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How to make daz models less plastic and more fleshy like pic related? is it a sculpt or texture problem? can they be fixed in blender?
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>>1024107
>Could you go into more detail? Been wondering this for the longest time
what's there to wonder or get? it fakes how light penetrates skin.
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>>1024081
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>>1024132
their eco system is a nightmare, even the pirated version is a bitch and a half to get working
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I'm new to DAZ and 3d stuff as well, I've found that to get a good result you need a good high definition skin, tweak SSS settings and obviously good lighting
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>>1024603
Most skin doesn’t have that much translucency. DAZ is not that great but Iray isn’t nearly as bad as people on this thread are making it out to be. Take tachy’s model rip to maya and render her with Arnold using random walk SSS and it will look much closer to the daz render than to the picture on the OP.
>>1024074
First of all, daz models often look harsh because most characters have harsh features. They’re really masculine even the women. Other than that stellar blade is using UE4 I believe, or 5 but in any case it’s using their real time SSS shader that makes skin look really soft and mushy. You might want to just render in UE5 to get that exact look.
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>>1024673
>First of all, daz models often look harsh because most characters have harsh features.
Is it because of all the chudlines and bad facial features?