Showing all 119 replies.
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>>2422612
>What is your favourite faction mod
Luddic Path. Chads fighting for their beliefs.
>UAF
lol. As far as modded factions go, they fall in the bottom. OP colony items, a ton of bloat, super nukes(despite the lore saying nukes aren't effective).
I like the ARMA and Orky sector mods.
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>>2422612
>favourite faction mod
Star Federation. Great looking ships, well balanced, and one of the most lore-friendly factions out there. It is among one of the few mods I never run without. I even picked up FTL because of it.
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I've played with:
Persean Chronicles; liked bar missions and how they chained together.
Secrets of the Frontier; liked the storyline and how integrated it is in the main quest.
Thinking of getting:
Lost Sector, seems to be a low impact vanila-ish faction mod.
Knights of Ludd, more exploration stuff and Ludd ships.
Salvage Ship Expansion; I just wanted larger salvage rigs.
Any thing else to recommend?
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>>2423026
Knights of Ludd is the epitome of false advertisement. Like 1% of the content is luddic related and then the rest of it is just japanese (and a bit of chinese) scifi demons in magic space. I wasn't even able to find any unique luddic campaign content.
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>>2423026
Vulpoids - Lost Project
Questline that expands on the Exodyne Biotech corporation (the guys behind the Biofactory Embryo), culminating in letting you produce and export cute fox girl slaves for colony expansion (along with its own Colony Crisis), and also producing some that can act as officers, administrators, or sold for a lot of money.Also comes with some Rapesector crossmod interaction if you're into that.
Even if you don't interact with the vulpoids or the questlines, the mod comes with a buildable industry that lets you produce harvested organs, which I still don't know why we don't have an accessible vanilla industry for that yet.
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>>2422612
>fav faction
Mayasuran navy, because the last hurrah scenario gave me the feels. Don't even need to interact with them, just wanna know that they're still alive and around. The second fav is the dustkeeper contingency because they let me not care about colony safety and just fly around and fight stuff.
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>>2423125
>>2423164
the entire mayasuran faction, down to the name and the names in the system, are all hindu. this is base game but thankfully they were all obliterated so we don't ever have to care. but the mayasuran mod brings them back continues with the jeet theme for the faction and the names, such as the vishnu and arjuna.
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>>2422612
>>2422612
>What is your favourite faction mod
Neutrino Corp. Maybe Diable Avionics on a weird day. We lost Flash Frozen way too soon.
>and why is it UAF?
For better and worse it's animu autism and the sheer auterial grandeur keeps the content going. And even if you don't like the content, regular updates are a huge selling point in the free content space and a lot of people would rather have a stable diet of shit than starve.
>>2423119
99% The same. I think it's mostly down the the way they are given depth and color, the actual shapes are good. If you turn them into black cut outs they look intriguing, but, ugh, pink and blue with the occasional orange highlights is not a good look.
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