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What are your thoughts? Here are mine.
>You have to draw rigorous repetitive exercises that output nothing that visually stimulates you.
>You have to repeat every exercise whenever you take a break, and the warmup will likely be longer than the new lessons.
>It feels like the warmups take an hour, and even the half hour of new lessons is a bit tiring.
>All of this includes the reading and watching videos rather than purely drawing.
>At the end of it all, you have nice construction of fundamentals and an excellent approach regarding your spatial awareness and ergonomics and such, but you don't really learn about stylization and other things that could make your art palatable in a competitive scene.
This shit is hard. I may have to try a different learning style like Drawing with the Right Side of the Brain.
+Showing all 21 replies.
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https://www.youtube.com/playlist?list=PLqR-aNpyEIVd91GCwsyOS3oRn6eoRhyio

DrawABox but good
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Either that's your art or you want to draw art like that. In either case, why the shit are you wasting your time on MemeABox? Draw a cartoon.
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>>7872551
I drew that. And yeah, you make a good point. I just fell into the pit of thinking DrawABox is the 'real' way to 'git gud' and that only through struggle in drawing can I become talented. But meh, who even cares. It's the 12 year olds who drew because they wanted a pretty picture and later developed that through fundamentals over the course of like a decade who found the most opportunity and success: not grindslaves it seems. but I do like that DrawABox taught me ergonomics and a new way to eyeball art so far. like an artist friend tried to tell me about how to grip the pen, but drawabox told me that part way better, and it makes art less physically painful to create. it also gives me new stuff to dabble in when I feel stagnant.
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>>7872554
Yeah man, wtf are you doing then. That's actually a good drawing, it's cute and appealing and stylish. Most people will never be able to do something that fucking simple. I'm not even kidding, just keep doing that and making it better and you're gmi.
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>>7872557
who even needs fundamentals when shit like this goes viral while German blood sweat and tears drawabox grinder college professors are forgotten and working at Starbucks to make their living? I guess it depends on my goals specifically. there's no right and wrong answer when the field is subjective, and I should only care about how I feel I accomplished the art of it all: not how I perceive others will see my art or how many checkboxes I ticked off for a professor that doesn't exist. I mean yeah, this image is kinda cringe, but the artist just did it and it went viral, and who even cares now.
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>>7872562
I mean don't get caught up in e-fame, it will lead you down the road of artistic dissatisfaction rapidly and maybe permanently, but I genuinely do believe if 90% of people could do what you did in the OP, they would solve art for themselves. People over-complicate the shit out of art when it's really just drawing what you like and making it better bit by bit over a long period of time.
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>>7872562
The professor has a job and earns money. Twitter likes don't pay the bills and no1 is paying good money for something like this. If you want to make money, do fundamentals. If all you care about is being liked by strangers do whatever you want. But even then, most people that get a lot of likes are good at art/ have good fundamentals too. Art is subjective on a individual level but objective with large sample sizes. If you cant grasp something like this you should probably not try to get good though. Kinda IQ gapped.
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>>7872575
You can see absolute garbage bags making bank doing poorly drawn crap all over social media. People will literally not pay you for being skilled and artistic, I'm not joking. They WILL pay you for feeding "content" down their gullet, which need not be well drawn or even good.
Never do I see as much I see as much of a disconnect between what people believe is "good" and what actually succeeds in the market as I do on /ic/. People here are just completely, hopelessly deluded about what artistic skill will bring them.
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>>7872580
Brother, a person that can do both will always win out. Can you earn money with bad art and good business sense? Obviously yes. Can you fail with good art and bad business sense? Of course you can. But someone with both has a MUCH higher chance of success. If you want to succeed you should prio fundamentals and get good, business sense is 100 times easier to learn. You're picking exceptions to the rule rather than looking at the whole picture. Majority of the people that succeed are good at art.
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>>7872582
Mediocrity rules everywhere you go. I don't, maybe you're impressed by a lot of what you see, but most shit is pretty bad and few great things are being funded at all. I'm telling you that if you care about money so much, chase money. The way /ic/ does things of grinding boxes and pirating Proko courses to eventually get e-bux on twitter is fucking stupid as hell, objectively.
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>>7872583
Just because people on /ic/ learn fundamentals poorly doesn't mean that learning fundamentals is bad. Also someone that is good will have an easier time making mediocre art which makes them outperform the shit artists. They're faster and more consistent. They're baseline mediocracy will also be above the rest. Also, getting funded is easier when you're great. I feel like you're coping hard af. Being impressed also doesn't matter since we're looking at things from the lens of being an artists. Most people don't overanalyze like we do.
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>>7872587
I don't need to cope because I actually did get good at drawing, and I didn't do it in the pants-on-head retarded way /ic/ does. That's why I'm critical of it. Of course learning "fundamentals" isn't bad. I'm criticizing the narrow, small-minded, tiny way people look at and talk about art and learning here - as a means to getting famous and rich on social media. It is objectively an idiotic career path that is highly unlikely to succeed when done in the way and with the motivations that are typical here.
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>>7872532
Not 100% point of the thread, but you said you might try a different approach to learning the fundamentals explained in DaB by using something like drawing on the right side (or keys to drawing I guess).

