Thread #7783056 | Image & Video Expansion | Click to Play
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>Basic programs
https://opentoonz.github.io/e/
https://www.synfig.org/
https://motorpen.com
https://tupitube.com/
https://youtube.com/shorts/b4t-bS6zdUo?si=y1oY-ZGhK9Vzw6ZD
>Where should (you) start?
https://www.youtube.com/watch?v=uDqjIdI4bF4&t=674s
https://www.mediafire.com/file/cqz7iwex4mtzidu/ <---- [The Animator's Survival Kit *Video* course]
http://www.animatorisland.com/51-great-animation-exercises-to-master/
https://bitey.com/pages/fx <---- [2D effects animation course:]
>Resources, Reference and Such
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/
https://www.sakugabooru.com/post
https://www.catsuka.com/gengal/artworks/
https://setteidreams.net/settei/
https://setteidreams.net/artbooks/
https://setteidreams.net/color-designs/
https://www.olm.co.jp/rd/categories/opentools
>Sakuga Extended: Add ons to play video on sakugabooru frame-by-frame
https://www.sakugabooru.com/forum/show/964
Mozilla Firefox:
https://addons.mozilla.org/en-US/firefox/addon/sakuga-extended/
Chromium based browsers:
https://chrome.google.com/webstore/detail/sakuga-extended/khmnmdaghmhk cbooicndamlhkcmpklmc
Be nice to others : DDD
Please bump with own works
Avoid excessive reposts
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Previous bread: >>7724898
also can you guys spot the flaws in pic rel
i think i failed to add a proper arc in the camera motion
anything else (you) guys can spot?
i wanna do a continuatio where she releases the stone with an impact frame but can't proceed without fixing prior issues
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a second bump for good luck on the catalogue
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I forgot what I was drawing part way
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https://youtu.be/RdUPs9e1bUk
>mfw finally a good animated indian ip
>look inside
>made by french studio
goddamnit im happy its finally happening
but i wish the producers laid foundation for indian industry revival
instead of outsourcing it to abroad nations
I wanna work on this i wanna be a part of this
but its getting done in baguette land
i thought after narsimha there'd be buzz for indian industry revival
but if this outperforms that (which it absolutely has to i mean look at it its the Arcane guys ffs)
it will be the death nail on the coffin for any indian animation revival
this will set a precedent that outsourcing to the first world is easier than whipping up the tard in the indian industry
fuck my 2d brownoid chudcel life
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>>7783056
OP you used the wrong gif
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>>7783560
"finished" the associated animation
thought I posted it
beating idubbbz to death
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can anyone tell me why this unfinished shitty trad animation i made has infinitely more soul than the digital one i made before
am i just bad at digital art?
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>>7784369
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sword of damocles
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test
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>>7784615
yeah
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>>7784077
Survival
>>7784579
put butter on the pan on low heat n stir fry sliced garlic cloves until golden brown
mash em with a fork till theyre mashed n pasty n turn up heat n pour beaten eggs onto the yummy mess
fry on low heat till you get a yummy garlic omelet (very aromatic serve with little cheese if you need)
eat that every day it'll solve your issue
(doing the cooking yourself is important or it wont work cuz the muscle memory trained by the process will help n yummy food will motivate the excercise)
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did i nail it or nah?
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>>7784721
>>7785445
like this
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>>7785572
now you can add another 1 or 2 drawings for slow in and slow out at either or both extreme poses (fully in penetration and fully out retraction). just shift a tiny bit of the shaft to complete the illusion.
https://youtu.be/fQBFsTqbKhY?si=ct5Glu0UGRXHGvbC
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is there a tutorial and exercise to do dynamic animation angles? I've done the static walking loop and now wants to upgrade a bit for the dynamic camera angle. the camera pans from the left of the head close up to the right side of her hips zoomed out while the subject is walking.
