//vst/
File: 1777553349518997.png (200.8 KB)
200.8 KB
(�/�#�9)H5�MISERABLE v 7span>�5���3��� X����X
Showing all 593 replies.
>>
>>2408428
What the fuck is 'zero dagger'???
>>
So the planets that will get added are:
Toliman, a water planet. The locals have a queen.
Fira, a wasteland planet ruined by the energies of the nearby gate. The locals are mutants.
Songlurch, a jungle planet. It's the home world of the bugs and the local humans are a bunch of hippies who sing with the bugs.
>>
>>2408440
It's a code for: "WE DIDN'T PLAN FOR THIS SHIT!"
>>
>>2408441
>Fira, a wasteland planet ruined by the energies of the nearby gate. The locals are mutants.
Please let us kill muties... I don't give a shit if they just have black skin and an extra toe. Just let me kill them!!!!!!!!!!!!!!!!!!!!
>>
>>2408428
I really don't like the whole OMG YOU USED THEM 2 MISSIONS IN A ROW YOU MONSTER shit. Well game if you had some more white pilots maybe I wouldn't have to.
>>
Imagine you're trying to play Menace but then someone kicks your door in and pushes you over and just starts raping your ass
That would be so fucked up
>>
File: 1779272113353232.png (193.3 KB)
193.3 KB
>>2408428
>>
>>2408804
you should genuinely feel bad that you felt this was acceptable to post
>>
>>2409137
I'll make sure to post a vamplew one for you next time :)
>>
>>2408590
it should be more like 3 or 4 missions. even 5.
>>
>>2408441
>Fira, a wasteland planet ruined by the energies of the nearby gate. The locals are mutants.

"Agitatis Ultramarini!"
"Dominitis Ultramarini!"
>>
>>2409149
Or it should just not exist unless you take like 50% damage multiple missions in a row or something. The positive one pop too often too really if we're talking abalance.
Just feels weirdly penalizing when you could only possibly have so many pilots of squads in general and it happens to you early on. You get no warning the mission before or anything that they are getting tired unless I'm missing it. It happening later in the game is obviously a completely different story.
>>
uhh where update???
>>
>>2409218
should be in 4-5h given their past record
>>
>>2409220
Fucking German pieces of shit only releasing shit at the end of their workday. Won't somebody please think of the slackers?
>>
>Menace update, TW:WH3 DLC drop, Mechanicus 2 relese, Warhammer skulls event, AOW 4 devstream reveal for next DLC
Damn a lot happening this day
>>
Update's out my fellow giganiggas
>>
>Light Vehicle Weapons now fit into medium slots
So does the fact you can equip light weapons in medium slots mean you can twin link light weapons on the basic APC?
>>
>>2409510
twin-linked automatic nade launcher
accept no substitutes
>>
>Reduced 'AT Wardog' attack range from 6 to 4

RIP drone
>>
>>2409516
Not that big of a nerf, you can throw it pretty far to begin with. A nerf of 2 range is not that bad.
>>
>Light Vehicle Weapons now fit into medium slots
So taxi Exonde is stronk now
>>
>>2409524
He was always stronk
>>
>AI acts too passively in a number of situations
At least they admitted it. Now until they adjust it.
>>
The real MENACE is these light weapons HAR
>>
File: file.png (86.2 KB)
86.2 KB
>>
File: Vamp.png (96.7 KB)
96.7 KB
Vamp you feeling okay?
>>
Umm what's going on? Why won't she climb on what is the game trying to tell me.
>>
Bro wtf am I looking at, is the entrance now on the left side?
>>
>>2409582
HJOW ABOUT YOU STOP FUCKING NOTICING FOR A ChANGE DUMB CHUD
>>
>>2409185
>You get no warning the mission before or anything that they are getting tired
this is my issue
make it a stat we can see
i'm certain some sls (pike, tech) last longer than others too (carda, sy) so it must be tied to a stat
>>
>>2409185
You know, I agree. But I do like the mechanic despite its flaws. The whole Battle Brothersian "grit and misery simulator" shit activates my neurons and I get a perverse satisfaction from being forced to use piece of shit Singh when my A team gets combat fatigue. It's fun to have shitty situations thrown at you. The reduction in loot drops burns me though, restricting my access to fun toys is where these dour Germanic devs go too far.
>>
1009.4 KB
No shadows
>>
>>2409600
Shadows?

why is NVG creating shadows
>>
>spend 2 months "fixing" the heavy tank
>re-release it without its ability to use a ti-tank rounds
Great, now it's worse than it was in the demo. The new vehicle version of the crocodile is also broken. What do they have dozens of beta testers for if they release shit like this?
>>
>>2409591
Yep.
>>2409597
I like it in theory I don't like how it is in practice. A lot of it just feels in the game for the sake of it rather than "hard."
>>
>first map on expert backbone vs pirate terrorists
>pirates keep retreating into the forest vs my 4 squads
nigga i want to like this game but i dont even care about the fucking tanks
make the ai work
>>
File: Battle Tank.png (144.5 KB)
144.5 KB
Cheaper than expected.
>>
>>2409597
What's wrong with singh?
>>
>>2409600
>>2409601
see >>2409586
>>
>>2409600
>>2409601
>>
>>2409710
Honestly nothing. But I don't really dig the "zerg out a bunch of soldiers for stat modifiers, strength-in-numbers gimmick. I never really promote him or figure out how to make a good build. Like, you've got a cost-effective rifleman squad, fine. Just kind of bums me out. Compare with Kody or Tech or even Yaz who feel so dynamic and unique and elite. You know?
>>
>>2409534
They're not admitting that AI blatantly cheats and knows your position at all times.
>>
>>2409779
Give him hollow point rounds. They shred. Don't worry about that gay ass shit about armor pen, it's not that important since you are still dealing armor damage, and the shots that go through armor insta kill everything. It feels so good.
>>
>>2409779
>rule of cool
Yeah, alright. That's fair. I like him and pike as marking pathfinders in jaeger kit with binos and hollowpoint mod1s. Maybe also a pal or ghetto rpg if the budget allows.
>>
>>2409779
comparing a one star to 3 stars and 2 stars is dumb.

yeah they're not as fun or exciting, but 1 stars are cheap for what they do. yeah its a shitty niche, but that's why they are 1 stars.
>>
i wanted to run pike as another infantry squad because his stats are solid and he's the only marine's marine without a twist but he just seems so much more valuable as a command squad with the ap action, rally, and call out
if I had a crocodile I'd probably give it to him, as is I just hand him either the gpmg or an at weapon, sometimes when people are weary I cycle them out and give him a full squad and he does fine still
I wish you could choose who you're gonna unlock while recruiting, griefinger and yaz would be among my first picks, and sy is okay cause she's cheapy cheap, don't really care for singh, he seemed weaker and less versatile than the other sls even with a big squad
darby is alright but she has such a nothing personality
I'd like to give wetteroth a shot but I've never got him, and haven't had the opportunity to run vamp yet
I might have been more inclined to hire him it he was a sexy french twink/femme fatale instead of a nigga who looks like he'd be in a thugshaker video though
we should have a lady with frankie vibes, I think that's what the dice femme fatale is named, sy doesn't count, she's just a bitch
still hot but not the same way
I don't have many opinions of the vehicle sls because I haven't used them much, I will say though, I'm not sure rewa is actually stronger than achilles in my short experience with both, because while rewa's unique perk is definitely better, it seems like achey is operating at the level rewa's perk takes her too as his baseline
>>
ESL or just high as fuck?
>>
>>2409842
Sachin is boring compared to the other 1 stars too. His main niche will be jumping the grenade when the bullshit forced to sacrife someone story even happens.
>>
>>2410254
yes.
>>
File: 54666.png (353.4 KB)
353.4 KB
Gee, which one to pick
>>
>>2410273
Are the rewards actually the same?
>>
File: qwr124.jpg (742.7 KB)
742.7 KB
>>2410275
Same as same can be
>>
>>2410273
>>2410278
I think you should pick sabotage supply infrastructure.
>>
>>2410281
But what about that sabotage supply infrastructure? even the goddamn map is the same
>>
I actually like using the sepoy guy, really good at just laying down fire and one of the more likeable personalities.
>>
>>2410240
Rewa isn't stronger, Achilleas is the best overall pilot period. She can just shoot really straight and true when her perk is stacked up, but the man won't go down unless you specifically try to get him killed, and all the while he will be turning all kinds of enemies inside out faster and faster.
>>
>>2410298
Bullshit. Achilleas is a bro but he is expensive as all fuck while bringing mostly comedy relief. Rewa has 40% base damage with no additional questions asked or procs required from a single skill for one. That said, you forgot el spico. Man lights a cig, drags a line while praying to hefe and completely shrugs off anything. If they can even hit him with all the defensive perks he can take. Best of all? Vehicle elsa or grenade launcher doesn't count against fervor so the fucker can crossmap like no one else.
>>
>>2410312
Plus base damage but minus base accuracy. Achilleas shoots straight enough from the get go and 100% x2 tank cannon shots is greater than 140% cannon.
>>
>>2410325
Yeah, -15%. That's like two kills or commando for Rewa to get net neutral, if it's even relevant because marked ATGMs basically don't miss and they hit like a motherfucker between fury, tankbuster and finisher. Then you have berserk and she shares drive-by with him and neither of those depend on rolling a dice whether your masochism will pan out and give you more AP or leave you with a defect that may or may not completely stop you from shooting or moving and which you have no natural way to mitigate. Something almost everyone else including Rewa have the ability to do.
If he and or medium walker were cheaper I'd use him but he in that ain't remotely worth like 500 points and at a goddamn minimum. And while entertaining in a organ truck or mortar ifv for his suppression he definitely ain't worth that price when ivory exist with a better toolkit for the job. Man's a mess unfortunately.
>>
>>2410278
no anon, the rewards, at the bottom, are the effects the same?
>>
OH FUCK THEY RELEASED THE UPDAT EITS OUT GET STARTED RETARTS
>>
>>2410463
I thought about it but nah, game is boring. I play it for a bit and I just don't care. I don't care about the units, the planets, none of it. Why would I want to help any of these "people"?
>>
>>2410515
great another dumb chud looking to oppress biopoc LGBT and jews
>>
>>2410515
>>2410517
why are talking to yourself
>>
>>2410517
>>2410523
why are you talking to yourself
>>
>>2410517
>>2410523
>>2410541
>>
>>2410616
nice right click view page source bro
>>
>>2410630
I don't understand what that means
>>
>>2410631
dude can you just post about the game instead of talking to yourself for half the thread
>>
>>2410631
>There are tech illiterate zoomers on /vst/ now
It's a sad day.
>>
>>2410636
>>2410637
Be nice to me
>>
>>2410643
Fuck you, me.
>>
>>2410515
Too true. There should be a planet full of nothing but law-abiding while males, so I have something to fight for.
>>
File: file.png (42.1 KB)
42.1 KB
>>2410631
>>
>>2410663
kek yes that is true but no really there is no set up to why you should give a fuck about any of it. Game just dumps you in and hopes the sseth cameo gets them an early "review" for easy sales.
>>
>>2410666
nice right click view page source bro
>>
File: file.png (210.2 KB)
210.2 KB
>>2410667
>there is no set up to why you should give a fuck
Cutscene skipper or just plain retarded?
>>
>if i bring up the 10 second "cutscene" that doesn't establish anything maybe it will be a different cutscene this time!
Unless something new was added in the update the cgi doesn't do anything but establish the menace and the text intro establishes even less. Why the fuck would anyone care about a bunch of nowhere planets in the middle of... somewhere... with... maybe people? on them.

