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Newfag using blender here.

I'm trying to edit this car https://libertycity.net/files/gta-san-andreas-ios-android/181219-ford-ltd-crown-victoria-87-police-pack.html from gta san andreas:

I just want make it a civil car, so in blender i did delet the siren, that metal cage, etc in order to make it a civil car like the car from the music video "sabotage".

But when I export it and try it in the game all the car textures(but the wheels and a few objects inside the car la the police computer) are all black, and no matter what i do I can't change the colors(neither going to transferder car garage or using a trainer)

What I'm doing wrong?
Please explain like im five.

>inb4 that's because it's a police car you dumbass. edit the carcol.dat file

I already try remplacing the greenwoo car instead the cop car but the issue is the same no matter what car i remplace.

Im using blender because i can't open this dff file using 3d max so im not a retard at all using 3d stuff.
+Showing all 5 replies.
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This is how the car looks like in the game. Zero issue with the 3d stuff, only with the textures. As you cna see I was able to delete all the cop stuff from the car.
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>>1023491
I dunno, its probably an issue with the engine not the car since you have the colours in blender right? You might just need to do another UV unwrap or something
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>>1023491
Maybe the game recognizes those textures as bitmaps instead of specular material. Try following this tutorial: https://www.youtube.com/watch?v=CmI2d9JrNLM&list=PLq1UPuhsGaKHR_nM1TDUlh-ZO2C-9rfMe&index=5


>i can't open this dff file using 3d max
Have you tried using RWAnalyze + Hex Editor to unblock it?
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>20 000 years of figuring out shitty 1998 engine with their shitty workflows and shitty textures
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>>1023491
pieces of the mesh must be named the same as the material that the game is looking for.
this is true across all game engines.

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