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Discuss and post anime styles in 3d. From figures to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@sulbi03
https://www.youtube.com/@Neogools_3D_Trainning
https://www.youtube.com/@Uzuki_Riha
https://www.youtube.com/@chichaart
https://www.youtube.com/@MrZingyGuy
https://www.youtube.com/@pachiko_blender
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@kurukuma
https://www.youtube.com/@menglow2122
https://www.youtube.com/@2amgoodnight
[YouTube] How to (Actually) Make Anime in 3D (ft. Dillongoo) (embed)


Sculpting:
https://www.youtube.com/@aurelien4280
https://www.youtube.com/playlist?list=PLMjnnUF3eJFe3jMRfUKMt0qK5zKIpxy1t
https://www.youtube.com/@FlyCat1/videos

Image ref for sculpting :
https://mega.nz/file/A1gAyQDB#9dw9Bj3Dk3ofdyxhHfna4jnjsj2bZ63C3Cl75kop98U

sculpt stream
https://drive.google.com/drive/folders/1UdkwS53pqmhrOWb8SeQf1IZ3X2w4vLPp
+Showing all 153 replies.
>>
What’s the most idiot proof way of making a black and white rendering of an animu render resemble the manga look?
I want to save time drawing by having vehicles and backgrounds get done in blender if that is possible.
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>>1025041
Use grease pencil with outline modifier
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>>1025041
manga is printed in monochrome so any software with a monochrome setting
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very slow progress on miro´s tutorial.
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>>1025053
Looking very cute anon, keep it up
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>>1025053
is it on telegram?
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>>1024994
https://youtube.com/@heavygauge_6893
sculpt
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>>1025054
ty!
>>1025062
no, i found it on cgpersia. it was a pain in the ass to download because of slow file hosters.
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>>1025086
oh okay, can i have your model for free?
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>>1025120
you can if i finish it, but what is the point?
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>>1025131
just give me it now man
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>>1025131
>>1025148
nigger are you going to upload it or not
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>>1025160
>>1025148
Weird behaviour.
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>>1025178
CHUDDY! CHUDDY CHUD!
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(Slow) progress has been made
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>>1025211
Keep going, you've motivated me to try downloading that course again
Not that I actually need to follow courses anymore, but who knows, maybe it'll help
>>
To any prospective anime modelers:
Start with box modeling your figures for a long time and learn to rig/pose that. Do not waste your time with sculpting until you hit the limits of what you can do with regular modeling, you can get way further than you probably realize.

And if you can't draw, start learning to draw. A sculpting brush in someone's hand who can't use a pencil is practically useless.
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>>1025214
good luck with that download
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she is using anchor brushes that were introduced in version 2023.2. now i have to work around it with transpose tool >:(
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>>1025218
Drawing is too hard, impossible task
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>>1025231
in the end she did not use the anchor brush
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>>1025218
It depends on what you want to make. But basic drawing is always a good skill to pick up along the way.
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>>1025086
Is there a public link to this tutorial? E.g. is it actually sold somewhere? My cgpersia account is deactivated since 2011, so I can't browse it.
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>>1025218
What would you recommend for learning to draw if the goal is 3D anime modeling? Drawabox?
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>>1025283
>Drawabox
DaB is bad after the first few exercises, and even those are garbage unless you have autism because it's a shittier version of Peter Han dynamic bible where at least it tries to be fun.
I would say do some of the first pages of Dynamic bible to get some line control and after that learn some accurancy
>Keys to Drawing
>Dorian Iten Accuracy
>Drawing with the right side of the brain (this one has way too much pseudoscience but the exercises are great, try to find the workbook)
>Krenz video about accurancy and grids
They all teach the same thing, grab one and if it doesn't work just use another one. After that just draw what you want or copy your favorite artist, it's way easier than jumping straight to anatomy.
Also that anon is right and wrong. Drawing isn't a requirement to do sculpting or modeling, but it helps a lot because they share the same skills.
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>>1025282
you are confusing it with cgpeers. just type cgpersia into google and press the first link.