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>>7785735
>dynamic animation angles
i tried
not bad for a 2 hour quickie straight ahead
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Blink blink
I was wondering, is it bad taste to take some of your animations posted here and making my own version of them?
So far I've been taking references from google but I thought this could be fun to do.
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>>7785365
>https://tupitube.com/
how's my stuff deleted?
>>7785735
in theory if your memory is correct then you just need to trace thru. like schiphrenia, in concept. or the eyeball vision itself.
NO practice can correct wrong idea.
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Hello thread
time to learn animation
Greasepencil next time
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>>7785735
the trick is to not actually animate the whole shift
what you do is pul in one of the subjects into and extreme closeup and only hint as a massive perspective shift
a good example is the anime face close-up that those clever slant-eyed gooks use to transition between one dynamic composition to another
look at this https://www.sakugabooru.com/post/show/285957
notice how spooky skeleman leans into the camera and the perspective shift happens off-screen
followed by the camera panning to the fore-shortened arm
the bg isn't animated at all it just swaps out during the lean
many demonstrations in this one too https://www.sakugabooru.com/post/show/292998
notice how the giant occupies trhe entire screen for that one frame when the bg swaps out
tldr
>just lean into the camera to distract the viewer
>extreme close-ups are best especially if it highlight a specific char feature
>learn effective appealing forshortening that look cool (being anatomically accurate is optional see pic rel)
>learn drawing panoramic bg's to quickly slide in the bg
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>>7788713
as an added bonus check out this guy for some crazy dynamic perspective shifts without lame tricks
albit he uses 3d bgs and craazy focal paramenters to achieve his feel but it looks cool asf
https://x.com/namedr_
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>>7788969
using motionline splash screen to sell the illusion is also a niche trick
but making the motion line bgs is a pain in the ass too ngl
unless you got the right blender plug-ins that is
i'll do a proper study after i upgrade from a potato to a big boy pc
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Wow I'm out of practice
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>>7789551
i was suggesting avenues for practice
i appreciate your sentiment
but you won't ever achieve a spiritual flow state where the inspiration magically manifests in your head if you refuse direct and easiest avenue for practice
the muses are fickle
but having the know-how of 3d usage you can get lots of reference material to play with
copy n mimic till your brain has a solid library to draw from for inspiration
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>>7790816
I've made something like this. obviously not gonna post my own because of NDA.
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>>7786183
not ata all
do as you wish
we dont have any rules against it
>>7786523
>NO practice can correct wrong idea.
thats a good quote
>>7788576
>Greasepencil
based
>>7790716
ayyy congrats silly dog anon
i rember you from the time linked that one program/tutorial for the tv effect
>>7790908
very nice : DDD
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A little nap
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>>7790990
I'd reverse the mouth gaping and the inflated/deflated torso because when you inhale the air, the mouth gets smaller due to difference in the air pressure getting sucked in and while it'll become the opposite when you're exhaling air out. Btw only fixed the timing to make it look more natural with all the available drawn frames.
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>>7790990
this one feels like heavy breathing after a marathon
>>7791399
this one's timing feels the best for me
>>7791629
the long pause makes it feel concious rather than the breathing of an actual sleeping person
add the Z's or that snot bubble thing that anime's do
you gotta add as much visual context as possible
without say a pillow or blanket in frame one wouldn't know right away that she is asleep
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>>7791629
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did a funny
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>>7783056
If anyone is studying the anime style of animation please watch picrel, it's a pro Japanese animator that teach in both Ja and Eng. I like how they're a hidden gem.
>https://m.youtube.com/@animatorchan/videos
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>>7793266
my Jap animator studies channel:
@hidechannel2
@DoKiDoKiDrawing
Let me guess, you need more?
https://www.youtube.com/watch?v=m6kQXqnE6lE
https://www.youtube.com/watch?v=ixHcpSjB-qk
https://www.youtube.com/watch?v=5CGKVZaofwI
https://www.youtube.com/watch?v=oYYu6AZJAVM
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My first attempt at animation ever, didn't see any tutorials or anything. How'd I do?
