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There was an anon that said my video game concept was NGMI cause I was a complete noob to everything, guess what one month later and I MADE A HALLWAY FROM SCRATCH WITH SHINY TILE ROUGH MAPS AND TEXTURES AND NICE LOOKING MODELS AND SHIT FUCK YOU!!! I LEARNED IT MYSELF!!!

Anyway, I kind of enjoy the process of each session going from GIMP, to blender, to unreal, back to blender, back to GIMP, etc. but I was wondering if you guys had any dope workflows? Maybe integrating something between software, or a way to cut corners when fixing up textures quickly?

I’m at the point where I’m just making modular pieces that are on a spreadsheet until I can grey box a whole level, and have enough of a charecter to walk around in it and test lighting. No mechanics, no sounds. I just feel like am I wasting time between steps.

FWIW I just built my PC for $3k, optimized for game development specifically so latency or lag is never the issue. Just wondering what your task management looks like?
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UE5 is shit, I use cryengine 5 and it looks the same without all the stuttering and lag

Can you code c++?
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>>1025322

No, from my understanding I need to start with C#. The only way I get anything done is through monkey-scratching-chin playing with the nodes with some trial and error with tutorials and Gemini. I refuse to AI Generate even a word of code for this, or any, project but knowledge sourcing is fine.

Last night I finally rigged up my first piece of absolute shit humanoid model even though the hands and feet are cemented in the mesh movement. The more I dig into this, the more I realize I’m in over my head. I’m very stubborn so I’ll just do the grunt work of repetition until I’m good…

…but without any prior coding experience on top of being new at all this, where do I begin? This is a personal project designed to grow my abilities so forget ever even completing it, but 3D Graphic design and Animation makes my brain hurt more than anything else

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