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I started modeling in zbrush instead of blender. Everyone hypes it up as being much better and I think im missing something. It does feel better to model in but as a newb to this program, what features should I be aware of that shoots this to absolutely mogging blender???
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>>1023816
I'm new to this board and it's parroted a lot but no one ever gives actual reasons. I am actually curious but if those post are just bait made by shit posters and blender is fine, I see no reason not to stick with it ig. I also didn't think I needed to post work for a software question as it's not like I needed help with a sculpt.
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>>1023825
I should note I am not a beginner to modelling, I have a good 5 years on me. I just have never touched zbrush cause I mostly used other programs for hard surface work. I recently started focusing on more organic things like characters but have never looked into what the good tools are but zbrush is mentioned a lot.
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>>1023828
Zbrush has tools that Blender doesn’t offer. These include grabbing, cutting, adding other mash and other features that no plugins offers. Zbrush also is built to withstand high polygon loads that Maya/Blender do not have. You’ll also be able to cross-platform with Maya/Blender so that you can quickly change anything between it.
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>>1023795
I'd say Blender is more of a jack of all trades and a master of none (who gets a lot of support from people) While Zbrush has a much greater emphasis on sculpting so you get more resources dedicated to coding.
Also if you want an auto retopologizer, Zbrush is waaaay better at it.