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Newfag using blender here.
I'm trying to edit this car https://libertycity.net/files/gta-san-andreas-ios-android/181219-ford- ltd-crown-victoria-87-police-pack.h tml from gta san andreas:
I just want make it a civil car, so in blender i did delet the siren, that metal cage, etc in order to make it a civil car like the car from the music video "sabotage".
But when I export it and try it in the game all the car textures(but the wheels and a few objects inside the car la the police computer) are all black, and no matter what i do I can't change the colors(neither going to transferder car garage or using a trainer)
What I'm doing wrong?
Please explain like im five.
>inb4 that's because it's a police car you dumbass. edit the carcol.dat file
I already try remplacing the greenwoo car instead the cop car but the issue is the same no matter what car i remplace.
Im using blender because i can't open this dff file using 3d max so im not a retard at all using 3d stuff.
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>>1023491
Maybe the game recognizes those textures as bitmaps instead of specular material. Try following this tutorial: https://www.youtube.com/watch?v=CmI2d9JrNLM&list=PLq1UPuhsGaKHR_nM1TDU lh-ZO2C-9rfMe&index=5
>i can't open this dff file using 3d max
Have you tried using RWAnalyze + Hex Editor to unblock it?
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