was "hard." The game isn't hard, it is bad in current form. The "challenging" difficulty isn't challenging. It is boring.
>>2411442 >Well tell the game to have more white pilots >implying that your preferences for skin of pilots is flaw of game mechanic Go away retard. Really.
so basically the wayback are racists that hate the TCR because they are white. this is why i make all the brown SLs run into pirate gunfire, they deserve it
Feel like even if the AI was fixed to not hide away and let themselves get picked off piecemeal pirates would still be almost unable to fight an even moderately geared player. Like with how battle brothers worked raiders could still sneak kills if you got lax with hooked blades or 2H maces but 70% of their forces trying to fire ARCs from max range or tickling you with scrap assault rifles, they've got no chance beyond your third mission.
>>2411692 The AI is either over the top pushing you or hiding in a corner, no inbetween that I've seen. Defend a spot for 8 turns oh that sounds ea- jesus crimas where did all you fuckers come from?
>>2411692 Menace is a lot less RNG-heavy than Battle Brothers was, so yeah outliners where some shitter gets a surprise kill on your elite dudes because of a lucky roll simply doesn't happen. Which isn't entirely negative, but it does make matchups that are already uneven, even more uneven because there's less random noise to even things out. It's not just pirates either. Bugs are entirely pathetic past the second or third mission. They either need to phase out early-game factions and replace them with stronger ones, not just add stronger factions to the mix like they do with the Rogue Army and the Menace, because then you still get Pirate/Bug missions, but actually replace them. Or they need to make enemy factions evolve over time and give them better stuff to fight you with so they can keep up.
>>2411770 >Menace is a lot less RNG-heavy than Battle Brothers was You know other than when it completely borks out and damage stops not applying to the enemy and you have to reload to fix it.
Greifinger is based and rigged as fuck with Vanguard deployment, assassin, etc., coupled with jetpacks. Holy shit he just runs around the map annihilating everything. I'm wishing I got Vanguard on Rewa now, because it's such a rigged perk.
>>2411692 >Feel like even if the AI was fixed to not hide away and let themselves get picked off piecemeal pirates would still be almost unable to fight an even moderately geared player. You really misunderstand how stupid current ai is. Sure, rats gear is bad in most cases. But they have heavy number advantage and free (or almost free) trucks and cars. With their numbers they completely can supress all your units in 2 turns and you can't do anything with it.
>>2411898 >Not my experience Yes, since current ai so stupi so you can't even understand how it bad. If you have at least little experience in board games you should understand how opposite side can play. But look like you don't.
most of the retards that complain about shit in this thread complain about things that will make the game stupid fucking easy and retarded with no actual fun
every fucking argument always comes down to people wanting to play with all their toys all the time. but that's fucking retarded, because then you'd play the game once and experienced it all. While I think one of the strengths of battle brothers was how it was a game that was fun to play ironman on. And I think menace is the same way, I have way more fun when there's limitations,
These retards couldn't design a game to save their life.
>>2412404 In colonialism days, British aristocrats would slather jam on jeets to attract pesky insects so they wouldn't get bothered while playing golf. The deal was the jeet could keep the jam if they kept bugs away from the British. Jeets are very upset that this was discovered.
>>2412411 Obviously by they I mean the retarded mongoloids autist that spam that shit on this site. I don't give a fuck about what indians did 100 years ago, I care about retards do today on this site. I'm pretty sure if we went back in time I could find one of your ancestors doing something retarded and degrading for pennies too, probably sucking dick for morphine or something.
>>2411507 The truth is that Menace is just bad game - a disappointment and people vent their frustration here because you will be banned or jumped on on Discord for stating your opinion about the game. Devs took lesson from their BB EA and just hid behind steam/discord mods and chosen testers and just don't interact directly with community anymore. Neither they have clear vision of what they want to do with the game.
>>2412474 >People vent their frustration One person, one fucking person is shitting up the thread, lets not beat around the bush lmao. 95% of the thread is just discussing updates, builds, talking about the game. Only for one retard to throw a hissyfit over a fucking 80's action movie ripoff game having a diverse range of characters while forgetting shit like Mr T.
>>2412478 There is at last two or more. I know that because I used to shit here too, then lost interest because it didn't look like game will get any better or more fun. You should stop getting personally offended over any criticism of this poorly made game. The biggest offense is not the game having women, jeets and negroes(your favourite strawman) in it but gimped AI, practically zero strategic or operational map mechanics and lack of direction. Game is just bland, boring even. Which is really some sort of achievement as idea of military band in space fighting aliens is quite neat.
The game is flawed at its core, and no amount of fixing the AI will help it. It was advertised from the beginning as this 'suppress and move in' sort of thing, except that tactic is never actually optimal. Human enemies are so weak you don't need to do any fancy tactics. You can just move in, smash them and rout them all. On the other hand, the Menace has so much damage output no amount of fancy tactics will be optimal. They don't morale break and they destroy even tank armour in a few volleys. The only thing that reliably works is fighting them at range with vehicle weapons and battle rifles and whatnot. I don't see any way to fix the basic gameplay loop, and no one even acknowledges this issue, unlike the AI problem.