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>>7793291
she was very hungi
>>7793324
super neat anon thank you for the links
i'll add them to the pasta
>>7795489
who's gonna animate the other leg?
why must you itch my tism so anon-san
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>>7797057
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>>7797057
>>7797070
hot
she does have very pointy boobies doesnt she
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The only equivalency to a male erection is the female erection where the clt turns onto a peen.
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>>7797666
>>7797800
well yeah female arousal has no directly visible indication that can be exaggerated for levity's sake
erect nipples/clit n blushing is the closest equivalent even then you can really show blushing on darker toned femals
some manga's use steamy breathe and that slash through iris/heart pupils too but that veers off more into comical than erotic methinks
my personal favourite niche trope is when the character holds a straight face and the artist draws an exaggerated expression off to the side to denote true internal feelings
i've seen it done well in doujins mostly off the top of my head a good one was for monogatari specifically focused on hanekawa character
just the contrast between the barely held straight face and the true raw emotion on the off panel does it for me
the layers of expression both intended perception and true raw feeling adds tasteful eros to the otherwise very one note exchange
also hehe nice trips satan
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>>7799009
>well yeah female arousal has no directly visible indication that can be exaggerated for levity's sake
There is actually, the clitoris and vulva do swell when aroused creating a 'flowering' or 'opening up' impression.
There are annoyingly few direct comparisons of resting vs aroused pussies but the clearest example of it (I won't post it here) is on wikipedia commons titled 'Labia becoming engorged with blood as female reaches arousal'.
Also cliteral erection can cause the external clitoris to poke up a bit and swelling cliteral bulbs cause the lips near the lower vulva to be pushed out a bit more lending to that impression of opening up.
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working on something right now but I'm going to post old animations I never finished
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>>7800048
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>>7800051
>>7800048
the sliding feet bothers me
cool anims tho
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Curious, for the people that actually draw here, what aspects of a piece of animation gives you the feeling reminiscent of a perfect fitting puzzle piece?
What makes us say "oh yeah that's it. That's what elevates this to feel just right."
Two pieces of heavy gauge metal clanging together with a hardy KA-CHUNK
I personally feel its all in the timing and simulation of weight, but I'm sure some would prefer the appeal and cleanliness of a drawing.
I know that's a pretty general question/example but would love to hear peoples thoughts.
nodraws tongue my anus
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>>7799009
I’m trying to build an ARTHOS.
ARTHOS tend to have a strong iconographic identity.
Ideally it should have its own language.
You know, jap stuff is often persuasive because it uses a closed language.
The THOUGHTSET isn’t shared.
Your people have a fascinating, ancient culture, you should make use of it.
Unlike _________, who are basically a pastiche.
Creating icons is easy, the hard part is building a proxy that lets them replicate.
Anyone who hasn’t achieved divinity depends on society to replicate himself. It’s pathetic.
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>>7801210
*i'll post this dumb thing too cos it kinda answers the question visually. loosely inspired by the gits scene that plays in my mind a lot.
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>>7801218
That one scene where the naked gynoid was wrestling a tank so that she could mate with the internet ai the tank was protecting? It was plot necessary for her to be naked because that's how she turns invisible, but really I think they just wanted to draw muscle girl tiddies.
>>7799009
>veering into comical rather than erotic.
Personally, I really like the ahegao face on animated characters. It's only when ethots try to do it irl where it cringy af. Ahegao face is too mainstream that it kinda loses originality. The "meh whatever" external face while internally being super into it is somehow more degenerate and would be nice to see it more often.
