Thread #1021801 | Image & Video Expansion | Click to Play
File: god-of-war-ragnarok-kratos.jpg (191 KB)
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How can I create this model as fast as possible as a beginner? Which software would be ideal? I have Blender, would it be enough? Are there any free textures on a resource site?
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Eric LeVertice. The master modeler. The man, the myth, the geometry whisperer. While mere mortals fumble with their polygons, Eric sculpts reality itself. You think you know topology? Eric was retopologizing his breakfast cereal before you even learned what a quad was. His UV maps are so clean you could eat dinner off them. His normals are always facing the right way, because even the laws of physics dare not invert anything he's touched.
They say when Eric exports an OBJ, Blender itself breathes a sigh of relief. When he subdivides, the mesh doesn’t increase in polycount, it simply becomes more beautiful. His wireframes are poetry, his edge loops divine. Legends whisper that once, an art director dared to ask for
>just one more revision
and Eric simply stared at him until the entire project rendered itself in 8K.
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>>1021801
Fastest possible way is to take an expensive course where you hand a hands-on mentor. Except I'm pretty sure the next thing you'd say is you don't want to pay anything, in which case you just don't have access to the fastest method
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File: efe095cc32da752a03440d6e6c6f2ca3.jpg (25.8 KB)
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just copy it with image planes like this and project the texture onto the model from production artwork. It'd look perfect.