>>2412691 They could try having fewer enemies but make them harder to kill and rout. That way you have the space to go around them and they don't die before you do it. But keep aliens the same as they are now so there is some variety and you don't need tactical flanking for shooting dumb aliens.
Wow, the workshop stuff is such a fucking nothingburger, it's honestly amazing feat to make this much fuss over 3 guns, 3 items of which maybe 2 are worth any while. If you roll them. And get the event for the damn stuff in the first place.
>>2413226 Its annoying because it was mostly fixed a patch or two ago and now they're back to acting like complete cowards which makes most missions just a 'spam end turn' session. I get it, the enemy are going to 100% get mulched by 5 fucking SL's in perfect positions if they DO attack me. But the alternative is a boring as fuck game. Why do I get punished for playing the game properly?
>>2413228 The actual solution is to give the enemy a third option for an out, it is really that simple. Single enemy squads running away and potentially leading a careless player into an ambush is a valid outcome and so must be kept in, but single squads with no hope to win any engagement should be able to instantly trigger total morale break and disappear, still counting towards objectives like normal.
>>2413228 Alternative is let AI control all units and make decent scripts for win map instead of danger assessment. But it req a lot more work than just tweaking numbers in table.
>>2413330 You can have both, decided by the roll of the dice. You can have a third option from that point in which enemies that manage to run away "early" without firing a shot will incur consequences later. For example, becoming reinforcements in the next mission which gives them extra supply points and thus the next mission will have less chance to require enemies to run away to begin with.
>>2408441 >ruined by energies of the nearby gate what exactly is the "Gate"? why FTL travel is so retarded in this fucking gameverse? If FTL requires gates then how the fuck they got to the system to built one in the first place?
>>2413511 >is this xcom? not quite, since you operate on a battalion level instead of a single squad you roll for your entire squad and each squaddie has their own hit they can make honestly it's more of a tabletop game than anything else you have a set budget of supply(points) that you can bring on each mission so you can't just doomstack, and those supplies are influenced by the gear and armor you bring (hence why heavy armor is actually bad in this game unlike in xcom where you want to lug around as much as humanly possible) enemies have less bullshit abilities but so do you
>>2408440 Zero Dagger=0 D=0 Data. So basically "We have No Fucking Idea what you're up against" >>2408590 It's more like 5 or 6 missions. Weary is just a warning that you'll get an actual penalty if you send them out again. >Well game if you had some more white pilots maybe I wouldn't have to. We get it, you're racist.
>>2413100 A bit. It kinda reminds me of Dawn of War 2, actually, with how you've got squad leaders and squad members. >>2413116 So...just X-com?
>>2414258 It could be like Babylon 5 where only massive warships have ftl drives. So your space truckers dont have one so they have to use the ftl gate like a highway.
>>2414583 Pops up after you finish an operation vs menace that isn't the scripted first one. There are two items that are really good and the rest are pretty uninteresting
>>2414619 They really need to hurry up and make the super explosive things like the heavy tank gun, heavy mortar and maybe the medium mortar hit 2-3 targets at once instead of one still. It's why they feel so underwhelming when you only roll the explosion hit on like two guys and the second one eats the damage because he has armor.
Tank is cool and all but it doesn't feel like it added much to the game. It honestly feels like a slightly better IFV?
Like the stug actually feels more innovative with its ridiculous armor and building busting capability (it takes down any building with 1 shot), you can actually use it in missions where you have to break through sending it forward and blowing holes in the wall and tanking hits.
I assume mobile infantry is mandatory but what do you like to put on the vehicle, do you go for tracked or wheeled ones and what's on your infantry squads? I'm so far mostly doing wheeled ones with lances and lmgs when the budget affords it and the infantry in medium armor of some description with shotguns and usually an autocannon.
>>2414928 I like expert pilot and zig zag, because they work really well together, both because yeeting your transports in deep will also give them about 40-50% DEF, while expert pilot allows you to rotate easily to dump infantryin the ideal position or allow you back up easily (which also stacks zig zag so even if you just move forward and backward over again you can stack def%
after that its pretty much however you want to build your pilot. I prefer to keep bog as my cheap radar jeep, since that will give me great scouting, and vmat missiles work well with his boosted damage ability (though that was a while ago before they were nerfed). he's the radar because his low ap and low growth potential makes him slow for an infantry transport. Because of this utility role i'll also equip his jeep with smoke launchers so that I can cover my drive in from shooting.
Also early game shot guns are a great mobile infantry weapon.
As for the vehicle it depends on the mission and enemy as to what items i put on it, ERA against rogue army is a must, but against bugs i'll go mostly heavy machine guns. Its hard to say what gear to get because it also depends on what gear you just get in general.