This game set itself up as x-com but instead its just defending amazon's gas station in space. Wow, I'm so excited.
>>
>>2410667
67
>>2410669
69
>>
>>2410680
Amazing. It's like you're closing your eyes and then getting triggered that you can't see anything.
>>
>>2410674
Is this cutscene in the room with us right now?
>>
:)
>>
Hey dev since you cry in this thread regularly you should know your game sucks in its current form.
At least it isn't as fugly as battle brothers.
>>
File: truke.jpg (70.7 KB)
70.7 KB
>>2410715
>>
Imagine if instead of killing the enemies tried to rape your squads and you had to rape fight the enemies and your OCI was stuff liek cum bombs and instead of APCs you get massive drivable dildos
>>
>>2410887
stick to starsector modding
>>
>>2410887
you might want to jerk off before posting next time.
>>
>>2408590
Wait, 2?
I haven't played since the beta dropped not to burn out on the game but I could have sworn it was 4 missions, then they would get a weary status effect so you knew to rotate them off before they became exhausted.
>>
>>2410935
how about you help me ?
>>
>>2410937
That is just it anon, we don't know, that is the point of the post. If it is 4 ok but show me my mans r tired. When you're trying to run mostly pilots and one guy is just feelin icky its kind of rough early on kek
>>
>>2410937
you are right that at least it warns you BEFOREhand though*
>>
>>2408590
It's rng 10-20 missons in a row. ANd if you can't afford second pilot after 10 missions it's totally on you.>>2410974
>ut show me my mans r tired
You get orange icon debuff + orange frame around portrait.
>>
>>2408590
It takes a fuckload of missions for the weary trait to appear, and it disappears after a single fucking mission.
Seriously just swap out one, maybe two SL's at most and the next mission you can use them again.
>>
>>2409591
i just precycle people that i feel like im too reliant on and its a complete non issue
>>
>>2410887
i feel a a bit raped by hmg trucks flanking me from the fog every now and then
>>
>>2411279
>>2411291
nah
>>
>>2411279
>>2411291
Well tell the game to have more white pilots and give them out so I can use more than a drunk guy.
>>
>>2411442
You have a british lady, a greek dude and a redneck, there's like three White pilots.
>>
>>2411444
And they are given to you randomly with increasing cost and you can't just buy one right after the other.
>>
>>2411454
Sell some shit and buy them then.
>>
>>2411459
Again, you can't just "buy them" you get 1 at a time and then you have to do more missions, which if you need to rest a pilot is difficult. You also don't get to pick and it costs magical "authority" to get the pilots. You'd think you would know this stuff.
>>
>>2411463
Nigga you literally buy a slot machine activation and then they are free to hire (why don't you have lots of authority? Lmao)
There's not that many pilots so your odds of getting the White ones is pretty high.
>>
>>2411469
You cannot buy 2 pilots in a row. You can only buy one at a time, no matter how many authority magic points or how many magical trade supplies you have. You understand that yet?
>>
>>2411485
Are you seriously throwing a massive hissyfit over having an undesired SL for a short period of time?
>>
>>2411486
Are you seriously throwing a massive hissyfit over me having an opinion on a shitty game mechanic? Are you seriously throwing a massive hissyfit over you not understanding basic parts of the game and how they function?
>>
>>2411490
You're not supposed to be able to pick every single SL you want, that's the point. If you want every single SL you're going to have to pay for them all.
>>
File: 1769181812923957.png (419.4 KB)
419.4 KB
>>
>>2411444
>>2411459
>>2411469
>>2411486
>>2411493
your game sucks lil bro
>>
>>2411494
>Heh, you're explaining how game mechanics work as intended? What are you? Retarded?
>>
>>2411497
Sure, so get out of the Menace vst thread then lmao.
>>
>>2411493
>If you want every single SL you're going to have to pay for them all.
You can't, even if you want to, as you can't buy more than one at a time, something you seem to be ignoring repeatedly at this point. It doesn't matter how many funbucks you have. You can't buy more than 1 pilot at a time. You can't leave and come back and get another one. Hope this helps.
>>
>>2411500
You have to buy a new SL each operation, it's not that hard.
I think cancelling an operation also resets the store.
>>
>>2411499
Nah I think I'll tell the devs what is wrong with their game and I think you're just going to have to seethe about it.
>>
>>2411501
Not one of my posts has been about difficulty. I never once said it was "hard." The game isn't hard, it is bad in current form. The "challenging" difficulty isn't challenging. It is boring.
>>
Now I really want to know who pays to shit up vst threads with nonsense. How the fuck do you even get employed to do such a thing?
>>
>>2411507
>make menace
>cry about how NO UR WRONG in threads on internet
very shrimple
>>
Sounds like the update is very fun kek
>>
>>2411444
>british lady
Who
>>
>>2411525
I think he's making a joke about the brown lady with bandages kek
>>
>>2411527
Could also be turdworlder cope. We pajeets are actually british and such.
>>
>he spends more than 1 point per PD used
ngmi
>>
>>2411442
>Well tell the game to have more white pilots
>implying that your preferences for skin of pilots is flaw of game mechanic
Go away retard. Really.
>>
>>2411605
gee i wonder why that upset you
>>
>>2411605
KEK
>>
so basically the wayback are racists that hate the TCR because they are white. this is why i make all the brown SLs run into pirate gunfire, they deserve it
>>
>>2411667
A considerable amount of the TCR's SL's are non-White though lmao.
>>
File: menacing.jpg (3.2 KB)
3.2 KB
I just purchased this game today mostly blind.
I have maybe 500 hours with xcom + long war
What am I in for?
>>
>>2411605
thou doth protest too much
>>
>>2411671
an early return until they finish the game
>>
>>2411671
>What am I in for?
Imagine Xcom but with less overly simplified mechanics.
So that massive machinegun actually fires more than 1 bullet.
>>
>>2411676
shit bait
>>
>>2411671
indian saars join your forces in return for google play gift cards
>>
>>2411678
can they be redeemed?
>>
>>2411677
Oh yes, because your turnbased game is super detailed when simple things like 'machineguns firing a burst' are not modelled. Lmao.
>>
>>2411680
sephora only
>>
Feel like even if the AI was fixed to not hide away and let themselves get picked off piecemeal pirates would still be almost unable to fight an even moderately geared player.
Like with how battle brothers worked raiders could still sneak kills if you got lax with hooked blades or 2H maces but 70% of their forces trying to fire ARCs from max range or tickling you with scrap assault rifles, they've got no chance beyond your third mission.
>>
>>2411692
The AI is either over the top pushing you or hiding in a corner, no inbetween that I've seen. Defend a spot for 8 turns oh that sounds ea- jesus crimas where did all you fuckers come from?
>>
>>2411692
Menace is a lot less RNG-heavy than Battle Brothers was, so yeah outliners where some shitter gets a surprise kill on your elite dudes because of a lucky roll simply doesn't happen. Which isn't entirely negative, but it does make matchups that are already uneven, even more uneven because there's less random noise to even things out.
It's not just pirates either. Bugs are entirely pathetic past the second or third mission. They either need to phase out early-game factions and replace them with stronger ones, not just add stronger factions to the mix like they do with the Rogue Army and the Menace, because then you still get Pirate/Bug missions, but actually replace them. Or they need to make enemy factions evolve over time and give them better stuff to fight you with so they can keep up.
>>
>>2411770
>Menace is a lot less RNG-heavy than Battle Brothers was
You know other than when it completely borks out and damage stops not applying to the enemy and you have to reload to fix it.
>>
>>2411772
It's sad that you don't know the difference between bugs and RNG.
>>
>>2411781
nah the bugs must be killed, i'm from buenos aires and I say kill em all
>>
>>2411772
I've had three playthroughs of Menace and never had that happen, not once.
>>
>>2411786
Sounds like you need to git guud then
>>
Greifinger is based and rigged as fuck with Vanguard deployment, assassin, etc., coupled with jetpacks. Holy shit he just runs around the map annihilating everything. I'm wishing I got Vanguard on Rewa now, because it's such a rigged perk.
>>
>>2411605
BASED, anon. Always tell racists to fuck off.
>>
>>2411827
kek you're still mad about this? You're going to be brown tomorrow still just so you know. You won't just wake up white one day.
>>
>>2411830
Michael Jackson did
>>
>>2411836
... you know what anon you got me there kek
>>
>>2411820
You need to be at least 18 to post here
>>
>>2411692
>Feel like even if the AI was fixed to not hide away and let themselves get picked off piecemeal pirates would still be almost unable to fight an even moderately geared player.
You really misunderstand how stupid current ai is.
Sure, rats gear is bad in most cases. But they have heavy number advantage and free (or almost free) trucks and cars.
With their numbers they completely can supress all your units in 2 turns and you can't do anything with it.
>>
>>2411878
>doesn't play the game
>just trolls posts
ok
>>
>>2411894
Not my experience. Pirates are easy as fuck. Not as easy as bugs, mind you, which are literally free missions, but still very easy.
>>
>>2411898
>Not my experience
Yes, since current ai so stupi so you can't even understand how it bad.
If you have at least little experience in board games you should understand how opposite side can play. But look like you don't.
>>
>>2411605
CRINGE, anon. Never tell racists to fuck off.
>>
>>2411900
>pirate AI is bad
>that means the pirates are too hard
wut
>>
Looks like the real MENACE were these brown waybackers heh eheh, heh, heheheh, heheheheheh, heageafgaeHAHAHAHAHA
>>
The real Menace were the anons in /mengen/ we met along the way
>>
the real menace was those robot tanks in terminator 2 those were pretty spooky
the menace in menace look like retards
>>
File: sddefault (1).jpg (30.5 KB)
30.5 KB
Cheerfully realizing and accepting that Pike is just Godfather from Generation Kill
>>
>>2411497
your opinion is trash.

most of the retards that complain about shit in this thread complain about things that will make the game stupid fucking easy and retarded with no actual fun

>HURR SUPPLY LIMIT
>HURR EQUIPMENT SLOTS
>HURR SLS
>HURR OCIS
>HURR MARKET PLACE RNG


every fucking argument always comes down to people wanting to play with all their toys all the time. but that's fucking retarded, because then you'd play the game once and experienced it all. While I think one of the strengths of battle brothers was how it was a game that was fun to play ironman on. And I think menace is the same way, I have way more fun when there's limitations,

