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Previous thread : >>1019271
Discuss and post anime styles in 3d. From figures to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@sulbi03
https://www.youtube.com/@Neogools_3D_Trainning
https://www.youtube.com/@Uzuki_Riha
https://www.youtube.com/@chichaart
https://www.youtube.com/@MrZingyGuy
https://www.youtube.com/@pachiko_blender
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@kurukuma
https://www.youtube.com/@menglow2122
https://www.youtube.com/@2amgoodnight
[YouTube] How to (Actually) Make Anime in 3D (ft. Dillongoo) (embed)
Sculpting:
https://www.youtube.com/@aurelien4280
https://www.youtube.com/playlist?list=PLMjnnUF3eJFe3jMRfUKMt0qK5zKIpxy 1t
https://www.youtube.com/@FlyCat1/videos
Image ref for sculpting :
https://mega.nz/file/A1gAyQDB#9dw9Bj3Dk3ofdyxhHfna4jnjsj2bZ63C3Cl75kop 98U
sculpt stream
https://drive.google.com/drive/folders/1UdkwS53pqmhrOWb8SeQf1IZ3X2w4vL Pp
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What’s the most idiot proof way of making a black and white rendering of an animu render resemble the manga look?
I want to save time drawing by having vehicles and backgrounds get done in blender if that is possible.
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>>1025054
ty!
>>1025062
no, i found it on cgpersia. it was a pain in the ass to download because of slow file hosters.
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>>1025120
you can if i finish it, but what is the point?
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(Slow) progress has been made
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To any prospective anime modelers:
Start with box modeling your figures for a long time and learn to rig/pose that. Do not waste your time with sculpting until you hit the limits of what you can do with regular modeling, you can get way further than you probably realize.
And if you can't draw, start learning to draw. A sculpting brush in someone's hand who can't use a pencil is practically useless.
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>>1025214
good luck with that download
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>>1025231
in the end she did not use the anchor brush
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>>1025283
>Drawabox
DaB is bad after the first few exercises, and even those are garbage unless you have autism because it's a shittier version of Peter Han dynamic bible where at least it tries to be fun.
I would say do some of the first pages of Dynamic bible to get some line control and after that learn some accurancy
>Keys to Drawing
>Dorian Iten Accuracy
>Drawing with the right side of the brain (this one has way too much pseudoscience but the exercises are great, try to find the workbook)
>Krenz video about accurancy and grids
They all teach the same thing, grab one and if it doesn't work just use another one. After that just draw what you want or copy your favorite artist, it's way easier than jumping straight to anatomy.
Also that anon is right and wrong. Drawing isn't a requirement to do sculpting or modeling, but it helps a lot because they share the same skills.
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>>1025218
>Start with box modeling your figures for a long time and learn to rig/pose that
already did that multiple time, but i'm not satisfied with the result, should i sculpt it to get better shape result, especially the arm and leg part, i can't draw, but i don't mind learning anatomy while sculpting
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>>1025312
i want something like this, it has the shape, i know it's probably retopo, so my plan is box modeling, subdiv, sculpt, then retopo it to get the shape
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>>1025313
or this
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>>1025285
If this is the Dynamic Bible, it looks absolutely insane, overwhelming, and like the owl meme.
https://archive.org/details/dynamic-bible/page/n3/mode/1up
My brand of autism prefers a slower step-by-step process for spatial-imagination-challenged idiots, such as learning kanji starting from the simple shapes and then learning the ones assembled from the already learned Lego bricks...
I'll check out all of these, thank you! I'm probably not going to get into sculpting any time soon, but even with box modeling anatomy and texturing will be required... Anime models live or die by their textures after all.
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Sharing the painted prototype of the GK whose sculpting process I posted a few threads ago, very happy with it
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