>>2414841 It fucing sucks ass because of how armor works in this game. For most things the heavy tank armor is overkill, while stuff that needs tanking destroy its armor immediately. Durability goes down a bit and suddenly everything penetrates.
>>2415191 I sincerely want to know what sort of advertising/bot agency is being paid to shit up obscure random threads on 4chan. Seriously how do you get in on that? It sounds like easy, if immoral, money.
>>2415191 >>2415196 what is funny is you are the one shitting up the thread repeatedly over and over replying to yourself with this preddit bullshit. Stop trolling the thread.
>>2415198 >Accusations of samefagging >When you are using the same fucking grammar style for all your posts and you have been seen samefagging in these threads before Jej
>>2415199 >>2415201 Stop spamming the thread with your nonsense. Some people actually want to talk about the game yet you show up repeatedly with this whole "oh woe is me" gimmick over and over. It is pathetic.
>Anytime anons try to talk about the game, predditors show up and cry about how its meanie and wrong and bad and ur heckin racist >UHHH WAT U TALKIN ABOUT kek Don't you guys have a game to patch?
>>2415196 People can shit thread for many various reasons, most of them for free. But it need a special sort of autism(more like retardism) to defend crappy game for free, so I can only assume that you are getting paid for it. Probably in rupees(and not a lot) because you are not very smart or good about it.
>>2415210 I would be fine with people actually shitting up this thread if it wasn't the most obvious fucking pearl clutching I've seen in awhile. I've noticed that kind of shit showing up here and other boards as well and it is so artificial.
>>2415218 I don't think I've actually seen any jeets/chinks talking about the game, which is a genuine surprise given how many show up in other games I play.
>>2415218 ...yeah Just used to be the bugs and poos hated other bugs and poos now they seem to be pretending like heckin racism is a bad and mass reporting on here. Really pathetic. Even more pathetic than the lack of progress on Menace. I really do wonder what they are going to do in regards to an actual story in this game. Guessing it is just going to be thresholds for "events" like in nu xcom.
>>2415220 I don't think I actually see jeets playing any games. At last chinks play some(even if they are skeved more into gambling and heavy autism). On the other hand j. probably over present in shills category.
>>2415239 you can't farm gold for real money in menace so they have no desire to "play" that. Chinks stick to stuff like EVE where they can bot with impunity since that pathetic game needs chink subs to not implode on itself.
>>2415244 kek there are still THOUSANDS of them active right now. CCP bought themselves back (along with AI money from google KEK) and renamed the company so now they need them even more.
>>2415191 It's 4chan. People get up to shit when they don't think there's consequences. >>2415141 ERA alone can make a LTC damn near ATGM proof. Additional armor might be overkill.
>>2415332 >all Its only acclaimed by these who bought it at steam and I bet plenty just given it thumb up because they still believe that this game have potential and not for how it really is. Essentially a betting on future caused by hopium. Not mention that is niche genre with people starved for content and not mention existing OverHype fanbase and not mention milsim fanbase that usually have so little to feast on that they probably would eat shit and praise it. So as I said, it mean nothing. Its still in EA and all potentials mean nothing if they do not manifest and turn into real thing.
>>2415335 >Not mention that is niche genre with people starved for content It's a niche genre with people extremely critical and autistic, which makes the score all the more impressive.
>>2415335 >Essentially a betting on future caused by hopium. This does not happen with reviews on steam >Not mention that is niche genre A genre famous for having hyper critical fanbases.
Just admit people love the game, you're grasping at straws.
>>2415335 >this game have potential uh oh Nothing you said couldn't be applied to any other EA game and for those EA reviews have been basically the same percentages as after release
>>2415333 You know what. I think if Menace was similar(RTS) instead of turn based it would actually be much better. With all that suppression, flanking etc. So far TB is keeping down this game with questionable design choices. >>2415340 Syrian and Ukrainian Warfare also get similar score and I wouldn't call them great. Fanbase is autistic for sure but I would not call them extremely critical, more like noisy, autistic and retarded. >>2415341 It happen all the time with EA. It even happened with BB. If development stopped right now score would go into red in a instant. People who paid for it like it(so far). You are the one that grasp for straws. >>2415343 Yes and no. They often keep same score even after release if development is continued for same reason(next update, DLC, Expansion will realise it full potential). In general EA games get too good scores early in development and are never scored on merit of what game is right now.
>>2415335 It's actually got a similar quality to X-COM:Enemies Unknown and that was wildly successful. Yes, it's obviously unfinished but I'd say it's well worth the $30 price tag. Most of the issues come down to buggy AI that I only notice maybe 1 out of 3 missions.
>>2415322 >Does this guy start foaming at the mouth once he sees how universally acclaimed the game is outside this general lmao Imagine crying this hard about boogeymen in your head that you not only keep coming back to do so day after day, but you cry to the jannies about it.
>>2415350 Yeah that is crazy, why would anyone do that pretending to be jannies and crying about people's opinions? You'd have to be a real weirdo to care about the opinions of this game on this board and try to thought police this hard about it. I mean, who would do something like that? Who would cry this hard anytime someone mentions white squad leaders or pilots? That would be odd behavior.