These retards couldn't design a game to save their life.
>>
>>2412370
nice strawman, ranjesh, you get to keep the jam
>>
>>2412400
what the fuck is up with the mentally retarded on this sites obsession's with jam?
>>
>nooo my village doesn't need the jam
>>
>>2412404
In colonialism days, British aristocrats would slather jam on jeets to attract pesky insects so they wouldn't get bothered while playing golf.
The deal was the jeet could keep the jam if they kept bugs away from the British.
Jeets are very upset that this was discovered.
>>
>>2412406
Okay, and they think about this constantly? they really are retarded.
>>
>>2412409
They think about it constantly because it reminds them how fucking pathetic of a subspecies of human they are.
>>
>>2412411
Obviously by they I mean the retarded mongoloids autist that spam that shit on this site. I don't give a fuck about what indians did 100 years ago, I care about retards do today on this site. I'm pretty sure if we went back in time I could find one of your ancestors doing something retarded and degrading for pennies too, probably sucking dick for morphine or something.
>>
>>2412413
>Seething jeet
Jej
>>
>>2412415
>Thinks about jeets all day
Obsessed. I bet you can't go 10 minutes without thinking about Indians shitting. Obvious mental illness
>>
>>2411507
The truth is that Menace is just bad game - a disappointment and people vent their frustration here because you will be banned or jumped on on Discord for stating your opinion about the game.
Devs took lesson from their BB EA and just hid behind steam/discord mods and chosen testers and just don't interact directly with community anymore. Neither they have clear vision of what they want to do with the game.
>>
>>2412474
>People vent their frustration
One person, one fucking person is shitting up the thread, lets not beat around the bush lmao.
95% of the thread is just discussing updates, builds, talking about the game. Only for one retard to throw a hissyfit over a fucking 80's action movie ripoff game having a diverse range of characters while forgetting shit like Mr T.
>>
File: ateam.jpg (1.0 MB)
1.0 MB
>>2412478
There is at last two or more. I know that because I used to shit here too, then lost interest because it didn't look like game will get any better or more fun.
You should stop getting personally offended over any criticism of this poorly made game.
The biggest offense is not the game having women, jeets and negroes(your favourite strawman) in it but gimped AI, practically zero strategic or operational map mechanics and lack of direction. Game is just bland, boring even. Which is really some sort of achievement as idea of military band in space fighting aliens is quite neat.
>>
2412483
>He's still b8ing
>>
File: hear you talked shit.png (131.6 KB)
131.6 KB
>>2412487
Have (you). It looks like you are starving but are too cowardly to ask.
I also accept your concession.
>>
>Continuing to b8
>>
>>2412483
why did you have to post this here? why cant you let old people have our old people gaming board without desecrating it with ai garbage?
>>
File: commando menace.jpg (910.9 KB)
910.9 KB
>>2412569
Because I was bored and found this funny. Have my OG work
>>
Stop shitting up the thread please.
>>
File: kot.jpg (10.6 KB)
10.6 KB
NO
I see pile of shit, I throw more shit at it.
>>
File: 1772564118258073.gif (2.6 MB)
2.6 MB
>flame weapons are useless against [REDACTED]
at least give us a !notMelta gun for close range AP
>>
MODS HELP HE'S SHITTING UP THE THREAD!! HELP ME!!!!
>>
I guess the real MENACE were the jam jeets we made along the way ha ha ha
>>
The game is flawed at its core, and no amount of fixing the AI will help it. It was advertised from the beginning as this 'suppress and move in' sort of thing, except that tactic is never actually optimal. Human enemies are so weak you don't need to do any fancy tactics. You can just move in, smash them and rout them all. On the other hand, the Menace has so much damage output no amount of fancy tactics will be optimal. They don't morale break and they destroy even tank armour in a few volleys. The only thing that reliably works is fighting them at range with vehicle weapons and battle rifles and whatnot. I don't see any way to fix the basic gameplay loop, and no one even acknowledges this issue, unlike the AI problem.
>>
>>2412691
Idiot.
>>
>>2412691
Why would unfeeling murdercyborgs have morale?
They have a 'morale' system that makes them completely unable to move or attack anyways
>>
>>2412691
I guess the real Menace as your brain
>>
>>2412691
They hated Him because He told them the truth
>>
>>2412689
the real menace was the posts we made itt
>>
>>2412744
I like my posts :)
>>
>>2412746
ehhh
>>
>>2412747
What
>>
>>2412691
They could try having fewer enemies but make them harder to kill and rout. That way you have the space to go around them and they don't die before you do it.
But keep aliens the same as they are now so there is some variety and you don't need tactical flanking for shooting dumb aliens.
>>
>>2412945
Fuck that. I want way more troops on the field from both sides.
>>
Want to fix the game? Anime pits
>>
>>2413027
Just give Carda some big boobs and cheerleader outfit
>>
Wow, the workshop stuff is such a fucking nothingburger, it's honestly amazing feat to make this much fuss over 3 guns, 3 items of which maybe 2 are worth any while. If you roll them. And get the event for the damn stuff in the first place.
>>
>>2413052
Yeah yeah okay racist
>>
>>2408428
Is this game like xcom or something? what's it about? What's the gameplay like?
>>
>>2413100
XCOM but your soldiers are various types of indians, pakistani, blacks, etc
>>
>>2413100
Xcom, but more vehicle focused and larger in scale but similar in operation scope.
>>
They fucked up enemy AI again, they keep fucking running away instead of fighting back.
>>
>>2413225
UH THE AI ISN'T CHEATING BRO ITS PART OF THE GAME. THE AI IS SUPPOSED TO RUN AWAY FROM YOU ACROSS THE MAP FUCKING MORON!!!!!!!!!!!!!!!!!!!!
>>
>>2413226
Its annoying because it was mostly fixed a patch or two ago and now they're back to acting like complete cowards which makes most missions just a 'spam end turn' session.
I get it, the enemy are going to 100% get mulched by 5 fucking SL's in perfect positions if they DO attack me. But the alternative is a boring as fuck game.
Why do I get punished for playing the game properly?
>>
>>2413228
The actual solution is to give the enemy a third option for an out, it is really that simple. Single enemy squads running away and potentially leading a careless player into an ambush is a valid outcome and so must be kept in, but single squads with no hope to win any engagement should be able to instantly trigger total morale break and disappear, still counting towards objectives like normal.
>>
>>2413228
Alternative is let AI control all units and make decent scripts for win map instead of danger assessment. But it req a lot more work than just tweaking numbers in table.
>>
>>2413296
>>2413314
I would rather the last stragglers do a suicidal charge into your forces, than just run away.
It's just so fucking lame and gay.
>>
>>2413116
So XCOM?
>>
>>2413330
You can have both, decided by the roll of the dice. You can have a third option from that point in which enemies that manage to run away "early" without firing a shot will incur consequences later. For example, becoming reinforcements in the next mission which gives them extra supply points and thus the next mission will have less chance to require enemies to run away to begin with.
>>
>>2413116
>He hasn't played any Xcom games made in the last two decades
>>
>>2412691
Pretty much this
>>
>>2413100
Not really. Its more like some tabletop game than XCOM or X-Com
>>
>hey is this game like xcom
>pendantic loser fucking f*ggot nerd: dO u MeAn x-CoM oR XcOm? LoL lOl
JUST SAY OLD AND NEW XCOM YOU FUCKING ASSHOLES
>>
File: does he know.jpg (76.2 KB)
76.2 KB
>>2413116
>>
>>2413511
There hasn't been a new X-COM in 10 years. They're all old X-COM.
>>
>>2413630
Nucom can't even vote.
>>
Will the final version have more white people or will it just be saars
>>
>>2408441
>ruined by energies of the nearby gate
what exactly is the "Gate"? why FTL travel is so retarded in this fucking gameverse? If FTL requires gates then how the fuck they got to the system to built one in the first place?
>>
>>2413511
>is this xcom?
not quite, since you operate on a battalion level instead of a single squad
you roll for your entire squad and each squaddie has their own hit they can make
honestly it's more of a tabletop game than anything else
you have a set budget of supply(points) that you can bring on each mission so you can't just doomstack, and those supplies are influenced by the gear and armor you bring (hence why heavy armor is actually bad in this game unlike in xcom where you want to lug around as much as humanly possible)
enemies have less bullshit abilities but so do you
>>
>>2414258
Ignoring the possibility of unguided FTL jumps, that's easy to answer with "colony ships" or cryosleep systems.
>>
>>2408440
Zero Dagger=0 D=0 Data.
So basically "We have No Fucking Idea what you're up against"
>>2408590
It's more like 5 or 6 missions. Weary is just a warning that you'll get an actual penalty if you send them out again.
>Well game if you had some more white pilots maybe I wouldn't have to.
We get it, you're racist.

>>2413100
A bit. It kinda reminds me of Dawn of War 2, actually, with how you've got squad leaders and squad members.
>>2413116
So...just X-com?
>>
>>2414258
It could be like Babylon 5 where only massive warships have ftl drives. So your space truckers dont have one so they have to use the ftl gate like a highway.
>>
>>2414335
God, I miss B5.
>>
Am I the only one that thinks "advanced" sensor should actually give you, you know, fucking sensors?

Like why doesn't this thing give you night or thermal vision.
>>
>>2413511
for you its the cum in your ass
>>
>>2414429
thats the 2 detection
>>
>>2414431
Okay but it should give thermal vision to counteract the night effect, yet it doesn't.

Even the damn description mentions it.
>>
>>2414432
She's indian she doesn't know how to operate thermal vision, it's a miracle she doesn't crash the mech constantly
>>
I like how the heavy flamethrower adds fuel tanks to the side of the turret

The laser turret also adds capacitors
>>
>>2414450
>3 man tech squad is injured
classic
>>
>>2414452
not even giganigga could tank a point blank hive queen
>>
>>2414432
night reduces detection
sensors improve detection
>>
>>2414429
Mathematically, it works out to the same thing.
>>
Did they introduce the workshop for [REDACTED] research? I don't see it anywhere.
>>
>>2414583
Pops up after you finish an operation vs menace that isn't the scripted first one. There are two items that are really good and the rest are pretty uninteresting
>>
This cannon isn't bad at all, although I was expecting more range.
>>
ok nvm it fucking sucks
>>
>>2414619
They really need to hurry up and make the super explosive things like the heavy tank gun, heavy mortar and maybe the medium mortar hit 2-3 targets at once instead of one still. It's why they feel so underwhelming when you only roll the explosion hit on like two guys and the second one eats the damage because he has armor.
>>
Looks like the real MENACE is these lack of updates HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR
>>
Tank is cool and all but it doesn't feel like it added much to the game.
It honestly feels like a slightly better IFV?

Like the stug actually feels more innovative with its ridiculous armor and building busting capability (it takes down any building with 1 shot), you can actually use it in missions where you have to break through sending it forward and blowing holes in the wall and tanking hits.
>>
This game is so fucking ass cheeks
>>
What do you lot do for your mechanized groups?

