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What is the catch? And how does it stand against GIMP?
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>>462577
It's infinitely better than gimp. So far the catch seems to be no linux support?
I love this software from the 5 hours I just spent trying it out. I don't know if I trust it but it has basically already replaced other options I used to use.
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also wireshark lights up like a christmas tree when those programs are being ran
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Affinity suite got sold because it is not profitable enough to create and sell application software for purely utilitarian purpose. It is not 1999.
This is a death rattle for another software product that some European guys (white, male, pale and stale) built.
It may get shelved in 2-5 years after the Canva execs cannot figure out how to further monetize the user's data. Maybe sold off to the Chinese.
There cannot be a commercial competitor that recreates Adobe or Affinity suite without some buyout grift in the end of it. Same can be said about office suites, operating systems.
Proprietary file formats and SaaS are a long term liability. You don't own projects you store on cloudshit, you don't own project files whose formats are not open.
Open file formats and communication protocols gradually surface and get adapted out of necessity and desperation, but that takes decades, as in like half of your life. Blender will be your general purpose multimedia project editing program in 2064 when all the proprietary competitors gatekeeping the respective tooling and technologies have died.
Graphic designers eat slop.
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I'm not a heavy 2d person lately so I've actually switched to affinity (from Photoshop) for a couple of years now and it's been perfectly serviceable
New one is really good because splitting vector and raster functionality has felt artificial for years. You can just customise a space to have all the stuff you need and never switch workspaces.
I need to see if they've fixed their canvas rendering issues and non-100pc zooms for large images.
Gimp is simply unusable if you're a professional. Need to do print work? Basically impossible. I fucking wish there was a photo editing equivalent to blender, but there just isn't so far. Graphite looks promising, hopefully they don't fuck it up.
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>>462614
You can opt out of it but yeah I think eventually this will be the case. Not currently but maybe within the next 10 years. Hopefully someone makes an open source alternative or fuckin decompiles this shit cause it's honestly my favorite /gd/ tool now.
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>>462626
>You can opt out of it
These kinds of companies have an army of lawyers to figure out how to set up things in a way you eventually can't opt out of 'it'.
They also change around what that 'it' you are trying to opt out is every 2-6 months.
Whitey autists did all the work to build this software, now it's time to retard it to death for whatever profit and then shelve it indefinitely.
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>>462577
>Training your future AI replacement for free
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>>462577
it's free because it's over
AI is the future, and they're trying to capture the last batch of graphic designers who still think they can get jobs without using AI
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>Idiots on Affinity forum doesnt even know what pixel art is and how ti works
>Gaslighting me that Photoshop works the same
>You cant create GIFs
I used Affinity for 10 minutes and Im going back to Photoshop. I knew there is a catch that its free...
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>>462655
i work in a company that you have heard of and there is no ai replacing the people working on the branding and the ux/ui of said company. the llm code generation is generally a joke too.
the only use is a chatbot redirecting users to faq pages instead of having an indian talk to them.
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>>462743
They said the same thing about horses, letters, candles, etc. The only reason AI can't fully replace you yet is because training the model is too expensive for now. But the moment your salary will surpass the annual subscription, you're out of the picture. Keep in mind that the current tech is still in beta and less than a decade old (and already making waves).
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>>462749
>Boohoo — some random dudes in some forum don’t know what pixel art is or how it works.
>Boohoo — I’m too incompetent to watch a yt video on how to make GIFs with Affinity (which literally takes one minute).
>Boohoo — I’ll go back to the greater evil and throw my money into its maw, or keep cracking it and feed their AI my data too.
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>>462758
OK, sry, you’re right. After taking a closer look, it seems that for animated GIFs you actually need external software or an online GIF maker. I’d still prefer that over Adobe, unless you’re constantly trying to animate some perverted stuff.
Or change your artistic output to infinite zoom.
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>>462756
>I’ll go back to the greater evil and throw my money into its maw, or keep cracking it and feed their AI my data too.