>>2415322 DESU your retarded shilling made me never to pay for this game and stick to pirate version even when I bought BB with all DLC and was rather eager to get it. In the end it saved me few bucks and buyer regret so well done.
>>2415355 Then by the same virtue can you accept that some people actually enjoyed the game? >>2415353 The only anon complaining about race was>>2408590
These game have like few problems right now >AI I honestly don't care if it cheating if its fun to fight against. Its not fun to fight against. Its just unfun and bad at the same time. Zero challenge >empty content Plenty of weapons, armours etc are just worthless for a player and practically never get fielded or used. >no strategic and little operational gameplay >boring enemies(retarded AI don't help with that) >questionable balance and design choices >>2415359 >Mindbroken That would be you. I honestly gonna write to Hooded Horse and ask them to stop paying you and send somebody else to shill here.
>>2415360 It is tactical game at best. There is little to no strategy. Much less than in nuCom where at last you had base to build and need to play orbital coverage minigame, here you just fit few components into ship and that is all.
>>2415366 I did try it, and then came to these threads to talk about it and saw how hard the devs were crying and it kinda changed my mind on the quality of it.
>>2415383 See, people can tell you're a ruskie because no one gives a fuck about things like the "german government" unless you're a mongoloid vatnik with nothing going on in his life
Normal people don't give a shit about stuff like that, it wouldn't even register in their brain as a reason to complain.
>>2415398 >>2415384 I am Polish actually. That is why I find it extremely funny. Our gov also blame everything(mostly its incompetence) on evil ruskies.
>>2415410 Legit just nuxcom level. Since the characters aren't characters anyhow. Color of squad armor, voice 1/2/3 of male/female, pick a leader portrait, stuff like that.
>>2415430 There is nothing to them beyond their little quips. Nothing that couldn't be done with generic squads and you know that. >But but the one guy is a drunk! Ok and let me put the drunk boy trait on my indian squaddie.
No I don't know that, what I know is that I am factually correct, each character has extensive voice acting for a multitude of situations, all their lines even change based if they're wounded or near death and they all have personalities, Tech has a vastly different personality to say, Bog, so on and so forth.
Now if you're suggesting you should have a "tag" system to give certain characteristics to generic character personalities you can create (I don't even know how this would be possible without AI voice acting, the permutations would be near infinite), that's another matter altogether.
>>2415424 No LARP. Post yours Also you just use russian boogeyman as distraction because you have no other arguments and you are not smart enough to defend game directly. Its quite pathetic honestly. >>2415427 Nah. They are story characters. they are supposed to have story events and relationship events. Or something. >>2415431 >There is nothing to them beyond their little quips So far. Don't get me wrong, I think the whole ''only limited story characters'' is retarded design but devs just decided that they want to be discount Fire Emblem in space and you will not convince them. It was like that in BB too. Years of asking them for captain character on battlefield and it was NO and when they finally added Lone Wolf in one of their later DLC it immediately become most popular scenario.
>>2415435 >aislop no. go back >>2415436 They aren't "story" characters though you know that. Anyone saying otherwise is just being obtuse. >Butt Brothers at least they remembered to finish the models this time.
>>2415437 >They aren't "story" characters They are limited,, voiced and premade and as well may be. Sure you don't collected them as the story progress, instead you roll for them when you got enough currency like in some sort of discount gacha. They also suppose to have their own story arcs, relationship with the others, events and some other crap. So what name you give them?
>>2415440 >and as well may be. And all that and they still aren't. They aren't mentioned at all, they have no plot relevance. A few mp3s between friends isn't anything to give a fuck about. >They are supposed to but don't. And never will, and you know that.
>>2415007 >expert pilot and zig zag Yeah, those do work well together.
>Its hard to say what gear to get because it also depends on what gear you just get in general. Fair. But let's consider in an ideal world and you're spoiled for choice. I'm just looking to stress test and improve on what I'm doing already.
>>2415462 much like the light chaingun squad weapon, it is passable when you've no other options early game on 3 man squads, but by the time you fight menace it may as well not exist
>>2415471 I have them on mobile infantry in >>2415459 but their primaries are more special weapons in how I use them. SMGs would probably do the same job but I really enjoy how hard they hit on large squads, and accuracy is never a waste.
>>2415561 The only shotgun right now is the basic tier1 variant. SMGs have variants that are current endgame tier. I think the only use case for shotguns right now is if you use Carda as mobile infantry to compensate for her terrible accuracy stats
I've never used shotguns either. The numbers presented are very underwhelming. Information like >>2415586 and suppression need to be clearly presented to the player.
>>2415647 No argument there. I only know for sure because I read it somewhere and went about digging thru the code with melon to confirm it. Shotguns also happen to have essentially 0 accuracy drop off from distance as opposed to SMGs usually having -4 per tile (-2 on 2 burst mode) and ARs -2.
