Thread #1023693 | Image & Video Expansion | Click to Play
File: Plasticity_logo.webp.png (88.8 KB)
88.8 KB PNG
so has ANY of you fucks actually used this for something?
what's your experience with it been like so far ?
19 RepliesView Thread
>>
>>1023693
It replaced polymodeling and subd for me.
I do props, vehicles, guns, even architecture in it which traditional CAD has trouble with. Easy to do tileable assets. Is quick & the most optimized and well performing CAD software ever.
If you know how to properly clean up meshes afterwards, it basically stomps on subd and polymodeling since it's just faster and more accurate to do everything in nurbs.
>>
>>
>>
>>1023747
i recently download plasticity and was actually thinking about doing this for props, guns and generally hard surface too, but been putting it off because i am wondering about the retopo part, what do you do to get good topo for your cad models?
pixyz?
>>
>>
>>
>>1023775
I meant I never microfillet in plasticity and do the smooth edges in zbrush instead. The topology is literally computer-perfect, the best optimized possible if you know how to use pixyz and clean up a little, or it can be adapted for high poly editing in zbrush.
Though plasticity also has a built in obj exporter you can use with it's topology control which I use for simple meshes.
>>
How the fuck is the industry working on meme AGI but we still don't have an AI that reliably does remeshing? How the fuck is that possible? Remeshing is full of repeating patterns, it should work well for AI automation.
>>
>>
>>
>>
>>
>>1023693
I tried it ages ago when it came out and i was pleasantly surprised for a bit but then got disappointed. It's a weird CAD that takes some getting use to. For one I like planes and sketching on planes to make sure my dimensions are clean. I remember adding dimensions was a pain in the ass, so I never got used to it and dropped it, but its a nice mix between blenderfagging and cadfagging so I might try it again soon
>>
>>
>>
>>
>>1024812
one fuck up and you cant change anything anymore
you cant change dimensions and it "auto updates" the mesh
the only way to keep backups is to duplicate your meshes and keep it hidden in folders
its a lightweight poly-nurbs CAD hybrid
>>
>>1024813
As far as I understand it the program is supposed to be aimed at artists who want to quickly visualize relatively complex 3D models.
Pretty sure it was never aimed at the crowd who wants to precisely construct RL things for production.
>>
>>1024815
yes, if RL production then go to fusion360
im perfectly fine with plasticity since I adapted to the non parametric workflow already, im the first poster who uses it for almost 3 years now
i only use it for game assets and nothing else
if parametric was there it would likely just make the program laggy and have bigger file sizes like the CAD bigboys which was a turn off in fusion for me
its insane speed and intuitive quick modeling is what made me stick to it. I can open plasticity and it launches instantly with my scene up.