Im sorry but Photoshop is simply the best software for anything 2D related. Whether you are editing photos or doing video game graphics. Anytime I want to do something I just do it or search for tutorial and I end up with exactly what I initially wanted. It also got better shortcuts. Not to mention it supports all kind of autistic file formats. I bet people at Canva are using Photoshop.
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>>462760
I would rather eat Indian street food than go back to Adobe.
Besides, Affinity Photo meets all my needs, and the few filters that are missing don’t bother me, since I use it almost exclusively for classic image editing anyway.
And no, I don’t think so.
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>>462766
Sure, a 10-year-old software can’t completely keep up with something that has been developed for 35 years. Illustrator is also much more powerful than Designer. But overall, the suite can keep up very well.
Some early design influencers are already helping to improve the programs. Who knows what progress Affinity will make in a year, and the learning curve is developing in parallel.
And even if I’m repeating myself: anything is better than the Adobe behemoth, so far.
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>>462785
>75$/mo
More like 20 (Used to be 14 tho)
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>>462577
The catch is professionals don't have 20+ years experience using it, and telling someone you don't have an Adobe account will make them assume you're not a professional, but some broke kid trying to break their way into the field.
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>>462892
Sure, if you want to work on your own. But when you are beginner and are looking for employment or you just cant make your type of content on your own (like video game graphics) then you are kind of forced to use industry standard....
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>>462911
>We truly appreciate your interest and the valuable insights you've shared regarding your skill set. However, at this juncture, our talent acquisition strategy is focused on identifying a candidate whose expertise aligns seamlessly with Adobe suite proficiency to facilitate optimal collaboration and synergy within our dynamic design team ecosystem. Should our organizational priorities evolve in the coming periods, would you be amenable to us proactively reaching out to explore potential future opportunities?
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>>462913
Fuck this Stuck-In-The-Past-Company and move on.
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>>462919
In general, you’re right.
But I’ve also seen large companies still working with QuarkXPress — not to mention all the plotters that rely on CorelDRAW, even if they’re the minority.
With Affinity, however, the perfect competitor has finally emerged — but things take time to change. For students and freelancers, it’s a dream not having to buy expensive licenses and still being able to work commercially. Because of that, it’s only a matter of time before it becomes more widespread. Influencers are already creating the first tutorials and how-tos, and if more good features come with the upcoming Canvas updates, things will get tight for Adobe in the long run.
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Any advice on how I can mirror my vector pen line so the right side looks like the left?
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>>463113
Yes, I know. It still leaves a bitter aftertaste. I agree with most people here: so far it’s good, and I have to trust Canva and Serif and just hope that this trust won’t be broken.
The CEO of Serif has also flirted with an Affinity version that runs (only?) in the browser – which would be a nightmare for software purists. Ironically, he said that performance wouldn’t allow it, which surprises me, since there has long been an online Photoshop that runs very smoothly.
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>>462577
the problem with GIMP is that it's features are not complete and up to date enough for professionnals and the design is too clunky and unintuitive for newcomers. It's actually quite powerful once you get to know it and it's completely free, no tracking, no cracking needed and you can keep it forever. It would probably massively benefit from a new design and a couple of qol features like drawing shapes. But no one cares enough / has enough time to put all that work in.
I still prefer using it over anything else because I'm on linux and paint.net isn't available. GIMP is still fine for basic montage, photo editing and meme making imo
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The only catch with Affinity (as of current v3 release under Canva) is that it require a Canva account as formality when you first install it, it won't ask login again. If you're paranoid enough with muh data, you can opt out on setting, or even firewall block Affinity installation folder.
Feature wise, Affinity can totally replace Ps, Ai, and Id workflow; except Ps animation and some specific non-destructive editing. It's funny that companies willingly getting squeezed by Adobe subscription knowing that Affinity could handle the project for free now, with less performance bloat.
t. user since v1, and finally accepted that Canva's v3 actually an improvement over Serif's v2