But to be fair it is early early access, some jank and lack of polish on the UI is to be expected. Just hoping they'll continue fixing things that were broken like stacking 4 match ammo on corridor sweeper that did a hidden extra 15% target max HP damage and not go full Fun? VERBOTEN! and leave mortars for example being ass. Fuck you Fritz, I want my type 98s doing at least *some* damage and I'd like my notstug to pay for itself.
>>2415662 There's that too. I like running max squads so they hit very hard with hollow points that have no downside on them because shotguns already have no armor pen to speak off. I bet a kruger for example will completely shit on them on a good sl but it is more than twice as expensive to bring and significantly rarer to find to begin with. The armor stripping is no joke either, they toned it down from previously sandblasting tanks but it will still delete most heavy infantry. Just, you know, use them with jetpacks or transports to close in. Or embrace bringing a heavy weapon for range engagements and use shotguns as sidearms.
>>2415579 Wasn't there something kind of like that where certain rifles, equipped with underslung grenade launchers, can shoot one grenade per squad member? There's sort of a compromise in that vein. But I do agree in principle. It's very straightforward and tabletop-wargamey to have your SL hauling the special, yet in practice it feels overly restrictive. And it would be neat if there were, say, an SL who let you carry a second special as their gimmick. Like they can hold a rocket launcher and also could command one squaddie to carry a machine gun so you have two special weapons. I guess it would fuck up the balance but that kind of thing should at least be part of the devs design considerations.
>>2415397 Squads in Menace are 'squad leaders' along with mostly meaningless mooks to work as extra firepower and meatshields. You can't 'customize' the squads because they are characters, in the same way you can't dress Captain Price like a clown in CoD MW2.
>>2415656 Shotguns have absolutely busted accuracy values, and can hit more than 1 unit per shot. Not only this, they do bonus damage based on the health of the target (bigger thing=even MORE damage) Lastly, shotguns are dirt cheap. The only issue? Lack of armor piercing ability. Lol oh wait, give them AP specialist shells and they'll punch holes through anything short of tanks.
>>2415807 >no u buddy we're just laughing on your autistic virgin ass having a meltdown over a good game and having fun with it, you come here on your own every single day simply to seethe lmao
Menace has something of an issue where durability is useful only to an extent, but firepower is beyond important. Which results in the starting derpy light armored vehicle being 'better' than the main battle tank because it's considerably cheaper but has just as much dakka. >But the starting vehicle is so weak! It is, sure! Until you give it ERA, and use the Greek nigga's ability to always survive at least two hits from anything. Then it's about as tanky as the heavy tank for a fraction the price and far more mobility and flexibility. Same issue for armor types. Hmmm, should I use the bulky vision-impairing armor which will not stop that barrage from the MENACE units anyways? Or should I use the Camoflaged SAPP armor which results in my SL's never being seen in the first place?
>>2415814 that definitely hurt him, shut him up, which is a pity I wanted to bully him
oh I know how to get that pathetic virgin going at it again
MENACE is really fucking good game, it's right now THE only scifi tactics game on the market that got the combat nailed down really fucking good. Love all the details they put into vehicles and how they mechanically play out perfect, there's no meme gimmicks that makes them only good against other vehicles while somehow being vulnerable to inf like in some other games
>>2415826 My slots for the vehicle already includes ammo and ERA because I don't want a RA-nigger to obliterate it with a top down strike. >>2415829 That's what I am talking about though, the lightest heavy slot vehicle outperforms the tank, which is nonsense.
The AGL massively outperforms all other light slot weapons. Which to be fair, is sort of the case in real life too. Later in the game you want to outright kill enemies, over suppressing them, and the AGL kills far faster. Would be nice if we could get a light slot .50 cal or something.
>>2415904 Dunno. Tried it twinlinked on a walker or as something to support when a radar is in medium slot? The MGM is pretty alright at most things AGL is too.
>>2414588 >Pops up after you finish an operation vs menace that isn't the scripted first one. I did but I don't see it anywhere.. do I have to make a new campaign?
>>2415964 I've started a new save after every content patch, but they've said all of them have been save compatible. It is supposed to appear after you finish an operation vs menace, though on my campaign in this version I got the "end of EA" message instead, since I'd delayed taking the scripted menace operation. Then it popped up after I finished one more op vs menace. It appears in the blackmarket on the top row where SL dossiers are
>>2416176 Yeah constructs are so fucking tanky and numerous that I often find myself having to take special weapon choices against them specifically because I'll run out of ammunition if I don't. No other faction has me run into ammo shortages so consistently, MAYBE total shitshow bug ops but that's extremely rare.
any tldr on the state of the game? is it any fun like bb? is it really full of niggers? absolutely disliked how it looks but i might give it a shot since its from the devs of bb also whatsup with this thread being spammed non stop
>>2416554 >State of game Not finished yet, we're still on 'act 1' in terms of plot. >Is it fun? It's quite fun. >Is it full of niggers It has a few, but it also has a bunch of other people, and they're generally given actual personality including a Mister T nigga.