official page of the tutorial: https://coloso.global/en/products/figuremodeler-miro-us
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>>1025218
>Start with box modeling your figures for a long time and learn to rig/pose that
already did that multiple time, but i'm not satisfied with the result, should i sculpt it to get better shape result, especially the arm and leg part, i can't draw, but i don't mind learning anatomy while sculpting
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>>1025312
i want something like this, it has the shape, i know it's probably retopo, so my plan is box modeling, subdiv, sculpt, then retopo it to get the shape
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>>1025313
or this
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>>1025285
If this is the Dynamic Bible, it looks absolutely insane, overwhelming, and like the owl meme.
https://archive.org/details/dynamic-bible/page/n3/mode/1up
My brand of autism prefers a slower step-by-step process for spatial-imagination-challenged idiots, such as learning kanji starting from the simple shapes and then learning the ones assembled from the already learned Lego bricks...
I'll check out all of these, thank you! I'm probably not going to get into sculpting any time soon, but even with box modeling anatomy and texturing will be required... Anime models live or die by their textures after all.
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Sharing the painted prototype of the GK whose sculpting process I posted a few threads ago, very happy with it
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>>1025358
very impressive. looks like a process of several months.
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>>1025358
Yup, it's as good as it gets for a garage kit. Good luck at WonFes.
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>>1025358
looks wonderful!
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>>1025358
Amazing.
Motivating, even.
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>>1025358
>whose sculpting process I posted a few threads ago

Did anyone write that down by any chance..?
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>>1025363
>>1025364
>>1025370
>>1025372
Thank you anons! Yes, it took a few months, mainly because I was short on time and did it little by little

>>1025400
Don't worry, if you're interested, I'll start a new one soon and can share the process here again
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>>1025401
Awesome, looking forward to it then!
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slow progression on miro´s tutorial.
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how come literally every tutorial is about making chicks? suppose i want to make an anime dude tho?
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>>1025522
Methodology is the same, you just reference dudes instead of chicks
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>>1025522
>make chick
>remove tits
>make hips smaller than shoulder
it's not that hard anon
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>>1025522
Just make a girl and call it a boy.
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slow progress here as well on my sakura face rescuplt. doing ears now
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>>1025565
zased nomad user, fuck a zeebrush
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>>1025530
Distressingly shipable solution.
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Anyone got a good loli basemesh..? I need some reference

Also I'm getting hard filtered by this "not like the others" captcha lmao
>>
Noggi just posted a 15 hour video about anime in Blender and DaVinci Resolve. It's not a tutorial course where you build a basemesh, but it does at least touch on basically everything. So it looks to mostly be useful as a reference for a narrow topic you might want more info on.

https://www.youtube.com/watch?v=xZWxEoa-Dwk
https://noggi3d.notion.site/3d-anime-guide
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>>1025644
you could try ripping the 3d assets from the game if you need a reference. https://docs.google.com/document/d/17pGhsnuhevWhfD8Ro7lahlV6NQGU7mjPuDwhMjzRvQw/edit?tab=t.0
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some progress on ears, going for eye next.
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>>1025664
you went high poly too early. correcting all this little bumps will be a pain in the ass now.
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>>1025672
I'm still learning to sculpt. It still feels pretty easy smoothing out bumps, besides, I have multi-res on
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multires is the good shit, sadly i never bother to buy new pc so my pc will shit brick once i hit subdiv 5 times
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>>1025683
I'm using a 10 year old pc, with an upgraded gpu. In the tutorials I see on youtube, they get to millions of vertices, and they're probably on an ipad or something.
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>>1025663(me)
testing the steps, apparently, you don't need anything other than asset studio and mishiro for the mesh. Exported directly into obj to blender.
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>>1025285
Agree about DaB, only thing I'd highly recommend against there is Drawing on the Right Side of the Brain. Completely avoid that one. Dodson is best there
>Also that anon is right and wrong. Drawing isn't a requirement to do sculpting or modeling, but it helps a lot because they share the same skills.
I never said it was "required." It was more a warning to the hundreds of people I've seen intentionally handicap themselves by avoiding it. When you go to an art school, you're required to do half a year or a year of basic drawing anyway.

It's far easier to learn anatomy and design in 2D, and drawing skills will never negatively impact your 3D.