But doesn't drawing on the right side only effectively teach you to "see" properly and not symbol draw? Or did I misunderstand what these books teach you?
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>>7872589
I got good the exact opposite way so that's probably why we cant see eye to eye on this. I just cant see how not grinding fundamentals is better. If you have good fundamentals you can do both. Having a good understanding of 3d shapes and perspective is super important in my opinion. I legit just drew random shapes until i got decent.
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>>7872593
Well maybe we can't, I guess. I always urge against grinding of all kinds. It's soul-destroying for the vast majority of people. To get good at art takes a long time, and you have to sustain yourself for all the time. Most people are not going to commit to something that offers no spiritual enrichment in the meantime.
I don't think there's anything wrong with trying to make a career out of art necessarily, I'm just suggesting people should get their motivations in order and be realistic about what that looks like. A lot of big social media artists weren't even good when they started doing commissions and they never grinded per se, they just wanted money and so they went for it.

Now if you want a different kind of art career without the e-fame that might look different, but I'm speaking to what people here usually want.
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>>7872595
It 100% is soul-draining. It's horrible for your mental but if you can get though it, it's worth it. I don't think that people that want to have fun or do it as a hobby should ever do it this way. But for the people that want to want to "succeed", they should. At least to some degree. Like i said, if you care about likes rather than stuff like money or perhaps a job then do what you want. You can get likes by posting memes, cute "bad" art, being a streamer, networking etc etc.
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>>7872532
>You have to draw rigorous repetitive exercises that output nothing that visually stimulates you.
That's the big one. The artist you're learning from should be someone you respect artistically, and they should be giving you drawings that you'd like to study from.
It's why I get cranky that so many drawing guide books have such unbelievably shit covers - show me what the end result of my efforts should be, what your drawing abilities are, not a fucking half finished scribble!

Anyway, since you want to draw cartoon characters, give the book Cartoon Animation by Preston Blair a go, it's all cartoons, and gives you a solid drawing foundation should you choose to learn more realistic figures later on. Just draw from it as it suggests, and try to get each drawing you do to be as close to the reference as possible... or study from it however you want, I'm not your mum!
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dynamic sketching is way better
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>>7872532
I will give you my drawing routine that I figured out after going through multiple books and YouTube videos.

Working with still life:
>Grab your subject and feel it in your hands. Feel it with your eyes closed too.
>Place down your subject, then prop up or hold up a sheet of glass to draw the outline of it with a marker. You may also use a mirror or window.
>Do several contours (blind, modified, continuous, etc) of your subject. Follow the outline and edges with your eye - coordinate it with your pencil. Focus on the negative space.
>Look at your subject for a select amount of time, then take it away. Draw it from memory. Put the subject back and draw while looking at it. Then take it away and draw from memory again.

Working with photo references/drawings:
>Take your reference and flip it. Draw the upside down photo/drawing.
>Place tracing paper over your reference, and trace it. Then trace with another sheet of paper, but focus on breaking the reference down into shapes.
>Look at your subject for a select amount of time (30 secs, 1 minute, 5 minutes, 10 minutes, etc), then take it away. Draw it from memory. Put the subject back and draw while looking at it for a select amount of time. Then take it away and draw from memory again.

Working with still life and photo references:
>Do gestures - draw the motion/action of the subject. Do this with as few lines as possible.

Developing 3D forms:
>pick up origami, clay sculpting, or crocheting
>study cubes and spheres and cylinders from household objects (actual boxes, furniture, cups, glasses, shoes, walls, toys and models, baskets, etc) from various angles
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another drawabox thread kek
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>>7873786
To develop your style:
>Take ten drawings from your favorite artist(s) to copy, trace, observe, and study.

To draw anything from memory:
>Pick something to draw and draw it thirty to fifty times.

Time spent drawing:
>Draw with intent for 30-90 mins on weekdays. On weekends, draw for 2-4 hours, giving yourself a 20 minute break for every 90 mins spent drawing. If you can't find time for half an hour on weekdays, just 15 minutes is enough.

Daily warmups and exercises:
>Draw lots of lines, arcs, and curves.
>Draw the following letters: U, S, and C.
>Draw dots and connect them with lines
>Draw plenty of shapes, both big and small
>Draw with your non-dominant hand
>Draw with a continuous line

Once you've developed your line quality, move on to gesture and 3D construction.

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