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>>7800470
Perfectly looping animation do it for me
really activates my raisins
>>7800884
>build an ARTHOS
I asume you mean "ART-ETHOS"
you're doing a conlang but for art style
pretty daunting task buddy but i commend the effort
even comprehending your intention is difficult for the uninitiated
>>7802115
just watch lotsa movies while taking active notes
if you can read moon rune there's a buncha anime storyboards up on e-hentai
https://e-hentai.org/?f_search=storyboard
even if you cant read jap scibbles you should be able to get the gist by context clues
go buck wild buddy
the vocabulary is simple:
A single unbroken scene is called a "Shot"
A series of related Shots played in order is called a "Sequence"
There are Primarily three types of Shots categorized by the Camera's distance from the Subject
Namely "Close-Up Shots" "Mid Shots" and "Wide Shot"
Every Shot is a Variation of these Three Categories or even unbroken transitions from one to another.
Every Shot is further divided into Fore-ground, Mid-Ground, and Back-Ground
Mimicing Human-eyes/Camera Visions most shots are composed to focus on one of these' grounds
Thus the Director (aka you storyboard artist) selectively Blurs out these grounds to *direct* the audiences gaze
The movement of the Camera within a static bg also has different terms
When the Camera moves from point A to Point B its called a "Pan" (Camera-Panning)
When the Camera follows a specific element in every erratic direction its called a "Tracking Shot" (Camera-Tracking)
When the Camera zooms into or away from an element its called a "Zoom-in/Zoom-out" (Self Explanatory)
Every Camera Motion falls into these categories or is a combination of these main types
Switching from one camera angle to another is called "a Cut"
This takes care of basic Vocabulary
now go out there watch anime/cartoon and take note of how they apply these elements for good story-telling
Conciously taking notes is already enough to upgrade your sense of story-telling
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>>7801218
nice ghost in the shell study
>>7801884
>they just wanted to draw muscle girl tiddies.
dont we all : DDD
>>7802246
the boobies "ejaculating" and going limp absoluetly floored me
pure kino
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no new anim today
i'm doing a sentimental short for a friend n cant show that work online
so here's a repost
im glad i get to apply my forte skil for my buddy
you guys ever got a chance to apply your animation skill irk?
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bump
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>>7783056
Ok, so NOW i'm going to buckle down and make animation to cap off my year of drawing, so, I want to do something simple like an animation loop with music, I draw on drawpile because I like my workflow there and has a simple animation menu,
My question is how the fuck do i sync to music if the program doesnt have an option to import audio?
Any tips?
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>>7803958
unless you plan on having a line test machine set-up with plastic cell sheets for manual paint coloring
I'd reccomend just buying a cheap scanner and using Opentoonz to turn your fine pencil lineart into workable aliased lineart for quick bucket tool filling
then you can anti-alias it through OLM smoother add-on for AfterEffects for that sweet smooth render
https://www.youtube.com/watch?v=EMQ3etCE_-Y
https://www.olm.co.jp/rd/categories/opentools
its a computer heavy workflow but hey it lets you do the lineart traditionally
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>>7802341
>>7802359
>kino
The 'neo-troP̱̱̱e' of ‘ejaculating breasts’ opens up a lo___ot of pussy͠bilities because it adds behaviors that are usually masculine to women. I know it’s a bit arbitrary, but isn’t the 'nosebleed' trope from 'cool japan' arbitrary as well?
I just want to express myself 'sincerely' in my own ‘cool-something’ without paying endless tributes, even if I live in an extremely individualistic context without a macro visio_on.
. -..- - .-. .- .. -. ..-. ---
P̱̱̱ = pretentious?
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For Noodles.
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For the past decade I thought that Anime Studio and Manga Studio were by the same company and they simply combined them into Clip Studio. It wasn't helped by the fact that Clip Studio pushed the animation aspect as a feature when it changed names.
I just found out that Anime Studio's successor is actually Moho Studio and they have nothing to do with Manga/Clip Studio.
Now it makes so much sense why people criticize Clip Studio's animation abilities. I was confused this whole time because I dabbled in Anime Studio 5 a long time ago and thought it was pretty impressive.
So now I'm really excited to try Moho and see how much stuff has improved since then because I already found AS5 really intuitive compared to other programs I've tried.