>>2416554 you liked BB but don't like how... THIS looks? They actually finished the models this time around. ...anyhow no game is unfinished and at best is a gog download do not buy it
>>2416557 >'act 1' in terms of plot. the fuck is this marvel cinematic universe, i dont care plot, im talking about gameplay, does it have build variety? how is the gear progression? what about enemy variety? >>2416558 love the looks of bb, this one looks like unity asset store xcom, the only thing that looks good are the assets drawn by paul but most of it seem to be poc folx
>>2416564 ight ill make it as unpedantic as possible this is /vst/ this is(i assume) a strategy game strategy games have a SETTING the main focus is the GAMEPLAY if i cared about story id go to /vrpg/
>>2416566 Strategy games often have good stories as well, World in Conflict ring any bells? Starcraft? Homeworld? The gameplay in Menace is fine, it's more complex than, say, Nu-Xcom. It's largest issues right now is basically AI cheating.
also yea story complements gameplay but strategy games need one hell of a kino story to make it remarkable and menace doesnt strike me as the kharak is burning type of game
>>2416569 Both pretty good. You have large rifle squads, sniper teams, rocket launcher units, mortars, bunch of smallarms ranging from shotguns, rifles, SMG's, etc. There's a few tiers of gear/vehicles/equiment as well, ranging from shitty home-made RPG's to dedicated guided ATGM launchers.
>>2416496 I think they compliment each other quite well in a mixed formation. One for chaff and the other for clearing heavy infantry. And if you use elsas on walkers you can save the ammo slots on turbochargers and jumpjets which is pretty fun.
>>2416554 early EA not really, its much more shallow so far with rather weak AI well yes, there is plenty of shades of brown in this game updates are rather slow and rather small and balance changes rather are made to contain fun than increase it there is dedicated shill who blindly defend the game and devs like it was his favourite football team
>>2416554 >is it really full of niggers? The Jingwei are literally a central African shithole "military" corrupt up to their eyeballs and completely lacking any sense of ethics lol
>>2416652 I don't know about you but I've seen plenty. Only wish the fucks would stop throwing smoke in my face and not making a beeline towards my mines.
>>2416554 >any tldr on the state of the game? is it any fun like bb? I like it a lot, but there are some certain flaws with the game, such as having close to solved meta and some tactics being the best in vast majority of cases. I'd recommend waiting until 1.0, battle brothers in EA was definitely worse than menace in ea. >s it really full of niggers? this is the full list of characters https://wiki.hoodedhorse.com/MENACE/Characters They're more or less all built around action movie tropes from 70-80s, so far the only one I don't care for Ivey. Giganigga is actually funniest character in the game (he says shit like "das it mane") and the other black man is a german joke where "frenchman = nigger" trope is encapsulated
>>2416658 Those aren't really Jingwei, they're more like planetary guards, security forces, etc. Hence they have far less equipment than the RA. Think planetary militia sort of guys.
Using rocket arty can cuck you on so many mission types where you accidentaly blow up an objective you need to capture or hostages with a stray rocket.
>>2416814 You just reminded me of something that annoyed me so much and while it was my fault 100% I still was irked by it. >Mission is to pollute nests >Shoot it instead because I had a brain moment >UH FAILED BUDDY I SAID POISON ...fuck you game kek
>>2416810 Tried both that and ivey with letting her shoot 3 times a turn. Meh. Organ is great early game but falls off. 120 is inaccurate as all fuck. Infantry mortars and single fire gls I don't understand why they're in the game at all. Maybe smoke on light mortar but that's even more niche than the EMP rifle or flamers.
>>2416483 They really arr. It's amazing how this game managed to pull off both inf and vehicle combat. Up until now-, outside games like Combat Mission and Graviteam, -its been one or the other.
I can go either full Spec Ops spookery or tankspam without any artificial restrictions like "uhhhh this is peepee poopoo country you can only use these type of units"
>>2416832 > It's amazing how this game managed to pull off both inf and vehicle combat.
I mean not really.. it's cool that vehicles have reduced vision and can act as cover (something closer to WW2 tactical situations, in this day and age vehicles have better sensors and vision than infantry) but other than that there isn't much going on, everything infantry can do a vehicle can do better.
Smoke grenade? A vehicle can throw 3, you have to deploy AND set up to shoot an autocannon? My mech can shoot two on the move at the same time.
Both can be crippled by damage in different ways, both can be ones shot, but realistically vehicles are just tankier and because of AI logistics the biggest barrier (supply cost) is no longer a problem.
>>2414258 They have "conventional" FTL for larger ships, however the Wayback is SO Wayback that the nearest TCR fleet would take months getting there, the gates turns that into instantly.
