Thread #7866209 | Image & Video Expansion | Click to Play
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eyy
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posting 3, rate
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>>7866288
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>>7866289
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>>7866209
What do yuo think guys?
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>>7866209
First finished drawing after a 7 months hiatus. Hope I can come back to drawing fulltime once the uni's exams are over :c
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Screw it, I'm gonna post here. Even if I'm /beg/ as fuck, I need to know.
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>>7866288
Low int they just need something more to give them that “oomph” but idk exactly what
>>7866294
High beg on the way to Low int bc you’re a really good artist but darken your darks bc the shading pattern is there but the value execution isn’t
>>7866345
Low int to mid, challenge yourself more.
>>7866349
High beg, work on form
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>>7866347
not really a fixed lore, no. its some sort of hard scifi universe though, i also draw a bunch of mecha. if you like my stuff check out maschinenkrieger or blame (manga), thats where i got a lot of inspiration from recently.
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>>7866288
Okay I know what they need: more form. Your shape language and variety is so strong but it’s so flat in so many places. Try to find a way to keep this style in terms of lines but make it so that the viewer can “feel” the forms
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>>7866209
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>>7866407
you asked for a rating and you got it, if you don't like it then git gud you faggot
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im shit and should have my legs cut off
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>>7866366
>>7866616
If this is your best work then low beg if not maybe mid but you still have a long way to go
>>7866583
I’d say high beg but on the way to low until you keep challenging yourself this way. Like you couldn’t pay me draw an arm in perspective like that. Anatomy is the biggest thing holding you back right now. You’re doing a good job of executing the idea and making it look interesting to the viewer but it’s at the expense of the anatomy not being as on point
>>7866444
High beg. Draw some mannequins and simplified humans before tackling stuff like this
>>7866430
Mid beg,put aside some time to study . Looks like you draw for pleasure a lot which is good in the long run but if you really want to improve you should take some time to crack open a book or do some life drawings
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>>7866366
I don’t feel I gave this enough crit. Your simplified anatomy and shape language is good especially with round shapes but I just don’t know what’s happening here. The perspective is super wonky if that’s a building, the background is very lazy, and what are those circles? If you’re gonna do this type of style give the rest of the piece this simple yet comprehensive approach same as you’ve given the body, which is clearly what you put the most thought into.
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Artwork i made of my friend's OC
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Character concept art for a video game I'm making with my friends
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>>7866629
If I saw someone give me a 1 for my art two months ago I would've fucking killed myself but now I feel less bad now that I'm drawing things I like (boysluts). I definitely understand why you gave my drawing that rating.
>>7866628
Yeah, I really hate drawing backgrounds. It would explain why the perspective is so fucky since I was like "I'm drawing a lad, I'll worry about the background later". I'll have to work more on it in the future. I'm glad you like the anatomy and shape language!
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>>7866209
Rate my level.
I'm a mid beg supposedly. Just wondering if the perspective is good or not.
I don't mind harsh critiques so tear me a new one, pain is the only way to learn.
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I have been upping my composition game lately...
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>>7867132
A high angle shot as well
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>>7867039
Like you’re trying to draw the hand in complex positions and draw complex details of the body but clearly can’t draw the hands simplistically.
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>>7867039
This is also what I mean by draw simple humans if you’re trying to draw something like that
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>>7866209
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>>7866209
rate? coloring later (probably)
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>>7867190
Solid high to int I think
Now do me
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>>7866209
r8 me
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>>7866209
Did I finally level up or am I still a low beg? Surely one of these days I get a higher grade
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>>7866290
So awesome! socials anon please
>>7866349
Expert level and SOVL
>>7866370
Low int
>>7866390
An advanced beg
>>7866935
Int fosho
>>7867008
master baiter
>>7867134
High beg
>>7867190
High int master even
>>7867215
6 - 7
>>7867777
Nice quads hope you stick around here anon
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>>7867889
I'm gonna work on that but I'd like some critiques and things that I can do to fix my drawings. If you don't care to help that's fine but I really like to go over my drawings and redo them to fix my mistakes
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>>7867947
Is this better ?