I assume mobile infantry is mandatory but what do you like to put on the vehicle, do you go for tracked or wheeled ones and what's on your infantry squads? I'm so far mostly doing wheeled ones with lances and lmgs when the budget affords it and the infantry in medium armor of some description with shotguns and usually an autocannon.
>>
>>2414928
I like expert pilot and zig zag, because they work really well together, both because yeeting your transports in deep will also give them about 40-50% DEF, while expert pilot allows you to rotate easily to dump infantryin the ideal position or allow you back up easily (which also stacks zig zag so even if you just move forward and backward over again you can stack def%

after that its pretty much however you want to build your pilot. I prefer to keep bog as my cheap radar jeep, since that will give me great scouting, and vmat missiles work well with his boosted damage ability (though that was a while ago before they were nerfed). he's the radar because his low ap and low growth potential makes him slow for an infantry transport. Because of this utility role i'll also equip his jeep with smoke launchers so that I can cover my drive in from shooting.

Also early game shot guns are a great mobile infantry weapon.

As for the vehicle it depends on the mission and enemy as to what items i put on it, ERA against rogue army is a must, but against bugs i'll go mostly heavy machine guns. Its hard to say what gear to get because it also depends on what gear you just get in general.
>>
>>2414302
We get it, you're brown
>>
Is the game good yet?
>>
>>2414841
It fucing sucks ass because of how armor works in this game. For most things the heavy tank armor is overkill, while stuff that needs tanking destroy its armor immediately. Durability goes down a bit and suddenly everything penetrates.
>>
>>2415138
You want to slap ERA on the heavy tank, and addon armor plates.
Combined the fucking thing just outright won't die.
>>
>>2415132
no, its actually getting worse
>>
>>2415143
...yay
>>
>>2415143
What's gotten worse in the last patches?
>>
>>2415145
The obvious shilling in these threads for one thing.
>>
>>2415145
various ''balancing'' changes that nerf niche weapons for another
>>
>Fix bugs? NAH
>Add squad customization? NOPE!
>Make the game better? GOOD ONE!
>>
Why is this board always like this
Man
>>
>>2415191
Yeah stupid fuckin idiots wanting good strategy games, what assholes.
>>
>>2415191
I sincerely want to know what sort of advertising/bot agency is being paid to shit up obscure random threads on 4chan.
Seriously how do you get in on that? It sounds like easy, if immoral, money.
>>
>>2415191
>>2415196
what is funny is you are the one shitting up the thread repeatedly over and over replying to yourself with this preddit bullshit. Stop trolling the thread.
>>
>>2415193
>>2415198
What? Sure man
>>2415196
I guess these games just attract a particular kind of autist
>>
>>2415198
>Accusations of samefagging
>When you are using the same fucking grammar style for all your posts and you have been seen samefagging in these threads before
Jej
>>
>>2415199
>>2415201
Stop spamming the thread with your nonsense. Some people actually want to talk about the game yet you show up repeatedly with this whole "oh woe is me" gimmick over and over. It is pathetic.
>>
>>2415202
Anon what are you talking about?
>>
>Anytime anons try to talk about the game, predditors show up and cry about how its meanie and wrong and bad and ur heckin racist
>UHHH WAT U TALKIN ABOUT
kek
Don't you guys have a game to patch?
>>
>>2415196
People can shit thread for many various reasons, most of them for free.
But it need a special sort of autism(more like retardism) to defend crappy game for free, so I can only assume that you are getting paid for it. Probably in rupees(and not a lot) because you are not very smart or good about it.
>>
Just talk about the game and ignore the retards shitting up the thread.
>>
>>2415210
I would be fine with people actually shitting up this thread if it wasn't the most obvious fucking pearl clutching I've seen in awhile. I've noticed that kind of shit showing up here and other boards as well and it is so artificial.
>>
File: internet since 1997.jpg (107.6 KB)
107.6 KB
>>2415215
>>
>>2415218
I don't think I've actually seen any jeets/chinks talking about the game, which is a genuine surprise given how many show up in other games I play.
>>
>>2415218
...yeah
Just used to be the bugs and poos hated other bugs and poos now they seem to be pretending like heckin racism is a bad and mass reporting on here. Really pathetic.
Even more pathetic than the lack of progress on Menace.
I really do wonder what they are going to do in regards to an actual story in this game. Guessing it is just going to be thresholds for "events" like in nu xcom.
>>
>>2415220
finely crafted bait
>>
>>2415218
>poland gone
>reverse poland resurgent
idk how to feel about this development
>>
File: file.png (24.2 KB)
24.2 KB
Anon, plz, you have to separate your posts by over a minute, ideally ten or so to make it credible.
>>
>>2415225
I'm going to post again and you can't stop me.
>>
>>2415225
And once more for good measure.
>>
Man you guys I love menace so much it is such a good game. Very offensive commentary in this thread from "anons" trying to curate a wave of hate.
>>
>>2415220
I don't think I actually see jeets playing any games. At last chinks play some(even if they are skeved more into gambling and heavy autism).
On the other hand j. probably over present in shills category.
>>
>>2415239
you can't farm gold for real money in menace so they have no desire to "play" that. Chinks stick to stuff like EVE where they can bot with impunity since that pathetic game needs chink subs to not implode on itself.
>>
>>2415241
>chinese EVE bots
Stop that now, you're triggering my PTSD
>>
>>2415244
kek there are still THOUSANDS of them active right now. CCP bought themselves back (along with AI money from google KEK) and renamed the company so now they need them even more.
>>
>>2415161
But its the general is it not?
>>
>>2415291
general? you're not even an lt.
>>
>>2415302
MENACE is a good & fun game.
Its called MENACE because it MENACEs shitposting niggerfaggots
>>
Uh oh that is an offensive post there sweetie, we don't like that kind of behavior here on the menace discord.
>>
File: 1285599547182.jpg (9.9 KB)
9.9 KB
Silence, NIGGER
You cant stop me, I am a GOD
>>
>>2415093
Yes, and?
>>
Does this guy start foaming at the mouth once he sees how universally acclaimed the game is outside this general lmao
>>
>>2415138
If you can't kill your enemies before they sandblast your armor off then it's a skill issue.
>>
>>2415322
paid discord shills fake reviews
try better next time tranny
>>
>>2415326
>>
>>2415327
>ifunny
KEKAROOOOO GERMAN SHILL DISCOVERED
>>
>>2415322
that is nothing and say little about real quality of the game
its just mean that people who actually paid for it liked it, that is all
>>
File: 1723036247676583.jpg (30.3 KB)
30.3 KB
We mindbroke this poor guy when the game came out and now he "owns" the general by pretending to be retarded
>>
>>2415329
Over 90% is extremely rare for new releases in recent years, almost impossible for an early access.

The game is basically acclaimed by all.
>>
>>2415322
much better game with same review number
https://store.steampowered.com/app/3902520/Ukrainian_Warfare_Gostomel_Heroes/
>>
>>2415191
It's 4chan. People get up to shit when they don't think there's consequences.
>>2415141
ERA alone can make a LTC damn near ATGM proof. Additional armor might be overkill.
>>
>>2415332
>all
Its only acclaimed by these who bought it at steam and I bet plenty just given it thumb up because they still believe that this game have potential and not for how it really is. Essentially a betting on future caused by hopium.
Not mention that is niche genre with people starved for content and not mention existing OverHype fanbase and not mention milsim fanbase that usually have so little to feast on that they probably would eat shit and praise it.
So as I said, it mean nothing. Its still in EA and all potentials mean nothing if they do not manifest and turn into real thing.
>>
>>2415333
Zased
>>
>>2415333
But I don't want an RTS.
>>
>>2415333
>literal russian propaganda
I guess it all makes sense
>>
>>2415333
>much better game with same review number
>same review number
>1k vs 7k

Slavs truly have african level IQ
>>
>>2415335
>Not mention that is niche genre with people starved for content
It's a niche genre with people extremely critical and autistic, which makes the score all the more impressive.
>>
>>2415335
>Essentially a betting on future caused by hopium.
This does not happen with reviews on steam
>Not mention that is niche genre
A genre famous for having hyper critical fanbases.

Just admit people love the game, you're grasping at straws.
>>
>>2415335
>this game have potential
uh oh
Nothing you said couldn't be applied to any other EA game and for those EA reviews have been basically the same percentages as after release
>>
>>2415333
You know what. I think if Menace was similar(RTS) instead of turn based it would actually be much better. With all that suppression, flanking etc. So far TB is keeping down this game with questionable design choices.
>>2415340
Syrian and Ukrainian Warfare also get similar score and I wouldn't call them great.
Fanbase is autistic for sure but I would not call them extremely critical, more like noisy, autistic and retarded.
>>2415341
It happen all the time with EA. It even happened with BB. If development stopped right now score would go into red in a instant.
People who paid for it like it(so far). You are the one that grasp for straws.
>>2415343
Yes and no. They often keep same score even after release if development is continued for same reason(next update, DLC, Expansion will realise it full potential). In general EA games get too good scores early in development and are never scored on merit of what game is right now.
>>
>>2415335
It's actually got a similar quality to X-COM:Enemies Unknown and that was wildly successful. Yes, it's obviously unfinished but I'd say it's well worth the $30 price tag. Most of the issues come down to buggy AI that I only notice maybe 1 out of 3 missions.
>>
>>2415322
>Does this guy start foaming at the mouth once he sees how universally acclaimed the game is outside this general lmao
Imagine crying this hard about boogeymen in your head that you not only keep coming back to do so day after day, but you cry to the jannies about it.
>>
>>2415349
Imagine coming back to a thread you hate day after day because you're so butthurt that other people are having fun.
>>
>>2415350
cry more KEKAROOO
>>
>>2415349
>He's sitll here

BUCK
BROKEN
>>
>>2415350
Yeah that is crazy, why would anyone do that pretending to be jannies and crying about people's opinions? You'd have to be a real weirdo to care about the opinions of this game on this board and try to thought police this hard about it.
I mean, who would do something like that? Who would cry this hard anytime someone mentions white squad leaders or pilots? That would be odd behavior.
>>
>>2415350
>>2415352
>OMG YOU CAN'T JUST HAVE AN OPINION THAT IS DIFFERENT FROM MINE OMG WTF STOP THAT OH NOOOO I CAN'T HANDLE IT NOOOOO
>>
>>2415322
DESU your retarded shilling made me never to pay for this game and stick to pirate version even when I bought BB with all DLC and was rather eager to get it.
In the end it saved me few bucks and buyer regret so well done.
>>
>>2415338
Okay, so? In Russia people are white, not like squad leaders in menace
>>
>>2415357
>It's shilling when EVERYONE loves the game! It's not me being a contrarian!

Mindbroken.
>>
I just wanted a good turn based strategy game...
>>
>>2415355
Then by the same virtue can you accept that some people actually enjoyed the game?
>>2415353
The only anon complaining about race was>>2408590
>>
>>2415358
>>2415358
>In Russia people are white

Explain why I can tell a slav from a white person at a glance.