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>>7807914
Check the bpm(beats per minute) of whatever song you wanna animate to. Plan out your key frames to those beats. Choose if you want to animate in 1s, 2s, or 3s. Draw out the rough animations. If you don't have a specified animation software that allows for audio input, export your frames as jpegs,pngs, whatever image format and put them into some video editing software along with the audio file. Edit those frames so they play in 1s, 2s or 3s. (Make sure the framerate of the video is 24fps) Export the project as a movie file.
This method is kinda a hassle but if you don't have a dedicated animation program that accepts audio files, this is the best I could come up with. I made this linked animation of a cute and funny character dancing to a beat, using blender video editing. It's a 13 frames dance animation mirrored to half the workload. I forgot the song name or the bpm but I think it turned out pretty good.
https://files.catbox.moe/gjy5jc.mp4
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Silly WIP animation for tiktok
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WIP! Hopefully can finish cleaning up tonight/tomorrow
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>>7810875
aw gee thanks fren
you flatter me : DDD
>>7811640
cute n sovlful
>>7811805
i commend you for using such a thing line thickness
very neat
personally thin lines make clean-ups such a nightmare
im surprised you pull it off so well
>>7809865
the way the face.png warps made me giggle
nice job on the overall arc tho very smooth cycle
>>7809821
bonk lol
>>7809402
>pussybilities
lmao neato
but the nose-bleed is a play on the rise in blood circulation in horny person's face
more bloodflow-->natural exaggeration-->blood literally overflowing from nasal orifice
while i kinda get the "masculine trait expressed by female body" juxtaposition
i'd like to propose a less derivitive use-case for this trait you've come up with
namely "let-down reflex" in women which in essence makes em lactate upon hearing a baby cry
similarly the inciting stimuli for your proposed "boob-ejaculating-milk" can be any highly pitched noise heard by the character in question
the logical progession being: Lactation through baby's cry-->High-pitched noise causing similar stimulus-->hence high-pitch cry/squeal causing spontaneous lactation
i know its a bit of a stretch but i think it thematically fits in with your intention of wanting to make your own "Arthos" rather than relying on referencing external cultural pivots like le nipponese nosebleed
or i could just be rumbling into the void idk
i just knew this niche booby fact
an thought it'd make for an interesting use-case for your proposed trope
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>>7812597
Thanks man! I ended up finishing it, slamming a varied loop with audio and color down... Learned what i could from this anim.
Trying to match show style somewhat. Usually when i'm working on a show it's all super thick line weight so it's nice trying different shit.
Your anim look so confident and solid! I love the color jitter you've added!
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Trying to use that frieren head Meme to animate a ahegao face. This is supposed to be a climax scene but maybe it's too goofy? Anime heads always look weird at that angle. I will have trouble at the in-between.
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>>7813515
>Your anim look so confident and solid! I love the color jitter you've added!
thanks fren : DDD
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Where can I get Flash CS6 nowadays, the AnimateArchive links are broken and every guide online is 6 years old. I dont want to go back to adobe animate!
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>>7812597
>Lactation through baby's cry
Yes. That’s a good idea. I think awakening the maternal instincts of a 'tough, modern' girl through baby sounds could be interesting.
Maybe the next doodlerotics will use this idea @_@
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New wip, hopefully done in my freetime this week!
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should have staggered the bread lictures in the background, but i live i learn...
=)
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>>7816717
Learned to draw first myself. Just started with sheets of copy paper and graduated to sketchbooks. Would start by drawing (in pen) the people around you in any public place and by creating your own designs, however crude. The former will build up a good visual repertoire, a memory you can use whenever drawing without reference. Also helps to establish a sort of dynamism and soft life for your drawings. Useful even if the studies themselves are no good.
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>>7816717
it definitely helps but illustration isnt animation don't wait till ur really good at drawing to try animating
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>>7814590
Follow-scene to this, or maybe just before. This part is already done, except for an added throw head back part ahegao face part.
