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I don't have any experience sculpting/modeling but I want to start. My main goal is to create MTG/Souls like environments,creatures and characters, but I'd also like to make more fun, stylized stuff. I can't seem to find a step by step guide to develop the skills I want, every tutorial I see is about making specific models which I don't know if they're worth doing or just a waste of time. Here are some things to know:

>I've used Blender and Daz in the past to create renders, but not to model or sculpt, so I'm not exactly starting from scratch
>I have Zbrush
>I have a drawing tablet
>I'm interested in this as a hobby, not trying to make money or a career.

I guess what I'd like to ask is if there's any structured guide or advice I should follow instead of watching random youtube videos
+Showing all 14 replies.
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>>1023811
You must learn to think for yourself
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>>1023812
Answer the thread niggerfaggot, where to start?
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>>1023811
No, random youtube videos are the way to go if you've got zero experience
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>>1023813
He answered your question, but you couldn't understand the answer. That's why you have no potential.
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>>1023811
We have a stupid questiions threads, if you are looking for basic tutorial this one could be what you need.
https://www.youtube.com/watch?v=Ug9DpzcTvLY
https://schoolism.com/courses/concept-art/designing-stylized-3d-characters-in-zbrush-leticia-gillett
do you have a cgpeers account too?
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>>1023811
unfortunately most tutorials and courses are follow alongs in the 3d sphere but i find trying to break down and understand the workflow and techniques used is helping me learn 3d
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>>1023817
No he didn't you autistic nasal voice retard
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>>1023811
Go do the doughnought tutorial and then rigging for impatient people so you learn the controls. Learn some basic topology along the way too
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>>1023829
I don't want to do the meme donut retard. I'm too good for this shit.
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Many of the "go along" tutorials are the same shit, so just grab one that is modeling/sculpting something you are interested or at least related to it like a basic human/monster and do it, even if it's a slog you will learn something or at least how to use some of the tools. After that you have two options
Start modeling/sculpting, see what you lack and study it or see other people work and try to replicate it. And if you don't understand something you ACTUALLY NEED, you search a tutorial about it.
Go to tutorial hell.
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>>1023811
>My main goal is to create MTG/Souls like environments,creatures and characters
the key to this is to just keep layering in texture at finer and finer scales.
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It's amazing how anons still reply to a troll thread in good faith
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>>1023864
There are no non troll threads and i want to talk 3d
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>>1023811
CG Boost or CG Cookie both have great resources for sculpting and modelling. they cater to blender but for sculpting the process should be much the same
idk if this is true for others but in my experience, making realistic stuff somehow feels easier than doing stylized shit, like cartoony stuff or Pokemon or whatever, since those require a strong understanding of shape design and appeal, and being off just a little bit can break the design, whereas with realistic or at least dark fantasy stuff you can kind of go crazy on details and have it turn out alright. only saying that in-case you get pissed off when you're struggling to make something that seems very simple
also, unless you just want to be recreating what already exists or what concept artists come up with, you'd need drawing ability. I know, it sucks

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