Let me guess, jews are white too?
>>
>>2415360
This one's alright. Try the demo and if you don't like it it's cost you 0 money.
>>
These game have like few problems right now
>AI
I honestly don't care if it cheating if its fun to fight against. Its not fun to fight against. Its just unfun and bad at the same time. Zero challenge
>empty content
Plenty of weapons, armours etc are just worthless for a player and practically never get fielded or used.
>no strategic and little operational gameplay
>boring enemies(retarded AI don't help with that)
>questionable balance and design choices
>>2415359
>Mindbroken
That would be you. I honestly gonna write to Hooded Horse and ask them to stop paying you and send somebody else to shill here.
>>
>>2415362
damn you sure are crying a lot.
>>
>>2415363
Dude, the races are made up. It's weird you haven't caught on yet.
>>
>>2415360
It is tactical game at best. There is little to no strategy. Much less than in nuCom where at last you had base to build and need to play orbital coverage minigame, here you just fit few components into ship and that is all.
>>
>>2415366
I did try it, and then came to these threads to talk about it and saw how hard the devs were crying and it kinda changed my mind on the quality of it.
>>
File: 1721995414759817.png (86.7 KB)
86.7 KB
>Vatnik at it again

I pray for the day whites will segregate their internet from subhumans
>>
File: face race of ussr.jpg (151.7 KB)
151.7 KB
>>2415363
>>
>>2415358
>Major ethnic Russians (71.73%)
bruh
>>
>>2415373
funny how that is the group you picked and not the 2 billion chinks and poos that have been added to the internet in the last decade.
>>
>>2415368
Crying how?
>>
>>2415372
Devs? Why would the Devs be on 4chan?
>>
>>2415372
I doubt it devs. He sound like a jeet intern. Germany gov is quite big on importing jeets right now.
>>
>>2415383
>Germany gov

Hello Ivan
>>
>>2415380
IKR? That is what I'm sayin.
>>
>>2415385
Wait, how do we know they're devs?
>>
I wouldn't bother dumping my shit in this thread if that autist didn't cry about it constantly btw
>>
>>2415388
OH NO WHATEVER WILL WE DO WITHOUT YOUR DUMPED SHIT!?
>>
>>2415391
you will cry KEKAROOOOO
>>
>>2415391
I mean don't worry it's not going anywhere just yet lol
>>
>>2415392
kwab this nigga is still crying
>>
i can't believe i get paid to do this
SEETHE NIGGAS HAHAHAHAHAHAHAHAA
>>
so uh... can I customize my squads yet?
>>
File: joe-biden-biden.gif (3.6 MB)
3.6 MB
>>2415383
See, people can tell you're a ruskie because no one gives a fuck about things like the "german government" unless you're a mongoloid vatnik with nothing going on in his life

Normal people don't give a shit about stuff like that, it wouldn't even register in their brain as a reason to complain.
>>
RDS
>>
>>2415398
seethe hohol
>>
>>2415397
No defending dogshit AI on 4chan is more important than working on the game
>>
>>2415397
How much customizing do you want? So far it's just weapons and armor.
>>
>get legs blown off by a drone
>government can't afford prosthetics
>seethe eternally on 4chan
a grim yet common tale of a vatnik
>>
>>2415401
>>2415402
>>2415406
Confirmed vatnik.
>>
>>2415412
I've made so much money off of this
>>
>>2415398
>>2415384
I am Polish actually. That is why I find it extremely funny. Our gov also blame everything(mostly its incompetence) on evil ruskies.
>>
how is one man this powerful.... how do we even stop him
>>
>>2415410
Legit just nuxcom level. Since the characters aren't characters anyhow. Color of squad armor, voice 1/2/3 of male/female, pick a leader portrait, stuff like that.
>>
SPARE OUR THREAD VATNIK-SAMA
>>
>>2415417
There is no generic or custom characters. Only premade
>>
File: 92by29nlugc91.jpg (925.8 KB)
925.8 KB
>>2415415
>Boris is larping now

You can't make this shit up bro I can't
>>
>>2415417
The characters have a lot of voice acting and personalities that interact with each other, there is no generic ones as of yet
>>
>>2415422
The "premade" are generic and there is no reason it couldn't be custom. That is the point. You know this though.
>>
>>2415426
>The characters have a lot of voice acting and personalities that interact with each other
kek good one anon you're funny.
>>
>>2415427
They're not generic, why lie?
>>
>>2415430
There is nothing to them beyond their little quips. Nothing that couldn't be done with generic squads and you know that.
>But but the one guy is a drunk!
Ok and let me put the drunk boy trait on my indian squaddie.
>>
>>2415429
>>2415431
>and you know that

No I don't know that, what I know is that I am factually correct, each character has extensive voice acting for a multitude of situations, all their lines even change based if they're wounded or near death and they all have personalities, Tech has a vastly different personality to say, Bog, so on and so forth.

Now if you're suggesting you should have a "tag" system to give certain characteristics to generic character personalities you can create (I don't even know how this would be possible without AI voice acting, the permutations would be near infinite), that's another matter altogether.
>>
File: pass.jpg (1.2 MB)
1.2 MB
>>2415424
No LARP. Post yours
Also you just use russian boogeyman as distraction because you have no other arguments and you are not smart enough to defend game directly. Its quite pathetic honestly.
>>2415427
Nah. They are story characters. they are supposed to have story events and relationship events. Or something.
>>2415431
>There is nothing to them beyond their little quips
So far. Don't get me wrong, I think the whole ''only limited story characters'' is retarded design but devs just decided that they want to be discount Fire Emblem in space and you will not convince them.
It was like that in BB too. Years of asking them for captain character on battlefield and it was NO and when they finally added Lone Wolf in one of their later DLC it immediately become most popular scenario.
>>
>>2415435
>aislop
no. go back
>>2415436
They aren't "story" characters though you know that. Anyone saying otherwise is just being obtuse.
>Butt Brothers
at least they remembered to finish the models this time.
>>
>>2415437
You're the one being obtuse, you can't just say "nu-uh" and call it an argument, you just end up sounding like a retard.
>>
>>2415437
>They aren't "story" characters
They are limited,, voiced and premade and as well may be. Sure you don't collected them as the story progress, instead you roll for them when you got enough currency like in some sort of discount gacha.
They also suppose to have their own story arcs, relationship with the others, events and some other crap.
So what name you give them?
>>
>>2415440
>and as well may be.
And all that and they still aren't. They aren't mentioned at all, they have no plot relevance. A few mp3s between friends isn't anything to give a fuck about.
>They are supposed to
but don't. And never will, and you know that.
>>
>>2415442
I know nothing.
So how do you name them?
>>
>>2415443
This one is stinky, this one is pinky, and this one is crying to the jannies because someone said mean words.
>>
>>2415445
Listen anon. I am asking seriously.
>>
You guys are mean and I don't think any of you actually play menace
>>
File: 32.jpg (362.2 KB)
362.2 KB
>>2415007
>expert pilot and zig zag
Yeah, those do work well together.

>Its hard to say what gear to get because it also depends on what gear you just get in general.
Fair. But let's consider in an ideal world and you're spoiled for choice. I'm just looking to stress test and improve on what I'm doing already.
>>
File: 20260224090859_1.jpg (419.1 KB)
419.1 KB
>>2415453
\I don't play it right now but used to play it.
>>
>>2415460
I found that chaingun fuckin awful. Seems like it could be an ok backup weapon MAYBE?
>>
>>2415462
much like the light chaingun squad weapon, it is passable when you've no other options early game on 3 man squads, but by the time you fight menace it may as well not exist
>>
>>2415462
You're not alone in that assessment. Absolutely god-awful all round.
>>
>>2415467
>>2415469
Anyone use shotguns on squads? They seem like they might be fun.
>>
>>2415462
Its kind of bad but can be useful early if you are lucky.
>>
>>2415471
I have them on mobile infantry in >>2415459 but their primaries are more special weapons in how I use them. SMGs would probably do the same job but I really enjoy how hard they hit on large squads, and accuracy is never a waste.
>>
>>2415462
It's good for suppression and might be able to combo it with the Solid Grouping perk but honestly I just use it for trade fodder.
>>
>>2415471
Maybe if you're SL has really bad accuracy? Both shotguns get an accuracy buff.
>>
>>2415504
You're combining things, it was a general question. I haven't tried them yet.
>>
File: smug.jpg (22.0 KB)
22.0 KB
I have never used shotguns.

Not even once.
>>
>>2415523
fuckin racist
>>
>>2415523
Your loss. Corridor sweeper was objectively broken for a good while.
>>
Do high tier smgs mog shotguns?
>>
>>2415561
The only shotgun right now is the basic tier1 variant. SMGs have variants that are current endgame tier.
I think the only use case for shotguns right now is if you use Carda as mobile infantry to compensate for her terrible accuracy stats
>>
Some guns that are special should be squad.
>>
>>2415566
Keep in mind shotguns have a chance to hit multiple models from their shotgun tag and they're very cheap to run.
>>
>>2415579
The whole squad/special weapon system is badly designed
>>
>>2415589
Yeah.
>>
I've never used shotguns either. The numbers presented are very underwhelming.
Information like >>2415586 and suppression need to be clearly presented to the player.
>>
So hold up shotguns are secretly overpowered? I just saw the stat sheet and dismissed them
>>
>>2415647
No argument there. I only know for sure because I read it somewhere and went about digging thru the code with melon to confirm it. Shotguns also happen to have essentially 0 accuracy drop off from distance as opposed to SMGs usually having -4 per tile (-2 on 2 burst mode) and ARs -2.