I'd like to be able to add sound effects too but I'm not to sure the best method.
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>>7817484
Coom shot key frames. I want it to be drippy/gooie vibe with the dic flopping out with some swing to it. Wee'll see when we get there.
>>7816717
I don't know how to draw/animate. If anything ic has taught me that I'm forever beg. But the most important thing imo is that you actually like to draw. 2d Animation has a lot of drawing so by practicing it, your practicing drawing. So just start.
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Crazy ahhhh horse ahhh sniper ahhh heron juice of doom and crazyness
captcha: 4xmas
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Never animated before so tried to experiment.
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>>7819739
Thanks dude!
Man i had to do a crazy perspective run on a treadmill shot like yours on a show i was on... it made me wanna blow my brains out. And you've got it working super well with like 6 frames it hurts my brain lol.
My CharliexVaggie anim is done!
As for now! next WIP
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thinking about switching to linux so mostly just messing around in krita to get a feel for things.
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>>7819875
hehe forbidden butt-plug
>>7820904
he thanks for the praise fren : DDD
>>7821011
dude i've gotten so good at wave principle that i can do a complete loop in 3 frames
the project im working at my job has had a shittonne of stylized static shots of characters with like scarves/clothes flowing in the wind
i've been straddled with so many of these loops man they saw me ace the first one and i became wave man in-charge
thgere's no trick to it btw using the guidelines just makes them look wierd you gotta go with the flow for waves
>>7821304
very nice bit of character acting
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Finally got a big boy beefy gaming PC
And realized i have hoarded far too manyanimation/skeyching related pdf/docs over the years
aside from the links in the pasta i got for now the older files don't have functioning links as far as i know
how do i go about making the accessible to you guys?
mega will prolly get nuked too quickly
i was thinking maybe go.files or some other file site links encrypted inbase64 like the artbook general guys do it
any suggestions?
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doing my first turnaround in perspective was probably a mistake
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>>7783056
It's so hard to draw and animate with a mouse.
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>>7783547
The whole global animation industry is at a moment of crisis right now. It's only logical that the traditional strongholds of the business: America, France, Japan/Korea prevail in the battle for every new project opportunity on the table, and under the table.. They are fighting for their lives, and that's no joke.
You should move to France, if you're not already there. Don't waste your energy and your life yearning and hoping for something that is out of your hands.
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This running animation I made looks a bit "choppy". Adding more frames did not help. I messed up somewhere. I never practice these sorts of things but I figured I could at least do one a day.
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I like how this one is turning out. Last one sucked balls.
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>>7826242
The whole thing is disorienting and it's hard to put it down to a single problem, but a large factor in the choppiness is the character's left hand snapping to their shoulder as the right arm bends unnaturally as the character jolts downwards. More frames does not equal more smoother, less frames would make the movement and your intention more clear. The arms are moving in different arcs, The butt and legs combined with the head give the impression the character is pushing out their ass. The other anon was right that the legs move too little in comparison with the rest of the body. The left leg appears to be moving foreword and away rather than foreword (This might be because of the thicker line weight on some of the frames, unsure). The character has an extreme side to side sway. The overall impression is that you did not have a clear sense of the 3d space and perspective.
Broke my tablet so can't redline ATM. If you upload a version with fewer frames I can give better advice. As of now, I would say study reference videos and really try to conceptualize the 3d movement of the character with as few frames as possible.
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how's my ball guys
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>>7828937
>>7828741
Thank you frenz. I messed up the spacing and it apparently shows in the arms and legs. This is supposed to be a running animation but I've got like 20 frames looped so it comes off rather strange like. Kinda like plodding on some excercise stepping machine instead of running. There's simply too many in-between frames in some parts and other parts have less. I didn't bother fixing it because I already wasted too much time on it. It'll be easier just making a new one from scratch. The perspective on the left arm, as anon mentioned, is wonky and doesn't match with the right arm.
