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Blender noob here, how do I start texturing weapons and characters with geometry nodes? I wouldn't like to handpaint these but rely on maths and logic for it. Also, generating normal maps with nodes would be good too
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>>1024963
this?
https://www.youtube.com/watch?v=EQ149bMtKRA
You can make the surface imperfection map procedurally too
https://www.youtube.com/watch?v=B2_u458H5Mk
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>>1024963
you sure you want to do that with geo nodes and not shader nodes? all you'd need is some noise patterns
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learn substance painter you retard
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>>1024963
if its what i think your talking about you COULD do it with layers on layers of noise textures in the shader node, but it would probably be easier to find one good rock texture and then play around with the object info nodes random output to give them unique variations.
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>>1025293
learn substance painter you retard
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>>1025294
i use GIMP and also no i have zero experience in digital art when it comes to texture painting, ill cross that bridge when i need too
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>>1024963
If you want to texture your objects procedurally (with maths and logic) you can use shader nodes. Erindale on YouTube has some videos to get started on it.
You can even pass data from geo nodes to control your materials in shader nodes.

>>1025294
They specifically said not with handpainting. If you want to create materials procedurally you'd use Substance Designer.
If you're gonna recommend something then insult them for it at least get it right.

It's a node-based editor like shader nodes, but with a lot more powerful procedural textures. You can bake your materials from Designer into textures to use in Blender. They have an add-on for that in Blender as well.
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>>1025294
>take your procedural boulders and make them non-procedural so you can paint them in substance
ok retard
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>>1025347
learn substance painter retard
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>>1025351
yeah paint each rock you made procedurally
you sound like cattle saying the same retarded thing
use substance designer you retard

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