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I can't tell if /ic/ have become worse at art over the years, or if its just my eyes getting better at observation
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>>7868033
6
>>7868047
Users who've made it left years ago. With the advent of AI less people are pursuing art, so you have less people to help guide beginners and less pros/advs posting their work.
/ic/s golden years were between 2012 and 2021. Pic related was considered average for /int/ posters back in the day.
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>>7868047
No one can stand this place you retard, new artists pup up every once in a while and the general attitude makes the. Emote like that one gif of a dog after sniffing a tissue or something.
This place is just the same circle jerk over and over of people who are unwilling to draw putting down or not helping people who are willing. I the end /ic/ is just a board made of the same trolls and retards who want to see and disrupt art
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Can I get a rating on my coloring and shading. I've not done the linework I just did the coloring and shading.
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>>7868108
The /ic/ community (or lack thereof) is outright hostile to anybody with ambition or willingness to help. There is a reason why the more successful communities either cut ties with this place completely or treat the board as secondary to whatever off-site congregation they have (DAD, ABA, etc.)
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>>7866218
why not? It's fun to be a beg actually.
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This one hasn't gotten any interaction in here so I might as well play this game. Gonna post some trad as well
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>>7868317
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Some of last years highlights.
>>7866288
>>7866390
>>7867190
>>7867761
>>7868317
>>7868318
I like these
>>7866430
Hang in there, anon. Your stuff isn't without appeal. You just need to polish your skillset off a bit.
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I can't draw
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>>7868549
Not drawing because someone online said you won’t improve is stupid. Prove that motherfucker wrong and quit feeling sorry for yourself . Now go pick up a pencil or pen, get to drawing, and stop fucking making excuses.
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>>7868554
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It's been a hot minute. Hit (and possibly help) me. (Apologies for the unfinished piece, I've been taking so long to finish it that it's currently the best representation of my skill level.)
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>>7868630
Already did
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r8 pls?
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>>7868815
Posting another one, asking for a rate, I would like to know what level am I on.
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i'm curious about what you guys think about this other drawing i made of the character where i actually colored her.
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>>7869159
I don't have much recent drawings I've done, this is the last one I can provide.
Thank you anon!
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>>7869161
Yeah i can confirm that you sit comfortably in high/beg/ and you are not far from becoming low /int/. I think your weakest point is the line art, the anatomy is fine, the coloring and shading is good and i like this attempt at perspective. Overall i think you're GMI if you continue to improve.
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I am curious as to where my ADHD sperg doodlemaxxing neverfinisher backwards retard "learning" has gotten me. F me up.
>>7866288
Lots of errors (left hand in #2 is egregious) a bit stiff and awkward, and the construction is a little flat and wonky in some places, but inside you resides the spark of a potential high tier hardsurfacepilled /mg/chad. Good line confidence, I can tell that you rawdogged the lineart with very little stabilization. Despite the jank, construction is your strongest suit right now. Low /int/, high ZOVL, high potential. The last one posted ITT makes me think you can pretty quickly rise to mid/int/ and higher, it's a pretty impressive piece.
>>7866294
Fairly polished, good linework, aesthetically pleasing despite the footfaggotry. Somewhat hard to really tell your true skill level due to the narrow range of subject matter, you could either be low /int/ or someone who has grinded symbol-drawings of feet to a mirror sheened polish.
>>7866345
/int/. Highly polished and cohesive but somewhat lacking in a few areas (the hand for instance) where it seems you can't quite nail the stylization.
>>7866349
High /beg/. Cute.
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The new (You) limiting spam filter sucks. 4chon pls chage it bakc pls. I guess I'll post more of my junk until I get through all the (You)s I want to get through.
>>7869841
I re-evaluated that the last one is mid /beg/, but higher appeal/soul and stylistic cohesiveness lets it punch above its weight.