>>2416985 huh, this really looks like the basic starter APC in game desu i wish there was more of a point to using the IFV or the battle tank (light battle tank sucks), they're just so slow that their speed is an impediment on top of the cost to field them
How many logistics ocis do I need to afford multiple full squads with at least class 3 on? Right now my guys are in class 2 to afford supply limit, I'll post screenies when I get home. I have Pike, Carda, Tech, Lim, Sy, Darby, Kody, and Wetteroth currently. I put Pike in a small team, Carda is flexible coz she doesn't have share the load yet, Lim's full, Tech is small, Sy is flexible, Darby is flexible, Kody's always big, Wett's flexible. I don't >>2416558 Wish they modeled all the guns and armor variations, I was disappointed when I gave an SL the oper8r armor and aks and they looked like guys in class 3 with default kpacs. At least use the spec ops kpac as a placeholder. What armor do the stormtroopers wear? I haven't been able to get it. I like how they look like 40k stormtroopers when they were the SAS Is it their armor or do they get a unique skin while wearing what RA regulars got?
Not a fan of the SL roulette system, you should be able to buy multiple per op at least The black market and rewards are cucking me, I've wanted a crocodile all game and I haven't seen it once. Saw the plasma rifle once, grabbed it for like 1k+ supply, but frankly I'm disappointed and wish I hadn't. It's not bad, but it feels like it doesn't do enough to be better than a full squad of decent rifles with the right ammo type, but at the same time its not good enough to displace other AP or AT weapons. I saw someone say its an AC you don't have to deploy, but it feels like it does less than the AC. I know I'm spoiled by the M6, cause every squad that has a special weapon is either rocking the m6, PAL, or rpg, and if against the RA, one has my only javelin. I usually give the javelin to sy because she has shit AP and accuracy, or to Pike because he can use it from really far away. It might also just be because I've been eschewing vehicles for pure inf and thus really need the firepower but I don't mind deploying. Not that I'd complain about more infantry SLs with tech's playstyle.
>>2417083 For us, yes. For the TCR with their dropships and FTL? Not so much. >>2417079 After being dumb enough to pick Bog as one of my starters? Can confirm. He's just...terrible.
>>2417101 Bog's great as a dirt cheap battle taxi driver or support vehicle member. Even if you don't take the -30% cost reduction perk he has, his enormously low base cost makes him a great candidate to pad out your roster with more mobility or utility without having to make sacrifices elsewhere. Just don't have him get stuck in actual fights he doesn't have a huge advantage in.
>>2417250 >fucking armor >fucking agl >fucking apc >for a ROCKET ORGAN FUCKING STOP THIS SHIT. If your artillery is shooting or getting shot at YOU ARE WRONG.
>>2417285 Relax jarhead, he's part of a battletaxi core. And there ain't no way in hell I'm sending lim, yaz and carda up there without suppressing those dozen rogue army heavy weapon squads that like to bunch up in the back.
>>2417292 If you want to use one of your only five pilots on a shitwagon that's your call. Could work I guess if you're using up your supply on expensive infantry SLs, which I'm not doing this time around.
>>2417297 >expensive No, because I never go over 5 squaddies. Simple rules. >battle rifles Do not use SL weapons and use Operator armor combined with hollow points and a LAW for emergency vehicles. Binos or scout turn your rifle squads into murder machines, light to medium troops drop in one or two connected shots and heavy troops can be worn down at a safe distance.
>>2417348 If it works it works I suppose. I prefer my mobile infantry lasgun/autocannon firing lines supported by organ guns + AGLs and a jump rewa walker with ATGM or minigun depending on what I'm fighting. Central APC has a radar and a second ATGM carda. Two flankers with markers in jaeger pajamas complete the set. No one is under max size.
I'm just debating internally whether to bench this run or go for multiple ai logistics and start fielding more mechanized. A second walker with achilleas and both upgunned to medium appeals to me.
>>2417401 They can get around having to design the game around that and just add linked light weapons into the item pool. Twin CMG50s is a medium weapon, Quad CMG50s is a heavy mount.
>>2417421 I don't like the current twin-link system. Why can't we just get two .50cals to make the twin link version? I guess the workshop could combine and break apart weapons?
>>2417431 CMG50 is 7.62x51mm. The M80 (tier 2 MMG) explicitly states so in it's description and the CMG50 is described as an MMG which means 7.62x51mm or similar full power cartridges.
Which frankly CMG50 is the worst fucking name they could have given their MMG when they have an HMG in the game already. They should have switched the two names prior to release.
How am I meant to use close range weapons like grenades, SMGs, shotguns, etc? Even putting athletic on everyone I'd rarely have the AP to even shoot once. Long range weapons are so much better it's hard to try something new.
>>2418716 >Grenades You don't. They're objectively pretty shit >SMG's Plenty of range just get closer >Shotguns Same deal They are best used with the pirate jumpsuits because you can jump then point blank obliterate them.
>>2418717 Haven't ever tried jump suits, maybe I'll give that a go. >>2418719 Nah I've found even my mechanized Lim simply does better with a medium range rifle. You won't always be able to or want to drive straight up on an enemy formation.