My thought process was "okay I have these key frames over here. Lemme just add some in-betweens so they are like 50% one drawing and 50% the other so I don't havta think as hard." And then it just kinda spiraled into what we have here, a hot mess. But I did practice some ball bounce and added in some jiggles.
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Finished this running loop. I think it looks a bit better but I don't like how the physics turned out. Also it looks like she's got a wobble to her step, like one of her ankles is hurt.
>>7828684
This one is the previous version with few frames.
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>>7799757
how is the thing you linked in any way "permabeg" you drooling retard nigger
what you don't understand about succesful animation and why you're probably an eternal ngmi is things like composition/pacing/colors/sound design will elevate your art 100th fold than whether or not you can animate an anatomically correct forearm supinating or pronating
if you care about the last part above everything else you should become a regular painter or better yet a sculpture and stop shitting up spaces for people who actually have to make something with a beggining and an end instead of grinding knee or head bend studies which any ape could master with enough time
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Should I just get Flash for my (teenage) brother? He wants to get into animation with "real programs". When I was his age I went from stickman animation programs straight to flash so that's what I plan on setting up for him as well as some stuff from the OP. Is that gud enuf?
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>>7831373
I'm disinclined to go for subscription based programs like Adobe Animate (Flash).
Last time I used AA it was fine but maybe give free programs a chance if you don't want shill out the one time purchase for an expensive program.
Disregard if you're pirating the software.
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>>7831718
I'll definitely be pirating, yeah. Adobe Animate is what they call flash now? I think CS6 was the one I used, should I just get him the entire adobe suite circa 2012 or is there a reason to go for the newer shite?
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>>7831373
Get him on blender and grease pencil. 3D skills are much more useful for learning and drawing over. You can learn all the basics a lot easier and faster, and it gets him into compositing/video editing. Hybrid workflow is the way I wish I would have learned with instead of dicking around with only 2D for the longest time
Opentoonz is another option to consider but every animation software sucks to use, I would worry about demotivating him from introducing to any of these thing he won't be able to use without a lot of guidance
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>>7831373
tvpaint 11 somewhere in the thread archive
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>>7832412
Nailing the motion is one thing, but the noise of multiple groups of two layers(rough sketch + proper lineart) and onion layers seems to be overwhelming compared to just one picture. I was just wondering if there is a trick to not get lost.
Here is a test gif I made. Just four reused frames, so it looks kind of nonsensical in terms of motion.
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OP here
I apologize for going AWOL
my new PC will be up and running by next monday
Daily animations will resume from then
please keep the thread bumped by then
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things from currently untitled mecha game project I'm making.
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>>7838501
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my 2026 resolution is to actually build a good animation portfolio
how can i improve this
>>7831373
krita is free and fine for getting into animation
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>>7838899
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>>7838908
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>>7838526
Yes. The intention is to do something similiar to Assault Suits Valken/Front Mission Gun Hazard, but with a more complex animation structure. The whole game will be built around this, so I'm making sure the base skeleton can do everything I need it to.
>>7839404
Please don't act like I'm better than everyone else just because I know how to do some weight control. There's plenty of good work here.
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first walk cycle attempt, any tips on how to make it smoother?
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>>7848442
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Anyone have this book? Is it any good?
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this was fun. i don't know why i never tried animating before.