But to be fair it is early early access, some jank and lack of polish on the UI is to be expected. Just hoping they'll continue fixing things that were broken like stacking 4 match ammo on corridor sweeper that did a hidden extra 15% target max HP damage and not go full Fun? VERBOTEN! and leave mortars for example being ass. Fuck you Fritz, I want my type 98s doing at least *some* damage and I'd like my notstug to pay for itself.
>>
>>2415658
I hate how short range everything feels accuracywise. Makes me want to use shotguns more really since at least they'll fuckin HIT.
>>
>>2415662
There's that too. I like running max squads so they hit very hard with hollow points that have no downside on them because shotguns already have no armor pen to speak off. I bet a kruger for example will completely shit on them on a good sl but it is more than twice as expensive to bring and significantly rarer to find to begin with. The armor stripping is no joke either, they toned it down from previously sandblasting tanks but it will still delete most heavy infantry. Just, you know, use them with jetpacks or transports to close in. Or embrace bringing a heavy weapon for range engagements and use shotguns as sidearms.
>>
>>2415579
Wasn't there something kind of like that where certain rifles, equipped with underslung grenade launchers, can shoot one grenade per squad member? There's sort of a compromise in that vein.
But I do agree in principle. It's very straightforward and tabletop-wargamey to have your SL hauling the special, yet in practice it feels overly restrictive. And it would be neat if there were, say, an SL who let you carry a second special as their gimmick. Like they can hold a rocket launcher and also could command one squaddie to carry a machine gun so you have two special weapons. I guess it would fuck up the balance but that kind of thing should at least be part of the devs design considerations.
>>
>>2415696
You do have limited fire special weapons like accessories already.
>>
>>2415397
Squads in Menace are 'squad leaders' along with mostly meaningless mooks to work as extra firepower and meatshields.
You can't 'customize' the squads because they are characters, in the same way you can't dress Captain Price like a clown in CoD MW2.
>>
>>2415656
Shotguns have absolutely busted accuracy values, and can hit more than 1 unit per shot.
Not only this, they do bonus damage based on the health of the target (bigger thing=even MORE damage)
Lastly, shotguns are dirt cheap.
The only issue? Lack of armor piercing ability. Lol oh wait, give them AP specialist shells and they'll punch holes through anything short of tanks.
>>
File: 1397936904724.gif (958.2 KB)
958.2 KB
>>2415326
>>2415328
>>2415329
>>2415349
>>2415357
>proceeds to have the most turboautistic meltdown of all times
>>
>>2415656
they are the best especially if you can get one in op 1
>>
File: Bending harder.gif (1.5 MB)
1.5 MB
>>2415755
>>proceeds to have the most turboautistic meltdown of all times
>>
>>2415804
its funny how one lil game got someone seething about it RENT FREE
>>
>>2415806
its funny how one lil boogeyman got someone seething about it RENT FREE
>>
>>2415807
>no u
buddy we're just laughing on your autistic virgin ass having a meltdown over a good game and having fun with it, you come here on your own every single day simply to seethe lmao
>>
>>2415814
No anon, you don't get it! He's trying to convert us blasphemers, we need to open our eyes man! Wake up sheeple!
>>
Menace has something of an issue where durability is useful only to an extent, but firepower is beyond important.
Which results in the starting derpy light armored vehicle being 'better' than the main battle tank because it's considerably cheaper but has just as much dakka.
>But the starting vehicle is so weak!
It is, sure! Until you give it ERA, and use the Greek nigga's ability to always survive at least two hits from anything. Then it's about as tanky as the heavy tank for a fraction the price and far more mobility and flexibility.
Same issue for armor types.
Hmmm, should I use the bulky vision-impairing armor which will not stop that barrage from the MENACE units anyways? Or should I use the Camoflaged SAPP armor which results in my SL's never being seen in the first place?
>>
>>2415821
fyi vehicles also get camo, and currently their camo stacks.
>>
>>2415821
have a dedicated scout unit, put long barrel gun on vehicle of your choice and start dabbing on any anti-vehicle enemy from distance
>>
>>2415814
that definitely hurt him, shut him up, which is a pity I wanted to bully him

oh I know how to get that pathetic virgin going at it again

MENACE is really fucking good game, it's right now THE only scifi tactics game on the market that got the combat nailed down really fucking good. Love all the details they put into vehicles and how they mechanically play out perfect, there's no meme gimmicks that makes them only good against other vehicles while somehow being vulnerable to inf like in some other games
>>
>>2415826
My slots for the vehicle already includes ammo and ERA because I don't want a RA-nigger to obliterate it with a top down strike.
>>2415829
That's what I am talking about though, the lightest heavy slot vehicle outperforms the tank, which is nonsense.
>>
>>2415836
the StuG or MBT?
>>
>>2415840
The starting APC outperforms the tank and heavy tank.
>>
>>2415848
well then it means you've picked the right perks and equipment to go with it then
>>
>>2415848
Careful with that talk or they'll leave it with a single light weapon slot as balance adjustment.
>>
File: laughing planes.jpg (87.1 KB)
87.1 KB
>>2415814
>>
>>2415855
Plz no
>>
>>2415747
>because they are characters
hahahahaha good one anon
>>
The AGL massively outperforms all other light slot weapons. Which to be fair, is sort of the case in real life too.
Later in the game you want to outright kill enemies, over suppressing them, and the AGL kills far faster.
Would be nice if we could get a light slot .50 cal or something.
>>
>>2415899
Elsa definitely has a niche use
>>
>>2415901
I find that anything the ELSA is good for, my supporting infantry, or heavy gun should do a better job at.
>>
>>2415901
>>2415904
shut up about frozen already niggas this is the menace thread
>>
>>2415904
Dunno. Tried it twinlinked on a walker or as something to support when a radar is in medium slot? The MGM is pretty alright at most things AGL is too.
>>
>>2415909
>Twin linked ELSA
That doesn't sound like a bad idea, unlimited ammo pew pew armor shredder?
>>
This fucking tank is so slow even on roads, it has made me fail so main objectives.

They need to give it something more because as it is the price is just not worth it.
>>
>>2415909
>>2415938
If you really want infinite ammo what's the point of twin linking that when you can just twin link the auto laser
>>
>>2415946
How does the plasma rifle compare to the auto laser?
Also I don't think you can do two autolasers on an IFV
>>
>>2415948
Only walkers can mount light weapons in medium slots, meaning you can't twin link on APCs and IFVs.
>>
>>2414588
>Pops up after you finish an operation vs menace that isn't the scripted first one.
I did but I don't see it anywhere.. do I have to make a new campaign?
>>
>>2415964
I've started a new save after every content patch, but they've said all of them have been save compatible. It is supposed to appear after you finish an operation vs menace, though on my campaign in this version I got the "end of EA" message instead, since I'd delayed taking the scripted menace operation. Then it popped up after I finished one more op vs menace. It appears in the blackmarket on the top row where SL dossiers are
>>
>>2415951
I thought they allowed light weapons in medium slots for vehicles?
>>
>>2415951
>gabriel
>AYO GOD
>YO GOD THO
>GOD
>BTW GOD
..ok we got it
>GOD
guy must pray and lift weights nonstop
>>
File: file.png (3.3 MB)
3.3 MB
The InfantryShredder build is pretty hilarious.
>>
>>2415977
8 range weapon on a vehicle with no mobility working out for you?
>>
>>2415984
Just drive closer, I forgot to add ERA to the thing but nothing can really KO the tank.
>>
>>2408440
>What the fuck is 'zero dagger'???
You know how the mission success chance is redacted if it hits 0%? That.
>>
>>2415656
They've got even less range than SMGs but do hit pretty hard.
>>
>>2415946
>>2415948
Better against constructs.
>>
>>2416176
Yeah constructs are so fucking tanky and numerous that I often find myself having to take special weapon choices against them specifically because I'll run out of ammunition if I don't. No other faction has me run into ammo shortages so consistently, MAYBE total shitshow bug ops but that's extremely rare.
>>
tank battles are so fun
>>
>>2416176
AGL mulches drones, and cripples soldiers though.
>>
any tldr on the state of the game? is it any fun like bb? is it really full of niggers? absolutely disliked how it looks but i might give it a shot since its from the devs of bb
also whatsup with this thread being spammed non stop
>>
>>2416554
>State of game
Not finished yet, we're still on 'act 1' in terms of plot.
>Is it fun?
It's quite fun.
>Is it full of niggers
It has a few, but it also has a bunch of other people, and they're generally given actual personality including a Mister T nigga.
>>
>>2416554
you liked BB but don't like how... THIS looks?
They actually finished the models this time around.
...anyhow no game is unfinished and at best is a gog download do not buy it
>>
>>2416557
>'act 1' in terms of plot.
the fuck is this marvel cinematic universe, i dont care plot, im talking about gameplay, does it have build variety? how is the gear progression? what about enemy variety?
>>2416558
love the looks of bb, this one looks like unity asset store xcom, the only thing that looks good are the assets drawn by paul but most of it seem to be poc folx
>>
>>2416563
You realize all stories have acts, right? Nobody mentioned anything about capeshit.
>>
>>2416564
ight ill make it as unpedantic as possible
this is /vst/
this is(i assume) a strategy game
strategy games have a SETTING
the main focus is the GAMEPLAY
if i cared about story id go to /vrpg/
>>
>>2416566
Strategy games often have good stories as well, World in Conflict ring any bells? Starcraft? Homeworld?
The gameplay in Menace is fine, it's more complex than, say, Nu-Xcom. It's largest issues right now is basically AI cheating.
>>
>>2416568
what about build variety and gear progression
>>
also yea story complements gameplay but strategy games need one hell of a kino story to make it remarkable and menace doesnt strike me as the kharak is burning type of game
>>
>>2416569
Both pretty good. You have large rifle squads, sniper teams, rocket launcher units, mortars, bunch of smallarms ranging from shotguns, rifles, SMG's, etc.
There's a few tiers of gear/vehicles/equiment as well, ranging from shitty home-made RPG's to dedicated guided ATGM launchers.
>>
>>2416496
I think they compliment each other quite well in a mixed formation. One for chaff and the other for clearing heavy infantry. And if you use elsas on walkers you can save the ammo slots on turbochargers and jumpjets which is pretty fun.
>>
File: 43.jpg (157.7 KB)
157.7 KB
This is surprisingly broken.
>>
>>2416554
early EA
not really, its much more shallow so far with rather weak AI
well yes, there is plenty of shades of brown in this game
updates are rather slow and rather small and balance changes rather are made to contain fun than increase it
there is dedicated shill who blindly defend the game and devs like it was his favourite football team
>>
>>2416554
>is it really full of niggers?
The Jingwei are literally a central African shithole "military" corrupt up to their eyeballs and completely lacking any sense of ethics lol
>>
>>2416577
I'll have to give double ELSA a try. I wish we had a semi-medium mech that had two light slots.
>>
>>2416645
Well the Jingwei are primarily White, they're just led by king nigger.
>>
>>2416648
Don't trust your eyes. They are spiritually Congolese.
>>
>>2416648
>the not ig
I have a working theory they desperately wanted to do a 40k game but Germany couldn't afford the GW license.
>>
>>2416651
It is weird we haven't seen actual Jingwei forces, with all of them seemingly defecting to the RA.
>>
>>2416652
because they are just Jingwei forces the commander deems to be "rogue" when it's convenient lol
>>
>>2416653
Jej
>>
File: 43.jpg (704.7 KB)
704.7 KB
>>2416652
I don't know about you but I've seen plenty. Only wish the fucks would stop throwing smoke in my face and not making a beeline towards my mines.
>>
>>2416554
>any tldr on the state of the game? is it any fun like bb?
I like it a lot, but there are some certain flaws with the game, such as having close to solved meta and some tactics being the best in vast majority of cases. I'd recommend waiting until 1.0, battle brothers in EA was definitely worse than menace in ea.
>s it really full of niggers?
this is the full list of characters
https://wiki.hoodedhorse.com/MENACE/Characters
They're more or less all built around action movie tropes from 70-80s, so far the only one I don't care for Ivey. Giganigga is actually funniest character in the game (he says shit like "das it mane") and the other black man is a german joke where "frenchman = nigger" trope is encapsulated
>>
>>2416658
Those aren't really Jingwei, they're more like planetary guards, security forces, etc. Hence they have far less equipment than the RA. Think planetary militia sort of guys.
>>
>>2416659
solved meta? more like everything works
>>
File: i64ic49sytkb1.jpg (145.3 KB)
145.3 KB
>>2416660
Maybe I have the wrong idea but I figured jingwei is the catch-all term for the local child army.
>>
Mortars are a scam.