>>1025312
You're fundamentally limited by your knowledge of anatomy, nothing to do with the modeling method used. It's not retopo either, you simply don't know how any of the muscle insertions work or major skeletal groups influence the surface of the body. Every form other than the obvious (tits, collarbones, abs) is completely smooth and lacking in detail to even hint at musculature. These are common errors made by people who avoid anatomy and learning to draw but think they can go right to sculpting anime.

>>1025332
>I am le special autism haver, I NEED to learn a certain way
That page is day 1 art class, you can't get lower. There's nothing insane about it if you actually read and followed along.

In modeling and drawing, you imagine the volumes as their cross-sections in order to know how to construct them. None of the concepts should be new to you but you have to actually put pen/pencil to paper to practice
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Nearly done, I think I'm going to try square keys without a taper this time, I saw someone do it that way once
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doing good work anon, i'll learn how to make anime figure once i figure how to make creature first
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god i hope blender have multiple face set like zbrush so i can switch between mask
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>>1025770
It has for a while

Some minute long tuts
https://www.youtube.com/playlist?list=PLrB1kuJIjcg7hWDe8SYTOfZho_xxbWxNJ
Gabbit
https://youtu.be/1HPK2zeR9tA?t=28
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>>1025783
oh thanks
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should I learn blender or koikatsu if I wanna animate waifus?
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>>1025786
Whichever works best for you. Yes that means you will have to try both
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she used zmodeler for the ruffles. i was able to make them by copying her steps but i have no idea what i was doing. that went completely over my head.
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Progress has been made on miro´s tutorial. But now i have a crease on the hand. How do i remove it? Smooth burush only smooths the polygons around the crease. Clay brush puts only clay on around the crease. Inflate brush inflates everything around the crease... I don´t want to dynamesh the whole hand. There must be a sculpting solution for this.
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>>1025914
i solved the problem by going to a lower subdivision level and pulling the polygons out. cumbersome but it worked.
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>>1025920
The next time this happens, you can use flip normals (tool > display properties > flip), use the smooth brush on the inverted mesh and flip it again. Remember to keep Double disabled to do this.
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How would I make something like this in Blender?
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>>1025962
Start by making the rocks, then ask again for the rest
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>>1025928
tried it on a save file. i get the following error message.
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Anyone checked this tutorial? Any good for a beginner (who is going through some basic cgcookie/donut first)? Don't mind dropping $150 on it if it's good, but would like to know first.
https://coloso.global/en/products/3dartist-keeki-us
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>>1026033
Probably as good as any of the other distributed courses. I'd see if any in the telegram group is for you.

Coloso is a scam website I don't think they deserve any money.
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>>1025928
>>1025967
it worked after i deleted morph targets. thx!
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>>1025962
https://www.youtube.com/watch?v=yaOEsAOnq7s&t=1s

Grease Pencil maybe
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>>1026101
Great, glad to help! Morph target is useful but can cause this kind of problem

I finally had some time to start the new project. Blocked out the head and hair, which will be refined in the pose later
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>>1026145
this is some top notch stuff. i recognize that ribbon from sakaki kaoru´s brush pack.
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>>1026174
Thanks anon, and good catch. It's exactly that bow, I like to use it as a placeholder. Also a bit more progress from today
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fine tuning has begun
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any good courses to pirate for learning to sculpt people/anatomy?
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>>1026334
"Anatomy and Form in Blender" by YanSculpts.
That Russian guy is also pretty good. I'm blanking on his name.
>>
https://coloso.global/en/products/signature-minust3-us

is there a based anon who can reupload this course?
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>>1026375
oh i actually own that yansculpts guy's headsculpting tutorial. has he improved at all since that because he doesnt seem like hes very good at teaching. been watching turkish dudes sculpt skeletons/skulls instead and its been pretty useful

>>1026376
search the course on yandex, a few sites got it. you might have to pay for a premium filesharing account though
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>>1026376
Word of warning--the hair section of that course is a migraine. The rest is a solid overall introduction to NPR character modeling in blender, but you're better off finding a different tutorial for hair.
It's not subpar material, exactly, but minusT lets his autism run away with him and he gets extremely nit-picky about every curl.

