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>I know edge flow
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>I know script-fu
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yeah all the studios i know moved to softimage XSI 7.5 years ago and never looked back. you would have to be retarded to still be on maya or max
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>>1024138
The industry moved from Maya (Original), Softimage, Adobe, Microsoft and back to Maya. Blender has no real use when making movies, ads, tv shows and games. Blender is behind features and people like you need to stop defending them for their laziness.
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>>1024228
I use Houdini, so I never had a horse in the race. I just remember that argument being flung around as to why those were "industry standard". Now the same excuse is being turned the other way when talking about anything else that uses plugins/extensions.
It's the pot calling the kettle black and the kettle calling the pot a nigger.
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>>1023675
>>1022878
I was watching an industry pro's modeling course and he used an addon in maya that was basically just an equivalent of the edgeflow addon OP posted. And it wasn't just a one-off thing, he tortured that function religiously.
Not just that, he also utilized a plethora of other addons that did shockingly fundamental things included in base blender.
Only brainlets afraid to learn new things refuse to use addons.
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>>1025237
Nobody gives a fuck about edge flow or poly count in AAA. Maybe somebody cares if you are working on like mobile games for Tencent.
Edge flow is mostly just a side effect of actually knowing how to poly model. It's not a first principle to making good models.
And spending a significant amount of time min-maxing poly count is essentially greifing your employer when you live in the west because it's so time consuming and hence costly and gives such little performance gains.