Don't fall for their tricks.
>>
you're retarded
>>
>>2416697
Artillery in general is very weak with the exception of AGLs but I'm sure they'll "balance" them down the line as well.
>>
>>2416776
its overpowered on bog because he gets fragmentation and the only source in the game of long range bonus penetration vs infantry
>>
Using rocket arty can cuck you on so many mission types where you accidentaly blow up an objective you need to capture or hostages with a stray rocket.
>>
>>2416814
You just reminded me of something that annoyed me so much and while it was my fault 100% I still was irked by it.
>Mission is to pollute nests
>Shoot it instead because I had a brain moment
>UH FAILED BUDDY I SAID POISON
...fuck you game kek
>>
>>2416815
>Shoot the nest
>They'll just dig more holes
>Poison the nest
>Kills them for generations
>>
>>2416816
Like I said I get it, just fuck you game I poisoned it with lead. The nest wasn't even gone, it was still there!
>>
>>2416810
Tried both that and ivey with letting her shoot 3 times a turn. Meh. Organ is great early game but falls off. 120 is inaccurate as all fuck. Infantry mortars and single fire gls I don't understand why they're in the game at all. Maybe smoke on light mortar but that's even more niche than the EMP rifle or flamers.
>>
>>2416483
They really arr. It's amazing how this game managed to pull off both inf and vehicle combat. Up until now-, outside games like Combat Mission and Graviteam, -its been one or the other.

I can go either full Spec Ops spookery or tankspam without any artificial restrictions like "uhhhh this is peepee poopoo country you can only use these type of units"
>>
>>2416832
> It's amazing how this game managed to pull off both inf and vehicle combat.

I mean not really.. it's cool that vehicles have reduced vision and can act as cover (something closer to WW2 tactical situations, in this day and age vehicles have better sensors and vision than infantry) but other than that there isn't much going on, everything infantry can do a vehicle can do better.

Smoke grenade? A vehicle can throw 3, you have to deploy AND set up to shoot an autocannon? My mech can shoot two on the move at the same time.

Both can be crippled by damage in different ways, both can be ones shot, but realistically vehicles are just tankier and because of AI logistics the biggest barrier (supply cost) is no longer a problem.
>>
>>2414258
They have "conventional" FTL for larger ships, however the Wayback is SO Wayback that the nearest TCR fleet would take months getting there, the gates turns that into instantly.
>>
>>2415855
>>2415866
The light APC shouldn't be able to carry Heavy weapons. It's a fucking APC.
>>
>>2416967
SHUT UP
>>
>>2415977
Swap the AGL for the crocodile, load up on 1 ammo, one booster, and a VMAT.
>>
>>2416970
No. Pony up for the IFV or tank you poor.
>>
>>2416967
So is the Stryker and they put a 105mm gun on it.
>>
>>2416979
YOU'RE POOR AND I HATE YOUR SQUAD LEADER OPTIONS FUCK YOUUU
>>
>>2416985
huh, this really looks like the basic starter APC in game
desu i wish there was more of a point to using the IFV or the battle tank (light battle tank sucks), they're just so slow that their speed is an impediment on top of the cost to field them
>>
How many logistics ocis do I need to afford multiple full squads with at least class 3 on?
Right now my guys are in class 2 to afford supply limit, I'll post screenies when I get home.
I have Pike, Carda, Tech, Lim, Sy, Darby, Kody, and Wetteroth currently.
I put Pike in a small team, Carda is flexible coz she doesn't have share the load yet, Lim's full, Tech is small, Sy is flexible, Darby is flexible, Kody's always big, Wett's flexible.
I don't
>>2416558
Wish they modeled all the guns and armor variations, I was disappointed when I gave an SL the oper8r armor and aks and they looked like guys in class 3 with default kpacs. At least use the spec ops kpac as a placeholder.
What armor do the stormtroopers wear? I haven't been able to get it.
I like how they look like 40k stormtroopers when they were the SAS
Is it their armor or do they get a unique skin while wearing what RA regulars got?

Not a fan of the SL roulette system, you should be able to buy multiple per op at least
The black market and rewards are cucking me, I've wanted a crocodile all game and I haven't seen it once.
Saw the plasma rifle once, grabbed it for like 1k+ supply, but frankly I'm disappointed and wish I hadn't. It's not bad, but it feels like it doesn't do enough to be better than a full squad of decent rifles with the right ammo type, but at the same time its not good enough to displace other AP or AT weapons.
I saw someone say its an AC you don't have to deploy, but it feels like it does less than the AC. I know I'm spoiled by the M6, cause every squad that has a special weapon is either rocking the m6, PAL, or rpg, and if against the RA, one has my only javelin. I usually give the javelin to sy because she has shit AP and accuracy, or to Pike because he can use it from really far away.
It might also just be because I've been eschewing vehicles for pure inf and thus really need the firepower but I don't mind deploying. Not that I'd complain about more infantry SLs with tech's playstyle.
>>
when are they gonna add rape mechanics
>>
>>2417050
rapeance
menrapence
>>
>>2417050
Wait for the modding community.
>>
>Destroy more than 70% of enemy forces
>Destroy no more than 3 structures
>>
You might not like it, but this is what peak Bog looks like.
>>
>>2416985
Yeah, but the gun is a 120mm. That would put a fuckton of stress on the frame.
>>2416986
Cope, the APC WILL BE NERF
>>
>>2417083
no u cope, refunded ur game
>>
I had no idea explosion craters turn into cover
>>
>>2417083
For us, yes. For the TCR with their dropships and FTL? Not so much.
>>2417079
After being dumb enough to pick Bog as one of my starters? Can confirm. He's just...terrible.
>>
>>2417101
Bog's great as a dirt cheap battle taxi driver or support vehicle member. Even if you don't take the -30% cost reduction perk he has, his enormously low base cost makes him a great candidate to pad out your roster with more mobility or utility without having to make sacrifices elsewhere. Just don't have him get stuck in actual fights he doesn't have a huge advantage in.
>>
File: 12.jpg (269.0 KB)
269.0 KB
>>2417079
Seems like a waste of that vehicle discount and fairly good perk selection
>>
>>2417250
>fucking armor
>fucking agl
>fucking apc
>for a ROCKET ORGAN
FUCKING STOP THIS SHIT. If your artillery is shooting or getting shot at YOU ARE WRONG.
>>
>>2417285
Relax jarhead, he's part of a battletaxi core. And there ain't no way in hell I'm sending lim, yaz and carda up there without suppressing those dozen rogue army heavy weapon squads that like to bunch up in the back.
>>
>>2417286
>not just using light truck with ammo
>weapons teams being a threat
Someone doesn't pick Scout or use Binoculars.
>>
>>2417292
If you want to use one of your only five pilots on a shitwagon that's your call. Could work I guess if you're using up your supply on expensive infantry SLs, which I'm not doing this time around.
>>
are buildings still non-existent entities that you can shoot through
>>
>>2417297
>expensive
No, because I never go over 5 squaddies. Simple rules.
>battle rifles
Do not use SL weapons and use Operator armor combined with hollow points and a LAW for emergency vehicles. Binos or scout turn your rifle squads into murder machines, light to medium troops drop in one or two connected shots and heavy troops can be worn down at a safe distance.
>>
>>2417312
Small buildings? Yes. Large buildings? Always blocked LOS.
>>
>>2417348
If it works it works I suppose. I prefer my mobile infantry lasgun/autocannon firing lines supported by organ guns + AGLs and a jump rewa walker with ATGM or minigun depending on what I'm fighting. Central APC has a radar and a second ATGM carda. Two flankers with markers in jaeger pajamas complete the set. No one is under max size.

I'm just debating internally whether to bench this run or go for multiple ai logistics and start fielding more mechanized. A second walker with achilleas and both upgunned to medium appeals to me.
>>
>>2415971
yes, however that is a heavy slot (so heavy and medium.)
>>
>>2417400
Well that's stupid, light weapons should fit in heavy slots as well.
>>
File: jjja11111c.jpg (224.7 KB)
224.7 KB
>>2417401
>size doesn't matter
>>
>>2417401
They can get around having to design the game around that and just add linked light weapons into the item pool. Twin CMG50s is a medium weapon, Quad CMG50s is a heavy mount.
>>
>>2417421
I don't like the current twin-link system. Why can't we just get two .50cals to make the twin link version? I guess the workshop could combine and break apart weapons?
>>
>>2417422
Twin M6 is already a thing in 12.7x99mm. CMG50 is closer to a 5.56.
>>
>>2417431
CMG50 is 7.62x51mm. The M80 (tier 2 MMG) explicitly states so in it's description and the CMG50 is described as an MMG which means 7.62x51mm or similar full power cartridges.

Which frankly CMG50 is the worst fucking name they could have given their MMG when they have an HMG in the game already. They should have switched the two names prior to release.
>>
>>2417551
>a frog is specifically described as a frog so a rabbit is also a frog
OK. Do you also shit your pants over a FN P90 not being a .90 cal?
>>
>>2417711
>facts dont matter dude
Kys.
>>
>>2417753
Sure, I'll get right on that. Meanwhile keep seething over fictional gun pronouns :)
>>
How is it the space future if there is no catgirls
>>
>>2418311
Trannies were killed before the gate collapse.
>>
>>2418311
It's the bad timeline where Trump never made anime real.
>>
>>2418374
Cat girls were popular before your parents made the mistake of not aborting you you cum guzzler.
>>
when is the update that makes this game not rancid dogshit
>>
>>2418496
never, sadly
>>
How am I meant to use close range weapons like grenades, SMGs, shotguns, etc? Even putting athletic on everyone I'd rarely have the AP to even shoot once. Long range weapons are so much better it's hard to try something new.
>>
>>2418716
>Grenades
You don't. They're objectively pretty shit
>SMG's
Plenty of range just get closer
>Shotguns
Same deal
They are best used with the pirate jumpsuits because you can jump then point blank obliterate them.
>>
>>2418716
mobile infantry.
>>
>>2418717
Haven't ever tried jump suits, maybe I'll give that a go.
>>2418719
Nah I've found even my mechanized Lim simply does better with a medium range rifle. You won't always be able to or want to drive straight up on an enemy formation.
>>
>>2418721
Jumpsuits are costly and weigh your troops down, but god damn their mobility is beyond excellent.
>>
>>2418722
buff?
>>
>>2418725
Buff counteracts it yeah.
>>
>>2418722
Never got from them what I hoped for. Way, way too expensive; minimal additional accessories, armor value that goes from extinction threat level when you meet several pirate breachers earlygame to melts under anything when YOU get to deploy them and negative concealment compounding that. Round it up with jumping costing 60 while MI allows for 5 to enter/exit a transport that realistically only dies to frogs when you put ERA on it.
This is relevant when you go alright, I can for example overcharge that transport, it moves 20-30 tiles, fire its weapon and then unloads basically full AP infantry that benefits from its cover vs I jumped him into relevant cover and unless it's lim and or a full 120 AP SL I'm more than likely locked out of using any special weapon or more than a single primary attack. What's more he's now on front with negative concealment waiting to be stuffed like a turkey.

