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Why is Mayas UI so complicated coming from Blender?
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>>1022636
Please substantiate your incendiary thread. Which aspects of it do you find complicated? Please elaborate on how you feel Blender solved those usability roadbumps. If you can't we can only assume you made a troll thread to trigger the schizo, who cannot deal with facts, rather than an honest attempt to debate usability
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Fpbp for sure but i can guess what the answers to those questions are.
Pic related is maya's design philisophy and newbs get shocked when they see the interface. The goal isnt to master it all but to pic the things that you like and use them. Because theyre all just different ways of doing the same thing
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>>1022636
>Why is Mayas UI so complicated coming from Blender?
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you whats funny, i find blender complicated coming from maya, even i clicked the "maya setup" in blender and it isnt the same controls at all
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>>1022706
Yeah man. I wanted to branch into blender just so i have more tool under my belt. I really want a "maya total conversion" plug in
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>>1022708
i've been trying to get into blender from maya cuz they're supposedly going to port it to ipad which would be kinda fire, but it's so disappointing to search how to do sth in blender and found out u need some kind of plugin for that functionality. it's funny when i first started doing 3d i couldn't tell the difference in features in the programs, i just went with maya because blender has a community of toxic hobbyists that i wanted to avoid for sanity's sake, but now i'm like yeah maya actually is better lol so i guess i progressed.
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Is this really the best bait you can come up with? It's pathetic
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>>1022724
>search how to do sth in blender and found out u need some kind of plugin for that functionality
Like what?
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>>1022724
Agreed. Stay away from mouth foaming blendlet hindus. Muh you need 666 plugins and le addons to make it barely functional.
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>>1022726
a quad remesher that isn't awful?
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>>1022736
Ah so you mean the plugin is a conveniencerather than a need
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>>1022736
Try dyntopo in zbrush
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>>1022636
>we can only assume you made a troll thread to trigger the schizo
It's about time someone did that desu.
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>>1022742
why would i use that when maya already has a remesher that works? your answer to blender licking fat booty cheeks is "use zbrush"? ok then.
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>>1022794
Daily reminder Maya has a functional, convenient quad remesher tool. Blender needs a shitty paid amateur plugin which costs 65 dollars and is a laggy mudshit where the FPS drops to 15 after working with more than 1 million poly meshes anyways
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>>1022794
>>1022807
You're comparing a sculpting remesher to a quad remesher, that's how dumb you sound right now

>>1022807
>Blender needs a shitty paid amateur plugin which costs 65 dollars
That addon is the same program as ZRemesher
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>>1022809
you're the one who brought up zbrush tho. damn u are dumb. i guess thast's why u are a hobbyist.
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I need my big white cock with a pink head licked by someone in this thread... it got so erect from 900 hours of 3D modeling
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>>1022636
It's not more complicated, you're just used to Blender. Going from Maya to Blender is just as much of a pain in the ass
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I tried both programs when I started and I found Maya's UI to be much more comfortable especially with the pie menus. Unfortunately, there are just too many resources as a hobbyist for blender that make it way more convenient to do work in so I stuck with that
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>>1022862
Maya Config Addon for Blender adds Maya's radial menus and binds to the UI
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>>1022706
if you're still new to blender, I honestly recommend just using the blender keybinds. I came from 3DS Max and chose something akin to that, and it still is a problem after years, because you can't watch tutorials with keybinds, and some stuff isn't bound at all
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>>1022880
yeah, i tried using blender's "industry compatible" mode but it just made it extra janky. it takes like two days to get blender's alternative to "qwer" under your fingers. just suffer it.
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>all this brand cocksucking
you're all cocksuckers
fuck
ya mudda
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if ur coming to blender from maya and miss the spacebar context pie menus, i just found the sickest option, go in preferences, and set spacebar to search, then whenever u wanna do sth just hit spacebar but instead of the context menus like in maya where u need to train ur muscle memory to get fast, u get a search box, type whatever u wanna do, and hit enter. it's literally that easy. no need to train new muscle memory. no need to search around blenders million little collapsed menus and random buttons, just type "edit", hit enter, u in edit mode, space -> loop cut -> enter, u loop cuttin etc.
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>>1022636
because maya users like convolution instead of simple to learn and ultra-intuitive interfaces.
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>>1022907
>"qwer"
why would you ever press 'e' to rotate instead of 'r'?
that reason alone is why 3dsmax hotkeys are dogshit.
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>>1022636
Is not complicated you just coming from a program that depend only on shortcut to one that use everything no only short cut
>>1024936
Since when blender is intuitive imagen depending 100% on shortcut is intuitive.
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>>1024937
lmao that's like asking why in video games u move forward by pressing 'w' instead of 'f'. think for two seconds dude: one it's quicker to have those all next to year other on the keyboard. second, not every language calls rotate "rotate" so making it 'r' makes no sense to anyone outside of english. sorry but the maya ui is built for speed not for coddling noobs.
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how is the maya ui complicated? everything is in marking menus. hold space bar. or shift and right click. or command and right click. or just right click on an object. it's all right there.
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>>1025374
>not every language calls rotate "rotate"
You'd think so, right? But since it's a formal geometry term it's very consistent across most languages
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>>1025381
how about grab? is grab a formal geometry term too? but i did not know people in china use the word rotate for rotation and actually spell it "rotate" in latin characters, wow.
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>>1025389
I mean, everyone has their term for, say, "turn", but rotation in the 3dcg context is a formal math terms and nerds have set about standardizing those long before keyboard shortcuts were even a necessity, to lift any ambiguity when discussing math internationally
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>>1022636
is not complicated you just lack critical thinking.
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I really begin to enjoy this board, it's funny as hell. My favorite posters so far are:

>blender cultist hunter
>BWC anon with his impregnation talk
>Cris
>AI shiller jeet
>the chair faggot
>software war thread starter

Feels just like at home now.

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