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>>7837315
Exile is over baby
I'm back : DDDD
>>7838502
hell yeah this rocks
>>7838899
lovely sacks anon
but please do animate on more than 8 fps
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>>7850225
contd
>>7839902
do it i await eagerly
albeit a bit delayed i'll provide all the feedback i can
>>7840684
i love these sorta animation challenge /trend
where like one object is anchored to the camera and the animators animate everything else around it to achieve that effect
>>7842204
good bounce fren veryy nice
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>>7850230
contd
>>7842760
awww this is the animation version of a disgustingly luxurious greasy meaty burger
its what animators imagines they would do if they had the free time to lavishly in-between every bit of movement
i'm almost temted to call it bad but i cant deny how good it feels to look at
its like watching a filthy rich man spit upon the pauper that is I
let it be known that my hate is rooted in envy
>>7848468
thank you for the pointer anon
I'll see what i can get my grubby rat hands on
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>>7850233
contd god i hate how i hafta divide my post up
fuck the wierdo spam detect algorhythm the mods use
>>7848442
funny honse
offset the back hyalf a lot more
>>7848474
go pose-to-pose instead of striagt aheade
first the contact-down-pass-up-contact-down-pass-up then the in-betweens
no other way to achieve a good loop
>>7849600
hey i rmember you from /i/
nice seeing you here buddy
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>>7851983
to make things easier do both normal and reverse jointed walk cycles
to get a feel for how those limbs bend in a cycle
see this guy for reference/breakdown: https://www.youtube.com/shorts/CqC7hz64ZQk?feature=share
he might be a rainbowflag loonie but the fundies are solid
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>>7852131
howling with laughter
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for any of the art schoolers/pros what makes a good portfolio? i want to make one this year
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>>7852697
do storyboards and/or concept art work for your portfolio
the only jobs worth having/commanding the most respect are storyboard artists and concept art/layout artists
these are also the most widely demanded skill (both 2-d and 3-d productions require them)
wherein get direct input from the director/excercise the most creative freedom
actual animators get paid dirt poor wages and are at the bottom of the totem pole
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some more practice
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>>7851983
hors
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>>7853139
ol farmer johm
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God i love my job
i get to dick around practicing animation on a slow day and get paid for it
: DDD
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honse
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>>7854134
Get on your tippy toes, your heels are the 'reverse knees' of the back legs.
Also since their shoulder blades are below their chest the joint direction they're getting is sort of what you get when you pushed your arms behind you, imagine if your shoulders were pushed around into your chest and that's sort of what they're working with.
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how long will this thread last
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>>7853963
doggy horse : DDD
>>7855182
as long as i draw breath it shall stand
>>7855672
aww i was expecting glorious aerolae
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some doodlesanims
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Pendulum String : DDD
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i've imported all my silly animations into premiere pro to make a fun showcase
and i shit you not guys its a total of ~10 mins of animation
i tought that this : https://youtu.be/yDKP5ZryRjY?list=PLjKkOFGbiBKcHUhzQkyM9KV9UTup6An60 would be enough for bg music
but as i have come to realize i have on my hands a full 10 minutes of silly doodles (before i repeat some of the walk/run loops)
how do i fill up the dead air lads?
reccomend some cute music to go along with a compilation of all of my 2025 doodles
its been a long long year
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Bump
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prob not gonna do anything else here onto the next
>>7858805
https://youtu.be/hjOzJFyRE78?si=qsShoPG6-TBKxckb
fill the last 3 minutes with screaming sounds or somthin
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>>7859646
>with screaming sounds or somthin
nah doesn't vibe with me
i was thinking something more slice of life
this is a tad too beats heavy for my tastes
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did this tonight. a friend's ocs. anyone get any tips for tvpaint animation, not the official playlist but artists that record their animation process? and how to make a more effective thumbnailing and frame spacing? like i want to animate more similar to anime's framerate but at the same time i want to add fluid or tweening in some parts.
like i'm looking into make animations similar to psicochurroz.
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Ipecac power
also these new captchas are super gay
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>>7863872
: DDD
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idk
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quick jamin
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Is there a website or mega drive with pencil test rough drawing animations frame by frame like in this video https://youtu.be/DxMDyARMMLU?si=Ezj7qC3PebysOpeV
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are amateur animatics welcome here? i am kinda stomped by time and I only have myself to blame
https://www.youtube.com/watch?v=fr1-c4ZSDvM
https://www.youtube.com/watch?v=qAOsiaUbDTQ
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