https://coloso.global/en/products/3dcgmodeler-fusako-us
Try the hair in this course if you can find a copy. YouTube is also rife with tutorials, though you'll have to cobble together ideas from a couple videos since there's no standout tutorial.
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>>1026333
She's looking very cute anon

>>1026196
>>1026145
Wow perfect
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>>1025312
box modelling is very meticulous and exact. It's easy to just "oopsie" in sculpting and create mistakes that are very difficult to fix without hundreds of undos. In box modelling you can always go slower and be more precise.
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CGWorld posted one of its NPR lectures. This one is 45mins. It's got some good autism about eye layering setups and how to achieve faux-light bleedthrough for hair. You'll have to rely on auto subtitles, however.

https://m.youtube.com/watch?v=c9v2GjmylEg
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Modeling anime hair makes me want to bash my head against the wall. Sculpting in blender is complete AIDS and I dont know why every disingenuous faggot shilling a course recommends it.
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>>1026559
I hated modeling anime hair so much I actually got motivated to learn a semi-real style rather than just pure NPR. Feels good. Still ass at it, but the promise of freedom and hair cards is sweet.
But to try to be helpful beyond "lol give up" I'll say that the most useful lessons I learned in that death march were 1) texturing can cover a lot of sins if you're careful, and 2) bigger is better. Fussing over lots of itty bitty bangs and curls will drive you crazy, but big hair can be a lot more fun to model as it has fewer individual pieces. Then you can just use one or two strategically placed small hairs for flavor.
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>>1026559
Use curves to get the shapes and volumes right very fast, then switch to sculpting for adjustments
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>>1026559
>Sculpting in blender is complete AIDS
Why don't you sculpt in other softwares?
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>>1026574
Can't speak for them, but afaik the best alternative costs like four hundred bucks a year, which is a big ask for amateurishly putzing around sculpting butts
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>>1026403
Thanks anon!

Slow progress, testing the pose
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I suck at sculpting now im going back to doing anatomy. I suck at that too.
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>>1026581
do it a lot and you'll start sucking less
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>>1026582
damn i wish I had a friend to draw sculpt with. will do anon
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>>1026559
>>1026574
>>1026577
https://nomadsculpt.com/demo/
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>>1026593
steam ver fucking when
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Anyone here who "bought a legitimate version of Zbrush"?

I found two websites for direct downloads, one persian which seems down right now, and some other one which only offers an .exe.

Is the .exe legit? Seems fishy as fuck. Ran it in a sandbox but couldn't apply the patch so it didn't boot..
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>>1026601
Yeah zero risk

Don't forget to disable any sort of anti virus before running it
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>used fig comes without ear
>try to sculpt it in Blender to print replacement
>it's hard
>try to meg peg with specific dimensions
>scaling is pure cancer
Welp, I thought this would take like half hour tops.
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>>1026603
Maybe it would take half of your hourly wage in >>1026578's bank account
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>>1026604
Nah, I will have to learn myself sooner or later. Being reliant on projects of others when it comes to 3D printing feels kind of bad. Also too often I find that studios making figs miss some stuff I'd like or pick inferior poses.
But ngl, I'm jelly of his skills. If she had some qt dress instead of swimsuit, I'd print myself noodle stopper of her and put on shelf.
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>>1026606
Took a break, have eaten something and back to work. Once I figured out dimensons (turns out I was reading different scales by mistake and mixed two systems resulting in wrong shape) I started to play with brushes. Once I got hang of them, it goes much faster, but to get really good shape I'll have to spend much more time on sculpting and polishing it.
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Recently finished making a new model that i wanna share and hear some opinions.
I am real proud with how shes turned out but elsewhere that I've shared my current and previous work is always a negative response so i need to figure out why people generally dislike what i make.
gimme some advice.
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>>1026706
Arms too thin. I dislike snout but I guess it's supposed to be that way. I also hate asymmetrical clothing and tattoos but that's just tastes issue so you can disregard that. Besides stick arms and a bit too thin torso it looks nice.
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>>1026709
Thanks for the reply,
I really enjoy giving her a snout with a big ass nose, i think its defining especially for her profile view and i personally dont really like the common anime face shape so i wanted to deviate from that.
I'd almost agree about tattoos, theyre the equivalent of graffiti, but i thought i applied it well here in the form of her vines and flowers.