>>7866366
Pre/low /beg/. Stylistically cohesive, but it's clear that you're mainly just interested in expressing your fetish. Your perverted lust will either drive you to get better to render your fetish in higher fidelity or damn you to perma/beg/ hell, being content with autistically drawing the same symbol drawn butts for all eternity.
>>7866370
Decent observational skills, interesting and aesthetically pleasing rendering/linework and composition, practically zero constructive ability to speak of. High /beg/, but aesthetically pleasing.
>>7866390
High /beg/. The construction is a bit wonky, but fairly serviceable, and your ink rendering needs refinement, but it's very effortpilled and detailmaxxed. The patience needed to put down all these meticulous lines and patterns will carry you far. Just work on the bigger picture with your construction and gesture skills.
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I changed my mind again. The one I switched to mid /beg/ is clearly high /beg/. I have a hard time accurately scaling /beg/ work, I'm sorry. It's taking me some time to calibrate my ratings.
>>7866583
Low /beg/, but very high effort and willing to challenge yourself, which is praiseworthy.
>>7866718
I rate you similarly to the last.
>>7866721
Low /int/. It just feels slightly janky due to it feeling a bit stiff and the shading not making complete sense, but it's stylistically cohesive and polished enough to mitigate those flaws.
>>7866935
Low /int/. Stiff gesture, wonky construction and foreshortening. Okay anatomy, although the musculature on the left arm is completely wrong. It appears that you basically just rawdog your drawings in one go without much planning. If you put more effort into the planning phase you'd possibly create a more polished and presentable drawing and rate a little higher (I have the same problem, desu ne). On a side note, the subject matter is cringe, very shallow and lazy strawmen. Rather boomerish in its out of touch hamhandedness. The Xe/Xer for example looks like a generic old fashioned punk stereotype, nothing at all like the often out of shape (over or under weight) and dysgenic queers and troons currently chimping out in Minnesota screeching at ICE officers. Soijaks on the other hand tend to more accurately caricature the targets of their ridicule and some are actually quite funny. I'd recommend actually studying your subjects so that you can hate them more accurately. Remember, WWHMD (What Would Hatemonger Do?).
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>>7867008
Low /int/.
>>7867132
Vacillates strangely between high /beg/ to almost but not quite low /int/. Leftmost drawing is quite good, although on closer inspection one can see the awkwardness of the lineart and rendering and the subtle offness of the perspective. The middle one is a bit more off and the right one looks like it falls squarely in high /beg/ tier, due to how flat and oddly proportioned the characters are.
>>7867190
High /int/.
>>7867215
Solidly /int/.
>>7867761
Low /int/. Neat painting style.
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>>7868115
High /beg/. Flat, stiff gesture.
>>7868240
You're /int/ tier, you cheeky lil' humblebragger you :)
Goofy ahhh hand thoughbeit, I'll have to dock a point for that.
>>7868317
A bit hard to tell due to how unfinished this is, but I'd say low /int/.
>>7868318
Low /int/.
>>7868483
Low /int/, maybe high /beg/? A bit harder to gauge since landscapes aren't my forte, but the perspective doesn't seem great. The landscape is comprised of flat shapes. The ground plane has no depth. It looks rather unfinished.
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>>7868500
Low /int/. Diligently finished, but the gestural and expressive qualities are rather stiff and the anatomy is a little weird in places.
>>7867836
High /beg/ but pretty polished. Aesthetic hatching and shading, nice clear values. A bit stiff and flat. Mangapilled.
>>7867900
Low /int/ but the soft/transparent brush folded 1000 times overworked rendering makes it look worse than it would be if you had done this in lineart with simpler colors. Blocking out with harder, more opaque, larger brushes would not only look better but would save you a load of time not spent indecisively widdling around with an itty bitty transparent brush.
>>7868033
/int/, although you still seem to struggle with cleanly reconciling construction and animu stylization. Study how 3D anime artists do it.
