>>1028344 256 is kind of tricky because it's very optimized. The placement of the tris seems to be the most important aspect since it dictates the texture.
Maybe refer to this image for some more explaination, though you'll need to use some translation software.
>>1028369 >>1028374 My problem with that is obviously a lot of these verts were made to create slices and seams ect. But I don't know what it looked like before that so I can't recreate it unless I'm just placing a vert in the same place for the sake of placing a vert.