and about her stick arms and tiny torso. Damn. I just like it. that and the tiny hands. baka my head. though youre right and its been on my mind, ill balance it for my next project.
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>>1026706
There's nothing wrong with the model in my opinion, but I dislike the style
You need to find an audience who likes that style and that's hard since it's not an established generic style
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>>1026710
Those arms are begging for tyrannosaurus rex or chicken jokes. They look like that genetic disorder where limbs barely develop. Make forearms twice the width, arms and torso below tits like 50% thicker and she'll look really good.
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how do we feel about this
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>>1026761
i prefer a stronger distinction between male and female: bigger thighs, smaller feet and eyelashes for the female, thicker eyelashes for the male.
otherwise good low poly
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>>1026578
A bit of progress blocking out the clothes, still thinking about what to do for the base
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>>1025211
link to the tutorial series please
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How do make anime hair?
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>>1026921
it's on telegram
>>1026927
https://youtu.be/lo_FxdSe_F8 my favorite so far, the setup is annoying though
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>>1026771
You ruined it
Also those are eyebrows not eyelashes
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>>1026892
dope. will be interesting to see where you will put the cuts for printing.
>>1026930
is it? did not see it on cb.
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>>1026971
oh it's on other channel, you can use CB channel and search around 2/28/2026
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where do you guys go to find character ref sheets/turn-arounds? I was using pinterest but all the ones I can see just look like ai generated slop
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>>1027004
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>>1027004
reference_sheet on boorus
Most of the T-posing ones are vtubers or from gacha
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>>1027004
setteidreams.net/settei/
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>>1027004
exh or >>1027010
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>>1027004
I usually google the character I want to make, usually the series wiki has a reference sheet or concept art
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>>1027005
that doesn't actually get rid of all the ai stuff shitting up search results though.
>>1027009
>>1027010
>>1027015
>>1027016
yeah ill check out whats on the boorus and setteidreams. thanks
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>>1026974
Still cant find it on cb. Also cant find the channel you posted on telegram. maybe i am retarded.
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>>1027044
aHR0cHM6Ly90Lm1lL2FyY2hpdmVQb2x5Z29uLzExMzk2P3NpbmdsZQ==
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>>1027044
>>1026974

Where do you learn about these telegram channels? Can you link the 'cb' one?
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>>1027051
ty!
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how do you guys normally do breast/ass topology? I've been following along with the minusT maid tutorial (https://coloso.global/en/products/signature-minust3-us) but I feel like the ass topology they teach is too low density to really get properly curved. i solved their tits ending in a triangle fan at the nipple using a rounded cube with low arc count and it seemed to work pretty well but i feel like it might not be what i need for the ass.

anyone got any recs for videos or pics of better ass topology i can try adapting?
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>>1027102
i just add a lot of edge loop and shape it with sculpt tool since it's easier that way, for breast i just slap 2 UV sphere
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>>1027055
course buster
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Modeling hair is so painful
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>>1027128
i'm glad a lot of people hate making hair
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>>1027128
hair is the worst. it's a shape that doesn't make sense
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https://x.com/absolute_magi/status/2040317835130663339?s=20
how? custom normal?
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>>1027244
Simple animation of the face structure based on relative camera rotation (ie have a reference bone that's part of the face copy the camera rotation, then have the other stuff change based on its local rotation)
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>>1027102
For boobs, I mostly picked those up from the Raul Trevino course on Coloso. He's very slow and nitpicky, but he had some good tips on conveying a sense of gravity sag, stretching, and integration with the arm pits.
One tip he had was to use a small touch of Mark Sharp for the underboob crease, if the model isn't meant to be petite. Another was, for quads at the top of the breasts, to slide a row up to better convey a stretch. It's hard to explain, but here's a graphic to try to demo it. I don't have the file handy.

