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https://automaton-media.com/en/news/arknights-endfield-devs-heavily-modified-unity-to-accommodate-the-games-100000-polygon-characters-models-and-massive-factory-systems/

Apparently Arknights Endfield heavily modified its unity engine to get what is currently the most gorgeous stylized graphics I've seen in a game.
I'm curious what it would take to pull off something similar, but I don't even know where to start. There are countless learning resources/courses for 3d animation, texturing, modeling and such, as well as resources for creating gameplay within unity, but I'm completely clueless as to what goes into something like modifying the unity engine, or graphics design in general.
Where would you go to learn something like this?
+Showing all 6 replies.
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>>1025273
As per section 11 of OT, to another board. Try /v/ or /g/
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>>1025274
Oh ok thanks
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>>1025275
More to the point, the start of the rabbit hole you're searching for is GPU deiven rendering, a paradigm where not only the rendering, but the whole graphics pipeline (sorting and culling and lod and so on) is moved to the gpu
https://vkguide.dev/docs/gpudriven

However, it is indeed out of scope for this board, as it is not really a matter of the craft of 3d and more about high performance parallel programming.
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>>1025273
>Over 9000
Not even the best AAA games use heavy detail models. What is the game size? 200GB?
>looks it up
OMG it’s 90GB currently, almost within Genshin Impact (no extra content included).
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>>1025273
If you want to learn how to create stylized visuals like that, you can search for resources on technical art / VFX, and stylized rendering

For Unity specifically, Catlikecoding (https://catlikecoding.com/unity/tutorials/) is a good introduction and covers a bunch of topics including graphics/rendering as well.
https://www.youtube.com/watch?v=yhGjCzxJV3E
Knowledge of shaders is good as well, a good starting point is The Book of Shaders (https://thebookofshaders.com/), and Inigo Quilez's articles (https://iquilezles.org/articles/), as well as looking at examples from Shadertoy (https://www.shadertoy.com/)

For VFX there's a bunch of Unity VFX tutorials on YouTube, e.g. from Gabriel Aguiar Prod.

PS: Graphics design is about the art of designing graphics, what you might mean is graphics programming, which is the discipline of programming graphics software itself
Meanwhile technical art is the bridge between art and programming in game dev

There's a lot more resources about these out there scattered across the web, but you just have to look for it. Hope you find your path. Good luck in your journey
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Also related, this talk from miHoYo on how they do their stylized rendering in Unity (https://www.youtube.com/watch?v=egHSE0dpWRw)

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