>>2418722 Never got from them what I hoped for. Way, way too expensive; minimal additional accessories, armor value that goes from extinction threat level when you meet several pirate breachers earlygame to melts under anything when YOU get to deploy them and negative concealment compounding that. Round it up with jumping costing 60 while MI allows for 5 to enter/exit a transport that realistically only dies to frogs when you put ERA on it. This is relevant when you go alright, I can for example overcharge that transport, it moves 20-30 tiles, fire its weapon and then unloads basically full AP infantry that benefits from its cover vs I jumped him into relevant cover and unless it's lim and or a full 120 AP SL I'm more than likely locked out of using any special weapon or more than a single primary attack. What's more he's now on front with negative concealment waiting to be stuffed like a turkey.
>he can smoke Yes, but so can vehicles, their cargo or non jump leg infantry if that's your gameplan.
>if he's in danger that's a failure on your positioning and scouting Yes. But that also applies if your transport is in danger, and far fewer things endanger vehicles than armor 75 infantry.
>vehicles are also very expensive This too but you have ways to mitigate that. AI logistics, bog, using wheeled ones. afaik only way to mitigate armor cost is on Vamplew.
Jump packs are cool as hell but realistically they're not in a good place right now. As in with MI you can roll up and kill. With JPs you can jump into position to setup for your next turn, but, you can do that with non JP infantry as well. Or anything else.
I found the jumpsuits best for small support teams, not for actual fighting. Getting support Pike to move where he can help the most for example, as he tends to fall behind.
>>2413522 >>2414302 >>2413348 >>2413342 If you actually kept your rookies as jeets and blacks I feel very sorry for you. Imagine not getting attached to your rookies and customizing them. You could have been running a mixed squad of clone troopers, XOF operatives and combine soldiers with busty bitches as snipers.
new update just dropped: carta big breasts bikini outfit DLC pack golden guns skin pack DLC shitskin SLs removed new enemy faction: indians added arnold SL added hitler SL
>>2419245 I used the uniform mod, every rookie got their random outfit saved when recruited, then all put in the same uniform that left no skin visible. if they raise in rank enough they got to customize their outfit
>>2419245 >You could have been running a mixed squad of clone troopers nta but that's how I usually do it. Complete with changing their names to HK-(number sequence) and a universal flag replacer if it's nucom 1/2.
>Thread for obscure game in an already obscure genre is...Le not active? Nigger, Zomboid has a gorillion people playing the game and barely anyone talks in the Zomboid thread lmao.
>>2418743 I use jump jets on Lim only when need to deal with RA. He can jump, shoot with kill, and then shoot again. If had buffed by Pike before, shoot 3d time. Since his task is kill officers and fire team 5 mans squad with shotgun or smg is enough,
>>2419500 Menace is an amazing game worth 1-2 long-play throughs. Easily 40 hours of gameplay until you start getting bored of it. Anyone should buy it and play it.
>>2420399 >is an amazing game nah its an unfinished game that needs a lot more little touches to ever be in a state of worth purchasing. and a lot less needless "balancing" to wring any enjoyment out of it.
>>2420860 yes? and? Its in early access retard. of course its unfinished. The road map outlined 3 major updates that they plan to include before the final release and so far we haven't even gotten one of them yet.
And yet here you are crying and bitching like a retard saying shit like "the game is unfinished" as if it's some sort of elucidating idea. But really it only seems profound to you because you're that much of a retard that you played an unfinished game, and holy shit you realized that it is unfinished (was it that paragraph that says that its the end of early access that clued you in?). and now you say it in the thread as if it makes you smart.
but really you just look like the biggest fucking retard.
> /vst/ a dead ghost town of a board > the few anons using it are still a bunch of retarded animal babies not worth interacting with Smartphones were a mistake. Giving the internet to nonwhites was a mistake
>>2413116 >play X-COM and XCOM >men, women, blacks, whites, vague browns >for race it's a white man or woman with a palette swap, everyone has fair hair and good faces >for sex the sprites only change on the equipment screen, or in XCOM they do have model changes, men are bulky, women are dainty >for the pixel art games, none of them talk, for firaxis, it's 2 voice actors per language and they're all white, it's literally how helldivers 2 did it >flags don't line up with ethnicity either
>play menace >african mon steps in an tells you what you can do with your wyte man ting, welcome to de backwater >HOO RAH predator movie >steroids and aggressive testosterone for women! >it is I, the chinaman, here for another trade, you would be wise to accept the offer outsider I don't see how these games and their racial preferences are comparable One of them depicted (hue)mankind on a budget where there aren't actually other races and you could be commanding purple men from the planet omicron persei 8 for all that it matters, or just middle class white americans if it's firaxis, the other revels in racial tourism with specific preferences that includes caricatures to the point where you're surprised both when a character doesn't have american accent and when he does
Sorry, just wanted to say that X-COM is incompatible with Predator, one's a rigid world view of packing lunchboxes for faceless numbers the other is "Gun goes brrrrrrt!"