>he can smoke
Yes, but so can vehicles, their cargo or non jump leg infantry if that's your gameplan.

>if he's in danger that's a failure on your positioning and scouting
Yes. But that also applies if your transport is in danger, and far fewer things endanger vehicles than armor 75 infantry.

>vehicles are also very expensive
This too but you have ways to mitigate that. AI logistics, bog, using wheeled ones. afaik only way to mitigate armor cost is on Vamplew.

Jump packs are cool as hell but realistically they're not in a good place right now. As in with MI you can roll up and kill. With JPs you can jump into position to setup for your next turn, but, you can do that with non JP infantry as well. Or anything else.
>>
Menace fights = Wiederganger fights
the main issue of MENACE is that no one likes Wiederganger fights
>>
>>2418721
Jumpsuits are a meme but extra range ammo is always worth it, like the atgm
>>
I found the jumpsuits best for small support teams, not for actual fighting. Getting support Pike to move where he can help the most for example, as he tends to fall behind.
>>
I GO LAST BECAUSE GOD GOES FIRST
ALL THROUGH GOD, FRIEND
GOD WILLED IT
>>
>>2419101
>¡orale! intensifies
>>
>>2419101
>god isn't real
>directly comes down to stop attacks from happening
CHECKMATE ATHEISTS
>>
>>2413522
>>2414302
>>2413348
>>2413342
If you actually kept your rookies as jeets and blacks I feel very sorry for you. Imagine not getting attached to your rookies and customizing them. You could have been running a mixed squad of clone troopers, XOF operatives and combine soldiers with busty bitches as snipers.
>>
new update just dropped:
carta big breasts bikini outfit DLC pack
golden guns skin pack DLC
shitskin SLs removed
new enemy faction: indians
added arnold SL
added hitler SL
>>
>>2419267
I would unironically pay for a gooner dlc pack and regret nothing.
>>
>>2419245
>customizing rookies
Missing the point entirely
You don't know who is going to be a hero, and its always best when its a surprise
>>
>>2419245
imagine allowing them to survive more than a couple of missions at most
>>
>>2419245
I used the uniform mod, every rookie got their random outfit saved when recruited, then all put in the same uniform that left no skin visible. if they raise in rank enough they got to customize their outfit
>>
>>2419245
>You could have been running a mixed squad of clone troopers
nta but that's how I usually do it. Complete with changing their names to HK-(number sequence) and a universal flag replacer if it's nucom 1/2.
>>
game is so shit the thread died. it's so fucking over.
>>
>>2419500
sad but true
>>
>Thread for obscure game in an already obscure genre is...Le not active?
Nigger, Zomboid has a gorillion people playing the game and barely anyone talks in the Zomboid thread lmao.
>>
>>2419551
why do you know this? i hope you pirated it atleast but i would prefer if you didnt actually play that game at all
>>
>>2419582
I play Zomboid when they do a major update, that is to say once a year or so optimistically
>>
>>2419500
i fucked the thread in its pussy
>>
>>2418743
I use jump jets on Lim only when need to deal with RA.
He can jump, shoot with kill, and then shoot again. If had buffed by Pike before, shoot 3d time. Since his task is kill officers and fire team 5 mans squad with shotgun or smg is enough,
>>
>>2419500
Dubs of truth hitting hard
>>
>>2419500
Menace is an amazing game worth 1-2 long-play throughs. Easily 40 hours of gameplay until you start getting bored of it. Anyone should buy it and play it.
>>
>>2420399
why not just pirate it, that's what i did
>>
>>2420399
>is an amazing game
nah
its an unfinished game that needs a lot more little touches to ever be in a state of worth purchasing.
and a lot less needless "balancing" to wring any enjoyment out of it.
>>
>>2420694
>unfinished
>early access

You don't say. God you really are a fucking midwit.
>>
>>2420825
No matter how many times you shit up this thread you will still be crying and flinging shit, pradesh. The game is unfinished. Cope.
>>
>>2420860
yes? and? Its in early access retard. of course its unfinished. The road map outlined 3 major updates that they plan to include before the final release and so far we haven't even gotten one of them yet.

And yet here you are crying and bitching like a retard saying shit like "the game is unfinished" as if it's some sort of elucidating idea. But really it only seems profound to you because you're that much of a retard that you played an unfinished game, and holy shit you realized that it is unfinished (was it that paragraph that says that its the end of early access that clued you in?). and now you say it in the thread as if it makes you smart.

but really you just look like the biggest fucking retard.
>>
>>2420865
damn you're fuckin mad
hey, the game sucks, go fix it
>>
>>2420865
KEKAROOOOOO
>>
> /vst/ a dead ghost town of a board
> the few anons using it are still a bunch of retarded animal babies not worth interacting with
Smartphones were a mistake. Giving the internet to nonwhites was a mistake
>>
>>2420949
amazing content I agree they should let you customize squad leaders and squaddies.
>>
>>2421177
Dubs of truth hitting hard
>>
Racists and phobes deserve the firing squad.
>>
>>2421296
I can imagine what they're going to do with firing squads
>>
>>2421296
>putting Rewa to the firing squad
>>
>>2421695
still better than going back to india
>>
>>2418413
Trannies lost
>>
>>2421711
Dubs of truth hitting hard
>>
>>2413116
>play X-COM and XCOM
>men, women, blacks, whites, vague browns
>for race it's a white man or woman with a palette swap, everyone has fair hair and good faces
>for sex the sprites only change on the equipment screen, or in XCOM they do have model changes, men are bulky, women are dainty
>for the pixel art games, none of them talk, for firaxis, it's 2 voice actors per language and they're all white, it's literally how helldivers 2 did it
>flags don't line up with ethnicity either

>play menace
>african mon steps in an tells you what you can do with your wyte man ting, welcome to de backwater
>HOO RAH predator movie
>steroids and aggressive testosterone for women!
>it is I, the chinaman, here for another trade, you would be wise to accept the offer outsider
I don't see how these games and their racial preferences are comparable
One of them depicted (hue)mankind on a budget where there aren't actually other races and you could be commanding purple men from the planet omicron persei 8 for all that it matters, or just middle class white americans if it's firaxis,
the other revels in racial tourism with specific preferences that includes caricatures to the point where you're surprised both when a character doesn't have american accent and when he does

Sorry, just wanted to say that X-COM is incompatible with Predator, one's a rigid world view of packing lunchboxes for faceless numbers the other is "Gun goes brrrrrrt!"
>>
>>2421296
You're racismphobic
>>
>>2422003
We need to find where he lives and kill him
>>
(�/�#�9)���Fp. AhEAoman pATGMhelds dI.!�|K�_��#(�0B7�J�Ԣ��&m#LcH cb���[�;�G�C#1��$�=�ލ�h�U���` 9�����#"�6ʴ�_j�B�@�Q
>>
(�/�#�9)`%h<3831er ATGMt�.�\����-��Eh�^drc
>>
File: file.png (527.4 KB)
527.4 KB
(�/�c�9)��#� ҿ��á�_Pѫ���p�a��rR�K�٠��ai�v���H5�f�hI0)��y�OZp�2n�'ԋ>�z,>�� `���hg�,V��>Z�U���ể��z٢+?�ӣ1�I�V����Ⱦd����FN \G^.���I�N�E�����P��P��@r�$��g�C�"
>>
(�/�c�9)F��<38walktoinmarwa hsuing.#���o�n?L3�{O$lS/e�T�t�������*��4����_b8��HΠ_�ݫL�"U�4Ԥ��!:,͛�y� �C���G�&1��,{v��
>>
File: file.png (286.7 KB)
286.7 KB
(�/�c�9)��SC
S��8�X^yN��� T�r�x� gi�S~����óE�Y"?��E�\�(���7�(.��1_�Hq�����8�8!}� �q������fU�x/ e#�[ί�[��=C�\�VJy,�-UR� X���[�c`�Q]Dxד���!�]E�,v���II W���J,7�����F�DS �[��g��KS�כ�o� ˟] ��
>>
(�/�#�9)� <38ALvs RA paritc walky.onbuster�WÑm� �BS���%��k�0J�,�� T��kO�?\�?�H0��������]L x)_qvē�
>>
(�/�#�9)�M�<3AL igaMAAL2bugs/ATobiantry.��G��c�����
ؠ�!�T@��l
������L2�EF�J����AF�ׂĎ�EG�H�2N|h�{g���"
>>
(�/�#�9)auhDidoilless?eh
���:�1ضw��f�?�Y�;BI:���
>>
(�/�c�9)�#D �F%��.��u����?�1l�O��±�����Z�M���2�� >���n:�It�U��c��fh�a�d�� ?�T84��H1�sVd
`Și;�(��)����@T@(��5 B�!�Ӑ�4�B�4$�B,��t���pTa���G������62W؋�hQ$��Mk��9lo`9�4��{ �ݕq�8� bGi�[�q�B�j���
>>
(�/�#�9)���<40on. R11mmPAL dam-ofsad.�F�K��Q9�A:�:7��%%���'y��?TaGN*���d��3�*H�ҳ�jr
>>
(�/�#�9)je�<4001 For 60APdamage.�%@V�G���@� ���#&;
>>
(�/�c�9)0�ÂW6��ͫ�M~��^G�����������4]"#�1��J�"��t����������� ��?���S� �^bB/f���w�A�����Á�]# ���Cp �#�jQ��*�s�m���ًx�
>>
(�/�#�9)��@<4001ier��nC��ł��f}pA��:&.%�P��E����P��O�
>>
(�/�#�9)T�0<2hit.��K��1�����~��l�
>>
File: file.png (383.5 KB)
383.5 KB
Heavy tank? More like heavy turd!
>>
(�/�#�9),�0TiSad.��D��h@b��q/�
>>
(�/�#�9)�Unex diarridaycupupdatbe.cruit?ai?��}�h�D�#zƕ���୎�[�) �� '�9��^(��9��A�,[Lj���1h�` �$_��t$��
>>
File: newbug.png (1.4 MB)
1.4 MB
(�/�#�9).��pwealien atleast��U;�X��r&\
>>
(�/�#�9)PU`guyfindaroit �O���m")�P��ac�{��dQ��Ԏx��
>>
(�/�#�9)a-X<50ndaroit?�_�Ƣm&)�Q�s
>>
(�/�#�9)@� <505�Pc�L���N
>>
(�/�#�9)���<5024ajorupdate,SLs.yabfa�EBQ��> Q�����=a6F���Lh"~�jZ��S�9��.��$ʉ�D�g6�k����
>>
(�/�#�9)]� <50v�&��S���>M�B�8�|v>MA
>>
RIP shit game

Reply to Thread #2408428


Supported: JPG, PNG, GIF, WebP, WebM, MP4, MP3 (max 4MB)