File: solar expanse steam banner.jpg (35.5 KB)
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Showing all 22 replies.
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The UI is a mixed bag, when planning a mission you can still open panels for orbital bodies and even the construction menu, meaning you don't have to cancel the mission planning to go check a value you need to know to determine how many resources you need like most games do.
On the other hand I counted and sending 100 people from earth's surface to mars' took 48 clicks with pre-placed spaceships and fuel in LEO to ferry them. Cyclic missions leave a lot to be desired and AFAIK there is no way to for example only export excess resources, so a colony that produces carbon can't have its own stock to make food and only export when it has a cargo load + X.
Balance of funding is completely fucked, the only passive income is simply a flat amount of money per colonist on non-earth bodies. Missions, which often require you to research redundant technologies (e.g. if you go nuclear spacecraft several missions require ion drives) but will pay out years of upkeep worth. Then the AI factions will request you sell them things and one spacecraft loaded with fuel will net you 100+ years of upkeep worth.
Anyways it has a lot going for it, orbital transfers are pretty realistic and it reminds me of a somewhat improved Terra Invicta space layer without the combat.
I would recommend no one buy it in this early state unless you're like me and the concept alone sells you. Check again in 6 months and see if anything fundamental has been fixed. I did notice there was a nexus for it already with 10 mods at the time, many of which substantially improved the UI.
Anyways, are there any other newtonian space strategy games?
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File: 1680805813024720.png (513.3 KB)
>>2415041
It's always been bugged, for months before EA release. Transfers to orbit outside of Earth using Stratos cost no dV, its an exploit. Issue is, you kinda have to use it, because the game balancing SUCKS DICK, on top of all the UI issues that will never ever be fixed or improved, because those are the same devs that made Infection Free Zone, and that is also a piece of shit.
I'd just skip it entirely at this point, whatever fantasy there is in terraforming Mars and Venus just isn't worth the aggro of setting up logistics networks in a game where you have no fucking logic triggers for missions, the automation you do have doesn't work more than half the time, setting ANYTHING up takes a hundred clicks a pop, and the UI makes your fucking eyes bleed with the strain of picking out that one solar sail fleet on that one particular route out of a hundred others on a drop down menu WITH NO FUCKING INTERACTIONS
The game SUCKS, the devs are RETARDED, and it won't get better, end of
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File: starminer.png (214.6 KB)
https://store.steampowered.com/app/1116050/Starminer/
More EA indie slop is out.
This is a physics-based space miner that arrived to Early Access a few days ago. Already 850+ reviews, many of which say that it is full of bugs but somewhat fun.
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>>2413945
>Anyways, are there any other newtonian space strategy games?
these two haven't even come out in early access yet but they're on my wishlist:
https://store.steampowered.com/app/1280190/Falling_Frontier/
https://store.steampowered.com/app/4208770/Launch_Window/