However, I'd add that breasts really depend on what clothing you'll have your character use. If they won't be in a bikini or showing off much, a "clothed uniboob" gets the job done.
>>1027130
I've found bigger is better with hair. Two or three small curls if fine to get design flavor across, but otherwise just go for big simple shapes and do the rest via texturing.
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>>1024994
Outside of sites like smutbase, is there any other place with a bunch of models to dwnload?
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>>1027302
Yeah, see list in the OT
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I'm doing AOE2 right now and am really struggling to understand WHY we are doing some things. Currently at the second model.

He's disconnecting everything and isolating every mechanic like rotation and stretching. Is that so helpful during animation? When you layer 3 types of bones on-top of each other it just gets confusing to me honestly. I hope it will get less confusing the more I follow the course.

Feel free to ignore my beginners confusion just had to rant a bit.
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>>1027320
For now learn the various mechanisms, it's gonna come together. Some of AOER is very much the Miyagi method, some things that don't make sense at first suddenly do. Usually when a mechanism seems overcomplicated he's teaching you on the simple use case so you already understand it when the complex use case comes.

Basically the various isolation mechanisms are there for purposes like

-changing the coordinate system of a bone, ie behave on demand as if it's got a different parent. Limb hinges and suchlike, but also props having multiple possible parents. Also useful once you get into drivers and transformation constraints which expect specific coordinate systems (but also just the basic axes you're gonna animate later)
-also related to hinges, having a bone have a different parent on export than in the rig itself, very desirable for game engines. This is one purpose of the DEF/ORG layer relationship
-cleanly having all the deformation bones separate from the rig mechanics. That means if you made a bone a deformer by mistake while making the rig, rather than searching for it you can show everything, shift-W and disable deform for all, then show only the DEF layer and enable deform and your rig's fixed
-having zero constraints on the controller bones. That's really useful because you're gonna add and possibly bake scene-specific constraints during animation so you know anything on a controller is a temporary constraint and won't break the rig if baked.
-having the rig not break when scaling. That one is a boon after a while.
-having tweak bones everywhere. Those are great.

Disconnection is useful for cartoony stuff, and especially if you wanna export to game engines that don't support single-axis scaling (hello UE), disconnected bones work as substitute. But also in game engines bones aren't actually acting as connected anyway, so you might as well disconnect for animating so you have the full range.
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>>1027320
AOE2?
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when sculpting anime arm, do you guys fully show the brachioradialis muscle or not? or is it depend on the work? pic for reference ofc
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>>1027128
The problem with hair is that you have to care about every single strand of hair
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Say, I'm new to 3d modeling but would like to learn how to make chibi models like this would anyone have any recommendations on videos/streams to help recreate this style?
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>>1027408
How bout you just try to reproduce the meshes on that image for starters?
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>>1027409
I worry that I may not have a true clue what I’m doing. I probably should have "box modeled" it, but the problem is that the reference images I’ve been able to find don’t include a side profile and only show the torso, bangs, legs, and shoes at a 3/4 angle. I feel like it would have been more productive to assemble the geometry from the origami craft itself and go from there.
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>>1027413
You can now move vertices on the sides back, apply mirror modifier and try to make resulting volume make sense. Which is likely to fail, but it can also succeed, at least partially. Makes sense to try if you already did all this.
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Anyone know how to texture paint skin 3d anime pbr style? i'm aiming for something like nier or final fantasy or korean mmos but all courses and tutorial are for toon shaders not pbr
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>>1027321
Thank you, that does make sense. At this point I'm already starting to understand the mechanisms a little better, however I still wonder if I will be able to build something similar from scratch on my characters. Not without reference anytime soon at least.

I guess to understand the stretch to stuff I'll have to learn animation as well after, it seems a bit weird to me at at least. I never rigged things that stretch haha.

Also delayed response, 4chan didn't allow me to post without giving it my e-mail.. They really intent to make this site unuseable if you don't buy their stupid 4chan pass.

Any worthwhile alternatives existing yet?

>>1027386
Art of Effective Rigging 2 my bad, years of Age of Empires does that to you.


>>1027408
Check out leedoppo on twitter and 256fes for more resources.
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>>1027413
Also I just saw that. Try to understand how the human body works first. That way you wont need a side reference. You won't get anywhere in 3D if you just model the front; that's 2D

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