>>7868566
/god/
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Can I get a rating?
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>>7869860
I decided to follow your advice and attempted a more complicated drawing. I took a reference of bill Burroughs but
I fucked it up halfway..since I don't draw digitally it's incredibly annoying to have to be extremely diligent and my problem is small fuckups make me give up entirely. I'm thinking of just buying a wacom
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>>7869941
Even though initially when I studied them they looked acceptable. The final rendering was just too hard
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>>7869507
Not a challenging pose and it doesn't even matter, there are no mistakes. Advanced. Grats dude it's amazing.
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>>7869945
i guess you are not wrong about that, but i think i can at least draw simple hands but it just looked better in that piece to put them there.
Also did this a while ago, altho i dont think it is any better.
new captcha is fkn killing me
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Something.
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>>7870032
first time trying a drawing tablet
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haiii ^_^
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>>7869690
Thanks anon, and probably not. I don’t usually like to render my work this much. Only doing it to shill my comics. Working on a lineup for my characters. Most of my work is black/white.
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>>7870672
low int
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>>7869873
>although you still seem to struggle with cleanly reconciling construction and animu stylization
True, I'm watching a video course about faces by a japanese animator, it's opening my mind to the 3d structure of stylized character faces.
Also, some doodles from today trying to apply it
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this thread is a bucket and I'm a crab
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Sure why not
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>>7870827
this is really cool, i’d definitely say int. and i love the messy lines, it keeps the energy of the sketch, and maps out where you’d place your values and colors perfectly if you felt like bringing it closer to finish. awesome comp, too, and consistent lighting. i’ve been working loosely in black a lot like this too lately, treating my sketches as kind of indicative rough maps, and it’s great for keeping your sketching fun, tossing out stuff at high speed, and having lots of content to pick from if you ever feel like taking things farther. really great work.
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>>7869846
Thanks for the rating. I think you’re teetering right between high beg and low int, closer to the latter. Only thing holding you back right now is values, like some dark darks would go a long way on sketches like this. Without darks these sort of blending together. But I find the way you drew those legs in perspective to be very nice and I enjoy the proportions
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unfortunately, im all over the place as usual
>>7870827
INT,
i love ur lines
>>7870657
int
please tell me you have a blog
>>7870598
mid beg
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>>7872127
You're welcome. I hope it didn't crush your soul. I did look over your drawing carefully.
One thing I would have done differently - that chest likely has some weight to it - so I think her hands would have been better placed holding it from the sides with her fingers underneath, or giving it side handles and her gripping those handles. As it stands now her hold on it looks very light as if she'd drop it.
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>>7872136
Oh, and one more thing, if we assume she is surfacing since she has her treasure, those green carrot tops would be more in a downwards direction instead of floating upwards (like seaweed anchored on the seafloor), since she is swimming upwards. But that's a minor one cause I don't know how you envisioned it. For all we know she could be doing a photoshoot for a magazine or something.
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>>7873273
>mid beg
Thanks for the rating, bro
>failed anatomy and fundamentals
Where did I fail anatomy
>Can't you do this yourself, you useless retard
SOWWY ANOOOOOONNNNNNN >:3
also this confirms more or less what i tought of my art, im 3 going into 4
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>>7874053
here, i dont know if this is abetter pic
still, thanks for the rate
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very low effort but i always wanted to be powerscaled so idgaf
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>>7874145
high beg or low int... maybe mid beg? i don't know shit's weird, the parasol exists on multiple planes and the left arm is also wrong, i feel like that's one of those mistakes that even mid-high begs don't make. Int rendering tho
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All right, powerscale me. I'd kill for some critique or any feedback at all at this point.
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from last night, hit me
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Never posted in one of these threads before, but I wanna find out how bad I was in the prebeg/low beg zone last year. I don't have anything more recent to post since I've been hella demoralized from drawing for some reason, it's like all the desire to draw just disappeared when the year rolled over.
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im still learning a lot i suck at composition poses and perspective, rating?